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* feat(gen): strip gen-time-only frontmatter keys from Claude renders
interactive + benefits-from are read from the .tmpl by buildContext at
generation time; no runtime, host, or test reader consumes them from the
generated SKILL.md (e2e-harness-audit reads .tmpl; benefits-from tests
assert rendered prose). gbrain: stays (bin/gstack-brain-context-load reads
it from the installed render); hooks: stays (Claude Code host wires
PreToolUse from it).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* chore(gen): regenerate SKILL.md — dead frontmatter keys removed
Mechanical regen after hosts/claude.ts stripFields change.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(test): context-budget ratchet — CI ceilings on always-on + eager token ledgers
New free test grades the two ledgers nothing else guards: the full-frontmatter
always-on catalog (aggregate) and per-skill eager tokens (SKILL.md +
forced-read refs), via checkBudget from lib/context-bill.ts. Ceilings live in
test/fixtures/context-budget.json with x1.05/x1.10 headroom; regenerate with
bun test/helpers/capture-context-budget.ts. New skills fail until consciously
budgeted; removed skills fail until the fixture is refreshed; reductions
ratchet the ceilings down so wins lock in.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* docs(todos): file output-template carve wave + plan-ceo doctrine revisit; mark preamble-carve P3 in flight
Two follow-ups deferred from the approved token-reduction program (CEO review
'NOT in scope' list), filed with full context per TODOS format. The existing
P3 preamble-carve entry gets a status update pointing at the program that
supersedes it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(test): review findings — Windows path normalization, full totals rebuild, ratchet coverage
Pre-landing review (5 specialists) found one critical: the ratchet test runs
in the curated Windows lane, where path.relative yields backslash skill names
that miss the test/ filter and mismatch every POSIX fixture key. Names are now
normalized once in buildRatchetBill (toPosixName) and the fixture filter is
tightened to test/fixtures/. All eight Bill.totals fields are rebuilt from the
filtered list (no fixture-polluted perInvocation/totalMd numbers for future
consumers). New coverage: Windows-separator normalization pins, a
captureContextBudget round-trip against tree-a (headroom math exact), a
stripFields regression pin (interactive/benefits-from absent from renders,
hooks/gbrain preserved), and the ceilings test no longer double-reports
stale-fixture entries.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(test): adversarial findings — stable root key, symlink-alias dedupe, fixture-shape guard
Adversarial review (Claude subagent) verified the fixture's root-skill key was
the capture machine's checkout dirname: any non-gstack-named clone (every
Conductor worktree) failed the free suite, and the documented re-run-the-capture
recovery baked the local dirname into the committed fixture — silent corruption
through the tool's own protocol. The root skill is now pinned to ROOT_SKILL_KEY
('gstack', its frontmatter name). Symlink aliases are realpath-deduped (census
precedent): connect-chrome no longer gets its own ceiling, so Windows checkouts
that materialize the symlink as a plain file can't fail the stale-ceiling
set-equality test. New guards: fixture-shape validation (a string alwaysOnTotal
can no longer silently disable the ceiling), a mutation pin that the filter
shrinks the always-on ledger vs the raw bill, an alwaysOnTotal violation test
(the branch was load-bearing with only under-budget coverage), and an atomic
temp+rename fixture write. Fixture regenerated: 59 ceilings, alwaysOnTotal 6344.
Deferred with a TODO: anchoring transformFrontmatter's denylist strip to the
frontmatter block (latent, zero live collisions, pre-existing path).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* chore: bump version and changelog (v1.69.1.0)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* docs: update project documentation for v1.69.1.0
CLAUDE.md: Token ceiling section documents the context-budget ratchet as
the third guard (test file, fixture, new-skill budgeting, capture command).
CONTRIBUTING.md: Tier 1 guard list gains a Context-budget ratchet bullet;
the Adding-a-new-skill checklist gains the budget-capture step.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* docs: pin exact guard semantics for the context-budget ratchet in CLAUDE.md
Doc-review finding: "a third enforced ceiling" undercounted the guard
family (skill-size-budget floors and parity ratios also watch these
ledgers, relatively). Rephrased to match the ratchet test's own header:
absolute ceilings vs relative floors/ratios.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* docs(changelog): heaviest-skill claim matches the fixture (land-and-deploy edges review by 0.2%)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(bin): gstack-skill-start + gstack-skill-end — the preamble runtime, consolidated
Absorbs the ~13KB of bash every tier-2+ SKILL.md inlined twice over (bootstrap
fence + artifacts-sync fence) and the skill-end telemetry/sync fences. Same
KEY: value STATUS-line contract the prose interprets, plus SKILL_START_PROTO
handshake (OV5), SESSION_ID/TEL_START echoes, GSTACK_HOME-normalized state
paths (EOV7), --parent-pid session identity (EOV5: $PPID inside the script is
the ephemeral tool-call shell), OV4 sanitization of passthrough output, and a
receipted daily artifacts pull (_receipted_git, brain-sync class, fail-closed).
Per-line || true error style throughout (F3) — a mid-script failure never drops
later STATUS lines.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(gen): preamble resolvers emit a script invocation fence instead of inline bash
generate-preamble-bash: ~6.3KB fence -> 4-line gstack-skill-start invocation
(quoted-tilde pitfall handled: leading ~ interpolates through $HOME; env-var
hosts keep $GSTACK_BIN) + degraded-mode prose (F1/EOV8: safe defaults, consent
gates deferred-never-lost; OV5: proto rule). generate-brain-sync-block: ~6.8KB
bash -> interpretation prose + the privacy stop-gate (stays inline until
Phase 2's gated emission). generate-completion-status: telemetry fence -> one
gstack-skill-end call with SESSION_ID/TEL_START handoff.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* chore(gen): regenerate all skills + golden fixtures — inline preamble bash removed
Mechanical regen after the resolver change: −12,628 lines across 52 renders
(corpus 952K -> 806K render tokens; tier-2 skills −11-13KB each). Golden
per-host ship fixtures refreshed from the fresh claude/codex/factory renders.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* test: skill-start contract suite + preamble A/B eval + touchfiles registration
test/gstack-skill-start.test.ts (11 free tests): STATUS-key contract vs the
prose (F2), per-host fence resolution shapes (E1), proto-first, OV4 marker
sanitization, --parent-pid identity, headless suppression, skill-end duration
math + pending cleanup. test/skill-e2e-preamble-script-ab.test.ts (gate tier,
OV7): inline-bash render (pinned from 29785978) vs script render with the
fence redirected at the worktree bin (EOV2 — hermetic evals otherwise resolve
the operator install and silently exercise degraded mode). 21 touchfiles dep
lists gain the two bin scripts (EOV9) so future script edits select the
preamble evals; selection-count pin updated 23->24.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* test: repin ~70 assertions to the script contract — every literal gets a successor
Assertions that pinned inline-bash internals (update-check guard, _SESSIONS
reaping, telemetry start/end blocks, routing probe, repo-strip producer,
first-task gating, EXPLAIN_LEVEL/QUESTION_TUNING echoes, #2499 jq scope
resolution, Issue-8 CONDUCTOR gate) now pin the same invariants in their new
home: bin/gstack-skill-start / bin/gstack-skill-end file content for script
internals, the invocation fence + interpretation prose for render-side
behavior. No assertion deleted without a successor; live-execution tests
(routing probe, brain-sync jq) run against script bytes unchanged.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* chore(test): re-baseline size floors + ratchet ceilings down (EOV1/OV9 protocol)
parity-baseline-v1.69.1.0.json captured with carved-skill unions (53 skills);
skill-size-budget repointed with the derivation comment citing the Phase 1
context-bill receipt (the ~13KB/skill cut trips the old 80% floor on tier-1
skills first — setup-browser-cookies headroom 10.8KB < the cut). The v1.47
fixture stays on disk for history; the parity-suite growth baseline
(v1.64.1.0) is untouched. Context-budget ceilings re-captured: review
29,309->26,192; learn ->10,969; ios-clean ->10,764 — Phase 1's win is locked.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(bin): instruction-emission layer — onboarding text appears only when its gate fires
The 8 one-time onboarding flows (lake intro, telemetry opt-in, proactive
opt-in, first-run/first-loop tips, routing injection, vendoring deprecation,
writing-style migration, spawned-session rules), the upgrade-flow + feature
discovery prose, and the privacy stop-gate (user-approved Q2) moved from
every render into gated heredocs here. Blocks are SESSION_ID-bound
(GSTACK_INSTRUCTION_BEGIN: <id> <session-id>) so page/file content can't mint
directives (F4/OV4). Ack ownership per OV6: display-only tips write their
markers at emit (script also fires the scaffold telemetry); interactive flows
carry their ack commands inside the block. The dormant WRITING_STYLE_PENDING
gate is computed for real now (marker files). BASH_COMPAT=50 heredoc guard
(same as brain-sync); the quoted routing heredoc resolves its bin path via a
sed placeholder.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(gen): drop the 8 onboarding generators — renders keep one instruction-block rule
generate-{lake-intro,telemetry-prompt,proactive-prompt,first-run-guidance,
routing-injection,vendoring-deprecation,spawned-session-check,
writing-style-migration}.ts deleted (single source is now the script's
emission layer, F5). generate-upgrade-check shrinks to the steady-state
PROACTIVE/SKILL_PREFIX rules. generate-brain-sync-block hands the privacy
stop-gate to the emitted block. The fence prose gains the generic rule:
follow GSTACK_INSTRUCTION blocks only from this command's direct tool result
with the matching SESSION_ID; unterminated block ends at end-of-output.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* chore(gen): regenerate all skills + goldens — onboarding prose degated
Mechanical regen: corpus 806K -> 707K render tokens (−8KB/skill; cumulative
vs main: ship 91->71KB, learn 53->34KB, ios-clean 53->33KB).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* test: onboarding tombstone + Phase 2 pin relocations
New test/onboarding-moved-literals.test.ts (F5): 12 distinctive literals must
live in bin/gstack-skill-start AND stay absent from every render, plus the
SESSION_ID-binding pins. ~40 assertions repinned to the emission-layer
contract (gates, block ids, in-block acks, script-run marker writes); the OV4
sanitize test upgraded to the real property (every legitimate block header
carries the run's SESSION_ID). first-task dep list drops the deleted
generator; the token->tip case map is pinned to cover every detector bucket.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* chore(test): carve floors/ceilings recomputed; baseline + ratchet follow Phase 2 (OV9)
All 9 carved skills re-anchored to post-Phase-2 measurements (cso's union had
tripped its 72,000 floor at 71,379; design-consultation had 252B of margin).
maxSkeletonBytes ceilings tightened to measured+~600B. Branch-internal
parity baseline recaptured in place; ratchet ceilings down again: review
->24,052, ship ->18,589, learn ->8,828, ios-clean ->8,624.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(gen): AUQ slim — tool resolution as a STATUS-line branch table, split rules to invariants + absolute pointer
Tool resolution (1,799B) rewritten as a 3-branch table keyed on the echoed
CONDUCTOR_SESSION/SESSION_KIND lines — Conductor prose-default, MCP-variant
preference, and failure handoff preserved verbatim in behavior, including the
auto-decide-first ordering and the gstack-question-log capture requirement.
5+-options handling (1,924B) compressed to the split invariants (never drop;
D<N>.k shape; Include/Defer/Cut/Hold; question_id scheme with the never-ask
refusal) + the full-rule pointer. Both doc pointers now interpolate the
absolute install root (Codex outside-voice #7 convention) instead of the bare
'in the gstack repo'. Failure-fallback, Format, and self-check sections are
byte-identical — all 14 MANDATORY always-loaded pins pass with zero test
edits.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* chore(gen): regenerate all skills + goldens — AUQ slim
Mechanical regen: −1.3KB per tier-2+ skill (ship 69.9KB, learn 32.5KB).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* chore(test): baseline + ratchet follow Phase 3 (OV9); OV8 evaluated — shrink floor stays
Branch-internal baseline recaptured; ratchet ceilings down again. OV8's
floor-retirement question, evaluated as planned after Phase 3: the 80% shrink
floor stays — it uniquely catches accidental body deletion in non-carved
skills BETWEEN ratchet recaptures, and the capture command has amortized the
fixture-refresh cost that motivated retiring it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(review): carve adversarial, plan-completion, and review-army into sections
The three resolver macros ship already carves as siblings now load on demand
for /review too: skeleton 100.2KB -> 55.0KB (-45%), union 93.4KB. Resolvers
stay the single source of truth (sections wrap the macros). Step 0/1, scope
drift, critical pass, confidence calibration, and fix-first stay always-loaded.
Fixtures and pins follow the moved content (codex-hardening wrapped-sites,
review-army E2E fixture builds skeleton+sections with an empty-fixture guard).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(codex): carve the three mutually exclusive modes into sections
Review/Challenge/Consult mode bodies (34.7KB where at most one ever runs)
load on demand: skeleton 81.0KB -> 55.2KB, union 1.04x the monolith. The mode
dispatch, filesystem boundary, and a new always-loaded 'Synthesis
recommendation (REQUIRED) — all modes' block stay skeleton-side (the AUQ
per-skill pins pass unchanged); the plan-file report + exit gate render after
the last section pointer per the gateAfterStop pattern.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(land-and-deploy): carve first-run validation, readiness gate, and merge/deploy into sections
The once-per-repo dry-run validation, the pre-merge readiness gate, and the
merge + deploy-strategy steps (37.8KB) load on demand: skeleton 91.1KB ->
55.7KB. Step 1.5 keeps its detection bash as the dispatch; the first-run
section's fingerprint-save block gained {{SLUG_EVAL}} so it is self-contained.
Zero content lost (line-coverage checked against HEAD).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(ios): demote the four ios skills to preamble-tier 2 (Phase 5)
They never consume the tier-3 sections (repo-mode ownership, search-before-
building) but do fire AskUserQuestion, which tier >=2 provides — verified by
grep before the plan review. -2.2KB per skill. Render assertions pin the
demotion (tier-3 sections absent, AUQ format present).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* chore(guards): register wave-1 carves; monolith invariants retire; baselines + ratchet follow
CARVE_GUARDS gains review/codex/land-and-deploy (12 carved skills total);
their MONOLITH_INVARIANTS entries retire (invariants now generate from the
registry, cso precedent). Touchfiles: carve-section-loading covers the three
new carves; the codex + land-and-deploy LLM-judge dep lists widen to their
sections. Regen + goldens + branch-internal baseline + ratchet ceilings
recaptured (review 24,052 -> skeleton-based ceiling; union floors hold).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* test(gen-skill-docs): review render pins read the carved union
The review carve's readSkillUnion conversions (same pattern its neighbor
carved-skill pins already use).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(autoplan): carve the four review phases + tasks aggregator into sections
Phase bodies (CEO/Design/Eng/DX consensus flows) and the Implementation Tasks
aggregator load on demand; Design and DX stay separate sections because each
is independently conditional on scope. Skeleton 83.7KB -> 58.7KB (-30%
always-loaded); the 6 decision principles, classification, sequencing, and
explicit skip-condition dispatch stay always-loaded. The chain E2E's
phase-complete markers now live only in sections, so its assertions double as
section-read proof (behavioral: external).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(spec): carve the post-confirmation gate-and-file tail into one section
Phases 1-4 are the turn-1 conversational spine — carving them would force the
Read on the first user message for zero real savings. The mechanical tail
(4.5/4.5a/4.5b redaction gates + Phase 5 filing + TTHW telemetry) fires only
after draft confirmation: a genuine lazy boundary, kept as ONE section so the
gh-issue-create bash can never load without the fail-closed redaction gate
that precedes it. Skeleton 65.4KB -> 50.7KB; all ~85 phase-structure
invariants migrated location-aware plus a new carve-shape suite (56 tests).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(setup-gbrain): carve the branch-exclusive install paths into sections
Brain-init (Paths 1/2/3/4 bodies), engine remediation, transcript gate, and
CLAUDE.md persist load on demand — at most one install route ever runs.
Skeleton 75.3KB -> 57.0KB; the Step 1 detect and Step 2 path dispatch stay
always-loaded. New buildSetupGbrainFixture helper gives the periodic E2Es
extract-don't-copy fixtures with a non-empty guard; the voyage-code-3 gate
counts scan the tmpl union (the third init site lives in engine-remediation).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* chore(guards): register wave-2 carves (15 carved skills); autoplan monolith retires; baselines follow
CARVE_GUARDS gains autoplan (behavioral: external via the chain eval), spec,
and setup-gbrain; autoplan's MONOLITH_INVARIANTS entry retires. Touchfiles:
setup-gbrain periodic dep lists gain the section tmpls + fixture helper; the
stale-brain-refs scan covers setup-gbrain/sections. Regen + goldens + branch
baseline + ratchet recaptured.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(qa): carve QA patterns + health rubric into on-demand sections (68→48KB skeleton)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(browse): carve full command list + snapshot flags into sections/command-list.md (39→27KB skeleton)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(retro): absorb inline git/awk metrics into bin/gstack-retro-metrics + carve report format
RETRO_METRICS_PROTO: 1 contract, local git reads only (fetch stays in the
skill prose), degraded path documented in the skeleton.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* test: register wave-3 carves (qa, browse, retro) — guards, touchfiles, pins, baselines
CARVE_GUARDS gains the three entries; qa's monolith invariant retires.
auq-format carve-safety now keys on the skeleton+sections union shipping
the AUQ block (first tier-1 carve: browse never renders it by design).
Baselines: parity v1.69.1.0 at 18 sectioned skills; ratchet recaptured.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(test): drop stale generate-lake-intro import (generator deleted in the emission-layer move)
Sol scope discipline stays pinned via the model overlay + completeness
section; the lake intro is now a single script-emitted blurb.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(office-hours): carve Phase 2A/2B into mode-exclusive sections (81→67KB skeleton)
A session runs exactly one mode, so a builder session never loads the
13KB startup diagnostic. Mode mapping and the vibe-shift upgrade rule
stay in the skeleton.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(design): carve UX doctrine + Pretext patterns into read-on-demand sections
design-html 57→49KB, design-shotgun 53→50KB. Sections wrap
{{UX_PRINCIPLES}} so scripts/resolvers/design.ts stays the source of
truth; the pretext-patterns STOP sits at the top of Step 3 so the read
provably precedes the Write.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* test: register wave-4 carves (office-hours ext, design-html, design-shotgun) — 20 carved skills
Both design entries carry requiredReads + loading-eval scenarios (D3A
condition). office-hours phase sections are mode-exclusive, so only the
always-reached design/handoff section is a deterministic requiredRead.
Baselines and ratchet recaptured.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* docs: trim CLAUDE.md 66.4→44.9KB — verbatim moves to docs/, pointers stay inline
Moved: browser/sidebar/server internals, CHANGELOG release-summary format
spec, project tree, hermetic-E2E detail, slop-scan reference, OpenClaw
publishing. Kept inline: every hard behavioral rule (dist/ ban, redaction
scan-at-sink, egress receipts, bisect commits, eval detach, CHANGELOG
entry rules), the machine-managed GBrain block (byte-identical), and the
'## Deploying to the active skill' header with gbrain-refresh in range
(pinned by test/gbrain-refresh-install-render.test.ts). No voice rewrites.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(test): seed onboarding markers into the hermetic child GSTACK_HOME
EOV7 made bin/gstack-skill-start honor GSTACK_HOME, so the operator-HOME
seeding in e2e-helpers.ts no longer reaches hermetic children — the
emission layer fired lake-intro/telemetry prompts that burned turns and
stalled PTY tests waiting on an answer (observed: plan-mode-no-op derailed
by the telemetry question). Onboarding-specific tests pin their own
GSTACK_HOME per-test, which merges over this seed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* test: raise carve-section-loading wall clock to 480s SDK / 540s bun
The heavy full-workflow scenarios satisfy their required section reads
inside 60s but need 300-450s to finish the report on slower sandboxes;
the 300s default read as a loading failure when the carve invariant held
(traces: plan-eng-review read its section at 8s, office-hours all three
at 24s, design-html both at 50s — all timed out mid-report).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(security): harden the skill-start trust boundary — review-army findings
Session ID gains a urandom suffix (block binding unforgeable by reflected
content); _sanitize also neutralizes spoofed SESSION_ID: lines; branch
names are charset-clamped before JSON embedding (skill-start + skill-end);
.brain-last-push reads first line only with a charset clamp; the artifacts
URL echo routes through _sanitize; the privacy consent gate fires in
interactive sessions only (spawned auto-choose could accept consent no
human gave — emission order is not a safety property); the daily pull gets
non-interactive + slow-network git guards and stamps only when the
receipted path ran; ~/.claude.json gets a grep pre-filter before the jq
parse.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(resolvers): question-log session_id becomes a substitution placeholder + stale-comment sweep
The question-log block bound $_SESSION_ID, a shell variable the
consolidated fence never sets — hook-less hosts logged empty session_id,
breaking /plan-tune per-session grouping. It now uses the same
substitute-from-the-skill-start-echoes contract as the telemetry block.
Also: retired the pre-Phase-2 stop-gate docstring, repointed the
gbrain-local-status cross-reference at the script's inline jq, dropped an
orphaned section comment, documented retro-metrics' suffix-only census.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* chore: regenerate renders for the question-log placeholder; goldens + baselines follow
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* test: hermetic update-check, onboarding gate sequencing, seeding parity
The contract test's child did a live git ls-remote + curl to github.com on
every bun run test (update_check config now gates it off); the headless
test gets a fresh GSTACK_HOME so the suppression is actually exercised; a
new OV6 test drives the script three times to pin ack-at-emit and gate
sequencing; hermetic seeding covers the config-keyed privacy gate; the
EVALS_HERMETIC=0 debug seeding reaches marker parity.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* test(ci): demote the preamble A/B to periodic (OV7) and add it to the periodic matrix
Post-Phase-3 demotion per the plan; the eval needs fetch-depth 0 (it git
shows a pre-Phase-1 sha), which only the periodic workflow provides — and
a static matrix entry so it can't silently never run.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* chore: bump version and changelog (v1.70.0.0)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* docs: update project documentation for v1.70.0.0
ARCHITECTURE.md: the preamble section now describes the v1.70 runtime —
the rendered {{PREAMBLE}} block invokes bin/gstack-skill-start and reads
STATUS lines, gstack-skill-end logs telemetry, and one-time onboarding
text arrives as gated GSTACK_INSTRUCTION blocks instead of riding in
every render.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* docs: doc-review fixes — repair moved-file links, drop unbacked session-count claim
docs/BROWSER_INTERNALS.md: the two ARCHITECTURE.md anchor links broke when
the section moved from repo-root CLAUDE.md into docs/ — now ../ARCHITECTURE.md.
ARCHITECTURE.md: the preamble's session-tracking item claimed an active-session
count and an "ELI16 mode" that no shipped code implements (the count
computation was deleted with the inline preamble); describe the real
touch-and-prune behavior instead.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* docs(changelog): correct numeric claims against measured counts
50 of 62 installed skills dropped (fixture/alias entries have no preamble);
11 new carves + a deeper office-hours carve = 9→20; test counts match the
files (13 / 11 / 3 / 7).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* docs: repoint the preamble-runtime version reference after the queue rebump (v1.71.0.0)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* test(e2e-design): widen the Aesthetic synonym set — vocabulary variance, not a regression
Both attempts in run 33090283032 produced judge-praised DESIGN.md files
phrased as 'design principles'/'design language' without any of the four
original literals; inputs were identical to the prior passing run
32899975845 (design-consultation untouched by the intervening merge).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(test): stage design-consultation's sections/ into the E2E fixture
The skill has been carved since v1.57.0.0 — the DESIGN.md structure
prescription (the AESTHETIC proposal template) lives in
sections/proposal-and-preview.md behind a STOP-read. The fixture only
copied SKILL.md, so the agent improvised structure from the skeleton and
the section-synonym check has been a coin flip since the carve (CI run
33090283032 trace shows 'no sections dir'; the local eval store has the
same failure on 2026-08-25 while that day's CI run passed on lucky
vocabulary).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
455 lines
17 KiB
Cheetah
455 lines
17 KiB
Cheetah
---
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name: design-html
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preamble-tier: 2
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version: 1.0.0
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description: |
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Design finalization: generates production-quality Pretext-native HTML/CSS.
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Works with approved mockups from /design-shotgun, CEO plans from /plan-ceo-review,
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design review context from /plan-design-review, or from scratch with a user
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description. Text actually reflows, heights are computed, layouts are dynamic.
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30KB overhead, zero deps. Smart API routing: picks the right Pretext patterns
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for each design type. Use when: "finalize this design", "turn this into HTML",
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"build me a page", "implement this design", or after any planning skill.
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Proactively suggest when user has approved a design or has a plan ready. (gstack)
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voice-triggers:
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- "build the design"
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- "code the mockup"
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- "make it real"
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triggers:
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- build the design
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- code the mockup
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- make design real
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allowed-tools:
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- Bash
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- Read
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- Write
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- Edit
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- Glob
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- Grep
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- Agent
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- AskUserQuestion
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---
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{{PREAMBLE}}
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# /design-html: Pretext-Native HTML Engine
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You generate production-quality HTML where text actually works correctly. Not CSS
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approximations. Computed layout via Pretext. Text reflows on resize, heights adjust
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to content, cards size themselves, chat bubbles shrinkwrap, editorial spreads flow
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around obstacles.
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---
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{{SECTION_INDEX:design-html}}
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---
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{{DESIGN_SETUP}}
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{{SECTION:doctrine}}
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{{BROWSE_SETUP}}
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|
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---
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## Step 0: Input Detection
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```bash
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eval "$(~/.claude/skills/gstack/bin/gstack-slug 2>/dev/null)"
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```
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Detect what design context exists for this project. Run all four checks:
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```bash
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setopt +o nomatch 2>/dev/null || true
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_CEO=$(ls -t ~/.gstack/projects/$SLUG/ceo-plans/*.md 2>/dev/null | head -1)
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[ -n "$_CEO" ] && echo "CEO_PLAN: $_CEO" || echo "NO_CEO_PLAN"
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```
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```bash
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setopt +o nomatch 2>/dev/null || true
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_APPROVED=$(ls -t ~/.gstack/projects/$SLUG/designs/*/approved.json 2>/dev/null | head -1)
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[ -n "$_APPROVED" ] && echo "APPROVED: $_APPROVED" || echo "NO_APPROVED"
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```
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```bash
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setopt +o nomatch 2>/dev/null || true
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_VARIANTS=$(ls -t ~/.gstack/projects/$SLUG/designs/*/variant-*.png 2>/dev/null | head -1)
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[ -n "$_VARIANTS" ] && echo "VARIANTS: $_VARIANTS" || echo "NO_VARIANTS"
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```
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```bash
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setopt +o nomatch 2>/dev/null || true
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_FINALIZED=$(ls -t ~/.gstack/projects/$SLUG/designs/*/finalized.html 2>/dev/null | head -1)
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[ -n "$_FINALIZED" ] && echo "FINALIZED: $_FINALIZED" || echo "NO_FINALIZED"
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[ -f DESIGN.md ] && echo "DESIGN_MD: exists" || echo "NO_DESIGN_MD"
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```
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Now route based on what was found. Check these cases in order:
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### Case A: approved.json exists (design-shotgun ran)
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If `APPROVED` was found, read it. Extract: approved variant PNG path, user feedback,
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screen name. Also read the CEO plan if one exists (it adds strategic context).
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Read `DESIGN.md` if it exists in the repo root. These tokens take priority for
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system-level values (fonts, brand colors, spacing scale).
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Then check for prior finalized.html. If `FINALIZED` was also found, use AskUserQuestion:
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> Found a prior finalized HTML from a previous session. Want to evolve it
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> (apply new changes on top, preserving your custom edits) or start fresh?
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> A) Evolve — iterate on the existing HTML
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> B) Start fresh — regenerate from the approved mockup
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If evolve: read the existing HTML. Apply changes on top during Step 3.
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If fresh or no finalized.html: proceed to Step 1 with the approved PNG as the
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visual reference.
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### Case B: CEO plan and/or design variants exist, but no approved.json
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If `CEO_PLAN` or `VARIANTS` was found but no `APPROVED`:
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Read whichever context exists:
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- If CEO plan found: read it and summarize the product vision and design requirements.
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- If variant PNGs found: show them inline using the Read tool.
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- If DESIGN.md found: read it for design tokens and constraints.
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Use AskUserQuestion:
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> Found [CEO plan from /plan-ceo-review | design review variants from /plan-design-review | both]
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> but no approved design mockup.
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> A) Run /design-shotgun — explore design variants based on the existing plan context
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> B) Skip mockups — I'll design the HTML directly from the plan context
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> C) I have a PNG — let me provide the path
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If A: tell the user to run /design-shotgun, then come back to /design-html.
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If B: proceed to Step 1 in "plan-driven mode." There is no approved PNG, the plan is
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the source of truth. Ask the user for a screen name to use for the output directory
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(e.g., "landing-page", "dashboard", "pricing").
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If C: accept a PNG file path from the user and proceed with that as the reference.
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### Case C: Nothing found (clean slate)
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If none of the above produced any context:
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Use AskUserQuestion:
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> No design context found for this project. How do you want to start?
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> A) Run /plan-ceo-review first — think through the product strategy before designing
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> B) Run /plan-design-review first — design review with visual mockups
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> C) Run /design-shotgun — jump straight to visual design exploration
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> D) Just describe it — tell me what you want and I'll design the HTML live
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If A, B, or C: tell the user to run that skill, then come back to /design-html.
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If D: proceed to Step 1 in "freeform mode." Ask the user for a screen name.
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### Context summary
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After routing, output a brief context summary:
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- **Mode:** approved-mockup | plan-driven | freeform | evolve
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- **Visual reference:** path to approved PNG, or "none (plan-driven)" or "none (freeform)"
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- **CEO plan:** path or "none"
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- **Design tokens:** "DESIGN.md" or "none"
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- **Screen name:** from approved.json, user-provided, or inferred from CEO plan
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---
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## Step 1: Design Analysis
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1. If `$D` is available (`DESIGN_READY`), extract a structured implementation spec:
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```bash
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$D prompt --image <approved-variant.png> --output json
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```
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This returns colors, typography, layout structure, and component inventory via GPT-4o vision.
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2. If `$D` is not available, read the approved PNG inline using the Read tool.
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Describe the visual layout, colors, typography, and component structure yourself.
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3. If in plan-driven or freeform mode (no approved PNG), design from context:
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- **Plan-driven:** read the CEO plan and/or design review notes. Extract the described
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UI requirements, user flows, target audience, visual feel (dark/light, dense/spacious),
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content structure (hero, features, pricing, etc.), and design constraints. Build an
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implementation spec from the plan's prose rather than a visual reference.
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- **Freeform:** use AskUserQuestion to gather what the user wants to build. Ask about:
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purpose/audience, visual feel (dark/light, playful/serious, dense/spacious),
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content structure (hero, features, pricing, etc.), and any reference sites they like.
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In both cases, describe the intended visual layout, colors, typography, and
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component structure as your implementation spec. Generate realistic content based
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on the plan or user description (never lorem ipsum).
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4. Read `DESIGN.md` tokens. These override any extracted values for system-level
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properties (brand colors, font family, spacing scale).
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5. Output an "Implementation spec" summary: colors (hex), fonts (family + weights),
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spacing scale, component list, layout type.
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---
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## Step 2: Smart Pretext API Routing
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Analyze the approved design and classify it into a Pretext tier. Each tier uses
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different Pretext APIs for optimal results:
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| Design type | Pretext APIs | Use case |
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|-------------|-------------|----------|
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| Simple layout (landing, marketing) | `prepare()` + `layout()` | Resize-aware heights |
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| Card/grid (dashboard, listing) | `prepare()` + `layout()` | Self-sizing cards |
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| Chat/messaging UI | `prepareWithSegments()` + `walkLineRanges()` | Tight-fit bubbles, min-width |
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| Content-heavy (editorial, blog) | `prepareWithSegments()` + `layoutNextLine()` | Text around obstacles |
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| Complex editorial | Full engine + `layoutWithLines()` | Manual line rendering |
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State the chosen tier and why. Reference the specific Pretext APIs that will be used.
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---
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## Step 2.5: Framework Detection
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Check if the user's project uses a frontend framework:
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```bash
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[ -f package.json ] && cat package.json | grep -o '"react"\|"svelte"\|"vue"\|"@angular/core"\|"solid-js"\|"preact"' | head -1 || echo "NONE"
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```
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If a framework is detected, use AskUserQuestion:
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> Detected [React/Svelte/Vue] in your project. What format should the output be?
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> A) Vanilla HTML — self-contained preview file (recommended for first pass)
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> B) [React/Svelte/Vue] component — framework-native with Pretext hooks
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If the user chooses framework output, ask one follow-up:
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> A) TypeScript
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> B) JavaScript
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For vanilla HTML: proceed to Step 3 with vanilla output.
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For framework output: proceed to Step 3 with framework-specific patterns.
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If no framework detected: default to vanilla HTML, no question needed.
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---
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## Step 3: Generate Pretext-Native HTML
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{{SECTION:pretext-patterns}}
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### Pretext Source Embedding
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For **vanilla HTML output**, check for the vendored Pretext bundle:
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```bash
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_PRETEXT_VENDOR=""
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_ROOT=$(git rev-parse --show-toplevel 2>/dev/null)
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[ -n "$_ROOT" ] && [ -f "$_ROOT/.claude/skills/gstack/design-html/vendor/pretext.js" ] && _PRETEXT_VENDOR="$_ROOT/.claude/skills/gstack/design-html/vendor/pretext.js"
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[ -z "$_PRETEXT_VENDOR" ] && [ -f ~/.claude/skills/gstack/design-html/vendor/pretext.js ] && _PRETEXT_VENDOR=~/.claude/skills/gstack/design-html/vendor/pretext.js
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[ -n "$_PRETEXT_VENDOR" ] && echo "VENDOR: $_PRETEXT_VENDOR" || echo "VENDOR_MISSING"
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```
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- If `VENDOR` found: read the file and inline it in a `<script>` tag. The HTML file
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is fully self-contained with zero network dependencies.
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- If `VENDOR_MISSING`: use CDN import as fallback:
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`<script type="module">import { prepare, layout, prepareWithSegments, walkLineRanges, layoutNextLine, layoutWithLines } from 'https://esm.sh/@chenglou/pretext'</script>`
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Add a comment: `<!-- FALLBACK: vendor/pretext.js missing, using CDN -->`
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For **framework output**, add to the project's dependencies instead:
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```bash
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# Detect package manager
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[ -f bun.lockb ] && echo "bun add @chenglou/pretext" || \
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[ -f pnpm-lock.yaml ] && echo "pnpm add @chenglou/pretext" || \
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[ -f yarn.lock ] && echo "yarn add @chenglou/pretext" || \
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echo "npm install @chenglou/pretext"
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```
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Run the detected install command. Then use standard imports in the component.
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### HTML Generation
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Write a single file using the Write tool. Save to:
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`~/.gstack/projects/$SLUG/designs/<screen-name>-YYYYMMDD/finalized.html`
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For framework output, save to:
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`~/.gstack/projects/$SLUG/designs/<screen-name>-YYYYMMDD/finalized.[tsx|svelte|vue]`
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**Always include in vanilla HTML:**
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- Pretext source (inlined or CDN, see above)
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- CSS custom properties for design tokens from DESIGN.md / Step 1 extraction
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- Google Fonts via `<link>` tags + `document.fonts.ready` gate before first `prepare()`
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- Semantic HTML5 (`<header>`, `<nav>`, `<main>`, `<section>`, `<footer>`)
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- Responsive behavior via Pretext relayout (not just media queries)
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- Breakpoint-specific adjustments at 375px, 768px, 1024px, 1440px
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- ARIA attributes, heading hierarchy, focus-visible states
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- `contenteditable` on text elements + MutationObserver to re-prepare + re-layout on edit
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- ResizeObserver on containers to re-layout on resize
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- `prefers-color-scheme` media query for dark mode
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- `prefers-reduced-motion` for animation respect
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- Real content extracted from the mockup (never lorem ipsum)
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**Never include (AI slop blacklist):**
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- Purple/blue gradients as default
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- Generic 3-column feature grids
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- Center-everything layouts with no visual hierarchy
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- Decorative blobs, waves, or geometric patterns not in the mockup
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- Stock photo placeholder divs
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- "Get Started" / "Learn More" generic CTAs not from the mockup
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- Rounded-corner cards with drop shadows as the default component
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- Emoji as visual elements
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- Generic testimonial sections
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- Cookie-cutter hero sections with left-text right-image
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---
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## Step 3.5: Live Reload Server
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After writing the HTML file, start a simple HTTP server for live preview:
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```bash
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# Start a simple HTTP server in the output directory
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_OUTPUT_DIR=$(dirname <path-to-finalized.html>)
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cd "$_OUTPUT_DIR"
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python3 -m http.server 0 --bind 127.0.0.1 &
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_SERVER_PID=$!
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_PORT=$(lsof -i -P -n | grep "$_SERVER_PID" | grep LISTEN | awk '{print $9}' | cut -d: -f2 | head -1)
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echo "SERVER: http://localhost:$_PORT/finalized.html"
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echo "PID: $_SERVER_PID"
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```
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If python3 is not available, fall back to:
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```bash
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open <path-to-finalized.html>
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```
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Tell the user: "Live preview running at http://localhost:$_PORT/finalized.html.
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After each edit, just refresh the browser (Cmd+R) to see changes."
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When the refinement loop ends (Step 4 exits), kill the server:
|
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```bash
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kill $_SERVER_PID 2>/dev/null || true
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```
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---
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## Step 4: Preview + Refinement Loop
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### Verification Screenshots
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If `$B` is available (browse binary), take verification screenshots at 3 viewports:
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```bash
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$B goto "file://<path-to-finalized.html>"
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$B screenshot /tmp/gstack-verify-mobile.png --width 375
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$B screenshot /tmp/gstack-verify-tablet.png --width 768
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$B screenshot /tmp/gstack-verify-desktop.png --width 1440
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```
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Show all three screenshots inline using the Read tool. Check for:
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- Text overflow (text cut off or extending beyond containers)
|
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- Layout collapse (elements overlapping or missing)
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- Responsive breakage (content not adapting to viewport)
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If issues are found, note them and fix before presenting to the user.
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If `$B` is not available, skip verification and note:
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"Browse binary not available. Skipping automated viewport verification."
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### Refinement Loop
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```
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LOOP:
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1. If server is running, tell user to open http://localhost:PORT/finalized.html
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Otherwise: open <path>/finalized.html
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2. If an approved mockup PNG exists, show it inline (Read tool) for visual comparison.
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If in plan-driven or freeform mode, skip this step.
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3. AskUserQuestion (adjust wording based on mode):
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With mockup: "The HTML is live in your browser. Here's the approved mockup for comparison.
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Try: resize the window (text should reflow dynamically),
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click any text (it's editable, layout recomputes instantly).
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What needs to change? Say 'done' when satisfied."
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Without mockup: "The HTML is live in your browser. Try: resize the window
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(text should reflow dynamically), click any text (it's editable, layout
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recomputes instantly). What needs to change? Say 'done' when satisfied."
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|
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4. If "done" / "ship it" / "looks good" / "perfect" → exit loop, go to Step 5
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5. Apply feedback using targeted Edit tool changes on the HTML file
|
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(do NOT regenerate the entire file — surgical edits only)
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6. Brief summary of what changed (2-3 lines max)
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|
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7. If verification screenshots are available, re-take them to confirm the fix
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8. Go to LOOP
|
|
```
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|
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Maximum 10 iterations. If the user hasn't said "done" after 10, use AskUserQuestion:
|
|
"We've done 10 rounds of refinement. Want to continue iterating or call it done?"
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|
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---
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## Step 5: Save & Next Steps
|
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|
|
### Design Token Extraction
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|
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If no `DESIGN.md` exists in the repo root, offer to create one from the generated HTML:
|
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|
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Extract from the HTML:
|
|
- CSS custom properties (colors, spacing, font sizes)
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- Font families and weights used
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- Color palette (primary, secondary, accent, neutral)
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- Spacing scale
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- Border radius values
|
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- Shadow values
|
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|
|
Use AskUserQuestion:
|
|
> No DESIGN.md found. I can extract the design tokens from the HTML we just built
|
|
> and create a DESIGN.md for your project. This means future /design-shotgun and
|
|
> /design-html runs will be style-consistent automatically.
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|
> A) Create DESIGN.md from these tokens
|
|
> B) Skip — I'll handle the design system later
|
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|
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If A: write `DESIGN.md` to the repo root with the extracted tokens.
|
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|
|
### Save Metadata
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|
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Write `finalized.json` alongside the HTML:
|
|
```json
|
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{
|
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"source_mockup": "<approved variant PNG path or null>",
|
|
"source_plan": "<CEO plan path or null>",
|
|
"mode": "<approved-mockup|plan-driven|freeform|evolve>",
|
|
"html_file": "<path to finalized.html or component file>",
|
|
"pretext_tier": "<selected tier>",
|
|
"framework": "<vanilla|react|svelte|vue>",
|
|
"iterations": <number of refinement iterations>,
|
|
"date": "<ISO 8601>",
|
|
"screen": "<screen name>",
|
|
"branch": "<current branch>"
|
|
}
|
|
```
|
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|
|
### Next Steps
|
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|
|
Use AskUserQuestion:
|
|
> Design finalized with Pretext-native layout. What's next?
|
|
> A) Copy to project — copy the HTML/component into your codebase
|
|
> B) Iterate more — keep refining
|
|
> C) Done — I'll use this as a reference
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|
|
---
|
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|
|
## Important Rules
|
|
|
|
- **Source of truth fidelity over code elegance.** When an approved mockup exists,
|
|
pixel-match it. If that requires `width: 312px` instead of a CSS grid class, that's
|
|
correct. When in plan-driven or freeform mode, the user's feedback during the
|
|
refinement loop is the source of truth. Code cleanup happens later during
|
|
component extraction.
|
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|
|
- **Always use Pretext for text layout.** Even if the design looks simple, Pretext
|
|
ensures correct height computation on resize. The overhead is 30KB. Every page benefits.
|
|
|
|
- **Surgical edits in the refinement loop.** Use the Edit tool to make targeted changes,
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not the Write tool to regenerate the entire file. The user may have made manual edits
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via contenteditable that should be preserved.
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- **Real content only.** When a mockup exists, extract text from it. In plan-driven mode,
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use content from the plan. In freeform mode, generate realistic content based on the
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user's description. Never use "Lorem ipsum", "Your text here", or placeholder content.
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- **One page per invocation.** For multi-page designs, run /design-html once per page.
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Each run produces one HTML file.
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