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test: canonical CARVE_GUARDS registry; derive parity + size-budget from it
Single source of truth for the carved-skill set + per-skill invariants (EQ1). parity-harness.ts sectioned entries and skill-size-budget.ts SECTIONS_EXTRACTED now derive from it instead of hand-maintained lists. Closes a pre-existing drift: plan-devex-review was in SECTIONS_EXTRACTED but had no sectioned parity invariant; now generated. carve-guards.ts is a pure leaf data module (import type only) to avoid an import cycle. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
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/**
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* Canonical carved-skill guard registry — the single source of truth for which
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* skills are carved (skeleton SKILL.md + on-demand sections/*.md) and what each
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* carve must guarantee.
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*
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* PURE LEAF DATA MODULE (codex outside-voice #1, refined-plan pass): this file
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* has NO runtime imports — `import type` only. parity-harness.ts and
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* skill-size-budget.test.ts derive their carved-skill lists FROM here (no
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* parallel hand-maintained lists), so a runtime import back into either of them
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* would create a cycle. Keep it data.
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*
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* Consumers:
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* - test/carve-section-ordering.test.ts (E2, gate) → staticInvariants
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* - test/carve-section-loading.test.ts (T2, periodic) → requiredReads + scenario
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* - test/carve-guard-completeness.test.ts (E1, gate) → the set must equal the
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* filesystem carved set
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* - test/carve-guards-negative.test.ts (ET1, gate) → injects a broken fixture
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* - test/helpers/parity-harness.ts → sectioned/maxSkeletonBytes/minBytes/mustContain
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* - test/skill-size-budget.test.ts → SECTIONS_EXTRACTED = CARVED_SKILLS
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*
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* Adding a carve = add one entry here (atomically, in the same commit as the
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* skeleton + manifest + sections — codex #4 — so E1's bidirectional parity never
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* false-positives mid-commit).
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*/
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/** Static (skeleton-shape) invariants the per-PR ordering guard (E2) asserts. */
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export interface CarveStaticInvariants {
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/**
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* Substrings that MUST remain in the always-loaded skeleton. Empty = skip
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* (the skill has no distinctive pre-STOP anchor worth pinning beyond the
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* universal STOP/section-index checks E2 already runs).
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*/
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mustStayInSkeleton: string[];
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/**
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* Substrings that MUST be in the union (skeleton + sections) but MUST NOT be in
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* the skeleton — i.e. the heavy body that the carve relocated. Empty = skip.
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*/
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mustMoveToSection: string[];
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/**
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* If set, this marker must appear in the skeleton AFTER the last STOP-Read
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* directive (e.g. the EXIT PLAN MODE GATE that fires once section work returns).
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* Undefined = the skill has no post-STOP gate (operational/conversational carve).
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*/
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gateAfterStop?: string;
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}
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export interface CarveGuard {
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skill: string;
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/** Section .md filenames the manifest lists and the skeleton must STOP-Read. */
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expectedSections: string[];
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/**
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* Sections the behavioral test (T2) asserts the agent actually Read when driven
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* by `scenario`. A non-empty subset of expectedSections — the ones the scenario
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* is built to require. The registry owns this so "registered ⇒ asserted" is
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* structural (codex #2), not policed.
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*/
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requiredReads: string[];
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/**
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* Fixture prompt that drives a real `claude -p` run down the STOP-Read path for
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* this skill (codex #7). The behavioral test asserts the run reached the STOP
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* (read requiredReads), not merely that nothing was read.
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*/
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scenario: string;
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staticInvariants: CarveStaticInvariants;
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/**
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* How the behavioral guard (T2) exercises this skill:
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* - 'plan' → write a PLAN.md fixture, run the review against it
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* - 'prompt' → no fixture file; the scenario prompt alone drives the run
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* - 'external' → covered by a dedicated bespoke test (complex fixtures, e.g.
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* ship's git/VERSION/CHANGELOG state). The data-driven loop
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* skips it; E1 asserts `externalTest` exists instead.
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*/
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behavioral: 'plan' | 'prompt' | 'external';
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/** Required when behavioral === 'external': path (repo-relative) to the dedicated test. */
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externalTest?: string;
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/** Parity: max bytes for the always-loaded skeleton (asserts the carve shrank it). */
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maxSkeletonBytes: number;
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/** Parity: min bytes for the skeleton+sections union (total behavior preserved). */
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minUnionBytes: number;
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/** Parity: content phrases the union must preserve. */
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mustContain: string[];
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}
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export const CARVE_GUARDS: Record<string, CarveGuard> = {
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ship: {
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skill: 'ship',
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expectedSections: [
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'tests.md',
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'test-coverage.md',
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'plan-completion.md',
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'review-army.md',
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'greptile.md',
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'adversarial.md',
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'changelog.md',
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'pr-body.md',
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],
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requiredReads: ['review-army.md', 'changelog.md'],
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scenario:
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'This is a FRESH version-changing ship: the branch has a real code change, VERSION still equals the base version (needs a bump), and CHANGELOG.md needs a new entry. Follow the skill flow for a version-changing ship: run the pre-landing review and prepare the CHANGELOG entry. Produce the ship plan / review report. Do NOT actually commit, push, or open a PR.',
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staticInvariants: {
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mustStayInSkeleton: [],
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mustMoveToSection: [],
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// ship is operational (multi-STOP, not a plan review); no single post-STOP gate.
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gateAfterStop: undefined,
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},
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behavioral: 'external',
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externalTest: 'test/skill-e2e-ship-section-loading.test.ts',
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maxSkeletonBytes: 90_000,
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minUnionBytes: 120_000,
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mustContain: ['VERSION', 'CHANGELOG', 'review', 'merge', 'PR'],
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},
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'plan-ceo-review': {
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skill: 'plan-ceo-review',
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expectedSections: ['review-sections.md'],
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requiredReads: ['review-sections.md'],
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scenario:
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'Review the plan in PLAN.md. Hold the current scope (HOLD SCOPE mode) — do not challenge or expand scope. Run the full CEO review and produce the review report.',
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staticInvariants: {
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mustStayInSkeleton: ['## Step 0: Nuclear Scope Challenge'],
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mustMoveToSection: ['### Section 1: Architecture Review', '## Mode Quick Reference'],
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gateAfterStop: 'EXIT PLAN MODE GATE',
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},
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behavioral: 'external',
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externalTest: 'test/skill-e2e-plan-ceo-review-section-loading.test.ts',
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maxSkeletonBytes: 90_000,
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minUnionBytes: 80_000,
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mustContain: ['SCOPE EXPANSION', 'SELECTIVE EXPANSION', 'HOLD SCOPE', 'SCOPE REDUCTION'],
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},
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'plan-eng-review': {
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skill: 'plan-eng-review',
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expectedSections: ['review-sections.md'],
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requiredReads: ['review-sections.md'],
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scenario:
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'Review the plan in PLAN.md. Accept the current scope. Run the full engineering review (architecture, code quality, tests, performance) and produce the review report.',
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staticInvariants: {
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mustStayInSkeleton: ['### Step 0: Scope Challenge'],
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mustMoveToSection: ['### 1. Architecture review'],
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gateAfterStop: 'EXIT PLAN MODE GATE',
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},
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behavioral: 'plan',
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maxSkeletonBytes: 62_000,
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minUnionBytes: 70_000,
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mustContain: ['Architecture', 'Code Quality', 'Test', 'Performance'],
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},
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'plan-design-review': {
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skill: 'plan-design-review',
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expectedSections: ['review-sections.md'],
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requiredReads: ['review-sections.md'],
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scenario:
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'Review the plan in PLAN.md for design and UX. Accept the current scope. Run the full design review passes and produce the review report.',
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staticInvariants: {
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mustStayInSkeleton: [],
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mustMoveToSection: ['### Pass 1: Information Architecture'],
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gateAfterStop: 'EXIT PLAN MODE GATE',
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},
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behavioral: 'plan',
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maxSkeletonBytes: 82_000,
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minUnionBytes: 70_000,
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mustContain: ['design', 'visual'],
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},
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'plan-devex-review': {
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skill: 'plan-devex-review',
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expectedSections: ['review-sections.md'],
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requiredReads: ['review-sections.md'],
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scenario:
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'Review the plan in PLAN.md for developer experience. Accept the current scope. Run the full DX review passes and produce the review report.',
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staticInvariants: {
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mustStayInSkeleton: [],
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mustMoveToSection: ['### Pass 1: Getting Started Experience'],
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gateAfterStop: 'EXIT PLAN MODE GATE',
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},
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behavioral: 'plan',
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maxSkeletonBytes: 76_000,
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minUnionBytes: 70_000,
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mustContain: ['developer experience', 'Getting Started'],
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},
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'office-hours': {
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skill: 'office-hours',
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expectedSections: ['design-and-handoff.md'],
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requiredReads: ['design-and-handoff.md'],
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scenario:
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'Run office hours for this product idea through to the end: have the diagnostic conversation, explore alternatives, then write the design doc and run the relationship handoff (Phases 5-6).',
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staticInvariants: {
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mustStayInSkeleton: [],
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mustMoveToSection: [],
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// office-hours is conversational; the design-doc/handoff section has no
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// post-STOP review gate in the skeleton.
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gateAfterStop: undefined,
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},
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behavioral: 'prompt',
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maxSkeletonBytes: 96_000,
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minUnionBytes: 70_000,
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mustContain: ['design doc', 'problem statement'],
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},
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};
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/** Sorted carved-skill names. Consumers derive their lists from this — no parallel lists. */
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export const CARVED_SKILLS: readonly string[] = Object.freeze(
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Object.keys(CARVE_GUARDS).sort(),
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);
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@@ -22,6 +22,7 @@ import * as fs from 'fs';
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import * as path from 'path';
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import type { ParityBaseline, SkillBaselineEntry } from './capture-parity-baseline';
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import { captureBaseline } from './capture-parity-baseline';
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import { CARVE_GUARDS } from './carve-guards';
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export interface ParityInvariant {
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skill: string;
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@@ -198,7 +199,12 @@ export function runParityChecks(opts: {
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* Each entry pins what must-not-break in a skill family. Extend as future
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* skills land. Phase B (v2.0.0.0) adds LLM-judge invariants on top of these.
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*/
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export const PARITY_INVARIANTS: ParityInvariant[] = [
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/**
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* Monolith (non-carved) invariants — hand-written. Carved-skill invariants are
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* generated from CARVE_GUARDS below (single source of truth), so they never drift
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* from the size-budget / static / behavioral guards.
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*/
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const MONOLITH_INVARIANTS: ParityInvariant[] = [
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{
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skill: 'cso',
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mustContain: ['OWASP', 'STRIDE', 'daily', 'comprehensive', 'verif'],
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@@ -206,78 +212,6 @@ export const PARITY_INVARIANTS: ParityInvariant[] = [
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maxSizeRatio: 1.05,
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minBytes: 30_000,
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},
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{
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// Carved (v2 plan T9): skeleton SKILL.md + sections/*.md. Content checks run
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// against the union (relocated phrases still count); size floors run against
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// the union (total behavior preserved); maxSkeletonBytes asserts the
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// always-loaded skeleton actually shrank from the ~167KB monolith.
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skill: 'ship',
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sectioned: true,
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maxSkeletonBytes: 90_000,
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mustContain: [
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'VERSION',
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'CHANGELOG',
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'review',
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'merge',
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'PR',
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],
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mustHaveHeadings: ['## Preamble', '## When to invoke'],
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maxSizeRatio: 1.05,
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minBytes: 120_000,
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},
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{
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// Carved (v2 plan T9): skeleton SKILL.md + sections/review-sections.md.
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// Content + size floors run against the union (relocated prose still counts);
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// maxSkeletonBytes asserts the always-loaded skeleton shrank from the ~138KB
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// monolith to ~81KB (measured 80,731 B, -42%). Headroom to 90KB so a small
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// skeleton edit doesn't trip CI, but a 10KB regression does.
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skill: 'plan-ceo-review',
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sectioned: true,
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maxSkeletonBytes: 90_000,
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mustContain: [
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'SCOPE EXPANSION',
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'SELECTIVE EXPANSION',
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'HOLD SCOPE',
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'SCOPE REDUCTION',
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],
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mustHaveHeadings: ['## Preamble', '## When to invoke'],
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maxSizeRatio: 1.05,
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minBytes: 80_000,
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},
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{
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// Carved (v2 plan T9): skeleton + sections/review-sections.md. The 4-section
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// review, outside voice, and required outputs moved to the section; content
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// checks run against the union. Skeleton shrank 106,984 -> 54,892 B (-48.7%);
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// maxSkeletonBytes 62KB = measured + headroom.
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skill: 'plan-eng-review',
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sectioned: true,
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maxSkeletonBytes: 62_000,
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mustContain: [
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'Architecture',
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'Code Quality',
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'Test',
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'Performance',
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],
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mustHaveHeadings: ['## Preamble', '## When to invoke'],
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maxSizeRatio: 1.05,
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minBytes: 70_000,
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},
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{
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// Carved (v2 plan T9): skeleton + sections/review-sections.md. The 7 design
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// passes + required outputs moved to the section; content checks run against
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// the union. Skeleton shrank 112,057 -> 76,024 B (-32.2%); maxSkeletonBytes
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// 82KB = measured + headroom.
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skill: 'plan-design-review',
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sectioned: true,
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maxSkeletonBytes: 82_000,
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mustContain: [
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'design',
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'visual',
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],
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mustHaveHeadings: ['## Preamble', '## When to invoke'],
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maxSizeRatio: 1.05,
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minBytes: 70_000,
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},
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{
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skill: 'review',
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mustContain: ['confidence', 'P1', 'P2'],
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@@ -299,21 +233,6 @@ export const PARITY_INVARIANTS: ParityInvariant[] = [
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maxSizeRatio: 1.05,
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minBytes: 30_000,
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},
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{
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// Carved (v2 plan T9): skeleton SKILL.md + sections/design-and-handoff.md.
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// Phase 5 (design doc) + Phase 6 (handoff) moved into the section, so
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// 'design doc' / 'problem statement' now live there — content checks run
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// against the union. maxSkeletonBytes asserts the always-loaded skeleton
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// shrank from the ~118KB monolith to ~89KB (measured 88,975 B, -24.8%);
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// headroom to 96KB so a small skeleton edit doesn't trip CI.
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skill: 'office-hours',
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sectioned: true,
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maxSkeletonBytes: 96_000,
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mustContain: ['design doc', 'problem statement'],
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mustHaveHeadings: ['## Preamble', '## When to invoke'],
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maxSizeRatio: 1.05,
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minBytes: 70_000,
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},
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{
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skill: 'autoplan',
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mustContain: ['ceo', 'eng', 'design'],
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@@ -322,3 +241,27 @@ export const PARITY_INVARIANTS: ParityInvariant[] = [
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minBytes: 70_000,
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},
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];
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/**
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* Carved-skill invariants, GENERATED from the canonical CARVE_GUARDS registry
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* (EQ1: single source of truth). Each carve's skeleton-shrink floor
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* (maxSkeletonBytes), union floor (minUnionBytes), and content invariants
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* (mustContain) live in carve-guards.ts; this just projects them into the parity
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* shape. Adding a carve there auto-adds its union guard here — which is how
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* plan-devex-review (previously in SECTIONS_EXTRACTED but missing a sectioned
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* parity invariant) is now guarded.
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*/
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const CARVED_INVARIANTS: ParityInvariant[] = Object.values(CARVE_GUARDS).map((g) => ({
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skill: g.skill,
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sectioned: true,
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maxSkeletonBytes: g.maxSkeletonBytes,
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minBytes: g.minUnionBytes,
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mustContain: g.mustContain,
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mustHaveHeadings: ['## Preamble', '## When to invoke'],
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maxSizeRatio: 1.05,
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}));
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export const PARITY_INVARIANTS: ParityInvariant[] = [
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...MONOLITH_INVARIANTS,
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...CARVED_INVARIANTS,
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];
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@@ -33,6 +33,7 @@ import * as fs from 'fs';
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import * as path from 'path';
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import { captureBaseline, type ParityBaseline } from './helpers/capture-parity-baseline';
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import { logBudgetOverride } from './helpers/budget-override';
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import { CARVED_SKILLS } from './helpers/carve-guards';
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const REPO_ROOT = path.resolve(import.meta.dir, '..');
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const BASELINE_PATH = path.join(REPO_ROOT, 'test', 'fixtures', 'parity-baseline-v1.47.0.0.json');
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@@ -161,9 +162,10 @@ describe('SKILL.md size budget regression (gate, free)', () => {
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const MIN_RATIO = 0.80; // a skill at <80% of its v1.44 size signals mass-deletion
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// Carved skills (v2 plan T9): the skeleton SKILL.md intentionally shrinks
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// because prose moved into sections/*.md. The union size is guarded instead
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// by the sectioned ship invariant in parity-harness.ts (minBytes on the
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// by the sectioned invariant in parity-harness.ts (minBytes on the
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// skeleton+sections union), so exempt the skeleton from the body-strip floor.
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const SECTIONS_EXTRACTED = new Set<string>(['ship', 'plan-ceo-review', 'office-hours', 'plan-eng-review', 'plan-design-review', 'plan-devex-review']);
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// EQ1: derived from the canonical CARVE_GUARDS registry — no parallel list.
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const SECTIONS_EXTRACTED = new Set<string>(CARVED_SKILLS);
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const undershoots: Array<{
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skill: string; beforeBytes: number; afterBytes: number; ratio: number;
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