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Use the square button icon instead of name, for consistency
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@@ -2024,7 +2024,7 @@ en:
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close: "**Hit escape or click the {button} button to close the feature editor.**"
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rightclick_building: "**Right-click to select the building you created and show the edit menu.**"
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square_building: "The house that you just added will look even better with perfectly square corners. **Press the {button} button to square the building shape.**"
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retry_square: "You didn't press the Square button. Try again."
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retry_square: "You didn't press the {button} button. Try again."
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done_square: "See how the corners of the building moved into place? Let's learn another useful trick."
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add_tank: "Next we'll trace this circular storage tank. **Press the {button} Area button to add a new area.**"
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start_tank: "Don't worry, you won't need to draw a perfect circle. Just draw an area inside the tank that touches its edge. **Click or press spacebar to place a starting node on the edge of the tank.**"
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2
dist/locales/en.json
vendored
2
dist/locales/en.json
vendored
@@ -2503,7 +2503,7 @@
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"close": "**Hit escape or click the {button} button to close the feature editor.**",
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"rightclick_building": "**Right-click to select the building you created and show the edit menu.**",
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"square_building": "The house that you just added will look even better with perfectly square corners. **Press the {button} button to square the building shape.**",
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"retry_square": "You didn't press the Square button. Try again.",
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"retry_square": "You didn't press the {button} button. Try again.",
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"done_square": "See how the corners of the building moved into place? Let's learn another useful trick.",
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"add_tank": "Next we'll trace this circular storage tank. **Press the {button} Area button to add a new area.**",
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"start_tank": "Don't worry, you won't need to draw a perfect circle. Just draw an area inside the tank that touches its edge. **Click or press spacebar to place a starting node on the edge of the tank.**",
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@@ -404,7 +404,7 @@ export function uiIntroBuilding(context, reveal) {
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function retryClickSquare() {
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context.enter(modeBrowse(context));
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revealHouse(house, t('intro.buildings.retry_square'), {
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revealHouse(house, t('intro.buildings.retry_square', { button: icon('#iD-operation-orthogonalize', 'pre-text') }), {
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buttonText: t('intro.ok'),
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buttonCallback: function() { continueTo(rightClickHouse); }
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});
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