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Get rid of double cache, filesystem checking for every tile fetch, swap out http interception for a fluttermap tileprovider that calls map_data, fix node rendering limit
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@@ -1,14 +1,18 @@
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{
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"1.5.2": {
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"content": [
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"• MAJOR: Fixed severe tile loading performance issue - eliminated expensive filesystem searches on every tile request",
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"• IMPROVED: Smart cache routing - only checks offline cache when actually needed, dramatically improving browsing speed",
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"• IMPROVED: Simplified tile loading architecture - replaced HTTP interception with clean TileProvider implementation",
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"• IMPROVED: Cross-platform tile performance optimizations - better retry timing, request deduplication, queue management",
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"• IMPROVED: Network status indicator now focuses only on surveillance data loading, not tile loading (tiles show their own progress)",
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"• IMPROVED: Node limit behavior - buttons now show helpful messages instead of being disabled, encouraging users to zoom in for safe editing",
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"• IMPROVED: Indicator positioning - network status and node limit indicators automatically move down when search bar is visible",
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"• IMPROVED: Reduced complexity in cache management and state tracking",
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"• FIXED: Max nodes setting now correctly limits rendering only (not data fetching) to prevent UI lag",
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"• FIXED: New node limit indicator shows when not all devices are displayed due to rendering limit",
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"• FIXED: Tile cache properly clears when switching between tile providers/types - no more mixed tiles",
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"• FIXED: Network status indicator no longer shows false timeouts during surveillance data splitting operations",
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"• FIXED: Eliminated potential conflicts between multiple cache layers"
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"• FIXED: Network status indicator no longer shows false timeouts during surveillance data splitting operations"
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]
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},
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"1.5.1": {
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