Fix restriction on moving provisional edit nodes which are part of a way (pinch/fling)

This commit is contained in:
stopflock
2025-11-16 10:27:18 -06:00
parent 192c6e5158
commit 326b7ec523
3 changed files with 59 additions and 7 deletions

View File

@@ -145,6 +145,25 @@ class _HomeScreenState extends State<HomeScreen> with TickerProviderStateMixin {
// Disable follow-me when editing a camera so the map doesn't jump around
appState.setFollowMeMode(FollowMeMode.off);
final session = appState.editSession!; // should be non-null when this is called
// Center map on the node being edited (same animation as openNodeTagSheet)
try {
_mapController.animateTo(
dest: session.originalNode.coord,
zoom: _mapController.mapController.camera.zoom,
duration: const Duration(milliseconds: 300),
curve: Curves.easeOut,
);
} catch (_) {
// Map controller not ready, fallback to immediate move
try {
_mapController.mapController.move(session.originalNode.coord, _mapController.mapController.camera.zoom);
} catch (_) {
// Controller really not ready, skip centering
}
}
// Set transition flag to prevent map bounce
_transitioningToEdit = true;
@@ -152,8 +171,6 @@ class _HomeScreenState extends State<HomeScreen> with TickerProviderStateMixin {
if (_tagSheetHeight > 0) {
Navigator.of(context).pop();
}
final session = appState.editSession!; // should be non-null when this is called
// Small delay to let tag sheet close smoothly
Future.delayed(const Duration(milliseconds: 150), () {

View File

@@ -61,8 +61,13 @@ class UploadQueueState extends ChangeNotifier {
// Add a completed edit session to the upload queue
void addFromEditSession(EditNodeSession session, {required UploadMode uploadMode}) {
// For constrained nodes, always use original position regardless of session.target
final coordToUse = session.originalNode.isConstrained
? session.originalNode.coord
: session.target;
final upload = PendingUpload(
coord: session.target,
coord: coordToUse,
direction: _formatDirectionsAsString(session.directions),
profile: session.profile!, // Safe to use ! because commitEditSession() checks for null
operatorProfile: session.operatorProfile,

View File

@@ -63,6 +63,7 @@ class MapViewState extends State<MapView> {
final Debouncer _cameraDebounce = Debouncer(kDebounceCameraRefresh);
final Debouncer _tileDebounce = Debouncer(const Duration(milliseconds: 150));
final Debouncer _mapPositionDebounce = Debouncer(const Duration(milliseconds: 1000));
final Debouncer _constrainedNodeSnapBack = Debouncer(const Duration(milliseconds: 100));
late final MapPositionManager _positionManager;
late final TileLayerManager _tileManager;
@@ -262,13 +263,13 @@ class MapViewState extends State<MapView> {
}
/// Get interaction options for the map based on whether we're editing a constrained node.
/// Allows zoom and rotation but disables panning/dragging for constrained nodes.
/// Allows zoom and rotation but disables all forms of panning for constrained nodes.
InteractionOptions _getInteractionOptions(EditNodeSession? editSession) {
// Check if we're editing a constrained node
if (editSession?.originalNode.isConstrained == true) {
// Constrained node: disable dragging/panning but keep zoom, rotate, etc.
// Constrained node: only allow pinch zoom and rotation, disable ALL panning
return const InteractionOptions(
flags: InteractiveFlag.all & ~InteractiveFlag.drag,
flags: InteractiveFlag.pinchZoom | InteractiveFlag.rotate,
scrollWheelVelocity: kScrollWheelVelocity,
pinchZoomThreshold: kPinchZoomThreshold,
pinchMoveThreshold: kPinchMoveThreshold,
@@ -277,6 +278,7 @@ class MapViewState extends State<MapView> {
// Normal case: all interactions allowed
return const InteractionOptions(
flags: InteractiveFlag.all,
scrollWheelVelocity: kScrollWheelVelocity,
pinchZoomThreshold: kPinchZoomThreshold,
pinchMoveThreshold: kPinchMoveThreshold,
@@ -577,7 +579,35 @@ class MapViewState extends State<MapView> {
appState.updateSession(target: pos.center);
}
if (editSession != null) {
appState.updateEditSession(target: pos.center);
// For constrained nodes, always snap back to original position
if (editSession.originalNode.isConstrained) {
final originalPos = editSession.originalNode.coord;
// Always keep session target as original position
appState.updateEditSession(target: originalPos);
// Only snap back if position actually drifted, and debounce to wait for gesture completion
if (pos.center.latitude != originalPos.latitude || pos.center.longitude != originalPos.longitude) {
_constrainedNodeSnapBack(() {
// Only animate if we're still in a constrained edit session and still drifted
final currentEditSession = appState.editSession;
if (currentEditSession?.originalNode.isConstrained == true) {
final currentPos = _controller.mapController.camera.center;
if (currentPos.latitude != originalPos.latitude || currentPos.longitude != originalPos.longitude) {
_controller.animateTo(
dest: originalPos,
zoom: _controller.mapController.camera.zoom,
curve: Curves.easeOut,
duration: const Duration(milliseconds: 250),
);
}
}
});
}
} else {
// Normal unconstrained node - allow position updates
appState.updateEditSession(target: pos.center);
}
}
// Update provisional pin location during navigation search/routing