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feat(ios): Swift templates for StateServer + DebugOverlay v2 + structural Release guard
StateServer is loopback-only (::1 + 127.0.0.1) with boot-token rotation, per-device session lock (sliding on mutations only), snapshot/restore with schema-hash envelope, and 1MB body cap. DebugOverlay v2 has animated brand border + agent attribution chip (display-only) + recording watermark. Package.swift enforces structural Release-build exclusion via .when(configuration: .debug). Includes Tailscale ACL example doc.
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// AUTO-GENERATED from gstack/ios-qa/templates/DebugOverlay.swift.template
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//
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// DebugOverlay — on-device visual presence. Animated brand-colored border +
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// agent attribution chip + (optional) recording watermark. Renders above
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// sheets, alerts, and modals via a dedicated UIWindow with high windowLevel.
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//
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// Everything in this file is gated #if DEBUG and gone in Release.
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#if DEBUG && canImport(UIKit)
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import SwiftUI
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import UIKit
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@MainActor
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public final class DebugOverlayWindow {
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public static let shared = DebugOverlayWindow()
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private var window: UIWindow?
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public func install(recording: Bool = false) {
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guard window == nil else { return }
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guard let scene = UIApplication.shared.connectedScenes.compactMap({ $0 as? UIWindowScene }).first else { return }
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let w = PassThroughWindow(windowScene: scene)
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w.windowLevel = .alert + 1
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w.backgroundColor = .clear
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w.isUserInteractionEnabled = false
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let host = UIHostingController(rootView: OverlayRoot(recording: recording))
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host.view.backgroundColor = .clear
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w.rootViewController = host
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w.isHidden = false
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window = w
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}
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public func setAttribution(_ identity: String) {
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OverlayAttributionState.shared.identity = identity
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}
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}
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/// A window that lets touches pass through to underlying windows.
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private final class PassThroughWindow: UIWindow {
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override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
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let view = super.hitTest(point, with: event)
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return view == rootViewController?.view ? nil : view
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}
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}
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@MainActor
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final class OverlayAttributionState: ObservableObject {
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static let shared = OverlayAttributionState()
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@Published var identity: String = "Claude Code (local)"
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}
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private struct OverlayRoot: View {
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@StateObject private var attribution = OverlayAttributionState.shared
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@State private var phase: CGFloat = 0
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let recording: Bool
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var body: some View {
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ZStack {
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// Animated brand border
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BorderShape()
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.stroke(
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AngularGradient(
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gradient: Gradient(colors: [
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BrandColor.accent.opacity(0.0),
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BrandColor.accent.opacity(0.8),
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BrandColor.accent.opacity(0.0),
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]),
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center: .center,
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angle: .degrees(phase * 360)
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),
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lineWidth: 4
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)
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.ignoresSafeArea()
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.onAppear {
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withAnimation(.linear(duration: 2.0).repeatForever(autoreverses: false)) {
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phase = 1.0
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}
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}
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// Attribution chip (top safe area)
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VStack {
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HStack {
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Spacer()
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Text("Driven by \(attribution.identity)")
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.font(.caption2.weight(.semibold))
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.foregroundColor(.white)
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.padding(.horizontal, 10)
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.padding(.vertical, 4)
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.background(
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Capsule().fill(BrandColor.accent.opacity(0.85))
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)
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.padding(.trailing, 12)
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.padding(.top, 8)
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Spacer().frame(width: 0)
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}
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Spacer()
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}
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// Recording watermark (diagonal, bottom-right)
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if recording {
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VStack {
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Spacer()
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HStack {
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Spacer()
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Text("AGENT DEMO")
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.font(.system(size: 10, weight: .heavy, design: .monospaced))
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.foregroundColor(.red.opacity(0.7))
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.rotationEffect(.degrees(-30))
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.padding(.trailing, 16)
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.padding(.bottom, 30)
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}
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}
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}
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}
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.allowsHitTesting(false)
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}
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}
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private struct BorderShape: Shape {
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func path(in rect: CGRect) -> Path {
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var p = Path()
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p.addRoundedRect(in: rect.insetBy(dx: 2, dy: 2), cornerSize: CGSize(width: 16, height: 16))
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return p
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}
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}
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private enum BrandColor {
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// gstack brand color — resolved from DESIGN.md when codegen runs.
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// Default falls back to a deep blue.
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static let accent = Color(red: 0.0, green: 0.46, blue: 1.0)
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}
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#endif // DEBUG && canImport(UIKit)
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