fix dangler avoidance for areas

This commit is contained in:
Ansis Brammanis
2013-04-25 19:25:43 -04:00
parent e8e6d67589
commit 6c6a312c62
+2 -2
View File
@@ -133,8 +133,8 @@ iD.behavior.DrawWay = function(context, wayId, index, mode, baseGraph) {
drawWay.addWay = function(loc, edge) {
// Avoid creating duplicate segments
if (edge[0] === way.nodes[way.nodes.length - 1] ||
edge[1] === way.nodes[way.nodes.length - 1]) return;
if (edge[0] === way.nodes[way.nodes.length - (isArea ? 2 : 1)] ||
edge[1] === way.nodes[way.nodes.length - (isArea ? 2 : 1)]) return;
var newNode = iD.Node({ loc: loc });