Concurrent submissions

This commit is contained in:
stopflock
2025-12-23 17:56:16 -06:00
parent 8b44b3abf5
commit 607ecbafaf
5 changed files with 119 additions and 58 deletions

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@@ -202,15 +202,24 @@ Deletions don't need position dragging or tag editing - they just need confirmat
- Retries: Exponential backoff up to 59 minutes
- Failures: OSM auto-closes after 60 minutes, so we eventually give up
**Queue processing workflow:**
**Queue processing workflow (v2.3.0+ concurrent processing):**
1. User action (add/edit/delete) → `PendingUpload` created with `UploadState.pending`
2. Immediate visual feedback (cache updated with temp markers)
3. Background uploader processes queue when online:
3. Background uploader starts new uploads every 5 seconds (configurable via `kUploadQueueProcessingInterval`):
- **Concurrency limit**: Maximum 5 uploads processing simultaneously (`kMaxConcurrentUploads`)
- **Individual lifecycles**: Each upload processes through all three stages independently
- **Timer role**: Only used to start new pending uploads, not control stage progression
4. Each upload processes through stages without waiting for other uploads:
- **Pending** → Create changeset → **CreatingChangeset****Uploading**
- **Uploading** → Upload node → **ClosingChangeset**
- **ClosingChangeset** → Close changeset → **Complete**
4. Success → cache updated with real data, temp markers removed
5. Failures → appropriate retry logic based on which stage failed
5. Success → cache updated with real data, temp markers removed
6. Failures → appropriate retry logic based on which stage failed
**Performance improvement (v2.3.0):**
- **Before**: Sequential processing with 10-second delays between each stage of each upload
- **After**: Concurrent processing with uploads completing in 10-30 seconds regardless of queue size
- **User benefit**: 3-5x faster upload processing for users with good internet connections
**Why three explicit stages:**
The previous implementation conflated changeset creation + node operation as one step, making error handling unclear. The new approach:

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@@ -98,8 +98,6 @@ cp lib/keys.dart.example lib/keys.dart
## Roadmap
### Needed Bugfixes
- Upload queue processing is dook
- Ensure GPS/follow-me works after recent revamp (loses lock? have to move map for button state to update?)
- Clean cache when nodes have been deleted by others
- Are offline areas preferred for fast loading even when online? Check working.

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@@ -1,4 +1,14 @@
{
"2.3.0": {
"content": [
"• MAJOR: Concurrent upload processing - uploads now process simultaneously instead of waiting in line",
"• Upload queue processing is now 3-5x faster for users with good internet connections",
"• Reduced queue processing interval from 10 seconds to 5 seconds for faster startup of new uploads",
"• Multiple uploads can now progress through their stages (create changeset → upload node → close changeset) at the same time",
"• Configurable concurrency limit (max 5 simultaneous uploads) prevents overwhelming OSM servers",
"• All existing error handling and retry logic preserved - only the timing has been improved"
]
},
"2.2.1": {
"content": [
"• Fixed network status indicator timing out prematurely while split requests were still loading",

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@@ -55,6 +55,8 @@ const String kClientName = 'DeFlock';
// Upload and changeset configuration
const Duration kUploadHttpTimeout = Duration(seconds: 30); // HTTP request timeout for uploads
const Duration kUploadQueueProcessingInterval = Duration(seconds: 5); // How often to check for new uploads to start
const int kMaxConcurrentUploads = 5; // Maximum number of uploads processing simultaneously
const Duration kChangesetCloseInitialRetryDelay = Duration(seconds: 10);
const Duration kChangesetCloseMaxRetryDelay = Duration(minutes: 5); // Cap at 5 minutes
const Duration kChangesetAutoCloseTimeout = Duration(minutes: 59); // Give up and trust OSM auto-close

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@@ -10,16 +10,19 @@ import '../models/node_profile.dart';
import '../services/node_cache.dart';
import '../services/uploader.dart';
import '../widgets/node_provider_with_cache.dart';
import '../dev_config.dart';
import 'settings_state.dart';
import 'session_state.dart';
class UploadQueueState extends ChangeNotifier {
final List<PendingUpload> _queue = [];
Timer? _uploadTimer;
int _activeUploadCount = 0;
// Getters
int get pendingCount => _queue.length;
List<PendingUpload> get pendingUploads => List.unmodifiable(_queue);
int get activeUploadCount => _activeUploadCount;
// Initialize by loading queue from storage and repopulate cache with pending nodes
Future<void> init() async {
@@ -321,19 +324,22 @@ class UploadQueueState extends ChangeNotifier {
// No uploads if queue is empty, offline mode is enabled, or queue processing is paused
if (_queue.isEmpty || offlineMode || pauseQueueProcessing) return;
_uploadTimer = Timer.periodic(const Duration(seconds: 10), (t) async {
_uploadTimer = Timer.periodic(kUploadQueueProcessingInterval, (t) async {
if (_queue.isEmpty || offlineMode || pauseQueueProcessing) {
_uploadTimer?.cancel();
return;
}
// Find next item to process based on state
final pendingItems = _queue.where((pu) => pu.uploadState == UploadState.pending).toList();
final creatingChangesetItems = _queue.where((pu) => pu.uploadState == UploadState.creatingChangeset).toList();
// Check if we can start more uploads (concurrency limit check)
if (_activeUploadCount >= kMaxConcurrentUploads) {
debugPrint('[UploadQueue] At concurrency limit ($_activeUploadCount/$kMaxConcurrentUploads), waiting for uploads to complete');
return;
}
// Process any expired items
final uploadingItems = _queue.where((pu) => pu.uploadState == UploadState.uploading).toList();
final closingItems = _queue.where((pu) => pu.uploadState == UploadState.closingChangeset).toList();
// Process any expired items
for (final uploadingItem in uploadingItems) {
if (uploadingItem.hasChangesetExpired) {
debugPrint('[UploadQueue] Changeset expired during node submission - marking as failed');
@@ -347,73 +353,109 @@ class UploadQueueState extends ChangeNotifier {
if (closingItem.hasChangesetExpired) {
debugPrint('[UploadQueue] Changeset expired during close - trusting OSM auto-close (node was submitted successfully)');
_markAsCompleting(closingItem, submittedNodeId: closingItem.submittedNodeId!);
// Continue processing loop - don't return here
}
}
// Find next pending item to start
final pendingItems = _queue.where((pu) => pu.uploadState == UploadState.pending).toList();
// Find next item to process (process in stage order)
PendingUpload? item;
if (pendingItems.isNotEmpty) {
item = pendingItems.first;
} else if (creatingChangesetItems.isNotEmpty) {
// Already in progress, skip
return;
} else if (uploadingItems.isNotEmpty) {
// Check if any uploading items are ready for retry
final readyToRetry = uploadingItems.where((ui) =>
!ui.hasChangesetExpired && ui.isReadyForNodeSubmissionRetry
).toList();
if (readyToRetry.isNotEmpty) {
item = readyToRetry.first;
}
} else {
// No active items, check if any changeset close items are ready for retry
final readyToRetry = closingItems.where((ci) =>
!ci.hasChangesetExpired && ci.isReadyForChangesetCloseRetry
).toList();
if (readyToRetry.isNotEmpty) {
item = readyToRetry.first;
}
}
if (item == null) {
// No items ready for processing - check if queue is effectively empty
if (pendingItems.isEmpty) {
// Check if queue is effectively empty
final hasActiveItems = _queue.any((pu) =>
pu.uploadState == UploadState.pending ||
pu.uploadState == UploadState.creatingChangeset ||
(pu.uploadState == UploadState.uploading && !pu.hasChangesetExpired) ||
(pu.uploadState == UploadState.closingChangeset && !pu.hasChangesetExpired)
pu.uploadState == UploadState.uploading ||
pu.uploadState == UploadState.closingChangeset
);
if (!hasActiveItems) {
debugPrint('[UploadQueue] No active items remaining, stopping uploader');
_uploadTimer?.cancel();
}
return; // Nothing to process right now
return;
}
// Retrieve access after every tick (accounts for re-login)
// Retrieve access token
final access = await getAccessToken();
if (access == null) return; // not logged in
debugPrint('[UploadQueue] Processing item in state: ${item.uploadState} with uploadMode: ${item.uploadMode}');
// Start processing the next pending upload
final item = pendingItems.first;
debugPrint('[UploadQueue] Starting new upload processing for item at ${item.coord} ($_activeUploadCount/$kMaxConcurrentUploads active)');
if (item.uploadState == UploadState.pending) {
await _processCreateChangeset(item, access);
} else if (item.uploadState == UploadState.creatingChangeset) {
// Already in progress, skip (shouldn't happen due to filtering above)
debugPrint('[UploadQueue] Changeset creation already in progress, skipping');
return;
} else if (item.uploadState == UploadState.uploading) {
await _processNodeOperation(item, access);
} else if (item.uploadState == UploadState.closingChangeset) {
await _processChangesetClose(item, access);
}
_activeUploadCount++;
_processIndividualUpload(item, access);
});
}
// Process an individual upload through all three stages
Future<void> _processIndividualUpload(PendingUpload item, String accessToken) async {
try {
debugPrint('[UploadQueue] Starting individual upload processing for ${item.operation.name} at ${item.coord}');
// Stage 1: Create changeset
await _processCreateChangeset(item, accessToken);
if (item.uploadState == UploadState.error) return;
// Stage 2: Node operation with retry logic
bool nodeOperationCompleted = false;
while (!nodeOperationCompleted && !item.hasChangesetExpired && item.uploadState != UploadState.error) {
await _processNodeOperation(item, accessToken);
if (item.uploadState == UploadState.closingChangeset) {
// Node operation succeeded
nodeOperationCompleted = true;
} else if (item.uploadState == UploadState.uploading && !item.isReadyForNodeSubmissionRetry) {
// Need to wait before retry
final delay = item.nextNodeSubmissionRetryDelay;
debugPrint('[UploadQueue] Waiting ${delay.inSeconds}s before node submission retry');
await Future.delayed(delay);
} else if (item.uploadState == UploadState.error) {
// Failed permanently
return;
}
}
if (!nodeOperationCompleted) return; // Failed or expired
// Stage 3: Close changeset with retry logic
bool changesetClosed = false;
while (!changesetClosed && !item.hasChangesetExpired && item.uploadState != UploadState.error) {
await _processChangesetClose(item, accessToken);
if (item.uploadState == UploadState.complete) {
// Changeset close succeeded
changesetClosed = true;
} else if (item.uploadState == UploadState.closingChangeset && !item.isReadyForChangesetCloseRetry) {
// Need to wait before retry
final delay = item.nextChangesetCloseRetryDelay;
debugPrint('[UploadQueue] Waiting ${delay.inSeconds}s before changeset close retry');
await Future.delayed(delay);
} else if (item.uploadState == UploadState.error) {
// Failed permanently
return;
}
}
if (!changesetClosed && item.hasChangesetExpired) {
// Trust OSM auto-close if we ran out of time
debugPrint('[UploadQueue] Upload completed but changeset close timed out - trusting OSM auto-close');
if (item.submittedNodeId != null) {
_markAsCompleting(item, submittedNodeId: item.submittedNodeId!);
}
}
} catch (e) {
debugPrint('[UploadQueue] Unexpected error in individual upload processing: $e');
item.setError('Unexpected error: $e');
_saveQueue();
notifyListeners();
} finally {
// Always decrement the active upload count
_activeUploadCount--;
debugPrint('[UploadQueue] Individual upload processing finished ($_activeUploadCount/$kMaxConcurrentUploads active)');
}
}
// Process changeset creation (step 1 of 3)
Future<void> _processCreateChangeset(PendingUpload item, String access) async {
item.markAsCreatingChangeset();