mirror of
https://github.com/FoggedLens/iD.git
synced 2026-05-14 05:12:13 +02:00
Rearrange code
This commit is contained in:
+11
-11
@@ -85,10 +85,13 @@ iD.behavior.DrawWay = function(wayId, index, mode, baseGraph) {
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}
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}
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// Connect the way to an existing node and continue drawing.
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drawWay.addNode = function(node) {
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history.perform(
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ReplaceTemporaryNode(node),
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// Accept the current position of the temporary node and continue drawing.
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drawWay.add = function(loc) {
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var newNode = iD.Node({loc: loc});
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history.replace(
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iD.actions.AddNode(newNode),
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ReplaceTemporaryNode(newNode),
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annotation);
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finished = true;
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@@ -109,13 +112,10 @@ iD.behavior.DrawWay = function(wayId, index, mode, baseGraph) {
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controller.enter(mode);
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};
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// Accept the current position of the temporary node and continue drawing.
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drawWay.add = function(loc) {
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var newNode = iD.Node({loc: loc});
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history.replace(
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iD.actions.AddNode(newNode),
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ReplaceTemporaryNode(newNode),
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// Connect the way to an existing node and continue drawing.
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drawWay.addNode = function(node) {
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history.perform(
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ReplaceTemporaryNode(node),
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annotation);
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finished = true;
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+21
-21
@@ -15,25 +15,13 @@ iD.modes.AddArea = function() {
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history = mode.history,
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controller = mode.controller;
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function startFromMidpoint(midpoint) {
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var graph = history.graph(),
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node = iD.Node(),
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way = iD.Way({tags: defaultTags});
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history.perform(
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iD.actions.AddMidpoint(midpoint, node),
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iD.actions.AddWay(way),
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iD.actions.AddWayNode(way.id, node.id),
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iD.actions.AddWayNode(way.id, node.id));
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controller.enter(iD.modes.DrawArea(way.id, graph));
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}
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function startFromNode(node) {
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function start(loc) {
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var graph = history.graph(),
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node = iD.Node({loc: loc}),
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way = iD.Way({tags: defaultTags});
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history.perform(
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iD.actions.AddNode(node),
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iD.actions.AddWay(way),
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iD.actions.AddWayNode(way.id, node.id),
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iD.actions.AddWayNode(way.id, node.id));
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@@ -56,13 +44,25 @@ iD.modes.AddArea = function() {
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controller.enter(iD.modes.DrawArea(way.id, graph));
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}
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function start(loc) {
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function startFromNode(node) {
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var graph = history.graph(),
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node = iD.Node({loc: loc}),
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way = iD.Way({tags: defaultTags});
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history.perform(
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iD.actions.AddNode(node),
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iD.actions.AddWay(way),
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iD.actions.AddWayNode(way.id, node.id),
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iD.actions.AddWayNode(way.id, node.id));
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controller.enter(iD.modes.DrawArea(way.id, graph));
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}
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function startFromMidpoint(midpoint) {
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var graph = history.graph(),
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node = iD.Node(),
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way = iD.Way({tags: defaultTags});
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history.perform(
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iD.actions.AddMidpoint(midpoint, node),
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iD.actions.AddWay(way),
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iD.actions.AddWayNode(way.id, node.id),
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iD.actions.AddWayNode(way.id, node.id));
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@@ -71,10 +71,10 @@ iD.modes.AddArea = function() {
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}
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behavior = iD.behavior.AddWay(mode)
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.on('startFromMidpoint', startFromMidpoint)
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.on('startFromNode', startFromNode)
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.on('start', start)
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.on('startFromWay', startFromWay)
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.on('start', start);
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.on('startFromNode', startFromNode)
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.on('startFromMidpoint', startFromMidpoint);
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mode.map.surface.call(behavior);
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mode.map.tail('Click on the map to start drawing an area, like a park, lake, or building.', true);
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+23
-23
@@ -15,19 +15,33 @@ iD.modes.AddLine = function() {
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history = mode.history,
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controller = mode.controller;
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function startFromMidpoint(midpoint) {
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function start(loc) {
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var graph = history.graph(),
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node = iD.Node(),
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node = iD.Node({loc: loc}),
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way = iD.Way({tags: defaultTags});
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history.perform(
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iD.actions.AddMidpoint(midpoint, node),
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iD.actions.AddNode(node),
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iD.actions.AddWay(way),
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iD.actions.AddWayNode(way.id, node.id));
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controller.enter(iD.modes.DrawLine(way.id, 'forward', graph));
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}
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function startFromWay(other, loc, index) {
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var graph = history.graph(),
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node = iD.Node({loc: loc}),
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way = iD.Way({tags: defaultTags});
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history.perform(
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iD.actions.AddNode(node),
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iD.actions.AddWay(way),
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iD.actions.AddWayNode(way.id, node.id),
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iD.actions.AddWayNode(other.id, node.id, index));
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controller.enter(iD.modes.DrawLine(way.id, 'forward', graph));
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}
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function startFromNode(node) {
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var graph = history.graph(),
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parent = graph.parentWays(node)[0],
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@@ -50,27 +64,13 @@ iD.modes.AddLine = function() {
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}
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}
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function startFromWay(other, loc, index) {
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function startFromMidpoint(midpoint) {
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var graph = history.graph(),
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node = iD.Node({loc: loc}),
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node = iD.Node(),
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way = iD.Way({tags: defaultTags});
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history.perform(
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iD.actions.AddNode(node),
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iD.actions.AddWay(way),
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iD.actions.AddWayNode(way.id, node.id),
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iD.actions.AddWayNode(other.id, node.id, index));
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controller.enter(iD.modes.DrawLine(way.id, 'forward', graph));
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}
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function start(loc) {
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var graph = history.graph(),
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node = iD.Node({loc: loc}),
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way = iD.Way({tags: defaultTags});
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history.perform(
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iD.actions.AddNode(node),
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iD.actions.AddMidpoint(midpoint, node),
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iD.actions.AddWay(way),
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iD.actions.AddWayNode(way.id, node.id));
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@@ -78,10 +78,10 @@ iD.modes.AddLine = function() {
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}
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behavior = iD.behavior.AddWay(mode)
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.on('startFromMidpoint', startFromMidpoint)
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.on('startFromNode', startFromNode)
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.on('start', start)
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.on('startFromWay', startFromWay)
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.on('start', start);
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.on('startFromNode', startFromNode)
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.on('startFromMidpoint', startFromMidpoint);
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mode.map.surface.call(behavior);
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mode.map.tail('Click on the map to start drawing an road, path, or route.', true);
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