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More gentle introduction to jargon
This commit is contained in:
@@ -895,17 +895,20 @@ en:
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title: "Welcome"
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welcome: "Welcome! This walkthrough will teach you the basics of editing on OpenStreetMap."
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practice: "All of the data in this walkthrough is just for practicing, and any edits that you make in the walkthrough will not be saved."
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words: "This walkthrough will introduce some new words and concepts. When we introduce a new word, we'll use *italics*."
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chapters: "You can use the buttons below to skip chapters at any time or to restart a chapter if you get stuck. Let's begin! **Click '{next}' to continue.**"
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navigation:
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title: "Navigation"
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drag: "The main map area shows OpenStreetMap data on top of a background. You can navigate by dragging and scrolling, just like any web map. **Drag the map!**"
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zoom: "You can zoom in or out by scrolling with the mouse wheel or trackpad. **Zoom the map!**"
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features: "We use the word *features* to describe the things that appear on the map. Anything in the real world can be mapped as a feature on OpenStreetMap."
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click_townhall: "Map features are represented three ways: using points, lines, or areas. All features can be selected by clicking on them. **Click on the point to select it.**"
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points_lines_areas: "Map features are represented using *points, lines, or areas.*"
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nodes_ways: "In OpenStreetMap, points are sometimes called *nodes*, and lines and areas are sometimes called *ways*."
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click_townhall: "All features on the map can be selected by clicking on them. **Click on the point to select it.**"
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selected_townhall: "Great! The point is now selected. Selected features are drawn with a pulsing glow."
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editor_townhall: "When a feature is selected, the *feature editor* is displayed alongside the map."
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preset_townhall: "The top part of the feature editor shows the feature's type. This point is a {preset}."
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fields_townhall: "The middle part of the feature editor shows the feature's attributes, such as its name and address."
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fields_townhall: "The middle part of the feature editor shows *fields* containing the feature's attributes, such as its name and address."
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close_townhall: "**Close the feature editor by hitting escape or pressing the {button} button in the upper corner.**"
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search_street: "You can also search for features in the current view, or worldwide. **Search for '{name}'**"
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choose_street: "**Choose {name} from the list to select it.**"
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@@ -914,7 +917,7 @@ en:
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play: "Try moving the map and clicking on some other features to see what kinds of things can be added to OpenStreetMap. **When you are ready to continue to the next chapter, click '{next}'.**"
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points:
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title: "Points"
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add_point: "Points can be used to represent features such as shops, restaurants, and monuments. They mark a specific location, and describe what's there. **Click the {button} Point button to add a new point.**"
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add_point: "*Points* can be used to represent features such as shops, restaurants, and monuments. They mark a specific location, and describe what's there. **Click the {button} Point button to add a new point.**"
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place_point: "To place the new point on the map, position your mouse cursor where the point should go, then left-click or press the spacebar. **Move the mouse pointer over this building, then left-click or press the spacebar.**"
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search_cafe: "There are many different features that can be represented by points. The point you just added is a cafe. **Search for '{preset}'**"
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choose_cafe: "**Choose {preset} from the list.**"
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@@ -924,14 +927,14 @@ en:
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reselect: "Often points will already exist, but have mistakes or be incomplete. We can edit existing points. **Click to select the cafe you just created.**"
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update: "Let's fill in some more details for this cafe. You can change its name, add a cuisine, or add an address. **Change the cafe details**"
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update_close: "**When you are finished updating the cafe, hit escape, return, or click the {button} button to close the feature editor**"
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rightclick: "You can right-click on any feature to see the edit menu, which shows a list of editing operations that can be performed. **Right-click to select the point you created and show the edit menu.**"
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rightclick: "You can right-click on any feature to see the *edit menu*, which shows a list of editing operations that can be performed. **Right-click to select the point you created and show the edit menu.**"
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delete: "It's ok to delete features that don't exist in the real world. Deleting a feature from OpenStreetMap removes it from the map that everyone uses, so you should make sure a feature is really gone before you delete it. **Click on the {button} button to delete the point.**"
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undo: "You can always undo any changes up until you save your edits to OpenStreetMap. **Click on the {button} button to undo the delete and get the point back.**"
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play: "Now that you know how to create and edit points, try creating a few more points for practice! **When you are ready to continue to the next chapter, click '{next}'.**"
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areas:
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title: "Areas"
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add_playground: "Areas are used to show the boundaries of features like lakes, buildings, and residential areas. They can be also be used for more detailed mapping of many features you might normally map as points. **Click the {button} Area button to add a new area.**"
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start_playground: "Areas are drawn by placing nodes along the outer edge of the area. **Click or press spacebar to place a starting node on one of the corners of the playground.**"
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add_playground: "*Areas* are used to show the boundaries of features like lakes, buildings, and residential areas. They can be also be used for more detailed mapping of many features you might normally map as points. **Click the {button} Area button to add a new area.**"
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start_playground: "Areas are drawn by placing *nodes* along the outer edge of the area. **Click or press spacebar to place a starting node on one of the corners of the playground.**"
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continue_playground: "Continue drawing the area by placing more nodes around the playground. Finish the area by pressing return, or clicking again on either the first or last node. **Finish drawing an area for the playground.**"
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search_playground: "**Search for '{preset}'.**"
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choose_playground: "**Choose {preset} from the list.**"
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@@ -939,12 +942,12 @@ en:
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choose_field: "**Choose {field} from the list.**"
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retry_add_field: "You didn't select the {field} field. Let's try again."
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describe_playground: "**Add a description, then click the {button} button to close the feature editor.**"
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play: "Good job! Try drawing a few more areas and see what other kinds of areas you can add to OpenStreetMap. **When you are ready to continue to the next chapter, click '{next}'.**"
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play: "Good job! Try drawing a few more areas and see what other kinds of area features you can add to OpenStreetMap. **When you are ready to continue to the next chapter, click '{next}'.**"
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lines:
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title: "Lines"
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add_line: "Lines are used to represent features such as roads, railroads, and rivers. **Click the {button} Line button to add a new line.**"
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add_line: "*Lines* are used to represent features such as roads, railroads, and rivers. **Click the {button} Line button to add a new line.**"
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start_line: "Here is a road that is missing. Let's add it! In OpenStreetMap, lines should be drawn down the center of the road. You can drag and zoom the map while drawing if necessary. **Start a new line by clicking at the top end of this missing road.**"
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intersect: "Click or press spacebar to add more nodes to the line. Roads, and many other types of lines, are part of a larger network. It is important for these lines to be connected properly in order for routing applications to work. **Click on {name} to create an intersection connecting the two lines.**"
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intersect: "Click or press spacebar to add more *nodes* to the line. Roads, and many other types of lines, are part of a larger network. It is important for these lines to be connected properly in order for routing applications to work. **Click on {name} to create an intersection connecting the two lines.**"
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retry_intersect: "The road needs to intersect {name}. Let's try again!"
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continue_line: "Continue drawing the line for the new road. Remember that you can drag and zoom the map if needed. When you are finished drawing, click on the last node again. **Finish drawing the road.**"
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choose_category_road: "**Select {category} from the list**"
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@@ -956,10 +959,10 @@ en:
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add_node: "We can add some nodes to this line to improve its shape. One way to add a node is to double-click the line where you want to add a node. **Double-click on the line to create a new node.**"
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start_drag_endpoint: "When a line is selected, you can drag any of its nodes by clicking and holding down the left mouse button while you drag. **Drag the endpoint to the place where these roads should intersect.**"
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finish_drag_endpoint: "This spot looks good. **Release the left mouse button to finish dragging.**"
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start_drag_midpoint: "Small triangles are drawn at the midpoints between nodes. Another way to create a new node is to drag a midpoint to a new location. **Drag the midpoint triangle to create a new node along the curve of the road.**"
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start_drag_midpoint: "Small triangles are drawn at the *midpoints* between nodes. Another way to create a new node is to drag a midpoint to a new location. **Drag the midpoint triangle to create a new node along the curve of the road.**"
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continue_drag_midpoint: "This line is looking much better! Continue to adjust this line by double-clicking or dragging midpoints until the curve matches the road shape. **When you're happy with how the line looks, click OK.**"
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delete_lines: "It is ok to delete lines for roads that don't exist in the real world. Here's an example where the city planned a {street} but never built it. We can improve this part of the map by deleting the extra lines."
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rightclick_intersection: "The last real street is {street1}, so we will split {street2} at this intersection and remove everything above it. **Right click on the intersection node**"
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rightclick_intersection: "The last real street is {street1}, so we will *split* {street2} at this intersection and remove everything above it. **Right click on the intersection node**"
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split_intersection: "**Click on the {button} button to split {street}.**"
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retry_split: "You didn't click the Split button. Try again."
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did_split_multi: "Good Job! {street1} is now split into two pieces. The top part can be removed. **Click the top part of {street2} to select it.**"
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@@ -974,9 +977,9 @@ en:
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add_building: "OpenStreetMap is the world's largest database of buildings. You can help improve this database by tracing buildings that aren't already mapped. **Click the {button} Area button to add a new area.**"
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start_building: "Let's add this house to the map by tracing its outline. Buildings should be traced around their footprint as accurately as possible. **Click or press spacebar to place a starting node on one of the corners of the building.**"
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continue_building: "Continue adding more nodes to trace the outline of the building. Remember that you can zoom in if you want to add more details. Finish the building by pressing return, or clicking again on either the first or last node. **Finish tracing the building.**"
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retry_building: "It looks like you had some trouble placing the points at the building corners. Try again!"
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retry_building: "It looks like you had some trouble placing the nodes at the building corners. Try again!"
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choose_category_building: "**Choose {category} from the list**"
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choose_preset_house: "There are many different types of buildings, but this one is clearly a house. If you're not sure of the type, it's OK to just pick the generic Building preset. **Choose the {preset} building type**"
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choose_preset_house: "There are many different types of buildings, but this one is clearly a house. If you're not sure of the type, it's OK to just choose the generic Building type. **Choose the {preset} building type**"
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close: "**Hit escape or click the {button} button to close the feature editor**"
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rightclick_building: "**Right-click to select the building you created and show the edit menu.**"
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square_building: "The house that you just added will look even better with perfectly square corners. **Click on the {button} button to square the building shape.**"
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29
dist/locales/en.json
vendored
29
dist/locales/en.json
vendored
@@ -754,6 +754,7 @@
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"title": "Welcome",
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"welcome": "Welcome! This walkthrough will teach you the basics of editing on OpenStreetMap.",
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"practice": "All of the data in this walkthrough is just for practicing, and any edits that you make in the walkthrough will not be saved.",
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"words": "This walkthrough will introduce some new words and concepts. When we introduce a new word, we'll use *italics*.",
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"chapters": "You can use the buttons below to skip chapters at any time or to restart a chapter if you get stuck. Let's begin! **Click '{next}' to continue.**"
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},
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"navigation": {
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@@ -761,11 +762,13 @@
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"drag": "The main map area shows OpenStreetMap data on top of a background. You can navigate by dragging and scrolling, just like any web map. **Drag the map!**",
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"zoom": "You can zoom in or out by scrolling with the mouse wheel or trackpad. **Zoom the map!**",
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"features": "We use the word *features* to describe the things that appear on the map. Anything in the real world can be mapped as a feature on OpenStreetMap.",
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"click_townhall": "Map features are represented three ways: using points, lines, or areas. All features can be selected by clicking on them. **Click on the point to select it.**",
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"points_lines_areas": "Map features are represented using *points, lines, or areas.*",
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"nodes_ways": "In OpenStreetMap, points are sometimes called *nodes*, and lines and areas are sometimes called *ways*.",
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"click_townhall": "All features on the map can be selected by clicking on them. **Click on the point to select it.**",
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"selected_townhall": "Great! The point is now selected. Selected features are drawn with a pulsing glow.",
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"editor_townhall": "When a feature is selected, the *feature editor* is displayed alongside the map.",
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"preset_townhall": "The top part of the feature editor shows the feature's type. This point is a {preset}.",
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"fields_townhall": "The middle part of the feature editor shows the feature's attributes, such as its name and address.",
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"fields_townhall": "The middle part of the feature editor shows *fields* containing the feature's attributes, such as its name and address.",
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"close_townhall": "**Close the feature editor by hitting escape or pressing the {button} button in the upper corner.**",
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"search_street": "You can also search for features in the current view, or worldwide. **Search for '{name}'**",
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"choose_street": "**Choose {name} from the list to select it.**",
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@@ -775,7 +778,7 @@
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},
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"points": {
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"title": "Points",
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"add_point": "Points can be used to represent features such as shops, restaurants, and monuments. They mark a specific location, and describe what's there. **Click the {button} Point button to add a new point.**",
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"add_point": "*Points* can be used to represent features such as shops, restaurants, and monuments. They mark a specific location, and describe what's there. **Click the {button} Point button to add a new point.**",
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"place_point": "To place the new point on the map, position your mouse cursor where the point should go, then left-click or press the spacebar. **Move the mouse pointer over this building, then left-click or press the spacebar.**",
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"search_cafe": "There are many different features that can be represented by points. The point you just added is a cafe. **Search for '{preset}'**",
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"choose_cafe": "**Choose {preset} from the list.**",
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@@ -785,15 +788,15 @@
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"reselect": "Often points will already exist, but have mistakes or be incomplete. We can edit existing points. **Click to select the cafe you just created.**",
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"update": "Let's fill in some more details for this cafe. You can change its name, add a cuisine, or add an address. **Change the cafe details**",
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"update_close": "**When you are finished updating the cafe, hit escape, return, or click the {button} button to close the feature editor**",
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"rightclick": "You can right-click on any feature to see the edit menu, which shows a list of editing operations that can be performed. **Right-click to select the point you created and show the edit menu.**",
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"rightclick": "You can right-click on any feature to see the *edit menu*, which shows a list of editing operations that can be performed. **Right-click to select the point you created and show the edit menu.**",
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"delete": "It's ok to delete features that don't exist in the real world. Deleting a feature from OpenStreetMap removes it from the map that everyone uses, so you should make sure a feature is really gone before you delete it. **Click on the {button} button to delete the point.**",
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"undo": "You can always undo any changes up until you save your edits to OpenStreetMap. **Click on the {button} button to undo the delete and get the point back.**",
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"play": "Now that you know how to create and edit points, try creating a few more points for practice! **When you are ready to continue to the next chapter, click '{next}'.**"
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},
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"areas": {
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"title": "Areas",
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"add_playground": "Areas are used to show the boundaries of features like lakes, buildings, and residential areas. They can be also be used for more detailed mapping of many features you might normally map as points. **Click the {button} Area button to add a new area.**",
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"start_playground": "Areas are drawn by placing nodes along the outer edge of the area. **Click or press spacebar to place a starting node on one of the corners of the playground.**",
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"add_playground": "*Areas* are used to show the boundaries of features like lakes, buildings, and residential areas. They can be also be used for more detailed mapping of many features you might normally map as points. **Click the {button} Area button to add a new area.**",
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"start_playground": "Areas are drawn by placing *nodes* along the outer edge of the area. **Click or press spacebar to place a starting node on one of the corners of the playground.**",
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"continue_playground": "Continue drawing the area by placing more nodes around the playground. Finish the area by pressing return, or clicking again on either the first or last node. **Finish drawing an area for the playground.**",
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"search_playground": "**Search for '{preset}'.**",
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"choose_playground": "**Choose {preset} from the list.**",
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@@ -801,13 +804,13 @@
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"choose_field": "**Choose {field} from the list.**",
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"retry_add_field": "You didn't select the {field} field. Let's try again.",
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"describe_playground": "**Add a description, then click the {button} button to close the feature editor.**",
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"play": "Good job! Try drawing a few more areas and see what other kinds of areas you can add to OpenStreetMap. **When you are ready to continue to the next chapter, click '{next}'.**"
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"play": "Good job! Try drawing a few more areas and see what other kinds of area features you can add to OpenStreetMap. **When you are ready to continue to the next chapter, click '{next}'.**"
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},
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"lines": {
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"title": "Lines",
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"add_line": "Lines are used to represent features such as roads, railroads, and rivers. **Click the {button} Line button to add a new line.**",
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"add_line": "*Lines* are used to represent features such as roads, railroads, and rivers. **Click the {button} Line button to add a new line.**",
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"start_line": "Here is a road that is missing. Let's add it! In OpenStreetMap, lines should be drawn down the center of the road. You can drag and zoom the map while drawing if necessary. **Start a new line by clicking at the top end of this missing road.**",
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"intersect": "Click or press spacebar to add more nodes to the line. Roads, and many other types of lines, are part of a larger network. It is important for these lines to be connected properly in order for routing applications to work. **Click on {name} to create an intersection connecting the two lines.**",
|
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"intersect": "Click or press spacebar to add more *nodes* to the line. Roads, and many other types of lines, are part of a larger network. It is important for these lines to be connected properly in order for routing applications to work. **Click on {name} to create an intersection connecting the two lines.**",
|
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"retry_intersect": "The road needs to intersect {name}. Let's try again!",
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"continue_line": "Continue drawing the line for the new road. Remember that you can drag and zoom the map if needed. When you are finished drawing, click on the last node again. **Finish drawing the road.**",
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"choose_category_road": "**Select {category} from the list**",
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@@ -819,10 +822,10 @@
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"add_node": "We can add some nodes to this line to improve its shape. One way to add a node is to double-click the line where you want to add a node. **Double-click on the line to create a new node.**",
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"start_drag_endpoint": "When a line is selected, you can drag any of its nodes by clicking and holding down the left mouse button while you drag. **Drag the endpoint to the place where these roads should intersect.**",
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"finish_drag_endpoint": "This spot looks good. **Release the left mouse button to finish dragging.**",
|
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"start_drag_midpoint": "Small triangles are drawn at the midpoints between nodes. Another way to create a new node is to drag a midpoint to a new location. **Drag the midpoint triangle to create a new node along the curve of the road.**",
|
||||
"start_drag_midpoint": "Small triangles are drawn at the *midpoints* between nodes. Another way to create a new node is to drag a midpoint to a new location. **Drag the midpoint triangle to create a new node along the curve of the road.**",
|
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"continue_drag_midpoint": "This line is looking much better! Continue to adjust this line by double-clicking or dragging midpoints until the curve matches the road shape. **When you're happy with how the line looks, click OK.**",
|
||||
"delete_lines": "It is ok to delete lines for roads that don't exist in the real world. Here's an example where the city planned a {street} but never built it. We can improve this part of the map by deleting the extra lines.",
|
||||
"rightclick_intersection": "The last real street is {street1}, so we will split {street2} at this intersection and remove everything above it. **Right click on the intersection node**",
|
||||
"rightclick_intersection": "The last real street is {street1}, so we will *split* {street2} at this intersection and remove everything above it. **Right click on the intersection node**",
|
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"split_intersection": "**Click on the {button} button to split {street}.**",
|
||||
"retry_split": "You didn't click the Split button. Try again.",
|
||||
"did_split_multi": "Good Job! {street1} is now split into two pieces. The top part can be removed. **Click the top part of {street2} to select it.**",
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||||
@@ -838,9 +841,9 @@
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"add_building": "OpenStreetMap is the world's largest database of buildings. You can help improve this database by tracing buildings that aren't already mapped. **Click the {button} Area button to add a new area.**",
|
||||
"start_building": "Let's add this house to the map by tracing its outline. Buildings should be traced around their footprint as accurately as possible. **Click or press spacebar to place a starting node on one of the corners of the building.**",
|
||||
"continue_building": "Continue adding more nodes to trace the outline of the building. Remember that you can zoom in if you want to add more details. Finish the building by pressing return, or clicking again on either the first or last node. **Finish tracing the building.**",
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"retry_building": "It looks like you had some trouble placing the points at the building corners. Try again!",
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"retry_building": "It looks like you had some trouble placing the nodes at the building corners. Try again!",
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"choose_category_building": "**Choose {category} from the list**",
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"choose_preset_house": "There are many different types of buildings, but this one is clearly a house. If you're not sure of the type, it's OK to just pick the generic Building preset. **Choose the {preset} building type**",
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||||
"choose_preset_house": "There are many different types of buildings, but this one is clearly a house. If you're not sure of the type, it's OK to just choose the generic Building type. **Choose the {preset} building type**",
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||||
"close": "**Hit escape or click the {button} button to close the feature editor**",
|
||||
"rightclick_building": "**Right-click to select the building you created and show the edit menu.**",
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"square_building": "The house that you just added will look even better with perfectly square corners. **Click on the {button} button to square the building shape.**",
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@@ -104,7 +104,7 @@ export function uiIntroNavigation(context, reveal) {
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function features() {
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var onClick = function() { continueTo(clickTownHall); };
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var onClick = function() { continueTo(pointsLinesAreas); };
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reveal(trimmedMap(), t('intro.navigation.features'),
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{ buttonText: t('intro.ok'), buttonCallback: onClick }
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@@ -122,6 +122,43 @@ export function uiIntroNavigation(context, reveal) {
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}
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}
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function pointsLinesAreas() {
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var onClick = function() { continueTo(nodesWays); };
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reveal(trimmedMap(), t('intro.navigation.points_lines_areas'),
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{ buttonText: t('intro.ok'), buttonCallback: onClick }
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);
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context.map().on('drawn.intro', function() {
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reveal(trimmedMap(), t('intro.navigation.points_lines_areas'),
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{ duration: 0, buttonText: t('intro.ok'), buttonCallback: onClick }
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);
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||||
});
|
||||
|
||||
function continueTo(nextStep) {
|
||||
context.map().on('drawn.intro', null);
|
||||
nextStep();
|
||||
}
|
||||
}
|
||||
|
||||
function nodesWays() {
|
||||
var onClick = function() { continueTo(clickTownHall); };
|
||||
|
||||
reveal(trimmedMap(), t('intro.navigation.nodes_ways'),
|
||||
{ buttonText: t('intro.ok'), buttonCallback: onClick }
|
||||
);
|
||||
|
||||
context.map().on('drawn.intro', function() {
|
||||
reveal(trimmedMap(), t('intro.navigation.nodes_ways'),
|
||||
{ duration: 0, buttonText: t('intro.ok'), buttonCallback: onClick }
|
||||
);
|
||||
});
|
||||
|
||||
function continueTo(nextStep) {
|
||||
context.map().on('drawn.intro', null);
|
||||
nextStep();
|
||||
}
|
||||
}
|
||||
|
||||
function clickTownHall() {
|
||||
context.enter(modeBrowse(context));
|
||||
|
||||
@@ -23,6 +23,13 @@ export function uiIntroWelcome(context, reveal) {
|
||||
function practice() {
|
||||
reveal('.intro-nav-wrap .chapter-welcome',
|
||||
t('intro.welcome.practice'),
|
||||
{ buttonText: t('intro.ok'), buttonCallback: words }
|
||||
);
|
||||
}
|
||||
|
||||
function words() {
|
||||
reveal('.intro-nav-wrap .chapter-welcome',
|
||||
t('intro.welcome.words'),
|
||||
{ buttonText: t('intro.ok'), buttonCallback: chapters }
|
||||
);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user