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Improve military presets
(closes #3663) * Add Nuclear Explosion Site and Military Office presets * Add Bunker Type field * Improve styling rules for preset icons * Improve search terms for all military presets * Nest military presets under `landuse=military` * Add ref, iata, icao fields to Military Airfield * Don't set area pattern fills on buildings
This commit is contained in:
@@ -352,13 +352,16 @@ path.stroke.tag-landuse.tag-status {
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background-color: rgba(196, 189, 25, 0.2);
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}
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path.stroke.tag-military,
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path.stroke.tag-landuse-military {
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stroke: rgb(214, 136, 26);
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}
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path.fill.tag-military,
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path.fill.tag-landuse-military {
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stroke: rgba(214, 136, 26, 0.2);
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fill: rgba(214, 136, 26, 0.2);
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}
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.preset-icon-fill-area.tag-military,
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.preset-icon-fill-area.tag-landuse-military {
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border-color: rgb(214, 136, 26);
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background-color: rgba(214, 136, 26, 0.2);
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+59
-37
@@ -222,6 +222,9 @@ en:
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building_area:
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# building=*
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label: Building
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bunker_type:
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# bunker_type=*
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label: Type
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camera/direction:
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# 'camera:direction=*'
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label: Direction (Degrees Clockwise)
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@@ -1555,7 +1558,7 @@ en:
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amenity/hunting_stand:
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# amenity=hunting_stand
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name: Hunting Stand
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# 'terms: game,lookout,shoot,wild,watch'
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# 'terms: game,gun,lookout,rifle,shoot*,wild,watch'
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terms: '<translate with synonyms or related terms for ''Hunting Stand'', separated by commas>'
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amenity/ice_cream:
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# amenity=ice_cream
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@@ -2690,6 +2693,61 @@ en:
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# landuse=military
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name: Military Area
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terms: '<translate with synonyms or related terms for ''Military Area'', separated by commas>'
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landuse/military/airfield:
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# military=airfield
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name: Military Airfield
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# 'terms: air force,army,base,bomb,fight,force,guard,heli*,jet,marine,navy,plane,troop,war'
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terms: '<translate with synonyms or related terms for ''Military Airfield'', separated by commas>'
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landuse/military/barracks:
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# military=barracks
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name: Barracks
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# 'terms: air force,army,base,fight,force,guard,marine,navy,troop,war'
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terms: '<translate with synonyms or related terms for ''Barracks'', separated by commas>'
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landuse/military/bunker:
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# military=bunker
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name: Military Bunker
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# 'terms: air force,army,base,fight,force,guard,marine,navy,troop,war'
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terms: '<translate with synonyms or related terms for ''Military Bunker'', separated by commas>'
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landuse/military/checkpoint:
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# military=checkpoint
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name: Checkpoint
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# 'terms: air force,army,base,force,guard,marine,navy,troop,war'
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terms: '<translate with synonyms or related terms for ''Checkpoint'', separated by commas>'
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landuse/military/danger_area:
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# military=danger_area
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name: Danger Area
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# 'terms: air force,army,base,blast,bomb,explo*,force,guard,mine,marine,navy,troop,war'
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terms: '<translate with synonyms or related terms for ''Danger Area'', separated by commas>'
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landuse/military/naval_base:
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# military=naval_base
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name: Naval Base
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# 'terms: base,fight,force,guard,marine,navy,ship,sub,troop,war'
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terms: '<translate with synonyms or related terms for ''Naval Base'', separated by commas>'
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landuse/military/nuclear_explosion_site:
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# military=nuclear_explosion_site
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name: Nuclear Explosion Site
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# 'terms: atom,blast,bomb,detonat*,nuke,site,test'
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terms: '<translate with synonyms or related terms for ''Nuclear Explosion Site'', separated by commas>'
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landuse/military/obstacle_course:
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# military=obstacle_course
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name: Obstacle Course
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# 'terms: army,base,force,guard,marine,navy,troop,war'
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terms: '<translate with synonyms or related terms for ''Obstacle Course'', separated by commas>'
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landuse/military/office:
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# military=office
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name: Military Office
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# 'terms: air force,army,base,enlist,fight,force,guard,marine,navy,recruit,troop,war'
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terms: '<translate with synonyms or related terms for ''Military Office'', separated by commas>'
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landuse/military/range:
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# military=range
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name: Military Range
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# 'terms: air force,army,base,fight,fire,force,guard,gun,marine,navy,rifle,shoot*,snip*,train,troop,war'
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terms: '<translate with synonyms or related terms for ''Military Range'', separated by commas>'
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landuse/military/training_area:
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# military=training_area
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name: Training Area
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# 'terms: air force,army,base,fight,fire,force,guard,gun,marine,navy,rifle,shoot*,snip*,train,troop,war'
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terms: '<translate with synonyms or related terms for ''Training Area'', separated by commas>'
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landuse/orchard:
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# landuse=orchard
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name: Orchard
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@@ -3029,42 +3087,6 @@ en:
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name: Factory
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# 'terms: assembly,build,brewery,car,plant,plastic,processing,manufacture,refinery'
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terms: '<translate with synonyms or related terms for ''Factory'', separated by commas>'
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military/airfield:
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# military=airfield
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name: Airfield
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terms: '<translate with synonyms or related terms for ''Airfield'', separated by commas>'
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military/barracks:
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# military=barracks
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name: Barracks
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terms: '<translate with synonyms or related terms for ''Barracks'', separated by commas>'
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military/bunker:
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# military=bunker
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name: Bunker
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terms: '<translate with synonyms or related terms for ''Bunker'', separated by commas>'
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military/checkpoint:
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# military=checkpoint
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name: Checkpoint
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terms: '<translate with synonyms or related terms for ''Checkpoint'', separated by commas>'
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military/danger_area:
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# military=danger_area
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name: Danger Area
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terms: '<translate with synonyms or related terms for ''Danger Area'', separated by commas>'
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military/naval_base:
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# military=naval_base
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name: Naval Base
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terms: '<translate with synonyms or related terms for ''Naval Base'', separated by commas>'
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military/obstacle_course:
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# military=obstacle_course
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name: Obstacle Course
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terms: '<translate with synonyms or related terms for ''Obstacle Course'', separated by commas>'
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military/range:
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# military=range
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name: Military Range
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terms: '<translate with synonyms or related terms for ''Military Range'', separated by commas>'
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military/training_area:
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# military=training_area
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name: Training area
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terms: '<translate with synonyms or related terms for ''Training area'', separated by commas>'
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natural:
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# natural=*
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name: Natural
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@@ -305,6 +305,11 @@
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"type": "combo",
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"label": "Building"
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},
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"bunker_type": {
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"key": "bunker_type",
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"type": "combo",
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"label": "Type"
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},
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"camera/direction": {
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"key": "camera:direction",
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"type": "number",
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@@ -0,0 +1,5 @@
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{
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"key": "bunker_type",
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"type": "combo",
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"label": "Type"
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}
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+372
-110
@@ -1344,8 +1344,10 @@
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],
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"terms": [
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"game",
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"gun",
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"lookout",
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"shoot",
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"rifle",
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"shoot*",
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"wild",
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"watch"
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],
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@@ -5998,8 +6000,377 @@
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"landuse": "military"
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},
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"terms": [],
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"matchScore": 0.9,
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"name": "Military Area"
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},
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"landuse/military/airfield": {
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"icon": "airfield",
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"fields": [
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"ref",
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"iata",
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"icao"
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],
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"geometry": [
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"point",
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"area"
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],
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"tags": {
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"military": "airfield"
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},
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"addTags": {
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"landuse": "military",
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"military": "airfield"
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},
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"removeTags": {
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"landuse": "military",
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"military": "airfield"
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},
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"terms": [
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"air force",
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"army",
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"base",
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"bomb",
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"fight",
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"force",
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"guard",
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"heli*",
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"jet",
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"marine",
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"navy",
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"plane",
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"troop",
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"war"
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],
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"name": "Military Airfield"
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},
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"landuse/military/barracks": {
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"fields": [
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"building_area"
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],
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"geometry": [
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"point",
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"area"
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],
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"tags": {
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"military": "barracks"
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},
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"addTags": {
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"landuse": "military",
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"military": "barracks"
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},
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"removeTags": {
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"landuse": "military",
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"military": "barracks"
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},
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"terms": [
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"air force",
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"army",
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"base",
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"fight",
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"force",
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"guard",
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"marine",
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"navy",
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"troop",
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"war"
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],
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"name": "Barracks"
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},
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"landuse/military/bunker": {
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"fields": [
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"bunker_type",
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"building_area"
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],
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"geometry": [
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"point",
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"area"
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],
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"tags": {
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"military": "bunker"
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},
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"addTags": {
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"building": "bunker",
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"landuse": "military",
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"military": "bunker"
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},
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"removeTags": {
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"building": "bunker",
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"landuse": "military",
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"military": "bunker"
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},
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"terms": [
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"air force",
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"army",
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"base",
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"fight",
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"force",
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"guard",
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"marine",
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"navy",
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"troop",
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"war"
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],
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"name": "Military Bunker"
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},
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"landuse/military/checkpoint": {
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"geometry": [
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"point",
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"vertex",
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"area"
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],
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"tags": {
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"military": "checkpoint"
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},
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"addTags": {
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"landuse": "military",
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"military": "checkpoint"
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},
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"removeTags": {
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"landuse": "military",
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"military": "checkpoint"
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},
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"terms": [
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"air force",
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"army",
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"base",
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"force",
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"guard",
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"marine",
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"navy",
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"troop",
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"war"
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],
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"name": "Checkpoint"
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},
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"landuse/military/danger_area": {
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"icon": "danger",
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"geometry": [
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"point",
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"vertex",
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"area"
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],
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"tags": {
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"military": "danger_area"
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},
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"addTags": {
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"landuse": "military",
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"military": "danger_area"
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},
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"removeTags": {
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"landuse": "military",
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"military": "danger_area"
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},
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"terms": [
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"air force",
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"army",
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"base",
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"blast",
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"bomb",
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"explo*",
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"force",
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"guard",
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"mine",
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"marine",
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"navy",
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"troop",
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"war"
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],
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"name": "Danger Area"
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},
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"landuse/military/naval_base": {
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"geometry": [
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"point",
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"area"
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],
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"tags": {
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"military": "naval_base"
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},
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"addTags": {
|
||||
"landuse": "military",
|
||||
"military": "naval_base"
|
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},
|
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"removeTags": {
|
||||
"landuse": "military",
|
||||
"military": "naval_base"
|
||||
},
|
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"terms": [
|
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"base",
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"fight",
|
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"force",
|
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"guard",
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||||
"marine",
|
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"navy",
|
||||
"ship",
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||||
"sub",
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||||
"troop",
|
||||
"war"
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||||
],
|
||||
"name": "Naval Base"
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||||
},
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||||
"landuse/military/nuclear_explosion_site": {
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||||
"icon": "danger",
|
||||
"geometry": [
|
||||
"point",
|
||||
"vertex",
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||||
"area"
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||||
],
|
||||
"tags": {
|
||||
"military": "nuclear_explosion_site"
|
||||
},
|
||||
"addTags": {
|
||||
"landuse": "military",
|
||||
"military": "nuclear_explosion_site"
|
||||
},
|
||||
"removeTags": {
|
||||
"landuse": "military",
|
||||
"military": "nuclear_explosion_site"
|
||||
},
|
||||
"terms": [
|
||||
"atom",
|
||||
"blast",
|
||||
"bomb",
|
||||
"detonat*",
|
||||
"nuke",
|
||||
"site",
|
||||
"test"
|
||||
],
|
||||
"name": "Nuclear Explosion Site"
|
||||
},
|
||||
"landuse/military/obstacle_course": {
|
||||
"geometry": [
|
||||
"point",
|
||||
"area"
|
||||
],
|
||||
"tags": {
|
||||
"military": "obstacle_course"
|
||||
},
|
||||
"addTags": {
|
||||
"landuse": "military",
|
||||
"military": "obstacle_course"
|
||||
},
|
||||
"removeTags": {
|
||||
"landuse": "military",
|
||||
"military": "obstacle_course"
|
||||
},
|
||||
"terms": [
|
||||
"army",
|
||||
"base",
|
||||
"force",
|
||||
"guard",
|
||||
"marine",
|
||||
"navy",
|
||||
"troop",
|
||||
"war"
|
||||
],
|
||||
"name": "Obstacle Course"
|
||||
},
|
||||
"landuse/military/office": {
|
||||
"fields": [
|
||||
"building_area"
|
||||
],
|
||||
"geometry": [
|
||||
"point",
|
||||
"area"
|
||||
],
|
||||
"tags": {
|
||||
"military": "office"
|
||||
},
|
||||
"addTags": {
|
||||
"landuse": "military",
|
||||
"military": "office"
|
||||
},
|
||||
"removeTags": {
|
||||
"landuse": "military",
|
||||
"military": "office"
|
||||
},
|
||||
"terms": [
|
||||
"air force",
|
||||
"army",
|
||||
"base",
|
||||
"enlist",
|
||||
"fight",
|
||||
"force",
|
||||
"guard",
|
||||
"marine",
|
||||
"navy",
|
||||
"recruit",
|
||||
"troop",
|
||||
"war"
|
||||
],
|
||||
"name": "Military Office"
|
||||
},
|
||||
"landuse/military/range": {
|
||||
"geometry": [
|
||||
"point",
|
||||
"area"
|
||||
],
|
||||
"tags": {
|
||||
"military": "range"
|
||||
},
|
||||
"addTags": {
|
||||
"landuse": "military",
|
||||
"military": "range"
|
||||
},
|
||||
"removeTags": {
|
||||
"landuse": "military",
|
||||
"military": "range"
|
||||
},
|
||||
"terms": [
|
||||
"air force",
|
||||
"army",
|
||||
"base",
|
||||
"fight",
|
||||
"fire",
|
||||
"force",
|
||||
"guard",
|
||||
"gun",
|
||||
"marine",
|
||||
"navy",
|
||||
"rifle",
|
||||
"shoot*",
|
||||
"snip*",
|
||||
"train",
|
||||
"troop",
|
||||
"war"
|
||||
],
|
||||
"name": "Military Range"
|
||||
},
|
||||
"landuse/military/training_area": {
|
||||
"geometry": [
|
||||
"point",
|
||||
"area"
|
||||
],
|
||||
"tags": {
|
||||
"military": "training_area"
|
||||
},
|
||||
"addTags": {
|
||||
"landuse": "military",
|
||||
"military": "training_area"
|
||||
},
|
||||
"removeTags": {
|
||||
"landuse": "military",
|
||||
"military": "training_area"
|
||||
},
|
||||
"terms": [
|
||||
"air force",
|
||||
"army",
|
||||
"base",
|
||||
"fight",
|
||||
"fire",
|
||||
"force",
|
||||
"guard",
|
||||
"gun",
|
||||
"marine",
|
||||
"navy",
|
||||
"rifle",
|
||||
"shoot*",
|
||||
"snip*",
|
||||
"train",
|
||||
"troop",
|
||||
"war"
|
||||
],
|
||||
"name": "Training Area"
|
||||
},
|
||||
"landuse/orchard": {
|
||||
"icon": "park2",
|
||||
"fields": [
|
||||
@@ -7279,115 +7650,6 @@
|
||||
},
|
||||
"name": "Factory"
|
||||
},
|
||||
"military/airfield": {
|
||||
"icon": "airfield",
|
||||
"geometry": [
|
||||
"point",
|
||||
"vertex",
|
||||
"area"
|
||||
],
|
||||
"terms": [],
|
||||
"tags": {
|
||||
"military": "airfield"
|
||||
},
|
||||
"name": "Airfield"
|
||||
},
|
||||
"military/barracks": {
|
||||
"geometry": [
|
||||
"point",
|
||||
"vertex",
|
||||
"area"
|
||||
],
|
||||
"terms": [],
|
||||
"tags": {
|
||||
"military": "barracks"
|
||||
},
|
||||
"name": "Barracks"
|
||||
},
|
||||
"military/bunker": {
|
||||
"geometry": [
|
||||
"point",
|
||||
"vertex",
|
||||
"area"
|
||||
],
|
||||
"terms": [],
|
||||
"tags": {
|
||||
"military": "bunker"
|
||||
},
|
||||
"name": "Bunker"
|
||||
},
|
||||
"military/checkpoint": {
|
||||
"geometry": [
|
||||
"point",
|
||||
"vertex",
|
||||
"area"
|
||||
],
|
||||
"terms": [],
|
||||
"tags": {
|
||||
"military": "checkpoint"
|
||||
},
|
||||
"name": "Checkpoint"
|
||||
},
|
||||
"military/danger_area": {
|
||||
"geometry": [
|
||||
"point",
|
||||
"vertex",
|
||||
"area"
|
||||
],
|
||||
"terms": [],
|
||||
"tags": {
|
||||
"military": "danger_area"
|
||||
},
|
||||
"name": "Danger Area"
|
||||
},
|
||||
"military/naval_base": {
|
||||
"geometry": [
|
||||
"point",
|
||||
"vertex",
|
||||
"area"
|
||||
],
|
||||
"terms": [],
|
||||
"tags": {
|
||||
"military": "naval_base"
|
||||
},
|
||||
"name": "Naval Base"
|
||||
},
|
||||
"military/obstacle_course": {
|
||||
"geometry": [
|
||||
"point",
|
||||
"vertex",
|
||||
"area"
|
||||
],
|
||||
"terms": [],
|
||||
"tags": {
|
||||
"military": "obstacle_course"
|
||||
},
|
||||
"name": "Obstacle Course"
|
||||
},
|
||||
"military/range": {
|
||||
"geometry": [
|
||||
"point",
|
||||
"vertex",
|
||||
"area"
|
||||
],
|
||||
"terms": [],
|
||||
"tags": {
|
||||
"military": "range"
|
||||
},
|
||||
"name": "Military Range"
|
||||
},
|
||||
"military/training_area": {
|
||||
"geometry": [
|
||||
"point",
|
||||
"vertex",
|
||||
"area"
|
||||
],
|
||||
"terms": [],
|
||||
"tags": {
|
||||
"military": "training_area"
|
||||
},
|
||||
"name": "Training area"
|
||||
},
|
||||
"natural": {
|
||||
"fields": [
|
||||
"natural"
|
||||
|
||||
@@ -6,8 +6,10 @@
|
||||
],
|
||||
"terms": [
|
||||
"game",
|
||||
"gun",
|
||||
"lookout",
|
||||
"shoot",
|
||||
"rifle",
|
||||
"shoot*",
|
||||
"wild",
|
||||
"watch"
|
||||
],
|
||||
|
||||
@@ -6,5 +6,6 @@
|
||||
"landuse": "military"
|
||||
},
|
||||
"terms": [],
|
||||
"matchScore": 0.9,
|
||||
"name": "Military Area"
|
||||
}
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
{
|
||||
"icon": "airfield",
|
||||
"fields": [
|
||||
"ref",
|
||||
"iata",
|
||||
"icao"
|
||||
],
|
||||
"geometry": [
|
||||
"point",
|
||||
"area"
|
||||
],
|
||||
"tags": {
|
||||
"military": "airfield"
|
||||
},
|
||||
"addTags": {
|
||||
"landuse": "military",
|
||||
"military": "airfield"
|
||||
},
|
||||
"removeTags": {
|
||||
"landuse": "military",
|
||||
"military": "airfield"
|
||||
},
|
||||
"terms": [
|
||||
"air force",
|
||||
"army",
|
||||
"base",
|
||||
"bomb",
|
||||
"fight",
|
||||
"force",
|
||||
"guard",
|
||||
"heli*",
|
||||
"jet",
|
||||
"marine",
|
||||
"navy",
|
||||
"plane",
|
||||
"troop",
|
||||
"war"
|
||||
],
|
||||
"name": "Military Airfield"
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
{
|
||||
"fields": [
|
||||
"building_area"
|
||||
],
|
||||
"geometry": [
|
||||
"point",
|
||||
"area"
|
||||
],
|
||||
"tags": {
|
||||
"military": "barracks"
|
||||
},
|
||||
"addTags": {
|
||||
"landuse": "military",
|
||||
"military": "barracks"
|
||||
},
|
||||
"removeTags": {
|
||||
"landuse": "military",
|
||||
"military": "barracks"
|
||||
},
|
||||
"terms": [
|
||||
"air force",
|
||||
"army",
|
||||
"base",
|
||||
"fight",
|
||||
"force",
|
||||
"guard",
|
||||
"marine",
|
||||
"navy",
|
||||
"troop",
|
||||
"war"
|
||||
],
|
||||
"name": "Barracks"
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
{
|
||||
"fields": [
|
||||
"bunker_type",
|
||||
"building_area"
|
||||
],
|
||||
"geometry": [
|
||||
"point",
|
||||
"area"
|
||||
],
|
||||
"tags": {
|
||||
"military": "bunker"
|
||||
},
|
||||
"addTags": {
|
||||
"building": "bunker",
|
||||
"landuse": "military",
|
||||
"military": "bunker"
|
||||
},
|
||||
"removeTags": {
|
||||
"building": "bunker",
|
||||
"landuse": "military",
|
||||
"military": "bunker"
|
||||
},
|
||||
"terms": [
|
||||
"air force",
|
||||
"army",
|
||||
"base",
|
||||
"fight",
|
||||
"force",
|
||||
"guard",
|
||||
"marine",
|
||||
"navy",
|
||||
"troop",
|
||||
"war"
|
||||
],
|
||||
"name": "Military Bunker"
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
{
|
||||
"geometry": [
|
||||
"point",
|
||||
"vertex",
|
||||
"area"
|
||||
],
|
||||
"tags": {
|
||||
"military": "checkpoint"
|
||||
},
|
||||
"addTags": {
|
||||
"landuse": "military",
|
||||
"military": "checkpoint"
|
||||
},
|
||||
"removeTags": {
|
||||
"landuse": "military",
|
||||
"military": "checkpoint"
|
||||
},
|
||||
"terms": [
|
||||
"air force",
|
||||
"army",
|
||||
"base",
|
||||
"force",
|
||||
"guard",
|
||||
"marine",
|
||||
"navy",
|
||||
"troop",
|
||||
"war"
|
||||
],
|
||||
"name": "Checkpoint"
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
{
|
||||
"icon": "danger",
|
||||
"geometry": [
|
||||
"point",
|
||||
"vertex",
|
||||
"area"
|
||||
],
|
||||
"tags": {
|
||||
"military": "danger_area"
|
||||
},
|
||||
"addTags": {
|
||||
"landuse": "military",
|
||||
"military": "danger_area"
|
||||
},
|
||||
"removeTags": {
|
||||
"landuse": "military",
|
||||
"military": "danger_area"
|
||||
},
|
||||
"terms": [
|
||||
"air force",
|
||||
"army",
|
||||
"base",
|
||||
"blast",
|
||||
"bomb",
|
||||
"explo*",
|
||||
"force",
|
||||
"guard",
|
||||
"mine",
|
||||
"marine",
|
||||
"navy",
|
||||
"troop",
|
||||
"war"
|
||||
],
|
||||
"name": "Danger Area"
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
{
|
||||
"geometry": [
|
||||
"point",
|
||||
"area"
|
||||
],
|
||||
"tags": {
|
||||
"military": "naval_base"
|
||||
},
|
||||
"addTags": {
|
||||
"landuse": "military",
|
||||
"military": "naval_base"
|
||||
},
|
||||
"removeTags": {
|
||||
"landuse": "military",
|
||||
"military": "naval_base"
|
||||
},
|
||||
"terms": [
|
||||
"base",
|
||||
"fight",
|
||||
"force",
|
||||
"guard",
|
||||
"marine",
|
||||
"navy",
|
||||
"ship",
|
||||
"sub",
|
||||
"troop",
|
||||
"war"
|
||||
],
|
||||
"name": "Naval Base"
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
{
|
||||
"icon": "danger",
|
||||
"geometry": [
|
||||
"point",
|
||||
"vertex",
|
||||
"area"
|
||||
],
|
||||
"tags": {
|
||||
"military": "nuclear_explosion_site"
|
||||
},
|
||||
"addTags": {
|
||||
"landuse": "military",
|
||||
"military": "nuclear_explosion_site"
|
||||
},
|
||||
"removeTags": {
|
||||
"landuse": "military",
|
||||
"military": "nuclear_explosion_site"
|
||||
},
|
||||
"terms": [
|
||||
"atom",
|
||||
"blast",
|
||||
"bomb",
|
||||
"detonat*",
|
||||
"nuke",
|
||||
"site",
|
||||
"test"
|
||||
],
|
||||
"name": "Nuclear Explosion Site"
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"geometry": [
|
||||
"point",
|
||||
"area"
|
||||
],
|
||||
"tags": {
|
||||
"military": "obstacle_course"
|
||||
},
|
||||
"addTags": {
|
||||
"landuse": "military",
|
||||
"military": "obstacle_course"
|
||||
},
|
||||
"removeTags": {
|
||||
"landuse": "military",
|
||||
"military": "obstacle_course"
|
||||
},
|
||||
"terms": [
|
||||
"army",
|
||||
"base",
|
||||
"force",
|
||||
"guard",
|
||||
"marine",
|
||||
"navy",
|
||||
"troop",
|
||||
"war"
|
||||
],
|
||||
"name": "Obstacle Course"
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
{
|
||||
"fields": [
|
||||
"building_area"
|
||||
],
|
||||
"geometry": [
|
||||
"point",
|
||||
"area"
|
||||
],
|
||||
"tags": {
|
||||
"military": "office"
|
||||
},
|
||||
"addTags": {
|
||||
"landuse": "military",
|
||||
"military": "office"
|
||||
},
|
||||
"removeTags": {
|
||||
"landuse": "military",
|
||||
"military": "office"
|
||||
},
|
||||
"terms": [
|
||||
"air force",
|
||||
"army",
|
||||
"base",
|
||||
"enlist",
|
||||
"fight",
|
||||
"force",
|
||||
"guard",
|
||||
"marine",
|
||||
"navy",
|
||||
"recruit",
|
||||
"troop",
|
||||
"war"
|
||||
],
|
||||
"name": "Military Office"
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
{
|
||||
"geometry": [
|
||||
"point",
|
||||
"area"
|
||||
],
|
||||
"tags": {
|
||||
"military": "range"
|
||||
},
|
||||
"addTags": {
|
||||
"landuse": "military",
|
||||
"military": "range"
|
||||
},
|
||||
"removeTags": {
|
||||
"landuse": "military",
|
||||
"military": "range"
|
||||
},
|
||||
"terms": [
|
||||
"air force",
|
||||
"army",
|
||||
"base",
|
||||
"fight",
|
||||
"fire",
|
||||
"force",
|
||||
"guard",
|
||||
"gun",
|
||||
"marine",
|
||||
"navy",
|
||||
"rifle",
|
||||
"shoot*",
|
||||
"snip*",
|
||||
"train",
|
||||
"troop",
|
||||
"war"
|
||||
],
|
||||
"name": "Military Range"
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
{
|
||||
"geometry": [
|
||||
"point",
|
||||
"area"
|
||||
],
|
||||
"tags": {
|
||||
"military": "training_area"
|
||||
},
|
||||
"addTags": {
|
||||
"landuse": "military",
|
||||
"military": "training_area"
|
||||
},
|
||||
"removeTags": {
|
||||
"landuse": "military",
|
||||
"military": "training_area"
|
||||
},
|
||||
"terms": [
|
||||
"air force",
|
||||
"army",
|
||||
"base",
|
||||
"fight",
|
||||
"fire",
|
||||
"force",
|
||||
"guard",
|
||||
"gun",
|
||||
"marine",
|
||||
"navy",
|
||||
"rifle",
|
||||
"shoot*",
|
||||
"snip*",
|
||||
"train",
|
||||
"troop",
|
||||
"war"
|
||||
],
|
||||
"name": "Training Area"
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
{
|
||||
"icon": "airfield",
|
||||
"geometry": [
|
||||
"point",
|
||||
"vertex",
|
||||
"area"
|
||||
],
|
||||
"terms": [],
|
||||
"tags": {
|
||||
"military": "airfield"
|
||||
},
|
||||
"name": "Airfield"
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
{
|
||||
"geometry": [
|
||||
"point",
|
||||
"vertex",
|
||||
"area"
|
||||
],
|
||||
"terms": [],
|
||||
"tags": {
|
||||
"military": "barracks"
|
||||
},
|
||||
"name": "Barracks"
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
{
|
||||
"geometry": [
|
||||
"point",
|
||||
"vertex",
|
||||
"area"
|
||||
],
|
||||
"terms": [],
|
||||
"tags": {
|
||||
"military": "bunker"
|
||||
},
|
||||
"name": "Bunker"
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
{
|
||||
"geometry": [
|
||||
"point",
|
||||
"vertex",
|
||||
"area"
|
||||
],
|
||||
"terms": [],
|
||||
"tags": {
|
||||
"military": "checkpoint"
|
||||
},
|
||||
"name": "Checkpoint"
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
{
|
||||
"geometry": [
|
||||
"point",
|
||||
"vertex",
|
||||
"area"
|
||||
],
|
||||
"terms": [],
|
||||
"tags": {
|
||||
"military": "danger_area"
|
||||
},
|
||||
"name": "Danger Area"
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
{
|
||||
"geometry": [
|
||||
"point",
|
||||
"vertex",
|
||||
"area"
|
||||
],
|
||||
"terms": [],
|
||||
"tags": {
|
||||
"military": "naval_base"
|
||||
},
|
||||
"name": "Naval Base"
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
{
|
||||
"geometry": [
|
||||
"point",
|
||||
"vertex",
|
||||
"area"
|
||||
],
|
||||
"terms": [],
|
||||
"tags": {
|
||||
"military": "obstacle_course"
|
||||
},
|
||||
"name": "Obstacle Course"
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
{
|
||||
"geometry": [
|
||||
"point",
|
||||
"vertex",
|
||||
"area"
|
||||
],
|
||||
"terms": [],
|
||||
"tags": {
|
||||
"military": "range"
|
||||
},
|
||||
"name": "Military Range"
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
{
|
||||
"geometry": [
|
||||
"point",
|
||||
"vertex",
|
||||
"area"
|
||||
],
|
||||
"terms": [],
|
||||
"tags": {
|
||||
"military": "training_area"
|
||||
},
|
||||
"name": "Training area"
|
||||
}
|
||||
+44
-36
@@ -1324,6 +1324,50 @@
|
||||
"key": "landuse",
|
||||
"value": "military"
|
||||
},
|
||||
{
|
||||
"key": "military",
|
||||
"value": "airfield"
|
||||
},
|
||||
{
|
||||
"key": "military",
|
||||
"value": "barracks"
|
||||
},
|
||||
{
|
||||
"key": "military",
|
||||
"value": "bunker"
|
||||
},
|
||||
{
|
||||
"key": "military",
|
||||
"value": "checkpoint"
|
||||
},
|
||||
{
|
||||
"key": "military",
|
||||
"value": "danger_area"
|
||||
},
|
||||
{
|
||||
"key": "military",
|
||||
"value": "naval_base"
|
||||
},
|
||||
{
|
||||
"key": "military",
|
||||
"value": "nuclear_explosion_site"
|
||||
},
|
||||
{
|
||||
"key": "military",
|
||||
"value": "obstacle_course"
|
||||
},
|
||||
{
|
||||
"key": "military",
|
||||
"value": "office"
|
||||
},
|
||||
{
|
||||
"key": "military",
|
||||
"value": "range"
|
||||
},
|
||||
{
|
||||
"key": "military",
|
||||
"value": "training_area"
|
||||
},
|
||||
{
|
||||
"key": "landuse",
|
||||
"value": "orchard"
|
||||
@@ -1622,42 +1666,6 @@
|
||||
"key": "man_made",
|
||||
"value": "works"
|
||||
},
|
||||
{
|
||||
"key": "military",
|
||||
"value": "airfield"
|
||||
},
|
||||
{
|
||||
"key": "military",
|
||||
"value": "barracks"
|
||||
},
|
||||
{
|
||||
"key": "military",
|
||||
"value": "bunker"
|
||||
},
|
||||
{
|
||||
"key": "military",
|
||||
"value": "checkpoint"
|
||||
},
|
||||
{
|
||||
"key": "military",
|
||||
"value": "danger_area"
|
||||
},
|
||||
{
|
||||
"key": "military",
|
||||
"value": "naval_base"
|
||||
},
|
||||
{
|
||||
"key": "military",
|
||||
"value": "obstacle_course"
|
||||
},
|
||||
{
|
||||
"key": "military",
|
||||
"value": "range"
|
||||
},
|
||||
{
|
||||
"key": "military",
|
||||
"value": "training_area"
|
||||
},
|
||||
{
|
||||
"key": "natural"
|
||||
},
|
||||
|
||||
Vendored
+48
-37
@@ -911,6 +911,9 @@
|
||||
"building": {
|
||||
"label": "Building"
|
||||
},
|
||||
"bunker_type": {
|
||||
"label": "Type"
|
||||
},
|
||||
"camera/direction": {
|
||||
"label": "Direction (Degrees Clockwise)",
|
||||
"placeholder": "45, 90, 180, 270"
|
||||
@@ -2067,7 +2070,7 @@
|
||||
},
|
||||
"amenity/hunting_stand": {
|
||||
"name": "Hunting Stand",
|
||||
"terms": "game,lookout,shoot,wild,watch"
|
||||
"terms": "game,gun,lookout,rifle,shoot*,wild,watch"
|
||||
},
|
||||
"amenity/ice_cream": {
|
||||
"name": "Ice Cream Shop",
|
||||
@@ -3101,6 +3104,50 @@
|
||||
"name": "Military Area",
|
||||
"terms": ""
|
||||
},
|
||||
"landuse/military/airfield": {
|
||||
"name": "Military Airfield",
|
||||
"terms": "air force,army,base,bomb,fight,force,guard,heli*,jet,marine,navy,plane,troop,war"
|
||||
},
|
||||
"landuse/military/barracks": {
|
||||
"name": "Barracks",
|
||||
"terms": "air force,army,base,fight,force,guard,marine,navy,troop,war"
|
||||
},
|
||||
"landuse/military/bunker": {
|
||||
"name": "Military Bunker",
|
||||
"terms": "air force,army,base,fight,force,guard,marine,navy,troop,war"
|
||||
},
|
||||
"landuse/military/checkpoint": {
|
||||
"name": "Checkpoint",
|
||||
"terms": "air force,army,base,force,guard,marine,navy,troop,war"
|
||||
},
|
||||
"landuse/military/danger_area": {
|
||||
"name": "Danger Area",
|
||||
"terms": "air force,army,base,blast,bomb,explo*,force,guard,mine,marine,navy,troop,war"
|
||||
},
|
||||
"landuse/military/naval_base": {
|
||||
"name": "Naval Base",
|
||||
"terms": "base,fight,force,guard,marine,navy,ship,sub,troop,war"
|
||||
},
|
||||
"landuse/military/nuclear_explosion_site": {
|
||||
"name": "Nuclear Explosion Site",
|
||||
"terms": "atom,blast,bomb,detonat*,nuke,site,test"
|
||||
},
|
||||
"landuse/military/obstacle_course": {
|
||||
"name": "Obstacle Course",
|
||||
"terms": "army,base,force,guard,marine,navy,troop,war"
|
||||
},
|
||||
"landuse/military/office": {
|
||||
"name": "Military Office",
|
||||
"terms": "air force,army,base,enlist,fight,force,guard,marine,navy,recruit,troop,war"
|
||||
},
|
||||
"landuse/military/range": {
|
||||
"name": "Military Range",
|
||||
"terms": "air force,army,base,fight,fire,force,guard,gun,marine,navy,rifle,shoot*,snip*,train,troop,war"
|
||||
},
|
||||
"landuse/military/training_area": {
|
||||
"name": "Training Area",
|
||||
"terms": "air force,army,base,fight,fire,force,guard,gun,marine,navy,rifle,shoot*,snip*,train,troop,war"
|
||||
},
|
||||
"landuse/orchard": {
|
||||
"name": "Orchard",
|
||||
"terms": "fruit"
|
||||
@@ -3405,42 +3452,6 @@
|
||||
"name": "Factory",
|
||||
"terms": "assembly,build,brewery,car,plant,plastic,processing,manufacture,refinery"
|
||||
},
|
||||
"military/airfield": {
|
||||
"name": "Airfield",
|
||||
"terms": ""
|
||||
},
|
||||
"military/barracks": {
|
||||
"name": "Barracks",
|
||||
"terms": ""
|
||||
},
|
||||
"military/bunker": {
|
||||
"name": "Bunker",
|
||||
"terms": ""
|
||||
},
|
||||
"military/checkpoint": {
|
||||
"name": "Checkpoint",
|
||||
"terms": ""
|
||||
},
|
||||
"military/danger_area": {
|
||||
"name": "Danger Area",
|
||||
"terms": ""
|
||||
},
|
||||
"military/naval_base": {
|
||||
"name": "Naval Base",
|
||||
"terms": ""
|
||||
},
|
||||
"military/obstacle_course": {
|
||||
"name": "Obstacle Course",
|
||||
"terms": ""
|
||||
},
|
||||
"military/range": {
|
||||
"name": "Military Range",
|
||||
"terms": ""
|
||||
},
|
||||
"military/training_area": {
|
||||
"name": "Training area",
|
||||
"terms": ""
|
||||
},
|
||||
"natural": {
|
||||
"name": "Natural",
|
||||
"terms": ""
|
||||
|
||||
@@ -27,6 +27,8 @@ export function svgAreas(projection, context) {
|
||||
|
||||
function setPattern(d) {
|
||||
for (var i = 0; i < patternKeys.length; i++) {
|
||||
if (d.tags.building && d.tags.building !== 'no') continue;
|
||||
|
||||
if (patterns.hasOwnProperty(d.tags[patternKeys[i]])) {
|
||||
this.style.fill = this.style.stroke = 'url("#pattern-' + patterns[d.tags[patternKeys[i]]] + '")';
|
||||
return;
|
||||
|
||||
@@ -6,7 +6,7 @@ export function svgTagClasses() {
|
||||
var primaries = [
|
||||
'building', 'highway', 'railway', 'waterway', 'aeroway',
|
||||
'motorway', 'boundary', 'power', 'amenity', 'natural', 'landuse',
|
||||
'leisure', 'place'
|
||||
'leisure', 'military', 'place'
|
||||
],
|
||||
statuses = [
|
||||
'proposed', 'construction', 'disused', 'abandoned', 'dismantled',
|
||||
|
||||
Reference in New Issue
Block a user