mirror of
https://github.com/FoggedLens/deflock-app.git
synced 2026-02-12 08:42:51 +00:00
Rewrite dev setup docs with tested, copy-pasteable instructions
Replaces the vague "Latest stable version" prerequisites in DEVELOPER.md with concrete commands tested on a fresh macOS machine. Adds Android SDK setup without Android Studio, documents the gen_icons_splashes.sh requirement, and fixes the OAuth2 config to reference build_keys.conf instead of the removed keys.dart.example. Also includes Flutter SDK auto-migrations (iOS 13.0 min, gradle minSdk). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
97
DEVELOPER.md
97
DEVELOPER.md
@@ -800,33 +800,104 @@ The app uses a **clean, release-triggered workflow** that rebuilds from scratch
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## Build & Development Setup
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### Prerequisites
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- **Flutter SDK**: Latest stable version
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- **Xcode**: For iOS builds (macOS only)
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- **Android Studio**: For Android builds
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- **Git**: For version control
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**macOS** (required for iOS builds; Android-only contributors can use macOS or Linux):
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| Tool | Install | Notes |
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|------|---------|-------|
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| **Homebrew** | [brew.sh](https://brew.sh) | Package manager for macOS |
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| **Flutter SDK** | `brew install --cask flutter` | Installs Flutter + Dart |
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| **Xcode** | Mac App Store | Required for iOS builds |
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| **CocoaPods** | `brew install cocoapods` | Required for iOS plugin resolution |
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| **Android SDK** | See below | Required for Android builds |
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| **Java 17+** | `brew install --cask temurin` | Required by Android toolchain (skip if already installed) |
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After installing, verify with:
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```bash
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flutter doctor # All checks should be green
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```
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### Android SDK Setup (without Android Studio)
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You don't need the full Android Studio IDE. Install the command-line tools and let Flutter's build system pull what it needs:
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```bash
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# 1. Install command-line tools
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brew install --cask android-commandlinetools
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# 2. Create the SDK directory and install required components
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mkdir -p ~/Library/Android/sdk/licenses
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# Write license acceptance hashes
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printf "\n24333f8a63b6825ea9c5514f83c2829b004d1fee" > ~/Library/Android/sdk/licenses/android-sdk-license
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printf "\n84831b9409646a918e30573bab4c9c91346d8abd" > ~/Library/Android/sdk/licenses/android-sdk-preview-license
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# 3. Install platform tools and the SDK platform Flutter needs
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/opt/homebrew/share/android-commandlinetools/cmdline-tools/latest/bin/sdkmanager \
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--sdk_root=/Users/$USER/Library/Android/sdk \
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"platform-tools" "platforms;android-36" "build-tools;35.0.0"
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# 4. Copy cmdline-tools into the SDK root (Flutter expects them there)
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mkdir -p ~/Library/Android/sdk/cmdline-tools
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cp -R /opt/homebrew/share/android-commandlinetools/cmdline-tools/latest \
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~/Library/Android/sdk/cmdline-tools/latest
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# 5. Point Flutter at the SDK and accept licenses
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flutter config --android-sdk ~/Library/Android/sdk
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yes | flutter doctor --android-licenses
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```
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> **Note:** The first `flutter build apk` will auto-download additional components it needs (NDK, CMake, etc). This is normal and only happens once.
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### OAuth2 Setup
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**Required registrations:**
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To run the app with working OSM authentication, register OAuth2 applications:
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1. **Production OSM**: https://www.openstreetmap.org/oauth2/applications
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2. **Sandbox OSM**: https://master.apis.dev.openstreetmap.org/oauth2/applications
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**Configuration:**
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For local builds, create `build_keys.conf` (gitignored):
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```bash
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cp lib/keys.dart.example lib/keys.dart
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# Edit keys.dart with your OAuth2 client IDs
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cp build_keys.conf.example build_keys.conf
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# Edit build_keys.conf with your OAuth2 client IDs
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```
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### iOS Setup
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You can also pass keys directly via `--dart-define`:
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```bash
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cd ios && pod install
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flutter run --dart-define=OSM_PROD_CLIENTID=your_id --dart-define=OSM_SANDBOX_CLIENTID=your_id
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```
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### First Build
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```bash
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# 1. Install dependencies
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flutter pub get
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# 2. Generate icons and splash screens (gitignored, must be regenerated)
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./gen_icons_splashes.sh
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# 3. Build Android
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flutter build apk --debug \
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--dart-define=OSM_PROD_CLIENTID=your_id \
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--dart-define=OSM_SANDBOX_CLIENTID=your_id
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# 4. Build iOS (macOS only, no signing needed for testing)
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flutter build ios --no-codesign \
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--dart-define=OSM_PROD_CLIENTID=your_id \
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--dart-define=OSM_SANDBOX_CLIENTID=your_id
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```
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> **Important:** You must run `./gen_icons_splashes.sh` before the first build. The generated icons and splash screen assets are gitignored, so the build will fail without this step.
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### Running
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```bash
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flutter pub get
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./gen_icons_splashes.sh
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flutter run --dart-define=OSM_PROD_CLIENT_ID=[your OAuth2 client ID]
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# Run on connected device or simulator
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flutter run --dart-define=OSM_PROD_CLIENTID=your_id --dart-define=OSM_SANDBOX_CLIENTID=your_id
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# Or use the build script (reads keys from build_keys.conf)
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./do_builds.sh # Both platforms
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./do_builds.sh --android # Android only
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./do_builds.sh --ios # iOS only
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```
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### Testing
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@@ -92,9 +92,12 @@ A comprehensive Flutter app for mapping public surveillance infrastructure with
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**Quick setup:**
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```shell
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flutter pub get
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cp lib/keys.dart.example lib/keys.dart
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# Add OAuth2 client IDs, then: flutter run
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brew install --cask flutter # Install Flutter SDK
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brew install cocoapods # Required for iOS
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flutter pub get # Install dependencies
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./gen_icons_splashes.sh # Generate icons & splash screens (required before first build)
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cp build_keys.conf.example build_keys.conf # Add your OSM OAuth2 client IDs
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./do_builds.sh # Build both platforms
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```
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**Releases**: The app uses GitHub's release system for automated building and store uploads. Simply create a GitHub release and use the "pre-release" checkbox to control whether builds go to app stores - checked for beta releases, unchecked for production releases.
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@@ -39,7 +39,7 @@ android {
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// ────────────────────────────────────────────────────────────
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// oauth2_client 4.x & flutter_web_auth_2 5.x require minSdk 23
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// ────────────────────────────────────────────────────────────
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minSdk = 23
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minSdk = flutter.minSdkVersion
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targetSdk = 36
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// Flutter tool injects these during `flutter build`
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@@ -21,6 +21,6 @@
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<key>CFBundleVersion</key>
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<string>1.0</string>
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<key>MinimumOSVersion</key>
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<string>12.0</string>
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<string>13.0</string>
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</dict>
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</plist>
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@@ -1,5 +1,5 @@
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# Uncomment this line to define a global platform for your project
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# platform :ios, '12.0'
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# platform :ios, '13.0'
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# CocoaPods analytics sends network stats synchronously affecting flutter build latency.
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ENV['COCOAPODS_DISABLE_STATS'] = 'true'
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@@ -455,7 +455,7 @@
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GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
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GCC_WARN_UNUSED_FUNCTION = YES;
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GCC_WARN_UNUSED_VARIABLE = YES;
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IPHONEOS_DEPLOYMENT_TARGET = 12.0;
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IPHONEOS_DEPLOYMENT_TARGET = 13.0;
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MTL_ENABLE_DEBUG_INFO = NO;
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SDKROOT = iphoneos;
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SUPPORTED_PLATFORMS = iphoneos;
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@@ -588,7 +588,7 @@
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GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
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GCC_WARN_UNUSED_FUNCTION = YES;
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GCC_WARN_UNUSED_VARIABLE = YES;
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IPHONEOS_DEPLOYMENT_TARGET = 12.0;
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IPHONEOS_DEPLOYMENT_TARGET = 13.0;
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MTL_ENABLE_DEBUG_INFO = YES;
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ONLY_ACTIVE_ARCH = YES;
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SDKROOT = iphoneos;
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@@ -639,7 +639,7 @@
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GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
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GCC_WARN_UNUSED_FUNCTION = YES;
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GCC_WARN_UNUSED_VARIABLE = YES;
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IPHONEOS_DEPLOYMENT_TARGET = 12.0;
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IPHONEOS_DEPLOYMENT_TARGET = 13.0;
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MTL_ENABLE_DEBUG_INFO = NO;
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SDKROOT = iphoneos;
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SUPPORTED_PLATFORMS = iphoneos;
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