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render (some) golf features like grass areas (closes #8927)
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@@ -48,11 +48,13 @@ _Breaking developer changes, which may affect downstream projects or sites that
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#### :rocket: Presets
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* Optimize order of values in dropdowns of `access` fields ([#8945])
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* Use value of `vehicle` tag as placeholder value of `access` fields for `motor_vehicle` and `bicycle`
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* Render `golf` features `tee`, `fairway`, `rough` and `green` in green color and using a grass pattern ([#8927])
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#### :hammer: Development
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* Switch build system to [esbuild](https://esbuild.github.io/) for much faster builds ([#8774], thanks [@ mbrzakovic] and [@bhousel])
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[#8774]: https://github.com/openstreetmap/iD/pull/8774
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[#8811]: https://github.com/openstreetmap/iD/issues/8811
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[#8927]: https://github.com/openstreetmap/iD/issues/8927
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[#8944]: https://github.com/openstreetmap/iD/issues/8944
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[#8945]: https://github.com/openstreetmap/iD/issues/8945
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+10
-2
@@ -36,7 +36,11 @@ path.stroke.tag-leisure-park,
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path.stroke.tag-leisure-pitch,
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path.stroke.tag-leisure-track,
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path.stroke.tag-natural,
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path.stroke.tag-natural-wood {
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path.stroke.tag-natural-wood,
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path.stroke.tag-golf-tee,
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path.stroke.tag-golf-fairway,
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path.stroke.tag-golf-rough,
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path.stroke.tag-golf-green {
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stroke: rgb(140, 208, 95);
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}
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path.fill.tag-barrier-hedge,
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@@ -52,7 +56,11 @@ path.fill.tag-leisure-park,
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path.fill.tag-leisure-pitch,
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path.fill.tag-leisure-track,
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path.fill.tag-natural,
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path.fill.tag-natural-wood {
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path.fill.tag-natural-wood,
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path.fill.tag-golf-tee,
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path.fill.tag-golf-fairway,
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path.fill.tag-golf-rough,
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path.fill.tag-golf-green {
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stroke: rgba(140, 208, 95, 0.3);
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fill: rgba(140, 208, 95, 0.3);
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}
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@@ -30,10 +30,7 @@ var patterns = {
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{ pattern: 'forest' } // same as 'leaf_type:mixed'
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],
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grave_yard: 'cemetery',
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grass: [
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{ golf: 'green', pattern: 'golf_green' },
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{ pattern: 'grass' },
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],
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grass: 'grass',
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landfill: 'landfill',
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meadow: 'meadow',
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military: 'construction',
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@@ -65,6 +62,12 @@ var patterns = {
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{ pattern: 'forest' } // same as 'leaf_type:mixed'
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]
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},
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golf: {
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green: 'golf_green',
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tee: 'grass',
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fairway: 'grass',
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rough: 'grass'
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},
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traffic_calming: {
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island: [
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{ surface: 'grass', pattern: 'grass' },
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