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disable circularize if object is already circular
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@@ -6,7 +6,7 @@ import {
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polygonCentroid as d3_polygonCentroid
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} from 'd3-polygon';
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import { geoVecInterp, geoVecLength } from '../geo';
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import { geoVecInterp, geoVecLength} from '../geo';
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import { osmNode } from '../osm/node';
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import { utilArrayUniq } from '../util';
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@@ -228,6 +228,46 @@ export function actionCircularize(wayId, projection, maxAngle) {
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if (!graph.entity(wayId).isClosed()) {
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return 'not_closed';
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}
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var way = graph.entity(wayId);
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var nodes = utilArrayUniq(graph.childNodes(way));
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var points = nodes.map(function(n) { return projection(n.loc); });
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var sign = d3_polygonArea(points) > 0 ? 1 : -1;
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var hull = d3_polygonHull(points);
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if (hull.length !== points.length || hull.length < 3){
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return false;
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}
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var centroid = d3_polygonCentroid(points);
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var radius = d3_median(points, function(p) { return geoVecLength(centroid, p); });
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// compare distances between centroid and points
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for (var i = 0; i<hull.length; i++){
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var actualPoint = hull[i];
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var actualDist = geoVecLength(actualPoint, centroid);
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if (Math.abs(actualDist - radius > 1)) {
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return false;
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}
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}
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var startAngle = Math.atan2(hull[0][1] - centroid[1], hull[0][0] - centroid[0]);
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var endAngle = Math.atan2(hull[1][1] - centroid[1], hull[1][0] - centroid[0]);
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var eachAngle = (endAngle - startAngle);
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//compare central angles
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for (i = 0; i<hull.length; i++){
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actualPoint = hull[i];
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var nextPoint = hull[(i+1)%hull.length];
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startAngle = Math.atan2(actualPoint[1] - centroid[1], actualPoint[0] - centroid[0]);
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endAngle = Math.atan2(nextPoint[1] - centroid[1], nextPoint[0] - centroid[0]);
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var angle = endAngle - startAngle;
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if (angle * sign > 0) {
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angle = -sign * (2 * Math.PI - Math.abs(angle));
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}
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if (Math.abs((angle) - eachAngle) > 0.05) {
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return false;
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}
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}
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return 'already_circular';
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};
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