Files
gstack/CLAUDE.md
T
Garry Tan 3f080de1b7 feat: GStack Browser — double-click AI browser with anti-bot stealth (#695)
* feat: CDP inspector module — persistent sessions, CSS cascade, style modification

New browse/src/cdp-inspector.ts with full CDP inspection engine:
- inspectElement() via CSS.getMatchedStylesForNode + DOM.getBoxModel
- modifyStyle() via CSS.setStyleTexts with headless page.evaluate fallback
- Persistent CDP session lifecycle (create, reuse, detach on nav, re-create)
- Specificity sorting, overridden property detection, UA rule filtering
- Modification history with undo support
- formatInspectorResult() for CLI output

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: browse server inspector endpoints + inspect/style/cleanup/prettyscreenshot CLI

Server endpoints: POST /inspector/pick, GET /inspector, POST /inspector/apply,
POST /inspector/reset, GET /inspector/history, GET /inspector/events (SSE).
CLI commands: inspect (CDP cascade), style (live CSS mod), cleanup (page clutter
removal), prettyscreenshot (clean screenshot pipeline).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: sidebar CSS inspector — element picker, box model, rule cascade, quick edit

Extension changes for the visual CSS inspector:
- inspector.js: element picker with hover highlight, CSS selector generation,
  basic mode fallback (getComputedStyle + CSSOM), page alteration handlers
- inspector.css: picker overlay styles (blue highlight + tooltip)
- background.js: inspector message routing (picker <-> server <-> sidepanel)
- sidepanel: Inspector tab with box model viz (gstack palette), matched rules
  with specificity badges, computed styles, click-to-edit quick edit,
  Send to Agent/Code button, empty/loading/error states

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* docs: document inspect, style, cleanup, prettyscreenshot browse commands

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: auto-track user-created tabs and handle tab close

browser-manager.ts changes:
- context.on('page') listener: automatically tracks tabs opened by the user
  (Cmd+T, right-click open in new tab, window.open). Previously only
  programmatic newTab() was tracked, so user tabs were invisible.
- page.on('close') handler in wirePageEvents: removes closed tabs from the
  pages map and switches activeTabId to the last remaining tab.
- syncActiveTabByUrl: match Chrome extension's active tab URL to the correct
  Playwright page for accurate tab identity.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: per-tab agent isolation via BROWSE_TAB environment variable

Prevents parallel sidebar agents from interfering with each other's tab context.

Three-layer fix:
- sidebar-agent.ts: passes BROWSE_TAB=<tabId> env var to each claude process,
  per-tab processing set allows concurrent agents across tabs
- cli.ts: reads process.env.BROWSE_TAB and includes tabId in command request body
- server.ts: handleCommand() temporarily switches activeTabId when tabId is present,
  restores after command completes (safe: Bun event loop is single-threaded)

Also: per-tab agent state (TabAgentState map), per-tab message queuing,
per-tab chat buffers, verbose streaming narration, stop button endpoint.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: sidebar per-tab chat context, tab bar sync, stop button, UX polish

Extension changes:
- sidepanel.js: per-tab chat history (tabChatHistories map), switchChatTab()
  swaps entire chat view, browserTabActivated handler for instant tab sync,
  stop button wired to /sidebar-agent/stop, pollTabs renders tab bar
- sidepanel.html: updated banner text ("Browser co-pilot"), stop button markup,
  input placeholder "Ask about this page..."
- sidepanel.css: tab bar styles, stop button styles, loading state fixes
- background.js: chrome.tabs.onActivated sends browserTabActivated to sidepanel
  with tab URL for instant tab switch detection

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* test: per-tab isolation, BROWSE_TAB pinning, tab tracking, sidebar UX

sidebar-agent.test.ts (new tests):
- BROWSE_TAB env var passed to claude process
- CLI reads BROWSE_TAB and sends tabId in body
- handleCommand accepts tabId, saves/restores activeTabId
- Tab pinning only activates when tabId provided
- Per-tab agent state, queue, concurrency
- processingTabs set for parallel agents

sidebar-ux.test.ts (new tests):
- context.on('page') tracks user-created tabs
- page.on('close') removes tabs from pages map
- Tab isolation uses BROWSE_TAB not system prompt hack
- Per-tab chat context in sidepanel
- Tab bar rendering, stop button, banner text

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: resolve merge conflicts — keep security defenses + per-tab isolation

Merged main's security improvements (XML escaping, prompt injection defense,
allowed commands whitelist, --model opus, Write tool, stderr capture) with
our branch's per-tab isolation (BROWSE_TAB env var, processingTabs set,
no --resume). Updated test expectations for expanded system prompt.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* chore: bump version and changelog (v0.13.9.0)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: add inspector message types to background.js allowlist

Pre-existing bug found by Codex: ALLOWED_TYPES in background.js was missing
all inspector message types (startInspector, stopInspector, elementPicked,
pickerCancelled, applyStyle, toggleClass, injectCSS, resetAll, inspectResult).
Messages were silently rejected, making the inspector broken on ALL pages.

Also: separate executeScript and insertCSS into individual try blocks in
injectInspector(), store inspectorMode for routing, and add content.js
fallback when script injection fails (CSP, chrome:// pages).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: basic element picker in content.js for CSP-restricted pages

When inspector.js can't be injected (CSP, chrome:// pages), content.js
provides a basic picker using getComputedStyle + CSSOM:
- startBasicPicker/stopBasicPicker message handlers
- captureBasicData() with ~30 key CSS properties, box model, matched rules
- Hover highlight with outline save/restore (never leaves artifacts)
- Click uses e.target directly (no re-querying by selector)
- Sends inspectResult with mode:'basic' for sidebar rendering
- Escape key cancels picker and restores outlines

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: cleanup + screenshot buttons in sidebar inspector toolbar

Two action buttons in the inspector toolbar:
- Cleanup (🧹): POSTs cleanup --all to server, shows spinner, chat
  notification on success, resets inspector state (element may be removed)
- Screenshot (📸): POSTs screenshot to server, shows spinner, chat
  notification with saved file path

Shared infrastructure:
- .inspector-action-btn CSS with loading spinner via ::after pseudo-element
- chat-notification type in addChatEntry() for system messages
- package.json version bump to 0.13.9.0

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* test: inspector allowlist, CSP fallback, cleanup/screenshot buttons

16 new tests in sidebar-ux.test.ts:
- Inspector message allowlist includes all inspector types
- content.js basic picker (startBasicPicker, captureBasicData, CSSOM,
  outline save/restore, inspectResult with mode basic, Escape cleanup)
- background.js CSP fallback (separate try blocks, inspectorMode, fallback)
- Cleanup button (POST /command, inspector reset after success)
- Screenshot button (POST /command, notification rendering)
- Chat notification type and CSS styles

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* docs: update project documentation for v0.13.9.0

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: cleanup + screenshot buttons in chat toolbar (not just inspector)

Quick actions toolbar (🧹 Cleanup, 📸 Screenshot) now appears above the chat
input, always visible. Both inspector and chat buttons share runCleanup() and
runScreenshot() helper functions. Clicking either set shows loading state on
both simultaneously.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* test: chat toolbar buttons, shared helpers, quick-action-btn styles

Tests that chat toolbar exists (chat-cleanup-btn, chat-screenshot-btn,
quick-actions container), CSS styles (.quick-action-btn, .quick-action-btn.loading),
shared runCleanup/runScreenshot helper functions, and cleanup inspector reset.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: aggressive cleanup heuristics — overlays, scroll unlock, blur removal

Massively expanded CLEANUP_SELECTORS with patterns from uBlock Origin and
Readability.js research:
- ads: 30+ selectors (Google, Amazon, Outbrain, Taboola, Criteo, etc.)
- cookies: OneTrust, Cookiebot, TrustArc, Quantcast + generic patterns
- overlays (NEW): paywalls, newsletter popups, interstitials, push prompts,
  app download banners, survey modals
- social: follow prompts, share tools
- Cleanup now defaults to --all when no args (sidebar button fix)
- Uses !important on all display:none (overrides inline styles)
- Unlocks body/html scroll (overflow:hidden from modal lockout)
- Removes blur/filter effects (paywall content blur)
- Removes max-height truncation (article teaser truncation)
- Collapses empty ad placeholder whitespace (empty divs after ad removal)
- Skips gstack-ctrl indicator in sticky removal

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: disable action buttons when disconnected, no error spam

- setActionButtonsEnabled() toggles .disabled class on all cleanup/screenshot
  buttons (both chat toolbar and inspector toolbar)
- Called with false in updateConnection when server URL is null
- Called with true when connection established
- runCleanup/runScreenshot silently return when disconnected instead of
  showing 'Not connected' error notifications
- CSS .disabled style: pointer-events:none, opacity:0.3, cursor:not-allowed

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* test: cleanup heuristics, button disabled state, overlay selectors

17 new tests:
- cleanup defaults to --all on empty args
- CLEANUP_SELECTORS overlays category (paywall, newsletter, interstitial)
- Major ad networks in selectors (doubleclick, taboola, criteo, etc.)
- Major consent frameworks (OneTrust, Cookiebot, TrustArc, Quantcast)
- !important override for inline styles
- Scroll unlock (body overflow:hidden)
- Blur removal (paywall content blur)
- Article truncation removal (max-height)
- Empty placeholder collapse
- gstack-ctrl indicator skip in sticky cleanup
- setActionButtonsEnabled function
- Buttons disabled when disconnected
- No error spam from cleanup/screenshot when disconnected
- CSS disabled styles for action buttons

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: LLM-based page cleanup — agent analyzes page semantically

Instead of brittle CSS selectors, the cleanup button now sends a prompt to
the sidebar agent (which IS an LLM). The agent:
1. Runs deterministic $B cleanup --all as a quick first pass
2. Takes a snapshot to see what's left
3. Analyzes the page semantically to identify remaining clutter
4. Removes elements intelligently, preserving site branding

This means cleanup works correctly on any site without site-specific selectors.
The LLM understands that "Your Daily Puzzles" is clutter, "ADVERTISEMENT" is
junk, but the SF Chronicle masthead should stay.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: aggressive cleanup heuristics + preserve top nav bar

Deterministic cleanup improvements (used as first pass before LLM analysis):
- New 'clutter' category: audio players, podcast widgets, sidebar puzzles/games,
  recirculation widgets (taboola, outbrain, nativo), cross-promotion banners
- Text-content detection: removes "ADVERTISEMENT", "Article continues below",
  "Sponsored", "Paid content" labels and their parent wrappers
- Sticky fix: preserves the topmost full-width element near viewport top (site
  nav bar) instead of hiding all sticky/fixed elements. Sorts by vertical
  position, preserves the first one that spans >80% viewport width.

Tests: clutter category, ad label removal, nav bar preservation logic.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* test: LLM-based cleanup architecture, deterministic heuristics, sticky nav

22 new tests covering:
- Cleanup button uses /sidebar-command (agent) not /command (deterministic)
- Cleanup prompt includes deterministic first pass + agent snapshot analysis
- Cleanup prompt lists specific clutter categories for agent guidance
- Cleanup prompt preserves site identity (masthead, headline, body, byline)
- Cleanup prompt instructs scroll unlock and $B eval removal
- Loading state management (async agent, setTimeout)
- Deterministic clutter: audio/podcast, games/puzzles, recirculation
- Ad label text patterns (ADVERTISEMENT, Sponsored, Article continues)
- Ad label parent wrapper hiding for small containers
- Sticky nav preservation (sort by position, first full-width near top)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: GStack Browser stealth + branding — anti-bot patches, custom UA, rebrand

- Add GSTACK_CHROMIUM_PATH env var for custom Chromium binary
- Add BROWSE_EXTENSIONS_DIR env var for extension path override
- Move auth token to /health endpoint (fixes read-only .app bundles)
- Anti-bot stealth: disable navigator.webdriver, fake plugins, languages
- Custom user agent: Chrome/<version> GStackBrowser (auto-detects version)
- Rebrand Chromium plist to "GStack Browser" at launch time
- Update security test to match new token-via-health approach

* feat: GStack Browser .app bundle — launcher script + build system

- scripts/app/gstack-browser: dual-mode launcher (dev + .app bundle)
- scripts/build-app.sh: compiles binary, bundles Chromium + extension, creates DMG
- Rebrands Chromium plist during build for "GStack Browser" in menu bar
- 389MB .app, 189MB compressed DMG, launches in ~5s

* docs: GStack Browser V0 master plan — AI-native development browser vision

5-phase roadmap from .app wrapper through Chromium fork, 9 capability
visions, competitive landscape, architecture diagrams, design system.

* fix: restore package.json and sync version to 0.14.3.0

* chore: bump version and changelog (v0.14.4.0)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* chore: gitignore top-level dist/ (GStack Browser build output)

* feat: GStack Browser icon — custom .icns replaces Chromium's Dock icon

- Generated 1024px icon: dark terminal window with amber prompt cursor
- Converted to .icns with all macOS sizes (16-1024px, 1x and 2x)
- build-app.sh copies icon into both the outer .app and bundled Chromium's
  Resources (Chromium's process owns the Dock icon, not the launcher)
- browser-manager.ts patches Chromium's icon at runtime for dev mode too
- Both the Dock and Cmd+Tab now show the GStack icon

* feat: rename /connect-chrome → /open-gstack-browser

- Rename skill directory + update frontmatter name and description
- Update SKILL.md.tmpl to reference GStack Browser branding/stealth
- Create connect-chrome symlink for backwards compatibility
- Setup script creates /connect-chrome alias in .claude/skills/
- Fix package.json version sync (0.14.5.0 → 0.14.6.0)

* feat: rename /connect-chrome → /open-gstack-browser across all references

Update README skill lists, docs/skills.md deep dive, extension sidepanel
banner copy button, and reconnect clipboard text.

* feat: left-align sidebar UI + extension-ready event for welcome page

- Left-align all sidebar text (chat welcome, loading, empty states,
  notifications, inspector empty, session placeholder)
- Dispatch 'gstack-extension-ready' CustomEvent from content.js so
  the welcome page can detect when the sidebar is active

* chore: add GStack Browser TODOs — CDP stealth patches + Chromium fork

P1: rebrowser-style postinstall patcher for Playwright 1.58.2 (suppress
Runtime.enable, addBinding context discovery, 6 files, ~200 lines).
P2: long-term Chromium fork for permanent stealth + native sidebar.

* chore: regenerate open-gstack-browser/SKILL.md from template

Fix timeline skill name (connect-chrome → open-gstack-browser) and
preamble formatting from merge with main's updated template.

* feat: welcome page served from browse server on headed launch

- Add /welcome endpoint to server.ts, serves welcome.html
- Navigate to /welcome after server starts (not during launchHeaded,
  which runs before the server is listening)
- welcome.html bundled in browse/src/ for portability

* feat: auto-open sidebar on every browser launch, not just first install

- Add top-level setTimeout in background.js that fires on every service
  worker startup (onInstalled only fires on install/update)
- Remove misaligned arrow from welcome page, replace with text fallback
  that hides when extension content script fires gstack-extension-ready

* fix: sidebar auto-open retry with backoff + welcome page tests

- Replace single-attempt sidePanel.open() with autoOpenSidePanel() that
  retries up to 5 times with 500ms-5000ms backoff
- Fire on both onInstalled AND every service worker startup
- Remove misaligned arrow from welcome page, replace with text fallback
- Add 12 tests: welcome page structure, /welcome endpoint, headed launch
  navigation timing, sidebar auto-open retry logic, extension-ready event

* feat: reload button in sidebar footer

Adds a "reload" button next to "debug" and "clear" in the sidebar
footer. Calls location.reload() to fully refresh the side panel,
re-run connection logic, and clear stale state.

* feat: right-pointing arrow hint for sidebar on welcome page

Replace invisible text fallback with visible amber bubble + animated
right arrow (→) pointing toward where the sidebar opens. Always correct
regardless of window size (unlike the old up arrow at toolbar chrome).

* fix: sidebar auth race — pass token in getPort response

The sidebar called tryConnect() → getPort → got {port, connected} but
NO token. All subsequent requests (SSE, chat poll) failed with 401.
The token only arrived later via the health broadcast, but by then
the SSE connection was already broken.

Fix: include authToken in the getPort response so the sidebar has
the token from its very first connection attempt.

* feat: sidebar debug visibility + auth race tests

- Show attempt count in loading screen ("Connecting... attempt 3")
- After 5 failed attempts, show debug details (port, connected, token)
  so stuck users can see exactly what's failing
- Add 4 tests: getPort includes token, tryConnect uses token,
  dead state exists with MAX_RECONNECT_ATTEMPTS, reconnectAttempts visible

* fix: startup health check retries every 1s instead of 10s

Root cause: extension service worker starts before Bun.serve() is
listening. First checkHealth() fails, next attempt is 10 seconds
later. User stares at "Connecting..." for 10 seconds.

Fix: retry every 1s for up to 15 attempts on startup, then switch
to 10s polling once connected (or after 15s gives up). Sidebar
should connect within 1-2 seconds of server becoming available.

3 new tests verify the fast-retry → slow-poll transition.

* feat: detailed step-by-step status in sidebar loading screen

Replace useless "Connecting..." with real-time debug info:
- "Looking for browse server... (attempt N)"
- Shows port, server responding status, token status
- Shows chrome.runtime errors if extension messaging fails
- Tells user to run /open-gstack-browser if server not found

* fix: sidebar connects directly to /health instead of waiting for background

Root cause: sidepanel asked background "are you connected?" but background's
health check hadn't succeeded yet (1-10s gap). Sidepanel waited forever.

Fix: when background says not connected, sidepanel hits /health directly
with fetch(). Gets the token from the response. Bypasses background
entirely for initial connection. Shows step-by-step debug info:
"Checking server directly... port: 34567 / Trying GET /health..."

* fix: suppress fake "session ended" and timeout errors in sidebar

Two issues making the sidebar look broken when it's actually working:
1. "Timed out after 300s" error displayed after agent_done — this is a
   cleanup timer, not a real error. Now suppressed when no active session.
2. "(session ended)" text appended on every idle poll — removed entirely.
   The thinking spinner is cleaned up silently instead.

* fix: sidebar agent passes BROWSE_PORT to child claude

Ensures the child claude process connects to the existing headed
browse server (port 34567) instead of spawning a new headless one.
Without this, sidebar chat commands run in an invisible browser.

* feat: BROWSE_NO_AUTOSTART prevents sidebar from spawning headless browser

When set, the browse CLI refuses to start a new server and exits with
a clear error: "Server not available, run /open-gstack-browser to restart."
The sidebar agent sets this so users never get an invisible headless
browser when the headed one is closed.

* test: BROWSE_NO_AUTOSTART guard in CLI + sidebar-agent env vars

5 tests: CLI checks env var before starting server, shows actionable
error, sidebar-agent sets the flag + BROWSE_PORT, guard runs before
lock acquisition to prevent stale lock files.

* fix: stale auth token causes Unauthorized + invisible error text

background.js checkHealth() never refreshed authToken from /health responses,
so when the browse server restarted with a new token, all sidebar-command
requests got 401 Unauthorized forever.

Also: error placeholder text was #3f3f46 on #0C0C0C (nearly invisible).
Now shows in red to match the error border.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: replace 40+ silent catch blocks with debug logging

Every empty catch {} in sidepanel.js, sidebar-agent.ts now logs with
[gstack sidebar] or [sidebar-agent] prefix. Chat poll 401s, stop agent,
tab poll, clear chat, SSE parse, refs fetch, stream JSON parse, queue
read/parse, process kill — all now visible in console.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: noisy debug logging + auto model routing in browse server

Server-side silent catch blocks (22 instances) now log with [browse] prefix:
chat persistence, session save/load, agent kill, tab pin/restore, welcome
page, buffer flush, worktree cleanup, lock files, SSE streams.

Also adds pickSidebarModel() — routes sidebar messages to sonnet for
navigation/interaction (click, goto, fill, screenshot) and opus for
analysis/comprehension (summarize, describe, find bugs). Sonnet is
~4x faster for action commands with zero quality difference.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* test: update sidebar tests for model router + longer stopAgent slice

- stopAgent slice 800→1000 to accommodate added error logging lines
- Replace hardcoded opus assertion with model router assertions

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: sidebar arrow hint stays visible until sidebar actually opens

Previously the welcome page arrow hid immediately when the extension's
content script loaded — but extension loaded ≠ sidebar open. Now the
signal flow is: sidepanel connects → tells background.js → relays to
content script → dispatches gstack-extension-ready → arrow hides.

Adds welcome-page.test.ts: 14 tests verifying arrow, branding, feature
cards, dark theme, and auto-hide behavior via real HTTP server.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* test: arrow hide signal chain (4-step) + stale session-ended assertion

8 new tests verify the sidebarOpened → background → content → welcome
signal chain. Updates stale "(session ended)" test that checked for
text removed in a prior commit.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: preserve optimistic UI during tab switch on first message

When the user sends a message and the server assigns it to a new tab
(because Chrome's active tab changed), switchChatTab() was blowing away
the optimistic user bubble and thinking dots with a welcome screen.
Now preserves the current DOM if we're mid-send with a thinking indicator.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* docs: sidebar message flow architecture doc + CLAUDE.md pointer

SIDEBAR_MESSAGE_FLOW.md documents the full init timeline, message flow
(user types → claude responds), auth token chain, arrow hint signal
chain, model routing, tab concurrency, and known failure modes.

CLAUDE.md now tells you to read it before touching sidebar files.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: sidebar chat resets idle timer + shutdown kills sidebar-agent

Two fixes for the "browser died while chatting" problem:

1. /sidebar-command now calls resetIdleTimer(). Previously only CLI
   commands reset it, so the server would shut down after 30 min even
   while the user was actively chatting in the sidebar.

2. shutdown() now pkills the sidebar-agent daemon. Previously the agent
   survived server shutdown, kept polling a dead server, and spawned
   confused claude processes that auto-started headless browsers.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: disable idle timeout in headed mode — browser lives until closed

The 30-minute idle timeout only applies to headless mode now. In headed
mode the user is looking at the Chrome window, so auto-shutdown is wrong.
The browser stays alive until explicit disconnect or window close.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: cookies button in sidebar footer opens cookie picker

One-click cookie import from the sidebar. Navigates the headed browser
to /cookie-picker where you can select which domains to import from
your real Chrome profile.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* docs: update project documentation for GStack Browser improvements

README.md: updated Real browser mode and sidebar agent sections with
model routing, cookie import button, no idle timeout in headed mode.
Updated skill table entries for /browse and /open-gstack-browser.

docs/skills.md: updated /open-gstack-browser deep dive with model
routing and cookie import details.

GSTACK_BROWSER_V0.md: added 6 new SHIPPED items to implementation
status table (model routing, debug logging, idle timeout, cookie
button, arrow hint, architecture doc).

TODOS.md: marked "Sidebar agent Write tool + error visibility" as
SHIPPED. Added new P2 TODO for direct API calls to eliminate
claude -p startup tax.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: add Claude Code terminal example to welcome page TRY IT NOW

Fifth example shows the parent agent workflow: navigate, extract CSS,
write to file. The other four are all sidebar-only. This one shows
co-presence — the Claude Code session that launched the browser can
also control it directly.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: hide internal tool-result file reads from sidebar activity

Claude reads its own ~/.claude/projects/.../tool-results/ files as
internal plumbing. These showed up as long unreadable paths in the
sidebar. Now: describeToolCall returns empty for tool-result reads,
and the sidebar skips rendering tool_use entries with no description.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: collapse tool calls into "See reasoning" disclosure on completion

While the agent is working, tool calls stream live so you can watch
progress. When the agent finishes, all tool calls collapse into a
"See reasoning (N steps)" disclosure. Click to expand and see what
the agent did. The final text answer stays visible.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* test: 17 new tests for recent sidebar fixes

Covers: tool-result file filtering, empty tool_use skip, reasoning
disclosure collapse, idle timeout headed mode bypass, sidebar-command
idle reset, shutdown sidebar-agent kill, cookie button, and model
routing analysis-before-action priority.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: move cookies button to quick actions toolbar

Cookies now sits next to Cleanup and Screenshot as a primary action
button (🍪 Cookies) instead of buried in the footer. Same behavior,
more discoverable.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: add instructional text to cookie picker page

"Select the domains of cookies you want to import to GStack Browser.
You'll be able to browse those sites with the same login as your
other browser."

Also fixes stale test that expected hardcoded '--model', 'opus'.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: 6-card welcome page with cookie import + dual-agent cards

3x2 grid layout (was 2x2). New cards: "Import your cookies" (click
🍪 Cookies to import login sessions from Chrome/Arc/Brave) and
"Or use your main agent" (your Claude Code terminal also controls
this browser). Responsive: 3 cols > 2 cols > 1 col.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: move sidebar arrow hint to top-right instead of vertically centered

The arrow was centered vertically which put it behind the feature cards.
Now positioned at top: 80px where there's open space and it's more visible.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 10:17:05 -07:00

405 lines
21 KiB
Markdown

# gstack development
## Commands
```bash
bun install # install dependencies
bun test # run free tests (browse + snapshot + skill validation)
bun run test:evals # run paid evals: LLM judge + E2E (diff-based, ~$4/run max)
bun run test:evals:all # run ALL paid evals regardless of diff
bun run test:gate # run gate-tier tests only (CI default, blocks merge)
bun run test:periodic # run periodic-tier tests only (weekly cron / manual)
bun run test:e2e # run E2E tests only (diff-based, ~$3.85/run max)
bun run test:e2e:all # run ALL E2E tests regardless of diff
bun run eval:select # show which tests would run based on current diff
bun run dev <cmd> # run CLI in dev mode, e.g. bun run dev goto https://example.com
bun run build # gen docs + compile binaries
bun run gen:skill-docs # regenerate SKILL.md files from templates
bun run skill:check # health dashboard for all skills
bun run dev:skill # watch mode: auto-regen + validate on change
bun run eval:list # list all eval runs from ~/.gstack-dev/evals/
bun run eval:compare # compare two eval runs (auto-picks most recent)
bun run eval:summary # aggregate stats across all eval runs
```
`test:evals` requires `ANTHROPIC_API_KEY`. Codex E2E tests (`test/codex-e2e.test.ts`)
use Codex's own auth from `~/.codex/` config — no `OPENAI_API_KEY` env var needed.
E2E tests stream progress in real-time (tool-by-tool via `--output-format stream-json
--verbose`). Results are persisted to `~/.gstack-dev/evals/` with auto-comparison
against the previous run.
**Diff-based test selection:** `test:evals` and `test:e2e` auto-select tests based
on `git diff` against the base branch. Each test declares its file dependencies in
`test/helpers/touchfiles.ts`. Changes to global touchfiles (session-runner, eval-store,
touchfiles.ts itself) trigger all tests. Use `EVALS_ALL=1` or the `:all` script
variants to force all tests. Run `eval:select` to preview which tests would run.
**Two-tier system:** Tests are classified as `gate` or `periodic` in `E2E_TIERS`
(in `test/helpers/touchfiles.ts`). CI runs only gate tests (`EVALS_TIER=gate`);
periodic tests run weekly via cron or manually. Use `EVALS_TIER=gate` or
`EVALS_TIER=periodic` to filter. When adding new E2E tests, classify them:
1. Safety guardrail or deterministic functional test? -> `gate`
2. Quality benchmark, Opus model test, or non-deterministic? -> `periodic`
3. Requires external service (Codex, Gemini)? -> `periodic`
## Testing
```bash
bun test # run before every commit — free, <2s
bun run test:evals # run before shipping — paid, diff-based (~$4/run max)
```
`bun test` runs skill validation, gen-skill-docs quality checks, and browse
integration tests. `bun run test:evals` runs LLM-judge quality evals and E2E
tests via `claude -p`. Both must pass before creating a PR.
## Project structure
```
gstack/
├── browse/ # Headless browser CLI (Playwright)
│ ├── src/ # CLI + server + commands
│ │ ├── commands.ts # Command registry (single source of truth)
│ │ └── snapshot.ts # SNAPSHOT_FLAGS metadata array
│ ├── test/ # Integration tests + fixtures
│ └── dist/ # Compiled binary
├── scripts/ # Build + DX tooling
│ ├── gen-skill-docs.ts # Template → SKILL.md generator
│ ├── resolvers/ # Template resolver modules (preamble, design, review, etc.)
│ ├── skill-check.ts # Health dashboard
│ └── dev-skill.ts # Watch mode
├── test/ # Skill validation + eval tests
│ ├── helpers/ # skill-parser.ts, session-runner.ts, llm-judge.ts, eval-store.ts
│ ├── fixtures/ # Ground truth JSON, planted-bug fixtures, eval baselines
│ ├── skill-validation.test.ts # Tier 1: static validation (free, <1s)
│ ├── gen-skill-docs.test.ts # Tier 1: generator quality (free, <1s)
│ ├── skill-llm-eval.test.ts # Tier 3: LLM-as-judge (~$0.15/run)
│ └── skill-e2e-*.test.ts # Tier 2: E2E via claude -p (~$3.85/run, split by category)
├── qa-only/ # /qa-only skill (report-only QA, no fixes)
├── plan-design-review/ # /plan-design-review skill (report-only design audit)
├── design-review/ # /design-review skill (design audit + fix loop)
├── ship/ # Ship workflow skill
├── review/ # PR review skill
├── plan-ceo-review/ # /plan-ceo-review skill
├── plan-eng-review/ # /plan-eng-review skill
├── autoplan/ # /autoplan skill (auto-review pipeline: CEO → design → eng)
├── benchmark/ # /benchmark skill (performance regression detection)
├── canary/ # /canary skill (post-deploy monitoring loop)
├── codex/ # /codex skill (multi-AI second opinion via OpenAI Codex CLI)
├── land-and-deploy/ # /land-and-deploy skill (merge → deploy → canary verify)
├── office-hours/ # /office-hours skill (YC Office Hours — startup diagnostic + builder brainstorm)
├── investigate/ # /investigate skill (systematic root-cause debugging)
├── retro/ # Retrospective skill (includes /retro global cross-project mode)
├── bin/ # CLI utilities (gstack-repo-mode, gstack-slug, gstack-config, etc.)
├── document-release/ # /document-release skill (post-ship doc updates)
├── cso/ # /cso skill (OWASP Top 10 + STRIDE security audit)
├── design-consultation/ # /design-consultation skill (design system from scratch)
├── design-shotgun/ # /design-shotgun skill (visual design exploration)
├── open-gstack-browser/ # /open-gstack-browser skill (launch GStack Browser)
├── connect-chrome/ # symlink → open-gstack-browser (backwards compat)
├── design/ # Design binary CLI (GPT Image API)
│ ├── src/ # CLI + commands (generate, variants, compare, serve, etc.)
│ ├── test/ # Integration tests
│ └── dist/ # Compiled binary
├── extension/ # Chrome extension (side panel + activity feed + CSS inspector)
├── lib/ # Shared libraries (worktree.ts)
├── docs/designs/ # Design documents
├── setup-deploy/ # /setup-deploy skill (one-time deploy config)
├── .github/ # CI workflows + Docker image
│ ├── workflows/ # evals.yml (E2E on Ubicloud), skill-docs.yml, actionlint.yml
│ └── docker/ # Dockerfile.ci (pre-baked toolchain + Playwright/Chromium)
├── setup # One-time setup: build binary + symlink skills
├── SKILL.md # Generated from SKILL.md.tmpl (don't edit directly)
├── SKILL.md.tmpl # Template: edit this, run gen:skill-docs
├── ETHOS.md # Builder philosophy (Boil the Lake, Search Before Building)
└── package.json # Build scripts for browse
```
## SKILL.md workflow
SKILL.md files are **generated** from `.tmpl` templates. To update docs:
1. Edit the `.tmpl` file (e.g. `SKILL.md.tmpl` or `browse/SKILL.md.tmpl`)
2. Run `bun run gen:skill-docs` (or `bun run build` which does it automatically)
3. Commit both the `.tmpl` and generated `.md` files
To add a new browse command: add it to `browse/src/commands.ts` and rebuild.
To add a snapshot flag: add it to `SNAPSHOT_FLAGS` in `browse/src/snapshot.ts` and rebuild.
**Merge conflicts on SKILL.md files:** NEVER resolve conflicts on generated SKILL.md
files by accepting either side. Instead: (1) resolve conflicts on the `.tmpl` templates
and `scripts/gen-skill-docs.ts` (the sources of truth), (2) run `bun run gen:skill-docs`
to regenerate all SKILL.md files, (3) stage the regenerated files. Accepting one side's
generated output silently drops the other side's template changes.
## Platform-agnostic design
Skills must NEVER hardcode framework-specific commands, file patterns, or directory
structures. Instead:
1. **Read CLAUDE.md** for project-specific config (test commands, eval commands, etc.)
2. **If missing, AskUserQuestion** — let the user tell you or let gstack search the repo
3. **Persist the answer to CLAUDE.md** so we never have to ask again
This applies to test commands, eval commands, deploy commands, and any other
project-specific behavior. The project owns its config; gstack reads it.
## Writing SKILL templates
SKILL.md.tmpl files are **prompt templates read by Claude**, not bash scripts.
Each bash code block runs in a separate shell — variables do not persist between blocks.
Rules:
- **Use natural language for logic and state.** Don't use shell variables to pass
state between code blocks. Instead, tell Claude what to remember and reference
it in prose (e.g., "the base branch detected in Step 0").
- **Don't hardcode branch names.** Detect `main`/`master`/etc dynamically via
`gh pr view` or `gh repo view`. Use `{{BASE_BRANCH_DETECT}}` for PR-targeting
skills. Use "the base branch" in prose, `<base>` in code block placeholders.
- **Keep bash blocks self-contained.** Each code block should work independently.
If a block needs context from a previous step, restate it in the prose above.
- **Express conditionals as English.** Instead of nested `if/elif/else` in bash,
write numbered decision steps: "1. If X, do Y. 2. Otherwise, do Z."
## Browser interaction
When you need to interact with a browser (QA, dogfooding, cookie setup), use the
`/browse` skill or run the browse binary directly via `$B <command>`. NEVER use
`mcp__claude-in-chrome__*` tools — they are slow, unreliable, and not what this
project uses.
**Sidebar architecture:** Before modifying `sidepanel.js`, `background.js`,
`content.js`, `sidebar-agent.ts`, or sidebar-related server endpoints, read
`docs/designs/SIDEBAR_MESSAGE_FLOW.md`. It documents the full initialization
timeline, message flow, auth token chain, tab concurrency model, and known
failure modes. The sidebar spans 5 files across 2 codebases (extension + server)
with non-obvious ordering dependencies. The doc exists to prevent the kind of
silent failures that come from not understanding the cross-component flow.
## Vendored symlink awareness
When developing gstack, `.claude/skills/gstack` may be a symlink back to this
working directory (gitignored). This means skill changes are **live immediately**
great for rapid iteration, risky during big refactors where half-written skills
could break other Claude Code sessions using gstack concurrently.
**Check once per session:** Run `ls -la .claude/skills/gstack` to see if it's a
symlink or a real copy. If it's a symlink to your working directory, be aware that:
- Template changes + `bun run gen:skill-docs` immediately affect all gstack invocations
- Breaking changes to SKILL.md.tmpl files can break concurrent gstack sessions
- During large refactors, remove the symlink (`rm .claude/skills/gstack`) so the
global install at `~/.claude/skills/gstack/` is used instead
**Prefix setting:** Setup creates real directories (not symlinks) at the top level
with a SKILL.md symlink inside (e.g., `qa/SKILL.md -> gstack/qa/SKILL.md`). This
ensures Claude discovers them as top-level skills, not nested under `gstack/`.
Names are either short (`qa`) or namespaced (`gstack-qa`), controlled by
`skill_prefix` in `~/.gstack/config.yaml`. When vendoring into a project, run
`./setup` after symlinking to create the per-skill directories. Pass `--no-prefix`
or `--prefix` to skip the interactive prompt.
**For plan reviews:** When reviewing plans that modify skill templates or the
gen-skill-docs pipeline, consider whether the changes should be tested in isolation
before going live (especially if the user is actively using gstack in other windows).
**Upgrade migrations:** When a change modifies on-disk state (directory structure,
config format, stale files) in ways that could break existing user installs, add a
migration script to `gstack-upgrade/migrations/`. Read CONTRIBUTING.md's "Upgrade
migrations" section for the format and testing requirements. The upgrade skill runs
these automatically after `./setup` during `/gstack-upgrade`.
## Compiled binaries — NEVER commit browse/dist/ or design/dist/
The `browse/dist/` and `design/dist/` directories contain compiled Bun binaries
(`browse`, `find-browse`, `design`, ~58MB each). These are Mach-O arm64 only — they
do NOT work on Linux, Windows, or Intel Macs. The `./setup` script already builds
from source for every platform, so the checked-in binaries are redundant. They are
tracked by git due to a historical mistake and should eventually be removed with
`git rm --cached`.
**NEVER stage or commit these files.** They show up as modified in `git status`
because they're tracked despite `.gitignore` — ignore them. When staging files,
always use specific filenames (`git add file1 file2`) — never `git add .` or
`git add -A`, which will accidentally include the binaries.
## Commit style
**Always bisect commits.** Every commit should be a single logical change. When
you've made multiple changes (e.g., a rename + a rewrite + new tests), split them
into separate commits before pushing. Each commit should be independently
understandable and revertable.
Examples of good bisection:
- Rename/move separate from behavior changes
- Test infrastructure (touchfiles, helpers) separate from test implementations
- Template changes separate from generated file regeneration
- Mechanical refactors separate from new features
When the user says "bisect commit" or "bisect and push," split staged/unstaged
changes into logical commits and push.
## Community PR guardrails
When reviewing or merging community PRs, **always AskUserQuestion** before accepting
any commit that:
1. **Touches ETHOS.md** — this file is Garry's personal builder philosophy. No edits
from external contributors or AI agents, period.
2. **Removes or softens promotional material** — YC references, founder perspective,
and product voice are intentional. PRs that frame these as "unnecessary" or
"too promotional" must be rejected.
3. **Changes Garry's voice** — the tone, humor, directness, and perspective in skill
templates, CHANGELOG, and docs are not generic. PRs that rewrite voice to be
more "neutral" or "professional" must be rejected.
Even if the agent strongly believes a change improves the project, these three
categories require explicit user approval via AskUserQuestion. No exceptions.
No auto-merging. No "I'll just clean this up."
## CHANGELOG + VERSION style
**VERSION and CHANGELOG are branch-scoped.** Every feature branch that ships gets its
own version bump and CHANGELOG entry. The entry describes what THIS branch adds —
not what was already on main.
**When to write the CHANGELOG entry:**
- At `/ship` time (Step 5), not during development or mid-branch.
- The entry covers ALL commits on this branch vs the base branch.
- Never fold new work into an existing CHANGELOG entry from a prior version that
already landed on main. If main has v0.10.0.0 and your branch adds features,
bump to v0.10.1.0 with a new entry — don't edit the v0.10.0.0 entry.
**Key questions before writing:**
1. What branch am I on? What did THIS branch change?
2. Is the base branch version already released? (If yes, bump and create new entry.)
3. Does an existing entry on this branch already cover earlier work? (If yes, replace
it with one unified entry for the final version.)
**Merging main does NOT mean adopting main's version.** When you merge origin/main into
a feature branch, main may bring new CHANGELOG entries and a higher VERSION. Your branch
still needs its OWN version bump on top. If main is at v0.13.8.0 and your branch adds
features, bump to v0.13.9.0 with a new entry. Never jam your changes into an entry that
already landed on main. Your entry goes on top because your branch lands next.
**After merging main, always check:**
- Does CHANGELOG have your branch's own entry separate from main's entries?
- Is VERSION higher than main's VERSION?
- Is your entry the topmost entry in CHANGELOG (above main's latest)?
If any answer is no, fix it before continuing.
**After any CHANGELOG edit that moves, adds, or removes entries,** immediately run
`grep "^## \[" CHANGELOG.md` and verify the full version sequence is contiguous
with no gaps or duplicates before committing. If a version is missing, the edit
broke something. Fix it before moving on.
CHANGELOG.md is **for users**, not contributors. Write it like product release notes:
- Lead with what the user can now **do** that they couldn't before. Sell the feature.
- Use plain language, not implementation details. "You can now..." not "Refactored the..."
- **Never mention TODOS.md, internal tracking, eval infrastructure, or contributor-facing
details.** These are invisible to users and meaningless to them.
- Put contributor/internal changes in a separate "For contributors" section at the bottom.
- Every entry should make someone think "oh nice, I want to try that."
- No jargon: say "every question now tells you which project and branch you're in" not
"AskUserQuestion format standardized across skill templates via preamble resolver."
## AI effort compression
When estimating or discussing effort, always show both human-team and CC+gstack time:
| Task type | Human team | CC+gstack | Compression |
|-----------|-----------|-----------|-------------|
| Boilerplate / scaffolding | 2 days | 15 min | ~100x |
| Test writing | 1 day | 15 min | ~50x |
| Feature implementation | 1 week | 30 min | ~30x |
| Bug fix + regression test | 4 hours | 15 min | ~20x |
| Architecture / design | 2 days | 4 hours | ~5x |
| Research / exploration | 1 day | 3 hours | ~3x |
Completeness is cheap. Don't recommend shortcuts when the complete implementation
is a "lake" (achievable) not an "ocean" (multi-quarter migration). See the
Completeness Principle in the skill preamble for the full philosophy.
## Search before building
Before designing any solution that involves concurrency, unfamiliar patterns,
infrastructure, or anything where the runtime/framework might have a built-in:
1. Search for "{runtime} {thing} built-in"
2. Search for "{thing} best practice {current year}"
3. Check official runtime/framework docs
Three layers of knowledge: tried-and-true (Layer 1), new-and-popular (Layer 2),
first-principles (Layer 3). Prize Layer 3 above all. See ETHOS.md for the full
builder philosophy.
## Local plans
Contributors can store long-range vision docs and design documents in `~/.gstack-dev/plans/`.
These are local-only (not checked in). When reviewing TODOS.md, check `plans/` for candidates
that may be ready to promote to TODOs or implement.
## E2E eval failure blame protocol
When an E2E eval fails during `/ship` or any other workflow, **never claim "not
related to our changes" without proving it.** These systems have invisible couplings —
a preamble text change affects agent behavior, a new helper changes timing, a
regenerated SKILL.md shifts prompt context.
**Required before attributing a failure to "pre-existing":**
1. Run the same eval on main (or base branch) and show it fails there too
2. If it passes on main but fails on the branch — it IS your change. Trace the blame.
3. If you can't run on main, say "unverified — may or may not be related" and flag it
as a risk in the PR body
"Pre-existing" without receipts is a lazy claim. Prove it or don't say it.
## Long-running tasks: don't give up
When running evals, E2E tests, or any long-running background task, **poll until
completion**. Use `sleep 180 && echo "ready"` + `TaskOutput` in a loop every 3
minutes. Never switch to blocking mode and give up when the poll times out. Never
say "I'll be notified when it completes" and stop checking — keep the loop going
until the task finishes or the user tells you to stop.
The full E2E suite can take 30-45 minutes. That's 10-15 polling cycles. Do all of
them. Report progress at each check (which tests passed, which are running, any
failures so far). The user wants to see the run complete, not a promise that
you'll check later.
## E2E test fixtures: extract, don't copy
**NEVER copy a full SKILL.md file into an E2E test fixture.** SKILL.md files are
1500-2000 lines. When `claude -p` reads a file that large, context bloat causes
timeouts, flaky turn limits, and tests that take 5-10x longer than necessary.
Instead, extract only the section the test actually needs:
```typescript
// BAD — agent reads 1900 lines, burns tokens on irrelevant sections
fs.copyFileSync(path.join(ROOT, 'ship', 'SKILL.md'), path.join(dir, 'ship-SKILL.md'));
// GOOD — agent reads ~60 lines, finishes in 38s instead of timing out
const full = fs.readFileSync(path.join(ROOT, 'ship', 'SKILL.md'), 'utf-8');
const start = full.indexOf('## Review Readiness Dashboard');
const end = full.indexOf('\n---\n', start);
fs.writeFileSync(path.join(dir, 'ship-SKILL.md'), full.slice(start, end > start ? end : undefined));
```
Also when running targeted E2E tests to debug failures:
- Run in **foreground** (`bun test ...`), not background with `&` and `tee`
- Never `pkill` running eval processes and restart — you lose results and waste money
- One clean run beats three killed-and-restarted runs
## Deploying to the active skill
The active skill lives at `~/.claude/skills/gstack/`. After making changes:
1. Push your branch
2. Fetch and reset in the skill directory: `cd ~/.claude/skills/gstack && git fetch origin && git reset --hard origin/main`
3. Rebuild: `cd ~/.claude/skills/gstack && bun run build`
Or copy the binaries directly:
- `cp browse/dist/browse ~/.claude/skills/gstack/browse/dist/browse`
- `cp design/dist/design ~/.claude/skills/gstack/design/dist/design`