Add getSmallestSurroundingRectangle

This commit is contained in:
Bryan Housel
2016-12-14 17:21:32 -05:00
parent 5a6045fd3d
commit 72c51bc283
2 changed files with 87 additions and 18 deletions
+83 -14
View File
@@ -1,26 +1,95 @@
import _ from 'lodash';
/* Flip the provided way horizontally
Only operates on "area" ways
*/
import {
polygonHull as d3polygonHull,
polygonCentroid as d3polygonCentroid
} from 'd3';
export function actionReflect(wayId) {
import { geoExtent } from '../geo/extent';
return function (graph) {
const targetWay = graph.entity(wayId);
// If the way is not an area, we will not process it
/* Flip the provided way horizontally. Only operates on "area" ways */
export function actionReflect(wayId, projection) {
function rotatePolygon(polygon, angle, centroid) {
return polygon.map(function(point) {
var radial = [point[0] - centroid[0], point[1] - centroid[1]];
return [
radial[0] * Math.cos(angle) - radial[1] * Math.sin(angle) + centroid[0],
radial[0] * Math.sin(angle) + radial[1] * Math.cos(angle) + centroid[1]
];
});
}
// http://gis.stackexchange.com/questions/22895/finding-minimum-area-rectangle-for-given-points
// http://gis.stackexchange.com/questions/3739/generalisation-strategies-for-building-outlines/3756#3756
function getSmallestSurroundingRectangle(graph, way) {
var nodes = _.uniq(graph.childNodes(way)),
points = nodes.map(function(n) { return projection(n.loc); }),
hull = d3polygonHull(points),
centroid = d3polygonCentroid(hull),
minArea = Infinity,
ssrExtent = [],
ssrAngle = 0,
c1 = hull[0];
for (var i = 0; i < hull.length - 1; i++) {
var c2 = hull[i + 1],
angle = Math.atan2(c2[1] - c1[1], c2[0] - c1[0]),
poly = rotatePolygon(hull, -angle, centroid),
extent = poly.reduce(function(extent, point) {
return extent.extend(geoExtent(point));
}, geoExtent()),
area = extent.area();
if (area < minArea) {
minArea = area;
ssrExtent = extent;
ssrAngle = angle;
}
c1 = c2;
}
return {
poly: rotatePolygon(ssrExtent.polygon(), ssrAngle, centroid),
angle: ssrAngle
};
}
return function (graph) {
var targetWay = graph.entity(wayId);
if (!targetWay.isArea()) {
// return input graph without changes
return graph;
}
// lol hacky debug
var ssr = getSmallestSurroundingRectangle(graph, targetWay);
var nodes = targetWay.nodes;
for (var d = 0; d < nodes.length - 1; d++) {
var node = graph.entity(nodes[d]);
if (d < 4) {
node = node.move(projection.invert(ssr.poly[d]));
graph = graph.replace(node);
} else {
graph = graph.remove(node);
}
}
graph = graph.replace(targetWay.update(
{ nodes: [nodes[0], nodes[1], nodes[2], nodes[3], nodes[0]] })
);
return graph;
// end debug
// Get the bounding rectangle of the area
const boundingRect = targetWay.extent(graph).rectangle();
var boundingRect = targetWay.extent(graph).rectangle();
// rectangle returned as [ lon (x) top left, lat (y) top left, lon (x) bottom right, lat (y) bottom right]
// Obtain the left and right lonlat's
const left = boundingRect[0];
const right = boundingRect[2];
var left = boundingRect[0];
var right = boundingRect[2];
// Determine the mid-point that we will flip on
const midPoint = left + ((right - left) / 2);
var midPoint = left + ((right - left) / 2);
// Obtain all of the nodes on the way, iterate over them to translate then aggreate up
return _(targetWay.nodes)
@@ -31,7 +100,7 @@ export function actionReflect(wayId) {
.uniqBy(function (node) { return node.id; })
// Get distance from midPoint and produce a translated node
.map(function (node) {
const delta = node.loc[0] - midPoint;
var delta = node.loc[0] - midPoint;
return node.move([node.loc[0]-(2*delta), node.loc[1]]);
})
// Chain together consecutive updates to the graph for each updated node and return
@@ -40,4 +109,4 @@ export function actionReflect(wayId) {
}, graph);
};
}
}
+4 -4
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@@ -2,10 +2,10 @@ import { t } from '../util/locale';
import { actionReflect } from '../actions/index';
export function operationReflect(selectedIDs, context) {
const entityId = selectedIDs[0];
const entity = context.entity(entityId);
const extent = entity.extent(context.graph());
const action = actionReflect(entityId);
var entityId = selectedIDs[0];
var entity = context.entity(entityId);
var extent = entity.extent(context.graph());
var action = actionReflect(entityId, context.projection);
var operation = function() {
context.perform(