Be less strict about where the endpoint can go

This commit is contained in:
Bryan Housel
2017-04-11 22:59:19 -04:00
parent a16ae21874
commit 5b81ea1f8f
+3 -3
View File
@@ -20,7 +20,7 @@ export function uiIntroLine(context, reveal) {
woodRoadId = 'w525',
woodRoadEndId = 'n2862',
woodRoadAddNode = [-85.62390110349587, 41.95397111462291],
woodRoadDragEndpoint = [-85.62383958913921, 41.9546607846611],
woodRoadDragEndpoint = [-85.623867390213, 41.95466987786487],
woodRoadDragMidpoint = [-85.62386254803509, 41.95430395953872],
washingtonStreetId = 'w522',
twelfthAvenueId = 'w1',
@@ -439,7 +439,7 @@ export function uiIntroLine(context, reveal) {
reveal(box, t('intro.lines.start_drag_endpoint'), { duration: 0 });
var entity = context.entity(woodRoadEndId);
if (geoSphericalDistance(entity.loc, woodRoadDragEndpoint) <= 2) {
if (geoSphericalDistance(entity.loc, woodRoadDragEndpoint) <= 4) {
continueTo(finishDragEndpoint);
}
});
@@ -477,7 +477,7 @@ export function uiIntroLine(context, reveal) {
reveal(box, t('intro.lines.finish_drag_endpoint'), { duration: 0 });
var entity = context.entity(woodRoadEndId);
if (geoSphericalDistance(entity.loc, woodRoadDragEndpoint) > 2.5) {
if (geoSphericalDistance(entity.loc, woodRoadDragEndpoint) > 4) {
continueTo(startDragEndpoint);
}
});