feat(ios): hoist DebugBridgeTouch into canonical templates

Bridges.swift.template imports DebugBridgeTouch but no .m/.h template
shipped — consuming apps installing the canonical drop-in would hit a
linker error. Closes that gap with the fixture's verified working code.

Changes:

- New ios-qa/templates/DebugBridgeTouch.{h,m}.template files (carbon
  copies of the fixture sources, including the iOS-18+ SwiftUI hit-test
  fix verified on iPhone 17 Pro Max).
- Package.swift.template splits into 3 product targets: DebugBridgeCore
  (Swift, cross-platform), DebugBridgeUI (Swift, iOS-only), DebugBridgeTouch
  (Obj-C, iOS-only). Consuming app adds one dependency on DebugBridgeUI;
  Core + Touch come in transitively.
- DebugBridgeTouch sources wrap their body in #if TARGET_OS_IOS so the
  cross-platform `swift build` on macOS host doesn't choke on UIKit. On
  iOS the real implementation is active; on macOS sendTapAtPoint: is a
  no-op returning NO.
- New parity tests pin template ↔ fixture content so future fixture
  fixes propagate or fail loudly.
- Restrict swift-build host tests to DebugBridgeCore (the only target
  buildable on macOS) and bring up the previously broken XCTest run via
  --filter.

Verified post-change: real iPhone 17 Pro Max, iOS 26.5, three /tap
requests against the rebuilt app — counter went 0 → 3, SwiftUI Button
onTap fires every time. Templates now sufficient to ship to any
consuming iOS app.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Garry Tan
2026-05-20 07:37:31 -07:00
parent cf65bb055a
commit c2f2acebf6
8 changed files with 504 additions and 29 deletions
+21 -4
View File
@@ -842,10 +842,27 @@ fi
## Phase 2: Bootstrap the device bridge
1. Add the `DebugBridge` SPM target (Debug-config-only via
`.when(configuration: .debug)`).
2. Add `DebugBridgeManager.shared.start()` to the app's `@main` entry, gated
on `#if DEBUG`.
1. Add the `DebugBridge` SPM dependency to the app's `Package.swift`. The package
ships three Debug-config-only library products:
- `DebugBridgeCore` (Swift, cross-platform) — StateServer + bridge protocols.
- `DebugBridgeTouch` (Objective-C, iOS-only) — KIF-derived in-process touch
synthesis with iOS 18+ `_UIHitTestContext` SwiftUI hit-testing.
- `DebugBridgeUI` (Swift, iOS-only) — Screenshot / Elements / Mutation
bridge implementations.
The app target depends on `DebugBridgeUI` with `.when(configuration: .debug)`
(transitively pulls in Core + Touch). Release builds refuse to link these
targets.
2. Wire the bridges from the `@main` App init, gated on `#if DEBUG`:
```swift
#if DEBUG
import DebugBridgeCore
StateServer.shared.start()
#if canImport(UIKit)
import DebugBridgeUI
DebugBridgeUIWiring.installAll()
#endif
#endif
```
3. Build + deploy to the device with `xcodebuild -scheme <SchemeName>
-destination 'platform=iOS,id=<UDID>' build install`.
4. Launch via `devicectl device process launch --device <UDID> --console <bundle-id>`.
+21 -4
View File
@@ -107,10 +107,27 @@ fi
## Phase 2: Bootstrap the device bridge
1. Add the `DebugBridge` SPM target (Debug-config-only via
`.when(configuration: .debug)`).
2. Add `DebugBridgeManager.shared.start()` to the app's `@main` entry, gated
on `#if DEBUG`.
1. Add the `DebugBridge` SPM dependency to the app's `Package.swift`. The package
ships three Debug-config-only library products:
- `DebugBridgeCore` (Swift, cross-platform) — StateServer + bridge protocols.
- `DebugBridgeTouch` (Objective-C, iOS-only) — KIF-derived in-process touch
synthesis with iOS 18+ `_UIHitTestContext` SwiftUI hit-testing.
- `DebugBridgeUI` (Swift, iOS-only) — Screenshot / Elements / Mutation
bridge implementations.
The app target depends on `DebugBridgeUI` with `.when(configuration: .debug)`
(transitively pulls in Core + Touch). Release builds refuse to link these
targets.
2. Wire the bridges from the `@main` App init, gated on `#if DEBUG`:
```swift
#if DEBUG
import DebugBridgeCore
StateServer.shared.start()
#if canImport(UIKit)
import DebugBridgeUI
DebugBridgeUIWiring.installAll()
#endif
#endif
```
3. Build + deploy to the device with `xcodebuild -scheme <SchemeName>
-destination 'platform=iOS,id=<UDID>' build install`.
4. Launch via `devicectl device process launch --device <UDID> --console <bundle-id>`.
@@ -0,0 +1,34 @@
//
// DebugBridgeTouch.h — public Objective-C interface for in-process touch
// synthesis. Implementation derived from KIF (https://github.com/kif-framework/KIF),
// MIT-licensed. The minimal subset needed to deliver a real UITouch to a
// point on the key window, including SwiftUI Buttons via iOS 18+
// _UIHitTestContext. DEBUG-only — never link in Release.
#import <Foundation/Foundation.h>
#import <CoreGraphics/CoreGraphics.h>
#import <TargetConditionals.h>
#if TARGET_OS_IOS
#import <UIKit/UIKit.h>
#else
// macOS build: forward-declare UIWindow so the module compiles without UIKit.
// The host CI runs swift build on macOS to validate the cross-platform Swift
// surface; DebugBridgeTouch's implementation is a no-op there. On iOS the
// real UIWindow comes from UIKit and the implementation is active.
@class UIWindow;
#endif
NS_ASSUME_NONNULL_BEGIN
@interface DebugBridgeTouch : NSObject
/// Synthesize a single tap (TouchPhaseBegan + TouchPhaseEnded) at the given
/// window-coordinate point. Returns YES if the touch was delivered (a hit
/// view was found and the event passed through UIApplication.sendEvent).
/// On non-iOS platforms returns NO unconditionally.
+ (BOOL)sendTapAtPoint:(CGPoint)point inWindow:(UIWindow *)window;
@end
NS_ASSUME_NONNULL_END
@@ -0,0 +1,301 @@
//
// DebugBridgeTouch.m — minimal port of KIF's in-process touch synthesis.
// Original code: https://github.com/kif-framework/KIF — MIT-licensed
// (Square, Inc. + KIF contributors). Adapted to a single-file, tap-only,
// iOS 18+ aware subset for the gstack/ios-qa DebugBridge.
//
// Uses these private UIKit selectors (DEBUG-only; never shipped to App Store):
// UITouch: _setLocationInWindow:resetPrevious:, _setIsFirstTouchForView:,
// setPhase:, setTimestamp:, setView:, setWindow:, setTapCount:,
// _setHidEvent:
// UIEvent: _clearTouches, _addTouch:forDelayedDelivery:, _setHIDEvent:
// UIApplication: _touchesEvent
// UIView: _hitTestWithContext: (iOS 18+ for SwiftUI hit-testing)
// NSObject: _UIHitTestContext contextWithPoint:radius: (iOS 18+)
//
// IOKit private symbols (linked dynamically via the IOKit framework on iOS):
// IOHIDEventCreateDigitizerEvent, IOHIDEventCreateDigitizerFingerEventWithQuality,
// IOHIDEventSetIntegerValue, IOHIDEventAppendEvent.
#import "DebugBridgeTouch.h"
#import <TargetConditionals.h>
#if TARGET_OS_IOS
#import <UIKit/UIKit.h>
#import <objc/runtime.h>
#import <objc/message.h>
#import <mach/mach_time.h>
#pragma mark - IOHIDEvent (private symbols from IOKit)
typedef struct __IOHIDEvent * IOHIDEventRef;
#define IOHIDEventFieldBase(type) (type << 16)
#ifdef __LP64__
typedef double IOHIDFloat;
#else
typedef float IOHIDFloat;
#endif
typedef UInt32 IOOptionBits;
typedef uint32_t IOHIDDigitizerTransducerType;
typedef uint32_t IOHIDEventField;
enum {
kIOHIDDigitizerTransducerTypeStylus = 0,
kIOHIDDigitizerTransducerTypePuck,
kIOHIDDigitizerTransducerTypeFinger,
kIOHIDDigitizerTransducerTypeHand
};
enum {
kIOHIDEventTypeDigitizer = 11,
};
enum {
kIOHIDDigitizerEventRange = 0x00000001,
kIOHIDDigitizerEventTouch = 0x00000002,
kIOHIDDigitizerEventPosition = 0x00000004,
};
enum {
kIOHIDEventFieldDigitizerX = IOHIDEventFieldBase(kIOHIDEventTypeDigitizer),
kIOHIDEventFieldDigitizerY,
kIOHIDEventFieldDigitizerZ,
kIOHIDEventFieldDigitizerButtonMask,
kIOHIDEventFieldDigitizerType,
kIOHIDEventFieldDigitizerIndex,
kIOHIDEventFieldDigitizerIdentity,
kIOHIDEventFieldDigitizerEventMask,
kIOHIDEventFieldDigitizerRange,
kIOHIDEventFieldDigitizerTouch,
kIOHIDEventFieldDigitizerPressure,
kIOHIDEventFieldDigitizerAuxiliaryPressure,
kIOHIDEventFieldDigitizerTwist,
kIOHIDEventFieldDigitizerTiltX,
kIOHIDEventFieldDigitizerTiltY,
kIOHIDEventFieldDigitizerAltitude,
kIOHIDEventFieldDigitizerAzimuth,
kIOHIDEventFieldDigitizerQuality,
kIOHIDEventFieldDigitizerDensity,
kIOHIDEventFieldDigitizerIrregularity,
kIOHIDEventFieldDigitizerMajorRadius,
kIOHIDEventFieldDigitizerMinorRadius,
kIOHIDEventFieldDigitizerCollection,
kIOHIDEventFieldDigitizerCollectionChord,
kIOHIDEventFieldDigitizerChildEventMask,
kIOHIDEventFieldDigitizerIsDisplayIntegrated,
};
// IOKit is a PRIVATE framework on iOS — we can't link it via -framework. Load
// at runtime via dlopen/dlsym. This is the standard approach for KIF-style
// touch synthesis on iOS, including in DEBUG-only test harnesses.
#import <dlfcn.h>
typedef IOHIDEventRef (*IOHIDEventCreateDigitizerEventFn)(CFAllocatorRef, AbsoluteTime,
IOHIDDigitizerTransducerType, uint32_t, uint32_t, uint32_t, uint32_t,
IOHIDFloat, IOHIDFloat, IOHIDFloat, IOHIDFloat, IOHIDFloat, Boolean, Boolean, IOOptionBits);
typedef IOHIDEventRef (*IOHIDEventCreateDigitizerFingerEventWithQualityFn)(CFAllocatorRef,
AbsoluteTime, uint32_t, uint32_t, uint32_t, IOHIDFloat, IOHIDFloat, IOHIDFloat,
IOHIDFloat, IOHIDFloat, IOHIDFloat, IOHIDFloat, IOHIDFloat, IOHIDFloat,
IOHIDFloat, Boolean, Boolean, IOOptionBits);
typedef void (*IOHIDEventSetIntegerValueFn)(IOHIDEventRef, IOHIDEventField, int);
typedef void (*IOHIDEventAppendEventFn)(IOHIDEventRef, IOHIDEventRef);
static IOHIDEventCreateDigitizerEventFn _IOHIDEventCreateDigitizerEvent;
static IOHIDEventCreateDigitizerFingerEventWithQualityFn _IOHIDEventCreateDigitizerFingerEventWithQuality;
static IOHIDEventSetIntegerValueFn _IOHIDEventSetIntegerValue;
static IOHIDEventAppendEventFn _IOHIDEventAppendEvent;
static BOOL _IOKitLoaded = NO;
static BOOL DBT_LoadIOKit(void) {
if (_IOKitLoaded) return YES;
void *handle = dlopen("/System/Library/Frameworks/IOKit.framework/IOKit", RTLD_NOW);
if (!handle) {
handle = dlopen("/System/Library/PrivateFrameworks/IOKit.framework/IOKit", RTLD_NOW);
}
if (!handle) return NO;
_IOHIDEventCreateDigitizerEvent = (IOHIDEventCreateDigitizerEventFn)dlsym(handle, "IOHIDEventCreateDigitizerEvent");
_IOHIDEventCreateDigitizerFingerEventWithQuality = (IOHIDEventCreateDigitizerFingerEventWithQualityFn)dlsym(handle, "IOHIDEventCreateDigitizerFingerEventWithQuality");
_IOHIDEventSetIntegerValue = (IOHIDEventSetIntegerValueFn)dlsym(handle, "IOHIDEventSetIntegerValue");
_IOHIDEventAppendEvent = (IOHIDEventAppendEventFn)dlsym(handle, "IOHIDEventAppendEvent");
_IOKitLoaded = (_IOHIDEventCreateDigitizerEvent && _IOHIDEventCreateDigitizerFingerEventWithQuality &&
_IOHIDEventSetIntegerValue && _IOHIDEventAppendEvent);
return _IOKitLoaded;
}
static IOHIDEventRef DBT_IOHIDEventWithTouch(UITouch *touch) CF_RETURNS_RETAINED;
static IOHIDEventRef DBT_IOHIDEventWithTouch(UITouch *touch) {
if (!DBT_LoadIOKit()) return NULL;
uint64_t abTime = mach_absolute_time();
AbsoluteTime timeStamp;
timeStamp.hi = (UInt32)(abTime >> 32);
timeStamp.lo = (UInt32)(abTime);
IOHIDEventRef handEvent = _IOHIDEventCreateDigitizerEvent(kCFAllocatorDefault,
timeStamp, kIOHIDDigitizerTransducerTypeHand,
0, 0, kIOHIDDigitizerEventTouch, 0,
0, 0, 0, 0, 0,
0, true, 0);
_IOHIDEventSetIntegerValue(handEvent, kIOHIDEventFieldDigitizerIsDisplayIntegrated, 1);
uint32_t eventMask = (touch.phase == UITouchPhaseMoved)
? kIOHIDDigitizerEventPosition
: (kIOHIDDigitizerEventRange | kIOHIDDigitizerEventTouch);
uint32_t isTouching = (touch.phase == UITouchPhaseEnded) ? 0 : 1;
CGPoint loc = [touch locationInView:touch.window];
IOHIDEventRef fingerEvent = _IOHIDEventCreateDigitizerFingerEventWithQuality(kCFAllocatorDefault,
timeStamp, 1, 2, eventMask,
(IOHIDFloat)loc.x, (IOHIDFloat)loc.y, 0.0,
0, 0, 5.0, 5.0, 1.0, 1.0, 1.0,
(IOHIDFloat)isTouching, (IOHIDFloat)isTouching, 0);
_IOHIDEventSetIntegerValue(fingerEvent, kIOHIDEventFieldDigitizerIsDisplayIntegrated, 1);
_IOHIDEventAppendEvent(handEvent, fingerEvent);
CFRelease(fingerEvent);
return handEvent;
}
#pragma mark - Private selectors
@interface UITouch ()
- (void)setWindow:(UIWindow *)window;
- (void)setView:(UIView *)view;
- (void)setTapCount:(NSUInteger)tapCount;
- (void)setTimestamp:(NSTimeInterval)timestamp;
- (void)setPhase:(UITouchPhase)touchPhase;
- (void)setGestureView:(UIView *)view;
- (void)_setLocationInWindow:(CGPoint)location resetPrevious:(BOOL)resetPrevious;
- (void)_setIsFirstTouchForView:(BOOL)firstTouchForView;
- (void)_setHidEvent:(IOHIDEventRef)event;
@end
@interface UIEvent (DBTPrivate)
- (void)_clearTouches;
- (void)_addTouch:(UITouch *)touch forDelayedDelivery:(BOOL)delayed;
- (void)_setHIDEvent:(IOHIDEventRef)event;
- (void)_setTimestamp:(NSTimeInterval)timestamp;
@end
@interface UIApplication (DBTPrivate)
- (UIEvent *)_touchesEvent;
@end
@interface UIView (DBTPrivate)
- (id)_hitTestWithContext:(id)context;
@end
#pragma mark - SwiftUI-aware hit test (iOS 18+)
// Returns `id` because iOS 18's _hitTestWithContext: can return either a UIView
// OR a SwiftUI.UIKitGestureContainer (a plain UIResponder, NOT a UIView).
// The latter is the case for SwiftUI Buttons. KIF's observation: the returned
// responder is still compatible with UITouch.setView: even when it isn't a
// UIView — so we pass it through as-is. Filtering by isKindOfClass:UIView
// here would drop every SwiftUI Button tap silently. Mirrors KIF PR #1323.
static id DBT_HitTestView(UIWindow *window, CGPoint point) {
UIView *fallback = [window hitTest:point withEvent:nil];
if (@available(iOS 18.0, *)) {
Class ctxClass = NSClassFromString(@"_UIHitTestContext");
SEL ctxSel = NSSelectorFromString(@"contextWithPoint:radius:");
if (ctxClass && [ctxClass respondsToSelector:ctxSel] &&
[UIView instancesRespondToSelector:@selector(_hitTestWithContext:)]) {
id (*sendCtx)(id, SEL, CGPoint, CGFloat) =
(id (*)(id, SEL, CGPoint, CGFloat))objc_msgSend;
id ctx = sendCtx(ctxClass, ctxSel, point, 0);
if (ctx) {
id found = nil;
UIView *current = fallback;
while (found == nil && current != nil) {
found = [current _hitTestWithContext:ctx];
current = current.superview;
}
if (found) {
return found;
}
}
}
}
return fallback;
}
#pragma mark - Public API
@implementation DebugBridgeTouch
+ (BOOL)sendTapAtPoint:(CGPoint)point inWindow:(UIWindow *)window {
if (!window) return NO;
id hit = DBT_HitTestView(window, point);
if (!hit) return NO;
// Build a single synthetic UITouch via private setters. Order matters —
// setWindow: clears internal state and must come first.
UITouch *touch = [[UITouch alloc] init];
[touch setWindow:window];
[touch setTapCount:1];
[touch _setLocationInWindow:point resetPrevious:YES];
// setView: typed UIView * but accepts SwiftUI.UIKitGestureContainer
// (UIResponder) too — that's how SwiftUI Buttons get routed on iOS 18+.
[touch setView:(UIView *)hit];
[touch setPhase:UITouchPhaseBegan];
if ([touch respondsToSelector:@selector(_setIsFirstTouchForView:)]) {
[touch _setIsFirstTouchForView:YES];
}
[touch setTimestamp:[[NSProcessInfo processInfo] systemUptime]];
if ([touch respondsToSelector:@selector(setGestureView:)] &&
[hit isKindOfClass:[UIView class]]) {
[touch setGestureView:(UIView *)hit];
}
// Attach a real IOHIDEvent (required iOS 9+).
IOHIDEventRef hidEventBegan = DBT_IOHIDEventWithTouch(touch);
[touch _setHidEvent:hidEventBegan];
UIEvent *event = [[UIApplication sharedApplication] _touchesEvent];
if (!event) {
CFRelease(hidEventBegan);
return NO;
}
[event _clearTouches];
[event _setHIDEvent:hidEventBegan];
[event _addTouch:touch forDelayedDelivery:NO];
[[UIApplication sharedApplication] sendEvent:event];
CFRelease(hidEventBegan);
// Ended phase
[touch setPhase:UITouchPhaseEnded];
[touch setTimestamp:[[NSProcessInfo processInfo] systemUptime]];
IOHIDEventRef hidEventEnded = DBT_IOHIDEventWithTouch(touch);
[touch _setHidEvent:hidEventEnded];
[event _clearTouches];
[event _setHIDEvent:hidEventEnded];
[event _addTouch:touch forDelayedDelivery:NO];
[[UIApplication sharedApplication] sendEvent:event];
CFRelease(hidEventEnded);
return YES;
}
@end
#else // !TARGET_OS_IOS
// macOS / Catalyst / other non-iOS host build: no-op stub so the module
// resolves cleanly without UIKit or IOKit. The Swift cross-platform tests
// don't exercise touch synthesis; that's iOS-only by definition.
@implementation DebugBridgeTouch
+ (BOOL)sendTapAtPoint:(CGPoint)point inWindow:(UIWindow *)window {
(void)point; (void)window;
return NO;
}
@end
#endif // TARGET_OS_IOS
+42 -13
View File
@@ -1,8 +1,19 @@
// AUTO-GENERATED from gstack/ios-qa/templates/Package.swift.template
//
// Drop-in SPM package definition for the DebugBridge target. The structural
// Release-build guard is the `.when(configuration: .debug)` conditional on
// every target dependency. SwiftPM refuses to link DebugBridge in Release.
// Drop-in SPM package definition for the DebugBridge stack. Three targets:
//
// - DebugBridgeCore Swift, cross-platform (Foundation + Network).
// Hosts the StateServer + bridge protocols.
// - DebugBridgeTouch Objective-C, iOS-only. KIF-derived in-process touch
// synthesis (UITouch + IOHIDEvent + iOS 18
// _UIHitTestContext for SwiftUI Buttons).
// - DebugBridgeUI Swift, iOS-only. ScreenshotBridge, ElementsBridge,
// MutationBridge implementations. Depends on the other
// two.
//
// The structural Release-build guard is the `.when(configuration: .debug)`
// conditional on every consuming target's dependency. SwiftPM refuses to link
// DebugBridge* in Release config.
//
// CI invariant: `swift build -c release` + `nm -j build/Release/<binary>
// | grep -q DebugBridge && exit 1`.
@@ -14,25 +25,43 @@ let package = Package(
name: "DebugBridge",
platforms: [.iOS(.v16), .macOS(.v13)],
products: [
.library(name: "DebugBridge", targets: ["DebugBridge"]),
.library(name: "DebugBridgeCore", targets: ["DebugBridgeCore"]),
.library(name: "DebugBridgeUI", targets: ["DebugBridgeUI"]),
.library(name: "DebugBridgeTouch", targets: ["DebugBridgeTouch"]),
],
targets: [
.target(
name: "DebugBridge",
name: "DebugBridgeCore",
dependencies: [],
path: "Sources/DebugBridge",
path: "Sources/DebugBridgeCore",
swiftSettings: [
.define("DEBUG", .when(configuration: .debug)),
]
),
.target(
name: "DebugBridgeTouch",
dependencies: [],
path: "Sources/DebugBridgeTouch",
publicHeadersPath: "include",
linkerSettings: [
// IOKit is loaded dynamically via dlopen at runtime (it's a
// private framework on iOS and can't be linked statically).
// UIKit links normally.
.linkedFramework("UIKit", .when(platforms: [.iOS])),
]
),
.target(
name: "DebugBridgeUI",
dependencies: ["DebugBridgeCore", "DebugBridgeTouch"],
path: "Sources/DebugBridgeUI",
swiftSettings: [
// Belt and suspenders. The host app's `.when(configuration: .debug)`
// condition on the dependency means we never link in Release. This
// setting additionally fails the build with a clear error if a
// user somehow forces the build.
.define("DEBUG", .when(configuration: .debug)),
]
),
.testTarget(
name: "DebugBridgeTests",
dependencies: ["DebugBridge"],
path: "Tests/DebugBridgeTests"
name: "DebugBridgeCoreTests",
dependencies: ["DebugBridgeCore"],
path: "Tests/DebugBridgeCoreTests"
),
]
)
@@ -18,6 +18,10 @@
// IOHIDEventSetIntegerValue, IOHIDEventAppendEvent.
#import "DebugBridgeTouch.h"
#import <TargetConditionals.h>
#if TARGET_OS_IOS
#import <UIKit/UIKit.h>
#import <objc/runtime.h>
#import <objc/message.h>
@@ -281,3 +285,17 @@ static id DBT_HitTestView(UIWindow *window, CGPoint point) {
}
@end
#else // !TARGET_OS_IOS
// macOS / Catalyst / other non-iOS host build: no-op stub so the module
// resolves cleanly without UIKit or IOKit. The Swift cross-platform tests
// don't exercise touch synthesis; that's iOS-only by definition.
@implementation DebugBridgeTouch
+ (BOOL)sendTapAtPoint:(CGPoint)point inWindow:(UIWindow *)window {
(void)point; (void)window;
return NO;
}
@end
#endif // TARGET_OS_IOS
@@ -5,7 +5,19 @@
// point on the key window, including SwiftUI Buttons via iOS 18+
// _UIHitTestContext. DEBUG-only — never link in Release.
#import <Foundation/Foundation.h>
#import <CoreGraphics/CoreGraphics.h>
#import <TargetConditionals.h>
#if TARGET_OS_IOS
#import <UIKit/UIKit.h>
#else
// macOS build: forward-declare UIWindow so the module compiles without UIKit.
// The host CI runs swift build on macOS to validate the cross-platform Swift
// surface; DebugBridgeTouch's implementation is a no-op there. On iOS the
// real UIWindow comes from UIKit and the implementation is active.
@class UIWindow;
#endif
NS_ASSUME_NONNULL_BEGIN
@@ -14,6 +26,7 @@ NS_ASSUME_NONNULL_BEGIN
/// Synthesize a single tap (TouchPhaseBegan + TouchPhaseEnded) at the given
/// window-coordinate point. Returns YES if the touch was delivered (a hit
/// view was found and the event passed through UIApplication.sendEvent).
/// On non-iOS platforms returns NO unconditionally.
+ (BOOL)sendTapAtPoint:(CGPoint)point inWindow:(UIWindow *)window;
@end
+54 -8
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@@ -19,11 +19,47 @@
import { describe, test, expect } from 'bun:test';
import { spawnSync } from 'child_process';
import { existsSync } from 'fs';
import { existsSync, readFileSync } from 'fs';
import { join } from 'path';
const ROOT = join(import.meta.dir, '..');
const FIXTURE_PATH = join(ROOT, 'test/fixtures/ios-qa/FixtureApp');
const TEMPLATES_PATH = join(ROOT, 'ios-qa/templates');
// Parity: canonical Obj-C touch templates must match the fixture's working
// copy. The fixture is the only place the .m / .h are exercised end-to-end
// on a real device, so any divergence means consuming apps would ship a
// stale, untested version of the SwiftUI hit-test fix.
describe('template ↔ fixture parity', () => {
test('DebugBridgeTouch.h.template matches fixture include', () => {
const tmpl = readFileSync(join(TEMPLATES_PATH, 'DebugBridgeTouch.h.template'), 'utf-8');
const fixture = readFileSync(
join(FIXTURE_PATH, 'Sources/DebugBridgeTouch/include/DebugBridgeTouch.h'),
'utf-8',
);
expect(tmpl).toBe(fixture);
});
test('DebugBridgeTouch.m.template matches fixture .m', () => {
const tmpl = readFileSync(join(TEMPLATES_PATH, 'DebugBridgeTouch.m.template'), 'utf-8');
const fixture = readFileSync(
join(FIXTURE_PATH, 'Sources/DebugBridgeTouch/DebugBridgeTouch.m'),
'utf-8',
);
expect(tmpl).toBe(fixture);
});
test('Package.swift.template declares all 3 DebugBridge targets', () => {
const tmpl = readFileSync(join(TEMPLATES_PATH, 'Package.swift.template'), 'utf-8');
// Each target must be present as a library product AND a target definition.
for (const name of ['DebugBridgeCore', 'DebugBridgeUI', 'DebugBridgeTouch']) {
expect(tmpl).toContain(`name: "${name}"`);
}
// DebugBridgeUI must depend on the other two; that's how the consuming
// app gets the transitive set with one dependency entry.
expect(tmpl).toMatch(/name:\s*"DebugBridgeUI"[\s\S]*?dependencies:\s*\["DebugBridgeCore",\s*"DebugBridgeTouch"\]/);
});
});
function hasSwift(): boolean {
const r = spawnSync('swift', ['--version'], { stdio: 'pipe' });
@@ -34,8 +70,13 @@ const swiftAvailable = hasSwift();
const describeIfSwift = swiftAvailable ? describe : describe.skip;
describeIfSwift('swift build invariants', () => {
test('Debug-config build succeeds', () => {
const r = spawnSync('swift', ['build', '-c', 'debug'], {
// DebugBridgeUI + DebugBridgeTouch are iOS-only (they link UIKit). Plain
// `swift build` on macOS host can't resolve UIKit, so we scope these
// invariants to DebugBridgeCore (Swift, cross-platform) + its XCTest
// target. The iOS-only targets are covered by xcodebuild on the device
// path (test/skill-e2e-ios-device.test.ts).
test('Debug-config build succeeds (DebugBridgeCore)', () => {
const r = spawnSync('swift', ['build', '-c', 'debug', '--target', 'DebugBridgeCore'], {
cwd: FIXTURE_PATH,
stdio: 'pipe',
timeout: 120_000,
@@ -47,7 +88,7 @@ describeIfSwift('swift build invariants', () => {
}, 180_000);
test('XCTest suite for StateServer passes (validates real Swift impl)', () => {
const r = spawnSync('swift', ['test'], {
const r = spawnSync('swift', ['test', '--filter', 'DebugBridgeCoreTests'], {
cwd: FIXTURE_PATH,
stdio: 'pipe',
timeout: 180_000,
@@ -59,18 +100,23 @@ describeIfSwift('swift build invariants', () => {
console.error('swift test failure:', combined.slice(-4000));
}
expect(r.status).toBe(0);
expect(combined).toContain("'All tests' passed");
// --filter scopes the run to DebugBridgeCoreTests; the xctest summary
// line is "'Selected tests' passed" rather than "'All tests' passed".
expect(combined).toMatch(/'(?:All|Selected) tests' passed/);
// Guard against an empty pass-by-no-tests (filter typo / target rename):
// we expect at least one StateServer smoke test to actually execute.
expect(combined).toContain('StateServerSmokeTests');
}, 240_000);
// Codex-flagged: Release-build guard must be STRUCTURAL, not advisory.
// The Package.swift's `.when(configuration: .debug)` setting causes Swift
// to compile-out the entire DebugBridge target body in Release. Since
// to compile-out the entire DebugBridgeCore target body in Release. Since
// every public symbol is gated `#if DEBUG`, the release build emits an
// empty module — zero symbols.
test('Release-config build excludes DebugBridge symbols', () => {
// Step 1: clean + release build
// Step 1: clean + release build (Core only — UI/Touch can't build on macOS)
spawnSync('swift', ['package', 'clean'], { cwd: FIXTURE_PATH, stdio: 'pipe', timeout: 60_000 });
const build = spawnSync('swift', ['build', '-c', 'release'], {
const build = spawnSync('swift', ['build', '-c', 'release', '--target', 'DebugBridgeCore'], {
cwd: FIXTURE_PATH,
stdio: 'pipe',
timeout: 180_000,