Files
gstack/ios-qa/templates/Package.swift.template
T
Garry Tan c2f2acebf6 feat(ios): hoist DebugBridgeTouch into canonical templates
Bridges.swift.template imports DebugBridgeTouch but no .m/.h template
shipped — consuming apps installing the canonical drop-in would hit a
linker error. Closes that gap with the fixture's verified working code.

Changes:

- New ios-qa/templates/DebugBridgeTouch.{h,m}.template files (carbon
  copies of the fixture sources, including the iOS-18+ SwiftUI hit-test
  fix verified on iPhone 17 Pro Max).
- Package.swift.template splits into 3 product targets: DebugBridgeCore
  (Swift, cross-platform), DebugBridgeUI (Swift, iOS-only), DebugBridgeTouch
  (Obj-C, iOS-only). Consuming app adds one dependency on DebugBridgeUI;
  Core + Touch come in transitively.
- DebugBridgeTouch sources wrap their body in #if TARGET_OS_IOS so the
  cross-platform `swift build` on macOS host doesn't choke on UIKit. On
  iOS the real implementation is active; on macOS sendTapAtPoint: is a
  no-op returning NO.
- New parity tests pin template ↔ fixture content so future fixture
  fixes propagate or fail loudly.
- Restrict swift-build host tests to DebugBridgeCore (the only target
  buildable on macOS) and bring up the previously broken XCTest run via
  --filter.

Verified post-change: real iPhone 17 Pro Max, iOS 26.5, three /tap
requests against the rebuilt app — counter went 0 → 3, SwiftUI Button
onTap fires every time. Templates now sufficient to ship to any
consuming iOS app.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-20 07:37:31 -07:00

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// AUTO-GENERATED from gstack/ios-qa/templates/Package.swift.template
//
// Drop-in SPM package definition for the DebugBridge stack. Three targets:
//
// - DebugBridgeCore Swift, cross-platform (Foundation + Network).
// Hosts the StateServer + bridge protocols.
// - DebugBridgeTouch Objective-C, iOS-only. KIF-derived in-process touch
// synthesis (UITouch + IOHIDEvent + iOS 18
// _UIHitTestContext for SwiftUI Buttons).
// - DebugBridgeUI Swift, iOS-only. ScreenshotBridge, ElementsBridge,
// MutationBridge implementations. Depends on the other
// two.
//
// The structural Release-build guard is the `.when(configuration: .debug)`
// conditional on every consuming target's dependency. SwiftPM refuses to link
// DebugBridge* in Release config.
//
// CI invariant: `swift build -c release` + `nm -j build/Release/<binary>
// | grep -q DebugBridge && exit 1`.
// swift-tools-version:5.9
import PackageDescription
let package = Package(
name: "DebugBridge",
platforms: [.iOS(.v16), .macOS(.v13)],
products: [
.library(name: "DebugBridgeCore", targets: ["DebugBridgeCore"]),
.library(name: "DebugBridgeUI", targets: ["DebugBridgeUI"]),
.library(name: "DebugBridgeTouch", targets: ["DebugBridgeTouch"]),
],
targets: [
.target(
name: "DebugBridgeCore",
dependencies: [],
path: "Sources/DebugBridgeCore",
swiftSettings: [
.define("DEBUG", .when(configuration: .debug)),
]
),
.target(
name: "DebugBridgeTouch",
dependencies: [],
path: "Sources/DebugBridgeTouch",
publicHeadersPath: "include",
linkerSettings: [
// IOKit is loaded dynamically via dlopen at runtime (it's a
// private framework on iOS and can't be linked statically).
// UIKit links normally.
.linkedFramework("UIKit", .when(platforms: [.iOS])),
]
),
.target(
name: "DebugBridgeUI",
dependencies: ["DebugBridgeCore", "DebugBridgeTouch"],
path: "Sources/DebugBridgeUI",
swiftSettings: [
.define("DEBUG", .when(configuration: .debug)),
]
),
.testTarget(
name: "DebugBridgeCoreTests",
dependencies: ["DebugBridgeCore"],
path: "Tests/DebugBridgeCoreTests"
),
]
)