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Get rid of double cache, filesystem checking for every tile fetch, swap out http interception for a fluttermap tileprovider that calls map_data, fix node rendering limit
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@@ -417,7 +417,8 @@
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"nodeDataSlow": "Surveillance data slow"
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},
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"nodeLimitIndicator": {
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"message": "Showing {rendered} of {total} devices"
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"message": "Showing {rendered} of {total} devices",
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"editingDisabledMessage": "Too many devices shown to safely edit. Zoom in further to reduce the number of visible devices, then try again."
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},
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"navigation": {
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"searchLocation": "Search Location",
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