Use Entity#geometry()

This commit is contained in:
John Firebaugh
2013-01-07 09:54:00 -08:00
parent 00da444a33
commit 4b63823130
+21 -10
View File
@@ -93,23 +93,34 @@ iD.Map = function() {
else editOn();
for (var i = 0; i < all.length; i++) {
var a = all[i];
if (a.type === 'way') {
a._line = nodeline(a);
ways.push(a);
if (a.isArea()) areas.push(a);
else lines.push(a);
} else if (a._poi) {
points.push(a);
} else if (!a._poi && a.type === 'node' && a.intersects(extent)) {
vertices.push(a);
var entity = all[i];
switch (entity.geometry()) {
case 'line':
entity._line = nodeline(entity);
lines.push(entity);
break;
case 'area':
entity._line = nodeline(entity);
areas.push(entity);
break;
case 'point':
points.push(entity);
break;
case 'vertex':
vertices.push(entity);
break;
}
}
var parentStructure = graph.parentStructure(ways);
var wayAccuracyHandles = [];
for (i = 0; i < ways.length; i++) {
accuracyHandles(ways[i], wayAccuracyHandles);
}
drawVertices(vertices, parentStructure, filter);
drawAccuracyHandles(wayAccuracyHandles, filter);
drawCasings(lines, filter);