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* feat(gen): strip gen-time-only frontmatter keys from Claude renders
interactive + benefits-from are read from the .tmpl by buildContext at
generation time; no runtime, host, or test reader consumes them from the
generated SKILL.md (e2e-harness-audit reads .tmpl; benefits-from tests
assert rendered prose). gbrain: stays (bin/gstack-brain-context-load reads
it from the installed render); hooks: stays (Claude Code host wires
PreToolUse from it).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* chore(gen): regenerate SKILL.md — dead frontmatter keys removed
Mechanical regen after hosts/claude.ts stripFields change.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(test): context-budget ratchet — CI ceilings on always-on + eager token ledgers
New free test grades the two ledgers nothing else guards: the full-frontmatter
always-on catalog (aggregate) and per-skill eager tokens (SKILL.md +
forced-read refs), via checkBudget from lib/context-bill.ts. Ceilings live in
test/fixtures/context-budget.json with x1.05/x1.10 headroom; regenerate with
bun test/helpers/capture-context-budget.ts. New skills fail until consciously
budgeted; removed skills fail until the fixture is refreshed; reductions
ratchet the ceilings down so wins lock in.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* docs(todos): file output-template carve wave + plan-ceo doctrine revisit; mark preamble-carve P3 in flight
Two follow-ups deferred from the approved token-reduction program (CEO review
'NOT in scope' list), filed with full context per TODOS format. The existing
P3 preamble-carve entry gets a status update pointing at the program that
supersedes it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(test): review findings — Windows path normalization, full totals rebuild, ratchet coverage
Pre-landing review (5 specialists) found one critical: the ratchet test runs
in the curated Windows lane, where path.relative yields backslash skill names
that miss the test/ filter and mismatch every POSIX fixture key. Names are now
normalized once in buildRatchetBill (toPosixName) and the fixture filter is
tightened to test/fixtures/. All eight Bill.totals fields are rebuilt from the
filtered list (no fixture-polluted perInvocation/totalMd numbers for future
consumers). New coverage: Windows-separator normalization pins, a
captureContextBudget round-trip against tree-a (headroom math exact), a
stripFields regression pin (interactive/benefits-from absent from renders,
hooks/gbrain preserved), and the ceilings test no longer double-reports
stale-fixture entries.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(test): adversarial findings — stable root key, symlink-alias dedupe, fixture-shape guard
Adversarial review (Claude subagent) verified the fixture's root-skill key was
the capture machine's checkout dirname: any non-gstack-named clone (every
Conductor worktree) failed the free suite, and the documented re-run-the-capture
recovery baked the local dirname into the committed fixture — silent corruption
through the tool's own protocol. The root skill is now pinned to ROOT_SKILL_KEY
('gstack', its frontmatter name). Symlink aliases are realpath-deduped (census
precedent): connect-chrome no longer gets its own ceiling, so Windows checkouts
that materialize the symlink as a plain file can't fail the stale-ceiling
set-equality test. New guards: fixture-shape validation (a string alwaysOnTotal
can no longer silently disable the ceiling), a mutation pin that the filter
shrinks the always-on ledger vs the raw bill, an alwaysOnTotal violation test
(the branch was load-bearing with only under-budget coverage), and an atomic
temp+rename fixture write. Fixture regenerated: 59 ceilings, alwaysOnTotal 6344.
Deferred with a TODO: anchoring transformFrontmatter's denylist strip to the
frontmatter block (latent, zero live collisions, pre-existing path).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* chore: bump version and changelog (v1.69.1.0)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* docs: update project documentation for v1.69.1.0
CLAUDE.md: Token ceiling section documents the context-budget ratchet as
the third guard (test file, fixture, new-skill budgeting, capture command).
CONTRIBUTING.md: Tier 1 guard list gains a Context-budget ratchet bullet;
the Adding-a-new-skill checklist gains the budget-capture step.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* docs: pin exact guard semantics for the context-budget ratchet in CLAUDE.md
Doc-review finding: "a third enforced ceiling" undercounted the guard
family (skill-size-budget floors and parity ratios also watch these
ledgers, relatively). Rephrased to match the ratchet test's own header:
absolute ceilings vs relative floors/ratios.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* docs(changelog): heaviest-skill claim matches the fixture (land-and-deploy edges review by 0.2%)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(bin): gstack-skill-start + gstack-skill-end — the preamble runtime, consolidated
Absorbs the ~13KB of bash every tier-2+ SKILL.md inlined twice over (bootstrap
fence + artifacts-sync fence) and the skill-end telemetry/sync fences. Same
KEY: value STATUS-line contract the prose interprets, plus SKILL_START_PROTO
handshake (OV5), SESSION_ID/TEL_START echoes, GSTACK_HOME-normalized state
paths (EOV7), --parent-pid session identity (EOV5: $PPID inside the script is
the ephemeral tool-call shell), OV4 sanitization of passthrough output, and a
receipted daily artifacts pull (_receipted_git, brain-sync class, fail-closed).
Per-line || true error style throughout (F3) — a mid-script failure never drops
later STATUS lines.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(gen): preamble resolvers emit a script invocation fence instead of inline bash
generate-preamble-bash: ~6.3KB fence -> 4-line gstack-skill-start invocation
(quoted-tilde pitfall handled: leading ~ interpolates through $HOME; env-var
hosts keep $GSTACK_BIN) + degraded-mode prose (F1/EOV8: safe defaults, consent
gates deferred-never-lost; OV5: proto rule). generate-brain-sync-block: ~6.8KB
bash -> interpretation prose + the privacy stop-gate (stays inline until
Phase 2's gated emission). generate-completion-status: telemetry fence -> one
gstack-skill-end call with SESSION_ID/TEL_START handoff.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* chore(gen): regenerate all skills + golden fixtures — inline preamble bash removed
Mechanical regen after the resolver change: −12,628 lines across 52 renders
(corpus 952K -> 806K render tokens; tier-2 skills −11-13KB each). Golden
per-host ship fixtures refreshed from the fresh claude/codex/factory renders.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* test: skill-start contract suite + preamble A/B eval + touchfiles registration
test/gstack-skill-start.test.ts (11 free tests): STATUS-key contract vs the
prose (F2), per-host fence resolution shapes (E1), proto-first, OV4 marker
sanitization, --parent-pid identity, headless suppression, skill-end duration
math + pending cleanup. test/skill-e2e-preamble-script-ab.test.ts (gate tier,
OV7): inline-bash render (pinned from 29785978) vs script render with the
fence redirected at the worktree bin (EOV2 — hermetic evals otherwise resolve
the operator install and silently exercise degraded mode). 21 touchfiles dep
lists gain the two bin scripts (EOV9) so future script edits select the
preamble evals; selection-count pin updated 23->24.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* test: repin ~70 assertions to the script contract — every literal gets a successor
Assertions that pinned inline-bash internals (update-check guard, _SESSIONS
reaping, telemetry start/end blocks, routing probe, repo-strip producer,
first-task gating, EXPLAIN_LEVEL/QUESTION_TUNING echoes, #2499 jq scope
resolution, Issue-8 CONDUCTOR gate) now pin the same invariants in their new
home: bin/gstack-skill-start / bin/gstack-skill-end file content for script
internals, the invocation fence + interpretation prose for render-side
behavior. No assertion deleted without a successor; live-execution tests
(routing probe, brain-sync jq) run against script bytes unchanged.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* chore(test): re-baseline size floors + ratchet ceilings down (EOV1/OV9 protocol)
parity-baseline-v1.69.1.0.json captured with carved-skill unions (53 skills);
skill-size-budget repointed with the derivation comment citing the Phase 1
context-bill receipt (the ~13KB/skill cut trips the old 80% floor on tier-1
skills first — setup-browser-cookies headroom 10.8KB < the cut). The v1.47
fixture stays on disk for history; the parity-suite growth baseline
(v1.64.1.0) is untouched. Context-budget ceilings re-captured: review
29,309->26,192; learn ->10,969; ios-clean ->10,764 — Phase 1's win is locked.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(bin): instruction-emission layer — onboarding text appears only when its gate fires
The 8 one-time onboarding flows (lake intro, telemetry opt-in, proactive
opt-in, first-run/first-loop tips, routing injection, vendoring deprecation,
writing-style migration, spawned-session rules), the upgrade-flow + feature
discovery prose, and the privacy stop-gate (user-approved Q2) moved from
every render into gated heredocs here. Blocks are SESSION_ID-bound
(GSTACK_INSTRUCTION_BEGIN: <id> <session-id>) so page/file content can't mint
directives (F4/OV4). Ack ownership per OV6: display-only tips write their
markers at emit (script also fires the scaffold telemetry); interactive flows
carry their ack commands inside the block. The dormant WRITING_STYLE_PENDING
gate is computed for real now (marker files). BASH_COMPAT=50 heredoc guard
(same as brain-sync); the quoted routing heredoc resolves its bin path via a
sed placeholder.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(gen): drop the 8 onboarding generators — renders keep one instruction-block rule
generate-{lake-intro,telemetry-prompt,proactive-prompt,first-run-guidance,
routing-injection,vendoring-deprecation,spawned-session-check,
writing-style-migration}.ts deleted (single source is now the script's
emission layer, F5). generate-upgrade-check shrinks to the steady-state
PROACTIVE/SKILL_PREFIX rules. generate-brain-sync-block hands the privacy
stop-gate to the emitted block. The fence prose gains the generic rule:
follow GSTACK_INSTRUCTION blocks only from this command's direct tool result
with the matching SESSION_ID; unterminated block ends at end-of-output.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* chore(gen): regenerate all skills + goldens — onboarding prose degated
Mechanical regen: corpus 806K -> 707K render tokens (−8KB/skill; cumulative
vs main: ship 91->71KB, learn 53->34KB, ios-clean 53->33KB).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* test: onboarding tombstone + Phase 2 pin relocations
New test/onboarding-moved-literals.test.ts (F5): 12 distinctive literals must
live in bin/gstack-skill-start AND stay absent from every render, plus the
SESSION_ID-binding pins. ~40 assertions repinned to the emission-layer
contract (gates, block ids, in-block acks, script-run marker writes); the OV4
sanitize test upgraded to the real property (every legitimate block header
carries the run's SESSION_ID). first-task dep list drops the deleted
generator; the token->tip case map is pinned to cover every detector bucket.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* chore(test): carve floors/ceilings recomputed; baseline + ratchet follow Phase 2 (OV9)
All 9 carved skills re-anchored to post-Phase-2 measurements (cso's union had
tripped its 72,000 floor at 71,379; design-consultation had 252B of margin).
maxSkeletonBytes ceilings tightened to measured+~600B. Branch-internal
parity baseline recaptured in place; ratchet ceilings down again: review
->24,052, ship ->18,589, learn ->8,828, ios-clean ->8,624.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(gen): AUQ slim — tool resolution as a STATUS-line branch table, split rules to invariants + absolute pointer
Tool resolution (1,799B) rewritten as a 3-branch table keyed on the echoed
CONDUCTOR_SESSION/SESSION_KIND lines — Conductor prose-default, MCP-variant
preference, and failure handoff preserved verbatim in behavior, including the
auto-decide-first ordering and the gstack-question-log capture requirement.
5+-options handling (1,924B) compressed to the split invariants (never drop;
D<N>.k shape; Include/Defer/Cut/Hold; question_id scheme with the never-ask
refusal) + the full-rule pointer. Both doc pointers now interpolate the
absolute install root (Codex outside-voice #7 convention) instead of the bare
'in the gstack repo'. Failure-fallback, Format, and self-check sections are
byte-identical — all 14 MANDATORY always-loaded pins pass with zero test
edits.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* chore(gen): regenerate all skills + goldens — AUQ slim
Mechanical regen: −1.3KB per tier-2+ skill (ship 69.9KB, learn 32.5KB).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* chore(test): baseline + ratchet follow Phase 3 (OV9); OV8 evaluated — shrink floor stays
Branch-internal baseline recaptured; ratchet ceilings down again. OV8's
floor-retirement question, evaluated as planned after Phase 3: the 80% shrink
floor stays — it uniquely catches accidental body deletion in non-carved
skills BETWEEN ratchet recaptures, and the capture command has amortized the
fixture-refresh cost that motivated retiring it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(review): carve adversarial, plan-completion, and review-army into sections
The three resolver macros ship already carves as siblings now load on demand
for /review too: skeleton 100.2KB -> 55.0KB (-45%), union 93.4KB. Resolvers
stay the single source of truth (sections wrap the macros). Step 0/1, scope
drift, critical pass, confidence calibration, and fix-first stay always-loaded.
Fixtures and pins follow the moved content (codex-hardening wrapped-sites,
review-army E2E fixture builds skeleton+sections with an empty-fixture guard).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(codex): carve the three mutually exclusive modes into sections
Review/Challenge/Consult mode bodies (34.7KB where at most one ever runs)
load on demand: skeleton 81.0KB -> 55.2KB, union 1.04x the monolith. The mode
dispatch, filesystem boundary, and a new always-loaded 'Synthesis
recommendation (REQUIRED) — all modes' block stay skeleton-side (the AUQ
per-skill pins pass unchanged); the plan-file report + exit gate render after
the last section pointer per the gateAfterStop pattern.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(land-and-deploy): carve first-run validation, readiness gate, and merge/deploy into sections
The once-per-repo dry-run validation, the pre-merge readiness gate, and the
merge + deploy-strategy steps (37.8KB) load on demand: skeleton 91.1KB ->
55.7KB. Step 1.5 keeps its detection bash as the dispatch; the first-run
section's fingerprint-save block gained {{SLUG_EVAL}} so it is self-contained.
Zero content lost (line-coverage checked against HEAD).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(ios): demote the four ios skills to preamble-tier 2 (Phase 5)
They never consume the tier-3 sections (repo-mode ownership, search-before-
building) but do fire AskUserQuestion, which tier >=2 provides — verified by
grep before the plan review. -2.2KB per skill. Render assertions pin the
demotion (tier-3 sections absent, AUQ format present).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* chore(guards): register wave-1 carves; monolith invariants retire; baselines + ratchet follow
CARVE_GUARDS gains review/codex/land-and-deploy (12 carved skills total);
their MONOLITH_INVARIANTS entries retire (invariants now generate from the
registry, cso precedent). Touchfiles: carve-section-loading covers the three
new carves; the codex + land-and-deploy LLM-judge dep lists widen to their
sections. Regen + goldens + branch-internal baseline + ratchet ceilings
recaptured (review 24,052 -> skeleton-based ceiling; union floors hold).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* test(gen-skill-docs): review render pins read the carved union
The review carve's readSkillUnion conversions (same pattern its neighbor
carved-skill pins already use).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(autoplan): carve the four review phases + tasks aggregator into sections
Phase bodies (CEO/Design/Eng/DX consensus flows) and the Implementation Tasks
aggregator load on demand; Design and DX stay separate sections because each
is independently conditional on scope. Skeleton 83.7KB -> 58.7KB (-30%
always-loaded); the 6 decision principles, classification, sequencing, and
explicit skip-condition dispatch stay always-loaded. The chain E2E's
phase-complete markers now live only in sections, so its assertions double as
section-read proof (behavioral: external).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(spec): carve the post-confirmation gate-and-file tail into one section
Phases 1-4 are the turn-1 conversational spine — carving them would force the
Read on the first user message for zero real savings. The mechanical tail
(4.5/4.5a/4.5b redaction gates + Phase 5 filing + TTHW telemetry) fires only
after draft confirmation: a genuine lazy boundary, kept as ONE section so the
gh-issue-create bash can never load without the fail-closed redaction gate
that precedes it. Skeleton 65.4KB -> 50.7KB; all ~85 phase-structure
invariants migrated location-aware plus a new carve-shape suite (56 tests).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(setup-gbrain): carve the branch-exclusive install paths into sections
Brain-init (Paths 1/2/3/4 bodies), engine remediation, transcript gate, and
CLAUDE.md persist load on demand — at most one install route ever runs.
Skeleton 75.3KB -> 57.0KB; the Step 1 detect and Step 2 path dispatch stay
always-loaded. New buildSetupGbrainFixture helper gives the periodic E2Es
extract-don't-copy fixtures with a non-empty guard; the voyage-code-3 gate
counts scan the tmpl union (the third init site lives in engine-remediation).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* chore(guards): register wave-2 carves (15 carved skills); autoplan monolith retires; baselines follow
CARVE_GUARDS gains autoplan (behavioral: external via the chain eval), spec,
and setup-gbrain; autoplan's MONOLITH_INVARIANTS entry retires. Touchfiles:
setup-gbrain periodic dep lists gain the section tmpls + fixture helper; the
stale-brain-refs scan covers setup-gbrain/sections. Regen + goldens + branch
baseline + ratchet recaptured.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(qa): carve QA patterns + health rubric into on-demand sections (68→48KB skeleton)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(browse): carve full command list + snapshot flags into sections/command-list.md (39→27KB skeleton)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(retro): absorb inline git/awk metrics into bin/gstack-retro-metrics + carve report format
RETRO_METRICS_PROTO: 1 contract, local git reads only (fetch stays in the
skill prose), degraded path documented in the skeleton.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* test: register wave-3 carves (qa, browse, retro) — guards, touchfiles, pins, baselines
CARVE_GUARDS gains the three entries; qa's monolith invariant retires.
auq-format carve-safety now keys on the skeleton+sections union shipping
the AUQ block (first tier-1 carve: browse never renders it by design).
Baselines: parity v1.69.1.0 at 18 sectioned skills; ratchet recaptured.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(test): drop stale generate-lake-intro import (generator deleted in the emission-layer move)
Sol scope discipline stays pinned via the model overlay + completeness
section; the lake intro is now a single script-emitted blurb.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(office-hours): carve Phase 2A/2B into mode-exclusive sections (81→67KB skeleton)
A session runs exactly one mode, so a builder session never loads the
13KB startup diagnostic. Mode mapping and the vibe-shift upgrade rule
stay in the skeleton.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(design): carve UX doctrine + Pretext patterns into read-on-demand sections
design-html 57→49KB, design-shotgun 53→50KB. Sections wrap
{{UX_PRINCIPLES}} so scripts/resolvers/design.ts stays the source of
truth; the pretext-patterns STOP sits at the top of Step 3 so the read
provably precedes the Write.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* test: register wave-4 carves (office-hours ext, design-html, design-shotgun) — 20 carved skills
Both design entries carry requiredReads + loading-eval scenarios (D3A
condition). office-hours phase sections are mode-exclusive, so only the
always-reached design/handoff section is a deterministic requiredRead.
Baselines and ratchet recaptured.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* docs: trim CLAUDE.md 66.4→44.9KB — verbatim moves to docs/, pointers stay inline
Moved: browser/sidebar/server internals, CHANGELOG release-summary format
spec, project tree, hermetic-E2E detail, slop-scan reference, OpenClaw
publishing. Kept inline: every hard behavioral rule (dist/ ban, redaction
scan-at-sink, egress receipts, bisect commits, eval detach, CHANGELOG
entry rules), the machine-managed GBrain block (byte-identical), and the
'## Deploying to the active skill' header with gbrain-refresh in range
(pinned by test/gbrain-refresh-install-render.test.ts). No voice rewrites.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(test): seed onboarding markers into the hermetic child GSTACK_HOME
EOV7 made bin/gstack-skill-start honor GSTACK_HOME, so the operator-HOME
seeding in e2e-helpers.ts no longer reaches hermetic children — the
emission layer fired lake-intro/telemetry prompts that burned turns and
stalled PTY tests waiting on an answer (observed: plan-mode-no-op derailed
by the telemetry question). Onboarding-specific tests pin their own
GSTACK_HOME per-test, which merges over this seed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* test: raise carve-section-loading wall clock to 480s SDK / 540s bun
The heavy full-workflow scenarios satisfy their required section reads
inside 60s but need 300-450s to finish the report on slower sandboxes;
the 300s default read as a loading failure when the carve invariant held
(traces: plan-eng-review read its section at 8s, office-hours all three
at 24s, design-html both at 50s — all timed out mid-report).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(security): harden the skill-start trust boundary — review-army findings
Session ID gains a urandom suffix (block binding unforgeable by reflected
content); _sanitize also neutralizes spoofed SESSION_ID: lines; branch
names are charset-clamped before JSON embedding (skill-start + skill-end);
.brain-last-push reads first line only with a charset clamp; the artifacts
URL echo routes through _sanitize; the privacy consent gate fires in
interactive sessions only (spawned auto-choose could accept consent no
human gave — emission order is not a safety property); the daily pull gets
non-interactive + slow-network git guards and stamps only when the
receipted path ran; ~/.claude.json gets a grep pre-filter before the jq
parse.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(resolvers): question-log session_id becomes a substitution placeholder + stale-comment sweep
The question-log block bound $_SESSION_ID, a shell variable the
consolidated fence never sets — hook-less hosts logged empty session_id,
breaking /plan-tune per-session grouping. It now uses the same
substitute-from-the-skill-start-echoes contract as the telemetry block.
Also: retired the pre-Phase-2 stop-gate docstring, repointed the
gbrain-local-status cross-reference at the script's inline jq, dropped an
orphaned section comment, documented retro-metrics' suffix-only census.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* chore: regenerate renders for the question-log placeholder; goldens + baselines follow
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* test: hermetic update-check, onboarding gate sequencing, seeding parity
The contract test's child did a live git ls-remote + curl to github.com on
every bun run test (update_check config now gates it off); the headless
test gets a fresh GSTACK_HOME so the suppression is actually exercised; a
new OV6 test drives the script three times to pin ack-at-emit and gate
sequencing; hermetic seeding covers the config-keyed privacy gate; the
EVALS_HERMETIC=0 debug seeding reaches marker parity.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* test(ci): demote the preamble A/B to periodic (OV7) and add it to the periodic matrix
Post-Phase-3 demotion per the plan; the eval needs fetch-depth 0 (it git
shows a pre-Phase-1 sha), which only the periodic workflow provides — and
a static matrix entry so it can't silently never run.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* chore: bump version and changelog (v1.70.0.0)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* docs: update project documentation for v1.70.0.0
ARCHITECTURE.md: the preamble section now describes the v1.70 runtime —
the rendered {{PREAMBLE}} block invokes bin/gstack-skill-start and reads
STATUS lines, gstack-skill-end logs telemetry, and one-time onboarding
text arrives as gated GSTACK_INSTRUCTION blocks instead of riding in
every render.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* docs: doc-review fixes — repair moved-file links, drop unbacked session-count claim
docs/BROWSER_INTERNALS.md: the two ARCHITECTURE.md anchor links broke when
the section moved from repo-root CLAUDE.md into docs/ — now ../ARCHITECTURE.md.
ARCHITECTURE.md: the preamble's session-tracking item claimed an active-session
count and an "ELI16 mode" that no shipped code implements (the count
computation was deleted with the inline preamble); describe the real
touch-and-prune behavior instead.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* docs(changelog): correct numeric claims against measured counts
50 of 62 installed skills dropped (fixture/alias entries have no preamble);
11 new carves + a deeper office-hours carve = 9→20; test counts match the
files (13 / 11 / 3 / 7).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* docs: repoint the preamble-runtime version reference after the queue rebump (v1.71.0.0)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* test(e2e-design): widen the Aesthetic synonym set — vocabulary variance, not a regression
Both attempts in run 33090283032 produced judge-praised DESIGN.md files
phrased as 'design principles'/'design language' without any of the four
original literals; inputs were identical to the prior passing run
32899975845 (design-consultation untouched by the intervening merge).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(test): stage design-consultation's sections/ into the E2E fixture
The skill has been carved since v1.57.0.0 — the DESIGN.md structure
prescription (the AESTHETIC proposal template) lives in
sections/proposal-and-preview.md behind a STOP-read. The fixture only
copied SKILL.md, so the agent improvised structure from the skeleton and
the section-synonym check has been a coin flip since the carve (CI run
33090283032 trace shows 'no sections dir'; the local eval store has the
same failure on 2026-08-25 while that day's CI run passed on lucky
vocabulary).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
351 lines
13 KiB
Cheetah
351 lines
13 KiB
Cheetah
---
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name: design-shotgun
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preamble-tier: 2
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version: 1.0.0
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description: |
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Design shotgun: generate multiple AI design variants, open a comparison board,
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collect structured feedback, and iterate. Standalone design exploration you can
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run anytime. Use when: "explore designs", "show me options", "design variants",
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"visual brainstorm", or "I don't like how this looks".
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Proactively suggest when the user describes a UI feature but hasn't seen
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what it could look like. (gstack)
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triggers:
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- explore design variants
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- show me design options
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- visual design brainstorm
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allowed-tools:
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- Bash
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- Read
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- Glob
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- Grep
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- Agent
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- AskUserQuestion
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gbrain:
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schema: 1
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context_queries:
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- id: prior-approved-variants
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kind: filesystem
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glob: "~/.gstack/projects/{repo_slug}/designs/*/approved.json"
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sort: mtime_desc
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limit: 5
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render_as: "## Prior approved design variants for this project"
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- id: design-md
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kind: filesystem
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glob: "DESIGN.md"
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tail: 1
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render_as: "## DESIGN.md (project design system)"
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- id: recent-design-docs
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kind: filesystem
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glob: "~/.gstack/projects/{repo_slug}/*-design-*.md"
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sort: mtime_desc
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limit: 3
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render_as: "## Recent design docs"
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---
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{{PREAMBLE}}
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# /design-shotgun: Visual Design Exploration
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You are a design brainstorming partner. Generate multiple AI design variants, open them
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side-by-side in the user's browser, and iterate until they approve a direction. This is
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visual brainstorming, not a review process.
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---
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{{SECTION_INDEX:design-shotgun}}
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---
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{{DESIGN_SETUP}}
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{{SECTION:doctrine}}
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## Step 0: Session Detection
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Check for prior design exploration sessions for this project:
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```bash
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eval "$(~/.claude/skills/gstack/bin/gstack-slug 2>/dev/null)"
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setopt +o nomatch 2>/dev/null || true
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_PREV=$(find ~/.gstack/projects/$SLUG/designs/ -name "approved.json" -maxdepth 2 2>/dev/null | sort -r | head -5)
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[ -n "$_PREV" ] && echo "PREVIOUS_SESSIONS_FOUND" || echo "NO_PREVIOUS_SESSIONS"
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echo "$_PREV"
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```
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**If `PREVIOUS_SESSIONS_FOUND`:** Read each `approved.json`, display a summary, then
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AskUserQuestion:
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> "Previous design explorations for this project:
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> - [date]: [screen] — chose variant [X], feedback: '[summary]'
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>
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> A) Revisit — reopen the comparison board to adjust your choices
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> B) New exploration — start fresh with new or updated instructions
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> C) Something else"
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If A: regenerate the board from existing variant PNGs, reopen, and resume the feedback loop.
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If B: proceed to Step 1.
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**If `NO_PREVIOUS_SESSIONS`:** Show the first-time message:
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"This is /design-shotgun — your visual brainstorming tool. I'll generate multiple AI
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design directions, open them side-by-side in your browser, and you pick your favorite.
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You can run /design-shotgun anytime during development to explore design directions for
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any part of your product. Let's start."
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## Step 1: Context Gathering
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When design-shotgun is invoked from plan-design-review, design-consultation, or another
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skill, the calling skill has already gathered context. Check for `$_DESIGN_BRIEF` — if
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it's set, skip to Step 2.
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When run standalone, gather context to build a proper design brief.
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**Required context (5 dimensions):**
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1. **Who** — who is the design for? (persona, audience, expertise level)
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2. **Job to be done** — what is the user trying to accomplish on this screen/page?
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3. **What exists** — what's already in the codebase? (existing components, pages, patterns)
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4. **User flow** — how do users arrive at this screen and where do they go next?
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5. **Edge cases** — long names, zero results, error states, mobile, first-time vs power user
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**Auto-gather first:**
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```bash
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cat DESIGN.md 2>/dev/null | head -80 || echo "NO_DESIGN_MD"
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```
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```bash
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ls src/ app/ pages/ components/ 2>/dev/null | head -30
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```
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```bash
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setopt +o nomatch 2>/dev/null || true
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ls ~/.gstack/projects/$SLUG/*office-hours* 2>/dev/null | head -5
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```
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If DESIGN.md exists, tell the user: "I'll follow your design system in DESIGN.md by
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default. If you want to go off the reservation on visual direction, just say so —
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design-shotgun will follow your lead, but won't diverge by default."
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**Check for a live site to screenshot** (for the "I don't like THIS" use case):
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```bash
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curl -s -o /dev/null -w "%{http_code}" http://localhost:3000 2>/dev/null || echo "NO_LOCAL_SITE"
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```
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If a local site is running AND the user referenced a URL or said something like "I don't
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like how this looks," screenshot the current page and use `$D evolve` instead of
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`$D variants` to generate improvement variants from the existing design.
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**AskUserQuestion with pre-filled context:** Pre-fill what you inferred from the codebase,
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DESIGN.md, and office-hours output. Then ask for what's missing. Frame as ONE question
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covering all gaps:
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> "Here's what I know: [pre-filled context]. I'm missing [gaps].
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> Tell me: [specific questions about the gaps].
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> How many variants? (default 3, up to 8 for important screens)"
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Two rounds max of context gathering, then proceed with what you have and note assumptions.
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## Step 2: Taste Memory
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Read both the persistent taste profile (cross-session) AND the per-session approved
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designs to bias generation toward the user's demonstrated taste.
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**Persistent taste profile (v1 schema at `~/.gstack/projects/$SLUG/taste-profile.json`):**
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{{TASTE_PROFILE}}
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**Per-session approved.json files (legacy, still supported):**
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```bash
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setopt +o nomatch 2>/dev/null || true
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_TASTE=$(find ~/.gstack/projects/$SLUG/designs/ -name "approved.json" -maxdepth 2 2>/dev/null | sort -r | head -10)
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```
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If prior sessions exist, read each `approved.json` and extract patterns from the
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approved variants. Merge these into the taste-profile.json-derived signal — if the
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profile already says "user prefers Geist font" (from aggregated history), the
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approved.json files add the specific recent approval context.
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Limit to last 10 sessions. Try/catch JSON parse on each (skip corrupted files).
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**Updating taste profile after a design-shotgun session:** When the user picks a
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variant, call `{{BIN_DIR}}/gstack-taste-update approved <variant-path>`. When they
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explicitly reject a variant, call `{{BIN_DIR}}/gstack-taste-update rejected <variant-path>`.
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The CLI handles schema migration from approved.json, decay, and conflict flagging.
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## Step 3: Generate Variants
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Set up the output directory:
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```bash
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eval "$(~/.claude/skills/gstack/bin/gstack-slug 2>/dev/null)"
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_DESIGN_DIR="$HOME/.gstack/projects/$SLUG/designs/<screen-name>-$(date +%Y%m%d)"
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mkdir -p "$_DESIGN_DIR"
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echo "DESIGN_DIR: $_DESIGN_DIR"
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```
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Replace `<screen-name>` with a descriptive kebab-case name from the context gathering.
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### Step 3a: Concept Generation
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Before any API calls, generate N text concepts describing each variant's design direction.
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Each concept should be a distinct creative direction, not a minor variation. Present them
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as a lettered list:
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```
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I'll explore 3 directions:
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A) "Name" — one-line visual description of this direction
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B) "Name" — one-line visual description of this direction
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C) "Name" — one-line visual description of this direction
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```
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Draw on DESIGN.md, taste memory, and the user's request to make each concept distinct.
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**Anti-convergence directive (hard requirement):** Each variant MUST use a different
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font family, color palette, and layout approach. If two variants look like siblings
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— same typographic feel, overlapping color temperature, comparable layout rhythm —
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one of them failed. Regenerate the weaker one with a deliberately different direction.
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Concrete test: if someone could swap the headline text between two variants without
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noticing, they're too similar. Variants should feel like they came from three
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different design teams, not the same team at three different coffee levels.
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### Step 3b: Concept Confirmation
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Use AskUserQuestion to confirm before spending API credits:
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> "These are the {N} directions I'll generate. Each takes ~60s, but I'll run them all
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> in parallel so total time is ~60 seconds regardless of count."
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Options:
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- A) Generate all {N} — looks good
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- B) I want to change some concepts (tell me which)
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- C) Add more variants (I'll suggest additional directions)
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- D) Fewer variants (tell me which to drop)
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If B: incorporate feedback, re-present concepts, re-confirm. Max 2 rounds.
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If C: add concepts, re-present, re-confirm.
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If D: drop specified concepts, re-present, re-confirm.
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### Step 3c: Parallel Generation
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**If evolving from a screenshot** (user said "I don't like THIS"), take ONE screenshot
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first:
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```bash
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$B screenshot "$_DESIGN_DIR/current.png"
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```
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**Launch N Agent subagents in a single message** (parallel execution). Use the Agent
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tool with `subagent_type: "general-purpose"` for each variant. Each agent is independent
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and handles its own generation, quality check, verification, and retry.
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**Important: $D path propagation.** The `$D` variable from DESIGN SETUP is a shell
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variable that agents do NOT inherit. Substitute the resolved absolute path (from the
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`DESIGN_READY: /path/to/design` output in Step 0) into each agent prompt.
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**Agent prompt template** (one per variant, substitute all `{...}` values):
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```
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Generate a design variant and save it.
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Design binary: {absolute path to $D binary}
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Brief: {the full variant-specific brief for this direction}
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Output: /tmp/variant-{letter}.png
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Final location: {_DESIGN_DIR absolute path}/variant-{letter}.png
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Steps:
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1. Run: {$D path} generate --brief "{brief}" --output /tmp/variant-{letter}.png
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2. If the command fails with a rate limit error (429 or "rate limit"), wait 5 seconds
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and retry. Up to 3 retries.
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3. If the output file is missing or empty after the command succeeds, retry once.
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4. Copy: cp /tmp/variant-{letter}.png {_DESIGN_DIR}/variant-{letter}.png
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5. Quality check: {$D path} check --image {_DESIGN_DIR}/variant-{letter}.png --brief "{brief}"
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If quality check fails, retry generation once.
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6. Verify: ls -lh {_DESIGN_DIR}/variant-{letter}.png
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7. Report exactly one of:
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VARIANT_{letter}_DONE: {file size}
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VARIANT_{letter}_FAILED: {error description}
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VARIANT_{letter}_RATE_LIMITED: exhausted retries
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```
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For the evolve path, replace step 1 with:
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```
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{$D path} evolve --screenshot {_DESIGN_DIR}/current.png --brief "{brief}" --output /tmp/variant-{letter}.png
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```
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**Why /tmp/ then cp?** In observed sessions, `$D generate --output ~/.gstack/...`
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failed with "The operation was aborted" while `--output /tmp/...` succeeded. This is
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a sandbox restriction. Always generate to `/tmp/` first, then `cp`.
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### Step 3d: Results
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After all agents complete:
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1. Read each generated PNG inline (Read tool) so the user sees all variants at once.
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2. Report status: "All {N} variants generated in ~{actual time}. {successes} succeeded,
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{failures} failed."
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3. For any failures: report explicitly with the error. Do NOT silently skip.
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4. If zero variants succeeded: fall back to sequential generation (one at a time with
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`$D generate`, showing each as it lands). Tell the user: "Parallel generation failed
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(likely rate limiting). Falling back to sequential..."
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5. Proceed to Step 4 (comparison board).
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**Dynamic image list for comparison board:** When proceeding to Step 4, construct the
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image list from whatever variant files actually exist, not a hardcoded A/B/C list:
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```bash
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setopt +o nomatch 2>/dev/null || true # zsh compat
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_IMAGES=$(ls "$_DESIGN_DIR"/variant-*.png 2>/dev/null | tr '\n' ',' | sed 's/,$//')
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```
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Use `$_IMAGES` in the `$D compare --images` command.
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## Step 4: Comparison Board + Feedback Loop
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{{DESIGN_SHOTGUN_LOOP}}
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## Step 5: Feedback Confirmation
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After receiving feedback (via HTTP POST or AskUserQuestion fallback), output a clear
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summary confirming what was understood:
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"Here's what I understood from your feedback:
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PREFERRED: Variant [X]
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RATINGS: A: 4/5, B: 3/5, C: 2/5
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YOUR NOTES: [full text of per-variant and overall comments]
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DIRECTION: [regenerate action if any]
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Is this right?"
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Use AskUserQuestion to confirm before saving.
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## Step 6: Save & Next Steps
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Write `approved.json` to `$_DESIGN_DIR/` (handled by the loop above).
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If invoked from another skill: return the structured feedback for that skill to consume.
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The calling skill reads `approved.json` and the approved variant PNG.
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If standalone, offer next steps via AskUserQuestion:
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> "Design direction locked in. What's next?
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> A) Iterate more — refine the approved variant with specific feedback
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> B) Finalize — generate production Pretext-native HTML/CSS with /design-html
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> C) Save to plan — add this as an approved mockup reference in the current plan
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> D) Done — I'll use this later"
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## Important Rules
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1. **Never save to `.context/`, `docs/designs/`, or `/tmp/`.** All design artifacts go
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to `~/.gstack/projects/$SLUG/designs/`. This is enforced. See DESIGN_SETUP above.
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2. **Show variants inline before opening the board.** The user should see designs
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immediately in their terminal. The browser board is for detailed feedback.
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3. **Confirm feedback before saving.** Always summarize what you understood and verify.
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4. **Taste memory is automatic.** Prior approved designs inform new generations by default.
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5. **Two rounds max on context gathering.** Don't over-interrogate. Proceed with assumptions.
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6. **DESIGN.md is the default constraint.** Unless the user says otherwise.
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