correct typos

This commit is contained in:
Manfred Brandl
2017-10-30 08:49:54 +01:00
committed by Minh Nguyễn
parent 16c3a96777
commit 13ccad0241
2 changed files with 35 additions and 35 deletions
+19 -19
View File
@@ -4,7 +4,7 @@ en:
title: Area
description: "Add parks, buildings, lakes or other areas to the map."
tail: "Click on the map to start drawing an area, like a park, lake, or building."
add_line:
sadd_line:
title: Line
description: "Add highways, streets, pedestrian paths, canals or other lines to the map."
tail: "Click on the map to start drawing a road, path, or route."
@@ -567,7 +567,7 @@ en:
Edits that you make on this map will be freely available to everyone who uses
OpenStreetMap. They can be visible on every map based on OpenStreetMap.
Your edits can be based on personal knowledge, on-the-ground survey, or
background imgagery.
background imagery.
[Copying from commercial sources](https://www.openstreetmap.org/copyright)
like Google Maps is strictly forbidden.
@@ -606,10 +606,10 @@ en:
screen: |
### Screen
This help is on top of the map area which shows a background imagery
This help is on top of the map area which shows background imagery
and features on top of it. Here you can edit where the features are.
On the left side is the *feature editor*, there you can edit feature's type
and attributes and also {search} search for features and features's type.
and attributes and also {search} search for features and feature's type.
navigation: |
### Navigation
@@ -677,7 +677,7 @@ en:
You can create, fix, and delete roads with this editor. Roads can be all
kinds: paths, highways, trails, cycle ways, and more - any used segment
is mapable. Roads are the most used type of lines. Other examples of
is mappable. Roads are the most used type of lines. Other examples of
lines are waterways, walls, and fences. What you can do with roads
applies to most types of lines.
@@ -713,12 +713,12 @@ en:
you can disconnect them with right-click the connecting node and select
the {disconnect} 'Disconnect' tool or press the `D` shortcut key.
If you know that the crossing has traffic lights or crossswalks,
If you know that the crossing has traffic lights or crosswalks,
you can add them by selecting the connecting node and using the
feature editor to select the correct feature's type.
attributes: |
### Attribues
### Attributtes
When a road is selected on the left side the feature editor will show
the type of the road and many attributes like name, speed limit, lines,
@@ -756,8 +756,8 @@ en:
# GPS
Collected GPS traces are one valuable source of data for OpenStreetMap. This editor
supports local traces - `.gpx` files on your local computer. You can collect
this kind of GPS trace with a number of smartphone applications as well as
supports local traces files (file types `.gpx`, `.geojson`, and `.kml`) on your local computer.
You can collect this kind of GPS trace with a number of smartphone applications as well as
personal GPS hardware.
For information on how to perform a GPS survey, read
@@ -782,7 +782,7 @@ en:
OpenStreetMap is the world's largest database of buildings.
You can improve this database. Buildings are the most used type
of areas, others are landuse, lakes, ponds, or forests.
of areas, others are residential areas, farmland, forests, lakes, or ponds.
What you can do with buildings applies to most types of areas.
select: |
@@ -846,14 +846,14 @@ en:
nodup: |
### No duplication
Usually address informations doesn't need to be duplicated, e.g. when there
Usually address information doesn't need to be duplicated, e.g. when there
is a building outline on the map and several shops as points inside,
only the building should have an address.
recommendation: |
### Recommendation
Most buildings and sites have only one address and it is recommeded to add
Most buildings and sites have only one address and it is recommended to add
the address to the building as a whole. If there is no building on the map
and you cannot draw one, you should add an address point to the map.
@@ -900,7 +900,7 @@ en:
tags: |
### Tags
Below that you see the tags which is how the fields are stored in OpenStreetMap.
Below that you see the tags which are actually stored in OpenStreetMap.
If you cannot find the feature's type with the feature editor or you
cannot add required fields, then you can add additional tags with the `+` button.
@@ -989,7 +989,7 @@ en:
{split} Split in two
{disconnect} Disconnect
{circularize} Circularize
{orthogonalize} Orthogonalize
{orthogonalize} Square corners
{delete} Delete
reserved: |
@@ -998,7 +998,7 @@ en:
{backward} Backward
{up} Up
{down} Down
{fullscreen} Fullscreen
{fullscreen} Full screen
{collapsescreen} Collapse screen
{relation} Relation
{vertex} Vertex
@@ -1011,7 +1011,7 @@ en:
{inspect} Inspect
{nearby} Nearby
{avatar} Avatar
{outlink} Outlink
{outlink} Share
relations:
intro: |
@@ -1030,7 +1030,7 @@ en:
The most common type of relation is the *multipolygon*,
which groups together several areas to define a complex area, which may
consist of several pieces or has holes in it like a donut.
Another type of relation is the *Turn restriction* which groups togehter two
Another type of relation is the *Turn restriction* which groups together two
roads segments at a crossing to disable turning options.
Two other types of relations are *route relations*, which group together
@@ -1045,7 +1045,7 @@ en:
the `C` shortcut key or right-click one of the selected areas and
select the {merge} 'Merge' tool. This will create a new multipolygon
relation with all selected areas as members. The areas will have the role
outer except When a area is inside another area it will have the role inner
outer except When an area is inside another area it will have the role inner
and become the hole in the outer area.
turnrestrictions: |
@@ -1054,7 +1054,7 @@ en:
Select the crossing node of two or more roads. In the feature editor
you will see the roads connected to the crossing below 'Turn Restrictions'.
There you can select a road and disable U-turn and turns into every other road.
This will create a turn restriction multipolygon with both roads and the
This will create a turn restriction relation with both roads and the
crossing as members with roles from, to, and via.
maintain: |
+16 -16
View File
@@ -6,7 +6,7 @@
"description": "Add parks, buildings, lakes or other areas to the map.",
"tail": "Click on the map to start drawing an area, like a park, lake, or building."
},
"add_line": {
"sadd_line": {
"title": "Line",
"description": "Add highways, streets, pedestrian paths, canals or other lines to the map.",
"tail": "Click on the map to start drawing a road, path, or route."
@@ -682,14 +682,14 @@
"key": "H",
"help": {
"intro": "# Help\n\nWith this [OpenStreetMap](https://www.openstreetmap.org/) editor you can \nadd and update the free and editable map of the world online with your browser.\n",
"opendata": "### Open Data\n\nEdits that you make on this map will be freely available to everyone who uses\nOpenStreetMap. They can be visible on every map based on OpenStreetMap. \nYour edits can be based on personal knowledge, on-the-ground survey, or\nbackground imgagery.\n[Copying from commercial sources](https://www.openstreetmap.org/copyright)\nlike Google Maps is strictly forbidden.\n",
"opendata": "### Open Data\n\nEdits that you make on this map will be freely available to everyone who uses\nOpenStreetMap. They can be visible on every map based on OpenStreetMap. \nYour edits can be based on personal knowledge, on-the-ground survey, or\nbackground imagery.\n[Copying from commercial sources](https://www.openstreetmap.org/copyright)\nlike Google Maps is strictly forbidden.\n",
"beforestart": "### Before you start\n\nYou should be familiar with OpenStreetMap and this editor before you start editing.\nThe walkthrough will teach you the basics of editing on OpenStreetMap and you will\npractice using the editor. It takes about 15 minutes and then you can start editing.\n",
"opensource": "### Open Source\n\nThe iD editor is a collaborative project and you use version {version} now.\nYou can contribute and {translate}\n[help translating](https://github.com/openstreetmap/iD/blob/master/CONTRIBUTING.md#translating)\nor {bug} [report a bug](https://github.com/openstreetmap/iD/issues).\nThe source code is available for [contributions on GitHub](https://github.com/openstreetmap/iD).\n"
},
"overview": {
"intro": "# Overview\n\nThis help will repeat and extend information from the walkthrough, which\nyou should have done by now.\n",
"features": "### Features\n\nIn OpenStreetMap we use the word *feature* to describe things that appear on the map.\nAnything in the real world can be mapped as a feature on OpenStreetMap.\nFeatures are represented on the map using *points*, *lines*, or *areas*.\nPoints are sometimes called nodes. Lines and areas are a connected line\nof nodes and are sometimes called ways.\n",
"screen": "### Screen\n\nThis help is on top of the map area which shows a background imagery\nand features on top of it. Here you can edit where the features are.\nOn the left side is the *feature editor*, there you can edit feature's type\nand attributes and also {search} search for features and features's type.\n",
"screen": "### Screen\n\nThis help is on top of the map area which shows background imagery\nand features on top of it. Here you can edit where the features are.\nOn the left side is the *feature editor*, there you can edit feature's type\nand attributes and also {search} search for features and feature's type.\n",
"navigation": "### Navigation\n\nYou can drag the map by pressing and holding the left mouse button\nwhile moving the mouse around. This is also called panning. \nYou can also use the arrow keys on your keyboard, using the keys\nwhile holding 'Ctrl' will move the map for one screenful.\nYou can zoom in or out by scrolling with the mouse wheel or trackpad,\nor by clicking the {plus} / {minus} buttons on the top-right-hand\nof the map, holding 'Ctrl' while clicking will zoom a lot.\n"
},
"editing": {
@@ -701,20 +701,20 @@
"comeback": "If you can't finish your edits in one sitting, you can leave the editor\nwindow and come back (on the same browser and computer), and the\neditor will offer to restore your work.\n"
},
"roads": {
"intro": "# Roads & Lines\n\nYou can create, fix, and delete roads with this editor. Roads can be all\nkinds: paths, highways, trails, cycle ways, and more - any used segment\nis mapable. Roads are the most used type of lines. Other examples of\nlines are waterways, walls, and fences. What you can do with roads\napplies to most types of lines.\n",
"intro": "# Roads & Lines\n\nYou can create, fix, and delete roads with this editor. Roads can be all\nkinds: paths, highways, trails, cycle ways, and more - any used segment\nis mappable. Roads are the most used type of lines. Other examples of\nlines are waterways, walls, and fences. What you can do with roads\napplies to most types of lines.\n",
"modifying": "### Modifying\n\nOften you'll see roads that aren't aligned to the imagery behind them or\nto a GPS track. You can adjust these roads so they are in the correct place.\nClick on a road to select it and the pulsing glow will become visible.\nAll nodes of the road will be shown as small circles.\nYou can drag the nodes to better locations.\nYou can also create new nodes either by double-clicking on the road or by\nmoving the small triangles at the midpoints between nodes.\n",
"move": "### Moving\n\nIf you right-click the road the editing menu with several tools appears.\nYou can select the {move} 'Move' tool, move the entire road at one time, and\nthen click again to save that movement. You can also simply press the\n`M` shortcut key, to start the move.\n",
"connect": "### Connecting\n\nIf the road connects to another road, but doesn't properly connect on\nthe map, you can drag one of its nodes onto the other road in\norder to join them. The node will become grey inside.\n\nHaving roads connected properly is important for the map\nand essential for providing driving directions.\nIf two road are connected on the map but not in reality,\nyou can disconnect them with right-click the connecting node and select\nthe {disconnect} 'Disconnect' tool or press the `D` shortcut key.\n\nIf you know that the crossing has traffic lights or crossswalks,\nyou can add them by selecting the connecting node and using the\nfeature editor to select the correct feature's type.\n",
"attributes": "### Attribues\n\nWhen a road is selected on the left side the feature editor will show\nthe type of the road and many attributes like name, speed limit, lines,\nand surface. You can modify fields or even add new ones.\n",
"connect": "### Connecting\n\nIf the road connects to another road, but doesn't properly connect on\nthe map, you can drag one of its nodes onto the other road in\norder to join them. The node will become grey inside.\n\nHaving roads connected properly is important for the map\nand essential for providing driving directions.\nIf two road are connected on the map but not in reality,\nyou can disconnect them with right-click the connecting node and select\nthe {disconnect} 'Disconnect' tool or press the `D` shortcut key.\n\nIf you know that the crossing has traffic lights or crosswalks,\nyou can add them by selecting the connecting node and using the\nfeature editor to select the correct feature's type.\n",
"attributes": "### Attributtes\n\nWhen a road is selected on the left side the feature editor will show\nthe type of the road and many attributes like name, speed limit, lines,\nand surface. You can modify fields or even add new ones.\n",
"delete": "### Deleting\n\nIf a road is entirely incorrect - you can see that it doesn't exist in satellite\nimagery and ideally have confirmed locally that it's not present - you can delete\nit, which removes it from the map. Be cautious when deleting features -\nlike any other edit, the results are seen by everyone and satellite imagery\nis often out of date, so the road could simply be newly built.\n\nYou can delete a road by clicking on it to select it, then pressing the 'Delete'\nkey or right-clicking it and then using the {delete} 'Delete' tool.\n",
"create": "### Creating\n\nFound somewhere there should be a road but there isn't? Click the {line} Line\nicon in the top-left of the map or press the shortcut key `2` to start drawing\na line.\n\nClick on the start of the road on the map to start drawing. If the road\nbranches off from an existing road, start by clicking on the place where they connect.\n\nThen click on points along the road so that it follows the right path, according\nto satellite imagery or GPS. If the road you are drawing crosses another road, connect\nit by clicking on the intersection point. When you're done drawing, double-click\nor press 'Return' or 'Enter' on your keyboard.\n"
},
"gps": {
"intro": "# GPS\n\nCollected GPS traces are one valuable source of data for OpenStreetMap. This editor\nsupports local traces - `.gpx` files on your local computer. You can collect\nthis kind of GPS trace with a number of smartphone applications as well as\npersonal GPS hardware.\n\nFor information on how to perform a GPS survey, read\n[Mapping with a smartphone, GPS, or paper](http://learnosm.org/en/mobile-mapping/).\n",
"intro": "# GPS\n\nCollected GPS traces are one valuable source of data for OpenStreetMap. This editor\nsupports local traces files (file types `.gpx`, `.geojson`, and `.kml`) on your local computer.\nYou can collect this kind of GPS trace with a number of smartphone applications as well as\npersonal GPS hardware.\n\nFor information on how to perform a GPS survey, read\n[Mapping with a smartphone, GPS, or paper](http://learnosm.org/en/mobile-mapping/).\n",
"using": "### Using\n\nTo use a GPX track for mapping, drag and drop the GPX file onto the map\neditor. If it's recognized, it will be added to the map as a bright purple\nline. Click on the {data} 'Map data' menu on the right side to enable,\ndisable, or zoom to this new GPX-powered layer.\n\nThe GPX track isn't directly uploaded to OpenStreetMap - the best way to\nuse it is to draw on the map, using it as a guide for the new features that\nyou add, and also to [upload it to OpenStreetMap](https://www.openstreetmap.org/trace/create)\nfor other users to use.\n"
},
"buildings": {
"intro": "# Buildings & Areas\n\nOpenStreetMap is the world's largest database of buildings.\nYou can improve this database. Buildings are the most used type\nof areas, others are landuse, lakes, ponds, or forests.\nWhat you can do with buildings applies to most types of areas.\n",
"intro": "# Buildings & Areas\n\nOpenStreetMap is the world's largest database of buildings.\nYou can improve this database. Buildings are the most used type\nof areas, others are residential areas, farmland, forests, lakes, or ponds.\nWhat you can do with buildings applies to most types of areas.\n",
"select": "### Selecting \n\nYou can select a building by clicking on its border. the pulsing glow will\nwill become visible, all nodes will be shown as circles and the\nfeature editor on the left will show the type of the building and \nattributes like name, levels, and address.\n",
"modify": "### Modifying\n\nSometimes buildings are incorrectly placed or have incorrect tags.\nTo move an entire building, select it and press the `M` shortcut key,\nor right-click it and select the {move} 'Move' tool. Move your\nmouse to shift the building, and click when it's correctly placed.\n\nTo fix the specific shape of a building, click and drag the nodes that form\nits border into better places.\n",
"create": "### Creating\n\nOne of the main questions around adding buildings to the map is that\nOpenStreetMap records buildings both as shapes and points. The rule of thumb\nis to _map a building as a shape whenever possible_, and map companies, homes,\namenities, and other things that operate out of buildings as points placed\nwithin the building shape.\n\nStart drawing a building as a shape by clicking the {area} Area button in the top\nleft of the map, and end it either by pressing 'Return' on your keyboard\nor clicking on the first node drawn or clicking again on the last node drawn\nto close the shape.\n\nThen you assign the type of the building to the outline with the feature editor.\nMost buildings are houses, if you're not sure choose the generic Building type.\n",
@@ -722,15 +722,15 @@
},
"addresses": {
"intro": "# Addresses & Points\n\nAddresses are some of the most useful information for the map.\n\nAddress information can be added to OpenStreetMap using a variety of methods,\nsuch as adding a simple point containing an address, adding address information\nto a building, site or other area, or alternatively to an entrance node.\n",
"nodup": "### No duplication\n\nUsually address informations doesn't need to be duplicated, e.g. when there\nis a building outline on the map and several shops as points inside,\nonly the building should have an address.\n",
"recommendation": "### Recommendation\n\nMost buildings and sites have only one address and it is recommeded to add\nthe address to the building as a whole. If there is no building on the map\nand you cannot draw one, you should add an address point to the map.\n\nSome buildings or sites have more than one address. You can add the\naddresses as separate points inside the building.\n",
"nodup": "### No duplication\n\nUsually address information doesn't need to be duplicated, e.g. when there\nis a building outline on the map and several shops as points inside,\nonly the building should have an address.\n",
"recommendation": "### Recommendation\n\nMost buildings and sites have only one address and it is recommended to add\nthe address to the building as a whole. If there is no building on the map\nand you cannot draw one, you should add an address point to the map.\n\nSome buildings or sites have more than one address. You can add the\naddresses as separate points inside the building.\n",
"points": "### Other Points\n\nWhile addresses are still the most common type of point feature,\nthere are other often used types like trees, towers, or poles.\n\nTo create a point feature click the {point} Point icon in the top-left\nof the map or press the shortcut key `1` to insert a point.\n"
},
"feature_editor": {
"intro": "# Feature Editor\n\nThe feature editor is the section on the left side of the page that allows you to\nedit the details of the selected feature.\n",
"select": "### Selecting a Feature Type\n\nAfter you add a point, line, or area, you can choose what type of feature it\nis, like whether it's a highway or residential road, supermarket or cafe.\nThe feature editor will display buttons for common feature types, and you can\nfind others by typing what you're looking for in the search box.\n\nClick the 'i' in the top-right-hand corner of a feature type button to\nlearn more about it. Click a button to choose that type.\n",
"fields": "### Fields\n\nAfter you choose a feature type, or when you select a feature that already\nhas a type assigned, the feature editor will display fields with details about\nthe feature like its name or speed limit for a road or levels and address for a building. \n\nBelow the fields you see, you can click the `Add field` dropdown to add\nother details, like a Wikipedia link, wheelchair access, and more.\n",
"tags": "### Tags\n\nBelow that you see the tags which is how the fields are stored in OpenStreetMap.\nIf you cannot find the feature's type with the feature editor or you\ncannot add required fields, then you can add additional tags with the `+` button.\n\nYou will find many tags in the [OpenStreetMap Wiki](https://wiki.openstreetmap.org/),\nalso [Taginfo](https://taginfo.openstreetmap.org/) is a\ngreat resource to learn more about popular tag combinations.\n",
"tags": "### Tags\n\nBelow that you see the tags which are actually stored in OpenStreetMap.\nIf you cannot find the feature's type with the feature editor or you\ncannot add required fields, then you can add additional tags with the `+` button.\n\nYou will find many tags in the [OpenStreetMap Wiki](https://wiki.openstreetmap.org/),\nalso [Taginfo](https://taginfo.openstreetmap.org/) is a\ngreat resource to learn more about popular tag combinations.\n",
"undo": "### Undo & Redo\n\nChanges you make in the feature editor are automatically applied.\nYou can undo them at any time by clicking the {undo} 'Undo' button and redo\nchanges by clicking the {redo} 'Redo' button.\n"
},
"imagery": {
@@ -740,14 +740,14 @@
},
"iconstools": {
"icons": "# Icons & Tools\n\nThe icons used in this editor are made to be easily understandable\nand all give you more information with mouse-over.\nHere icons are often used.\n\n### Feature editor\n{search} Search features\n{apply} Apply\n{close} Close\n\n### Top row\n{point} 'Add point' mode\n{line} 'Add line' mode\n{area} 'Add area' mode\n{undo} Undo changes\n{redo} Redo changes\n{save} Save changes\n\n### Right column\n{plus} Zoom in\n{minus} Zoom out\n{geolocate} Show my location\n{layers} Background settings\n{data} Map data\n{help} Help\n\n### Bottom row\n{bug} Report a bug\n{translate} Help translate\n",
"tools": "## Tools in the Editing Menu\n\nWith right-click on features you can use these tools.\n\n{move} Move\n{rotate} Rotate\n{reflect_long} Reflect at long axis\n{reflect_short} Reflect at short axis\n{continue} Continue line\n{reverse} Reverse direction\n{straighten} Straighten line\n{merge} Merge selected features\n{split} Split in two\n{disconnect} Disconnect\n{circularize} Circularize\n{orthogonalize} Orthogonalize\n{delete} Delete\n",
"reserved": "### Reserved for later use are:\n{forward} Forward\n{backward} Backward\n{up} Up\n{down} Down\n{fullscreen} Fullscreen\n{collapsescreen} Collapse screen\n{relation} Relation\n{vertex} Vertex\n{copy} Copy\n{paste} Paste\n{load} Load\n{simplify} Simplify\n{smooth} Smooth\n{alert} Alert\n{inspect} Inspect\n{nearby} Nearby\n{avatar} Avatar\n{outlink} Outlink\n"
"tools": "## Tools in the Editing Menu\n\nWith right-click on features you can use these tools.\n\n{move} Move\n{rotate} Rotate\n{reflect_long} Reflect at long axis\n{reflect_short} Reflect at short axis\n{continue} Continue line\n{reverse} Reverse direction\n{straighten} Straighten line\n{merge} Merge selected features\n{split} Split in two\n{disconnect} Disconnect\n{circularize} Circularize\n{orthogonalize} Square corners\n{delete} Delete\n",
"reserved": "### Reserved for later use are:\n{forward} Forward\n{backward} Backward\n{up} Up\n{down} Down\n{fullscreen} Full screen\n{collapsescreen} Collapse screen\n{relation} Relation\n{vertex} Vertex\n{copy} Copy\n{paste} Paste\n{load} Load\n{simplify} Simplify\n{smooth} Smooth\n{alert} Alert\n{inspect} Inspect\n{nearby} Nearby\n{avatar} Avatar\n{outlink} Share\n"
},
"relations": {
"intro": "# Relations & Members\n\nA *relation* is a special type of feature in OpenStreetMap that groups together other\nfeatures, called *members* of the relation. Every member of a relation can have a\n*role* for the relation. At the bottom of the feature editor, you can see which\nrelations a feature is a member of, and the click on a relation there will select it.\nWhen the relation is selected, you can see all of its members highlighted on the map\nand listed in the feature editor together with their role for the relation.\n",
"types": "### Common Types\n\nThe most common type of relation is the *multipolygon*,\nwhich groups together several areas to define a complex area, which may\nconsist of several pieces or has holes in it like a donut.\nAnother type of relation is the *Turn restriction* which groups togehter two\nroads segments at a crossing to disable turning options.\n\nTwo other types of relations are *route relations*, which group together\nsections of road that belong to a specific highway, bus route, or hiking route,\nand *boundaries*, which group together sections of boundary lines which may be\nroads, rivers, or plot boundaries at the same time.\n",
"multipolygons": "### Multipolygons\n\nDraw two or more areas and select them. Then press either press\nthe `C` shortcut key or right-click one of the selected areas and \nselect the {merge} 'Merge' tool. This will create a new multipolygon\nrelation with all selected areas as members. The areas will have the role\nouter except When a area is inside another area it will have the role inner\nand become the hole in the outer area.\n",
"turnrestrictions": "### Turn restrictions\n\nSelect the crossing node of two or more roads. In the feature editor\nyou will see the roads connected to the crossing below 'Turn Restrictions'.\nThere you can select a road and disable U-turn and turns into every other road.\nThis will create a turn restriction multipolygon with both roads and the\ncrossing as members with roles from, to, and via.\n",
"types": "### Common Types\n\nThe most common type of relation is the *multipolygon*,\nwhich groups together several areas to define a complex area, which may\nconsist of several pieces or has holes in it like a donut.\nAnother type of relation is the *Turn restriction* which groups together two\nroads segments at a crossing to disable turning options.\n\nTwo other types of relations are *route relations*, which group together\nsections of road that belong to a specific highway, bus route, or hiking route,\nand *boundaries*, which group together sections of boundary lines which may be\nroads, rivers, or plot boundaries at the same time.\n",
"multipolygons": "### Multipolygons\n\nDraw two or more areas and select them. Then press either press\nthe `C` shortcut key or right-click one of the selected areas and \nselect the {merge} 'Merge' tool. This will create a new multipolygon\nrelation with all selected areas as members. The areas will have the role\nouter except When an area is inside another area it will have the role inner\nand become the hole in the outer area.\n",
"turnrestrictions": "### Turn restrictions\n\nSelect the crossing node of two or more roads. In the feature editor\nyou will see the roads connected to the crossing below 'Turn Restrictions'.\nThere you can select a road and disable U-turn and turns into every other road.\nThis will create a turn restriction relation with both roads and the\ncrossing as members with roles from, to, and via.\n",
"maintain": "### Maintaining\n\nFor the most part, iD will take care of maintaining relations automatically\nwhile you edit. The main thing you should be aware of is that if you delete a\nsection of road to redraw it more accurately, you should make sure that the\nnew section is a member of the same relations as the original.\n",
"edit": "### Editing Relations\n\nTo add a feature to a relation, select the feature, click the `+` button\nin the 'All relations' section of the feature editor, and select or type\nthe name of the relation.\n\nTo create a new relation, select the first feature that should be a member,\nclick the `+` button in the 'All relations' section, and select 'New relation...'.\n\nTo remove a feature from a relation, select the feature and click the {delete} \n'Delete' button next to the relation you want to remove it from.\n"
}