mirror of
https://github.com/FoggedLens/iD.git
synced 2026-06-02 05:01:38 +02:00
fix dangler avoidance for areas
This commit is contained in:
@@ -133,8 +133,8 @@ iD.behavior.DrawWay = function(context, wayId, index, mode, baseGraph) {
|
||||
drawWay.addWay = function(loc, edge) {
|
||||
|
||||
// Avoid creating duplicate segments
|
||||
if (edge[0] === way.nodes[way.nodes.length - 1] ||
|
||||
edge[1] === way.nodes[way.nodes.length - 1]) return;
|
||||
if (edge[0] === way.nodes[way.nodes.length - (isArea ? 2 : 1)] ||
|
||||
edge[1] === way.nodes[way.nodes.length - (isArea ? 2 : 1)]) return;
|
||||
|
||||
var newNode = iD.Node({ loc: loc });
|
||||
|
||||
|
||||
Reference in New Issue
Block a user