test: canonical CARVE_GUARDS registry; derive parity + size-budget from it

Single source of truth for the carved-skill set + per-skill invariants
(EQ1). parity-harness.ts sectioned entries and skill-size-budget.ts
SECTIONS_EXTRACTED now derive from it instead of hand-maintained lists.
Closes a pre-existing drift: plan-devex-review was in SECTIONS_EXTRACTED
but had no sectioned parity invariant; now generated. carve-guards.ts is
a pure leaf data module (import type only) to avoid an import cycle.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Garry Tan
2026-06-07 17:52:02 -07:00
parent cab774cced
commit da9f6852ea
3 changed files with 235 additions and 90 deletions
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/**
* Canonical carved-skill guard registry — the single source of truth for which
* skills are carved (skeleton SKILL.md + on-demand sections/*.md) and what each
* carve must guarantee.
*
* PURE LEAF DATA MODULE (codex outside-voice #1, refined-plan pass): this file
* has NO runtime imports — `import type` only. parity-harness.ts and
* skill-size-budget.test.ts derive their carved-skill lists FROM here (no
* parallel hand-maintained lists), so a runtime import back into either of them
* would create a cycle. Keep it data.
*
* Consumers:
* - test/carve-section-ordering.test.ts (E2, gate) → staticInvariants
* - test/carve-section-loading.test.ts (T2, periodic) → requiredReads + scenario
* - test/carve-guard-completeness.test.ts (E1, gate) → the set must equal the
* filesystem carved set
* - test/carve-guards-negative.test.ts (ET1, gate) → injects a broken fixture
* - test/helpers/parity-harness.ts → sectioned/maxSkeletonBytes/minBytes/mustContain
* - test/skill-size-budget.test.ts → SECTIONS_EXTRACTED = CARVED_SKILLS
*
* Adding a carve = add one entry here (atomically, in the same commit as the
* skeleton + manifest + sections — codex #4 — so E1's bidirectional parity never
* false-positives mid-commit).
*/
/** Static (skeleton-shape) invariants the per-PR ordering guard (E2) asserts. */
export interface CarveStaticInvariants {
/**
* Substrings that MUST remain in the always-loaded skeleton. Empty = skip
* (the skill has no distinctive pre-STOP anchor worth pinning beyond the
* universal STOP/section-index checks E2 already runs).
*/
mustStayInSkeleton: string[];
/**
* Substrings that MUST be in the union (skeleton + sections) but MUST NOT be in
* the skeleton — i.e. the heavy body that the carve relocated. Empty = skip.
*/
mustMoveToSection: string[];
/**
* If set, this marker must appear in the skeleton AFTER the last STOP-Read
* directive (e.g. the EXIT PLAN MODE GATE that fires once section work returns).
* Undefined = the skill has no post-STOP gate (operational/conversational carve).
*/
gateAfterStop?: string;
}
export interface CarveGuard {
skill: string;
/** Section .md filenames the manifest lists and the skeleton must STOP-Read. */
expectedSections: string[];
/**
* Sections the behavioral test (T2) asserts the agent actually Read when driven
* by `scenario`. A non-empty subset of expectedSections — the ones the scenario
* is built to require. The registry owns this so "registered ⇒ asserted" is
* structural (codex #2), not policed.
*/
requiredReads: string[];
/**
* Fixture prompt that drives a real `claude -p` run down the STOP-Read path for
* this skill (codex #7). The behavioral test asserts the run reached the STOP
* (read requiredReads), not merely that nothing was read.
*/
scenario: string;
staticInvariants: CarveStaticInvariants;
/**
* How the behavioral guard (T2) exercises this skill:
* - 'plan' → write a PLAN.md fixture, run the review against it
* - 'prompt' → no fixture file; the scenario prompt alone drives the run
* - 'external' → covered by a dedicated bespoke test (complex fixtures, e.g.
* ship's git/VERSION/CHANGELOG state). The data-driven loop
* skips it; E1 asserts `externalTest` exists instead.
*/
behavioral: 'plan' | 'prompt' | 'external';
/** Required when behavioral === 'external': path (repo-relative) to the dedicated test. */
externalTest?: string;
/** Parity: max bytes for the always-loaded skeleton (asserts the carve shrank it). */
maxSkeletonBytes: number;
/** Parity: min bytes for the skeleton+sections union (total behavior preserved). */
minUnionBytes: number;
/** Parity: content phrases the union must preserve. */
mustContain: string[];
}
export const CARVE_GUARDS: Record<string, CarveGuard> = {
ship: {
skill: 'ship',
expectedSections: [
'tests.md',
'test-coverage.md',
'plan-completion.md',
'review-army.md',
'greptile.md',
'adversarial.md',
'changelog.md',
'pr-body.md',
],
requiredReads: ['review-army.md', 'changelog.md'],
scenario:
'This is a FRESH version-changing ship: the branch has a real code change, VERSION still equals the base version (needs a bump), and CHANGELOG.md needs a new entry. Follow the skill flow for a version-changing ship: run the pre-landing review and prepare the CHANGELOG entry. Produce the ship plan / review report. Do NOT actually commit, push, or open a PR.',
staticInvariants: {
mustStayInSkeleton: [],
mustMoveToSection: [],
// ship is operational (multi-STOP, not a plan review); no single post-STOP gate.
gateAfterStop: undefined,
},
behavioral: 'external',
externalTest: 'test/skill-e2e-ship-section-loading.test.ts',
maxSkeletonBytes: 90_000,
minUnionBytes: 120_000,
mustContain: ['VERSION', 'CHANGELOG', 'review', 'merge', 'PR'],
},
'plan-ceo-review': {
skill: 'plan-ceo-review',
expectedSections: ['review-sections.md'],
requiredReads: ['review-sections.md'],
scenario:
'Review the plan in PLAN.md. Hold the current scope (HOLD SCOPE mode) — do not challenge or expand scope. Run the full CEO review and produce the review report.',
staticInvariants: {
mustStayInSkeleton: ['## Step 0: Nuclear Scope Challenge'],
mustMoveToSection: ['### Section 1: Architecture Review', '## Mode Quick Reference'],
gateAfterStop: 'EXIT PLAN MODE GATE',
},
behavioral: 'external',
externalTest: 'test/skill-e2e-plan-ceo-review-section-loading.test.ts',
maxSkeletonBytes: 90_000,
minUnionBytes: 80_000,
mustContain: ['SCOPE EXPANSION', 'SELECTIVE EXPANSION', 'HOLD SCOPE', 'SCOPE REDUCTION'],
},
'plan-eng-review': {
skill: 'plan-eng-review',
expectedSections: ['review-sections.md'],
requiredReads: ['review-sections.md'],
scenario:
'Review the plan in PLAN.md. Accept the current scope. Run the full engineering review (architecture, code quality, tests, performance) and produce the review report.',
staticInvariants: {
mustStayInSkeleton: ['### Step 0: Scope Challenge'],
mustMoveToSection: ['### 1. Architecture review'],
gateAfterStop: 'EXIT PLAN MODE GATE',
},
behavioral: 'plan',
maxSkeletonBytes: 62_000,
minUnionBytes: 70_000,
mustContain: ['Architecture', 'Code Quality', 'Test', 'Performance'],
},
'plan-design-review': {
skill: 'plan-design-review',
expectedSections: ['review-sections.md'],
requiredReads: ['review-sections.md'],
scenario:
'Review the plan in PLAN.md for design and UX. Accept the current scope. Run the full design review passes and produce the review report.',
staticInvariants: {
mustStayInSkeleton: [],
mustMoveToSection: ['### Pass 1: Information Architecture'],
gateAfterStop: 'EXIT PLAN MODE GATE',
},
behavioral: 'plan',
maxSkeletonBytes: 82_000,
minUnionBytes: 70_000,
mustContain: ['design', 'visual'],
},
'plan-devex-review': {
skill: 'plan-devex-review',
expectedSections: ['review-sections.md'],
requiredReads: ['review-sections.md'],
scenario:
'Review the plan in PLAN.md for developer experience. Accept the current scope. Run the full DX review passes and produce the review report.',
staticInvariants: {
mustStayInSkeleton: [],
mustMoveToSection: ['### Pass 1: Getting Started Experience'],
gateAfterStop: 'EXIT PLAN MODE GATE',
},
behavioral: 'plan',
maxSkeletonBytes: 76_000,
minUnionBytes: 70_000,
mustContain: ['developer experience', 'Getting Started'],
},
'office-hours': {
skill: 'office-hours',
expectedSections: ['design-and-handoff.md'],
requiredReads: ['design-and-handoff.md'],
scenario:
'Run office hours for this product idea through to the end: have the diagnostic conversation, explore alternatives, then write the design doc and run the relationship handoff (Phases 5-6).',
staticInvariants: {
mustStayInSkeleton: [],
mustMoveToSection: [],
// office-hours is conversational; the design-doc/handoff section has no
// post-STOP review gate in the skeleton.
gateAfterStop: undefined,
},
behavioral: 'prompt',
maxSkeletonBytes: 96_000,
minUnionBytes: 70_000,
mustContain: ['design doc', 'problem statement'],
},
};
/** Sorted carved-skill names. Consumers derive their lists from this — no parallel lists. */
export const CARVED_SKILLS: readonly string[] = Object.freeze(
Object.keys(CARVE_GUARDS).sort(),
);
+31 -88
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@@ -22,6 +22,7 @@ import * as fs from 'fs';
import * as path from 'path';
import type { ParityBaseline, SkillBaselineEntry } from './capture-parity-baseline';
import { captureBaseline } from './capture-parity-baseline';
import { CARVE_GUARDS } from './carve-guards';
export interface ParityInvariant {
skill: string;
@@ -198,7 +199,12 @@ export function runParityChecks(opts: {
* Each entry pins what must-not-break in a skill family. Extend as future
* skills land. Phase B (v2.0.0.0) adds LLM-judge invariants on top of these.
*/
export const PARITY_INVARIANTS: ParityInvariant[] = [
/**
* Monolith (non-carved) invariants — hand-written. Carved-skill invariants are
* generated from CARVE_GUARDS below (single source of truth), so they never drift
* from the size-budget / static / behavioral guards.
*/
const MONOLITH_INVARIANTS: ParityInvariant[] = [
{
skill: 'cso',
mustContain: ['OWASP', 'STRIDE', 'daily', 'comprehensive', 'verif'],
@@ -206,78 +212,6 @@ export const PARITY_INVARIANTS: ParityInvariant[] = [
maxSizeRatio: 1.05,
minBytes: 30_000,
},
{
// Carved (v2 plan T9): skeleton SKILL.md + sections/*.md. Content checks run
// against the union (relocated phrases still count); size floors run against
// the union (total behavior preserved); maxSkeletonBytes asserts the
// always-loaded skeleton actually shrank from the ~167KB monolith.
skill: 'ship',
sectioned: true,
maxSkeletonBytes: 90_000,
mustContain: [
'VERSION',
'CHANGELOG',
'review',
'merge',
'PR',
],
mustHaveHeadings: ['## Preamble', '## When to invoke'],
maxSizeRatio: 1.05,
minBytes: 120_000,
},
{
// Carved (v2 plan T9): skeleton SKILL.md + sections/review-sections.md.
// Content + size floors run against the union (relocated prose still counts);
// maxSkeletonBytes asserts the always-loaded skeleton shrank from the ~138KB
// monolith to ~81KB (measured 80,731 B, -42%). Headroom to 90KB so a small
// skeleton edit doesn't trip CI, but a 10KB regression does.
skill: 'plan-ceo-review',
sectioned: true,
maxSkeletonBytes: 90_000,
mustContain: [
'SCOPE EXPANSION',
'SELECTIVE EXPANSION',
'HOLD SCOPE',
'SCOPE REDUCTION',
],
mustHaveHeadings: ['## Preamble', '## When to invoke'],
maxSizeRatio: 1.05,
minBytes: 80_000,
},
{
// Carved (v2 plan T9): skeleton + sections/review-sections.md. The 4-section
// review, outside voice, and required outputs moved to the section; content
// checks run against the union. Skeleton shrank 106,984 -> 54,892 B (-48.7%);
// maxSkeletonBytes 62KB = measured + headroom.
skill: 'plan-eng-review',
sectioned: true,
maxSkeletonBytes: 62_000,
mustContain: [
'Architecture',
'Code Quality',
'Test',
'Performance',
],
mustHaveHeadings: ['## Preamble', '## When to invoke'],
maxSizeRatio: 1.05,
minBytes: 70_000,
},
{
// Carved (v2 plan T9): skeleton + sections/review-sections.md. The 7 design
// passes + required outputs moved to the section; content checks run against
// the union. Skeleton shrank 112,057 -> 76,024 B (-32.2%); maxSkeletonBytes
// 82KB = measured + headroom.
skill: 'plan-design-review',
sectioned: true,
maxSkeletonBytes: 82_000,
mustContain: [
'design',
'visual',
],
mustHaveHeadings: ['## Preamble', '## When to invoke'],
maxSizeRatio: 1.05,
minBytes: 70_000,
},
{
skill: 'review',
mustContain: ['confidence', 'P1', 'P2'],
@@ -299,21 +233,6 @@ export const PARITY_INVARIANTS: ParityInvariant[] = [
maxSizeRatio: 1.05,
minBytes: 30_000,
},
{
// Carved (v2 plan T9): skeleton SKILL.md + sections/design-and-handoff.md.
// Phase 5 (design doc) + Phase 6 (handoff) moved into the section, so
// 'design doc' / 'problem statement' now live there — content checks run
// against the union. maxSkeletonBytes asserts the always-loaded skeleton
// shrank from the ~118KB monolith to ~89KB (measured 88,975 B, -24.8%);
// headroom to 96KB so a small skeleton edit doesn't trip CI.
skill: 'office-hours',
sectioned: true,
maxSkeletonBytes: 96_000,
mustContain: ['design doc', 'problem statement'],
mustHaveHeadings: ['## Preamble', '## When to invoke'],
maxSizeRatio: 1.05,
minBytes: 70_000,
},
{
skill: 'autoplan',
mustContain: ['ceo', 'eng', 'design'],
@@ -322,3 +241,27 @@ export const PARITY_INVARIANTS: ParityInvariant[] = [
minBytes: 70_000,
},
];
/**
* Carved-skill invariants, GENERATED from the canonical CARVE_GUARDS registry
* (EQ1: single source of truth). Each carve's skeleton-shrink floor
* (maxSkeletonBytes), union floor (minUnionBytes), and content invariants
* (mustContain) live in carve-guards.ts; this just projects them into the parity
* shape. Adding a carve there auto-adds its union guard here — which is how
* plan-devex-review (previously in SECTIONS_EXTRACTED but missing a sectioned
* parity invariant) is now guarded.
*/
const CARVED_INVARIANTS: ParityInvariant[] = Object.values(CARVE_GUARDS).map((g) => ({
skill: g.skill,
sectioned: true,
maxSkeletonBytes: g.maxSkeletonBytes,
minBytes: g.minUnionBytes,
mustContain: g.mustContain,
mustHaveHeadings: ['## Preamble', '## When to invoke'],
maxSizeRatio: 1.05,
}));
export const PARITY_INVARIANTS: ParityInvariant[] = [
...MONOLITH_INVARIANTS,
...CARVED_INVARIANTS,
];
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@@ -33,6 +33,7 @@ import * as fs from 'fs';
import * as path from 'path';
import { captureBaseline, type ParityBaseline } from './helpers/capture-parity-baseline';
import { logBudgetOverride } from './helpers/budget-override';
import { CARVED_SKILLS } from './helpers/carve-guards';
const REPO_ROOT = path.resolve(import.meta.dir, '..');
const BASELINE_PATH = path.join(REPO_ROOT, 'test', 'fixtures', 'parity-baseline-v1.47.0.0.json');
@@ -161,9 +162,10 @@ describe('SKILL.md size budget regression (gate, free)', () => {
const MIN_RATIO = 0.80; // a skill at <80% of its v1.44 size signals mass-deletion
// Carved skills (v2 plan T9): the skeleton SKILL.md intentionally shrinks
// because prose moved into sections/*.md. The union size is guarded instead
// by the sectioned ship invariant in parity-harness.ts (minBytes on the
// by the sectioned invariant in parity-harness.ts (minBytes on the
// skeleton+sections union), so exempt the skeleton from the body-strip floor.
const SECTIONS_EXTRACTED = new Set<string>(['ship', 'plan-ceo-review', 'office-hours', 'plan-eng-review', 'plan-design-review', 'plan-devex-review']);
// EQ1: derived from the canonical CARVE_GUARDS registry — no parallel list.
const SECTIONS_EXTRACTED = new Set<string>(CARVED_SKILLS);
const undershoots: Array<{
skill: string; beforeBytes: number; afterBytes: number; ratio: number;