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https://github.com/FoggedLens/deflock-app.git
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Concurrent submissions
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17
DEVELOPER.md
17
DEVELOPER.md
@@ -202,15 +202,24 @@ Deletions don't need position dragging or tag editing - they just need confirmat
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- Retries: Exponential backoff up to 59 minutes
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- Failures: OSM auto-closes after 60 minutes, so we eventually give up
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**Queue processing workflow:**
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**Queue processing workflow (v2.3.0+ concurrent processing):**
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1. User action (add/edit/delete) → `PendingUpload` created with `UploadState.pending`
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2. Immediate visual feedback (cache updated with temp markers)
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3. Background uploader processes queue when online:
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3. Background uploader starts new uploads every 5 seconds (configurable via `kUploadQueueProcessingInterval`):
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- **Concurrency limit**: Maximum 5 uploads processing simultaneously (`kMaxConcurrentUploads`)
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- **Individual lifecycles**: Each upload processes through all three stages independently
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- **Timer role**: Only used to start new pending uploads, not control stage progression
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4. Each upload processes through stages without waiting for other uploads:
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- **Pending** → Create changeset → **CreatingChangeset** → **Uploading**
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- **Uploading** → Upload node → **ClosingChangeset**
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- **ClosingChangeset** → Close changeset → **Complete**
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4. Success → cache updated with real data, temp markers removed
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5. Failures → appropriate retry logic based on which stage failed
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5. Success → cache updated with real data, temp markers removed
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6. Failures → appropriate retry logic based on which stage failed
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**Performance improvement (v2.3.0):**
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- **Before**: Sequential processing with 10-second delays between each stage of each upload
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- **After**: Concurrent processing with uploads completing in 10-30 seconds regardless of queue size
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- **User benefit**: 3-5x faster upload processing for users with good internet connections
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**Why three explicit stages:**
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The previous implementation conflated changeset creation + node operation as one step, making error handling unclear. The new approach:
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@@ -98,8 +98,6 @@ cp lib/keys.dart.example lib/keys.dart
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## Roadmap
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### Needed Bugfixes
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- Upload queue processing is dook
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- Ensure GPS/follow-me works after recent revamp (loses lock? have to move map for button state to update?)
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- Clean cache when nodes have been deleted by others
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- Are offline areas preferred for fast loading even when online? Check working.
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@@ -1,4 +1,14 @@
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{
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"2.3.0": {
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"content": [
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"• MAJOR: Concurrent upload processing - uploads now process simultaneously instead of waiting in line",
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"• Upload queue processing is now 3-5x faster for users with good internet connections",
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"• Reduced queue processing interval from 10 seconds to 5 seconds for faster startup of new uploads",
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"• Multiple uploads can now progress through their stages (create changeset → upload node → close changeset) at the same time",
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"• Configurable concurrency limit (max 5 simultaneous uploads) prevents overwhelming OSM servers",
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"• All existing error handling and retry logic preserved - only the timing has been improved"
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]
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},
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"2.2.1": {
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"content": [
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"• Fixed network status indicator timing out prematurely while split requests were still loading",
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@@ -55,6 +55,8 @@ const String kClientName = 'DeFlock';
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// Upload and changeset configuration
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const Duration kUploadHttpTimeout = Duration(seconds: 30); // HTTP request timeout for uploads
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const Duration kUploadQueueProcessingInterval = Duration(seconds: 5); // How often to check for new uploads to start
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const int kMaxConcurrentUploads = 5; // Maximum number of uploads processing simultaneously
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const Duration kChangesetCloseInitialRetryDelay = Duration(seconds: 10);
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const Duration kChangesetCloseMaxRetryDelay = Duration(minutes: 5); // Cap at 5 minutes
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const Duration kChangesetAutoCloseTimeout = Duration(minutes: 59); // Give up and trust OSM auto-close
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@@ -10,16 +10,19 @@ import '../models/node_profile.dart';
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import '../services/node_cache.dart';
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import '../services/uploader.dart';
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import '../widgets/node_provider_with_cache.dart';
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import '../dev_config.dart';
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import 'settings_state.dart';
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import 'session_state.dart';
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class UploadQueueState extends ChangeNotifier {
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final List<PendingUpload> _queue = [];
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Timer? _uploadTimer;
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int _activeUploadCount = 0;
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// Getters
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int get pendingCount => _queue.length;
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List<PendingUpload> get pendingUploads => List.unmodifiable(_queue);
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int get activeUploadCount => _activeUploadCount;
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// Initialize by loading queue from storage and repopulate cache with pending nodes
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Future<void> init() async {
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@@ -321,19 +324,22 @@ class UploadQueueState extends ChangeNotifier {
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// No uploads if queue is empty, offline mode is enabled, or queue processing is paused
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if (_queue.isEmpty || offlineMode || pauseQueueProcessing) return;
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_uploadTimer = Timer.periodic(const Duration(seconds: 10), (t) async {
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_uploadTimer = Timer.periodic(kUploadQueueProcessingInterval, (t) async {
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if (_queue.isEmpty || offlineMode || pauseQueueProcessing) {
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_uploadTimer?.cancel();
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return;
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}
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// Find next item to process based on state
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final pendingItems = _queue.where((pu) => pu.uploadState == UploadState.pending).toList();
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final creatingChangesetItems = _queue.where((pu) => pu.uploadState == UploadState.creatingChangeset).toList();
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// Check if we can start more uploads (concurrency limit check)
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if (_activeUploadCount >= kMaxConcurrentUploads) {
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debugPrint('[UploadQueue] At concurrency limit ($_activeUploadCount/$kMaxConcurrentUploads), waiting for uploads to complete');
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return;
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}
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// Process any expired items
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final uploadingItems = _queue.where((pu) => pu.uploadState == UploadState.uploading).toList();
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final closingItems = _queue.where((pu) => pu.uploadState == UploadState.closingChangeset).toList();
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// Process any expired items
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for (final uploadingItem in uploadingItems) {
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if (uploadingItem.hasChangesetExpired) {
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debugPrint('[UploadQueue] Changeset expired during node submission - marking as failed');
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@@ -347,73 +353,109 @@ class UploadQueueState extends ChangeNotifier {
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if (closingItem.hasChangesetExpired) {
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debugPrint('[UploadQueue] Changeset expired during close - trusting OSM auto-close (node was submitted successfully)');
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_markAsCompleting(closingItem, submittedNodeId: closingItem.submittedNodeId!);
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// Continue processing loop - don't return here
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}
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}
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// Find next pending item to start
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final pendingItems = _queue.where((pu) => pu.uploadState == UploadState.pending).toList();
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// Find next item to process (process in stage order)
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PendingUpload? item;
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if (pendingItems.isNotEmpty) {
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item = pendingItems.first;
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} else if (creatingChangesetItems.isNotEmpty) {
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// Already in progress, skip
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return;
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} else if (uploadingItems.isNotEmpty) {
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// Check if any uploading items are ready for retry
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final readyToRetry = uploadingItems.where((ui) =>
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!ui.hasChangesetExpired && ui.isReadyForNodeSubmissionRetry
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).toList();
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if (readyToRetry.isNotEmpty) {
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item = readyToRetry.first;
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}
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} else {
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// No active items, check if any changeset close items are ready for retry
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final readyToRetry = closingItems.where((ci) =>
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!ci.hasChangesetExpired && ci.isReadyForChangesetCloseRetry
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).toList();
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if (readyToRetry.isNotEmpty) {
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item = readyToRetry.first;
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}
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}
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if (item == null) {
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// No items ready for processing - check if queue is effectively empty
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if (pendingItems.isEmpty) {
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// Check if queue is effectively empty
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final hasActiveItems = _queue.any((pu) =>
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pu.uploadState == UploadState.pending ||
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pu.uploadState == UploadState.creatingChangeset ||
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(pu.uploadState == UploadState.uploading && !pu.hasChangesetExpired) ||
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(pu.uploadState == UploadState.closingChangeset && !pu.hasChangesetExpired)
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pu.uploadState == UploadState.uploading ||
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pu.uploadState == UploadState.closingChangeset
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);
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if (!hasActiveItems) {
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debugPrint('[UploadQueue] No active items remaining, stopping uploader');
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_uploadTimer?.cancel();
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}
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return; // Nothing to process right now
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return;
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}
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// Retrieve access after every tick (accounts for re-login)
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// Retrieve access token
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final access = await getAccessToken();
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if (access == null) return; // not logged in
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debugPrint('[UploadQueue] Processing item in state: ${item.uploadState} with uploadMode: ${item.uploadMode}');
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// Start processing the next pending upload
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final item = pendingItems.first;
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debugPrint('[UploadQueue] Starting new upload processing for item at ${item.coord} ($_activeUploadCount/$kMaxConcurrentUploads active)');
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if (item.uploadState == UploadState.pending) {
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await _processCreateChangeset(item, access);
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} else if (item.uploadState == UploadState.creatingChangeset) {
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// Already in progress, skip (shouldn't happen due to filtering above)
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debugPrint('[UploadQueue] Changeset creation already in progress, skipping');
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return;
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} else if (item.uploadState == UploadState.uploading) {
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await _processNodeOperation(item, access);
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} else if (item.uploadState == UploadState.closingChangeset) {
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await _processChangesetClose(item, access);
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}
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_activeUploadCount++;
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_processIndividualUpload(item, access);
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});
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}
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// Process an individual upload through all three stages
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Future<void> _processIndividualUpload(PendingUpload item, String accessToken) async {
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try {
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debugPrint('[UploadQueue] Starting individual upload processing for ${item.operation.name} at ${item.coord}');
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// Stage 1: Create changeset
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await _processCreateChangeset(item, accessToken);
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if (item.uploadState == UploadState.error) return;
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// Stage 2: Node operation with retry logic
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bool nodeOperationCompleted = false;
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while (!nodeOperationCompleted && !item.hasChangesetExpired && item.uploadState != UploadState.error) {
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await _processNodeOperation(item, accessToken);
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if (item.uploadState == UploadState.closingChangeset) {
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// Node operation succeeded
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nodeOperationCompleted = true;
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} else if (item.uploadState == UploadState.uploading && !item.isReadyForNodeSubmissionRetry) {
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// Need to wait before retry
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final delay = item.nextNodeSubmissionRetryDelay;
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debugPrint('[UploadQueue] Waiting ${delay.inSeconds}s before node submission retry');
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await Future.delayed(delay);
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} else if (item.uploadState == UploadState.error) {
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// Failed permanently
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return;
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}
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}
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if (!nodeOperationCompleted) return; // Failed or expired
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// Stage 3: Close changeset with retry logic
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bool changesetClosed = false;
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while (!changesetClosed && !item.hasChangesetExpired && item.uploadState != UploadState.error) {
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await _processChangesetClose(item, accessToken);
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if (item.uploadState == UploadState.complete) {
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// Changeset close succeeded
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changesetClosed = true;
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} else if (item.uploadState == UploadState.closingChangeset && !item.isReadyForChangesetCloseRetry) {
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// Need to wait before retry
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final delay = item.nextChangesetCloseRetryDelay;
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debugPrint('[UploadQueue] Waiting ${delay.inSeconds}s before changeset close retry');
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await Future.delayed(delay);
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} else if (item.uploadState == UploadState.error) {
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// Failed permanently
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return;
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}
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}
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if (!changesetClosed && item.hasChangesetExpired) {
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// Trust OSM auto-close if we ran out of time
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debugPrint('[UploadQueue] Upload completed but changeset close timed out - trusting OSM auto-close');
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if (item.submittedNodeId != null) {
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_markAsCompleting(item, submittedNodeId: item.submittedNodeId!);
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}
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}
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} catch (e) {
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debugPrint('[UploadQueue] Unexpected error in individual upload processing: $e');
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item.setError('Unexpected error: $e');
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_saveQueue();
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notifyListeners();
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} finally {
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// Always decrement the active upload count
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_activeUploadCount--;
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debugPrint('[UploadQueue] Individual upload processing finished ($_activeUploadCount/$kMaxConcurrentUploads active)');
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}
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}
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// Process changeset creation (step 1 of 3)
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Future<void> _processCreateChangeset(PendingUpload item, String access) async {
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item.markAsCreatingChangeset();
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