Change instructions to press "return" to say "enter"

(closes #4028)
This commit is contained in:
Bryan Housel
2017-05-10 12:01:20 -04:00
parent f5d1a63976
commit 95efdd0913
2 changed files with 12 additions and 12 deletions
+6 -6
View File
@@ -939,10 +939,10 @@ en:
choose_cafe: "**Choose {preset} from the list.**"
feature_editor: "The point is now marked as a cafe. Using the feature editor, we can add more information about the cafe."
add_name: "In OpenStreetMap, all of the fields are optional, and it's OK to leave a field blank if you are unsure.{br}Let's pretend that you have local knowledge of this cafe, and you know its name. **Add a name for the cafe.**"
add_close: "The feature editor will remember all of your changes automatically. **When you are finished adding the name, hit escape, return, or click the {button} button to close the feature editor.**"
add_close: "The feature editor will remember all of your changes automatically. **When you are finished adding the name, hit escape, enter, or click the {button} button to close the feature editor.**"
reselect: "Often points will already exist, but have mistakes or be incomplete. We can edit existing points. **Click to select the cafe you just created.**"
update: "Let's fill in some more details for this cafe. You can change its name, add a cuisine, or add an address. **Change the cafe details.**"
update_close: "**When you are finished updating the cafe, hit escape, return, or click the {button} button to close the feature editor.**"
update_close: "**When you are finished updating the cafe, hit escape, enter, or click the {button} button to close the feature editor.**"
rightclick: "You can right-click on any feature to see the *edit menu*, which shows a list of editing operations that can be performed. **Right-click to select the point you created and show the edit menu.**"
delete: "It's OK to delete features that don't exist in the real world.{br}Deleting a feature from OpenStreetMap removes it from the map that everyone uses, so you should make sure a feature is really gone before you delete it. **Click on the {button} button to delete the point.**"
undo: "You can always undo any changes up until you save your edits to OpenStreetMap. **Click on the {button} button to undo the delete and get the point back.**"
@@ -952,7 +952,7 @@ en:
add_playground: "*Areas* are used to show the boundaries of features like lakes, buildings, and residential areas.{br}They can be also be used for more detailed mapping of many features you might normally map as points. **Click the {button} Area button to add a new area.**"
start_playground: "Let's add this playground to the map by drawing an area. Areas are drawn by placing *nodes* along the outer edge of the feature. **Click or press spacebar to place a starting node on one of the corners of the playground.**"
continue_playground: "Continue drawing the area by placing more nodes along the playground's edge. It is OK to connect the area to the existing walking paths.{br}Tip: You can hold down the Alt key to prevent nodes from connecting to other features. **Continue drawing an area for the playground.**"
finish_playground: "Finish the area by pressing return, or clicking again on either the first or last node. **Finish drawing an area for the playground.**"
finish_playground: "Finish the area by pressing enter, or clicking again on either the first or last node. **Finish drawing an area for the playground.**"
search_playground: "**Search for '{preset}'.**"
choose_playground: "**Choose {preset} from the list.**"
add_field: "This playground doesn't have an official name, so we won't add anything in the Name field.{br}Instead let's add some additional details about the playground to the Description field. **Open the Add Field list.**"
@@ -970,7 +970,7 @@ en:
choose_category_road: "**Select {category} from the list.**"
choose_preset_residential: "There are many different types of roads, but this one is a residential road. **Choose the {preset} type.**"
retry_preset_residential: "You didn't select the {preset} type. **Click here to choose again.**"
name_road: "**Give this road a name, then hit escape, return, or click the {button} button to close the feature editor.**"
name_road: "**Give this road a name, then hit escape, enter, or click the {button} button to close the feature editor.**"
did_name_road: "Looks good! Next we will learn how to update the shape of a line."
update_line: "Sometimes you will need to change the shape of an existing line. Here is a road that doesn't look quite right."
add_node: "We can add some nodes to this line to improve its shape. One way to add a node is to double-click the line where you want to add a node. **Double-click on the line to create a new node.**"
@@ -993,7 +993,7 @@ en:
title: "Buildings"
add_building: "OpenStreetMap is the world's largest database of buildings.{br}You can help improve this database by tracing buildings that aren't already mapped. **Click the {button} Area button to add a new area.**"
start_building: "Let's add this house to the map by tracing its outline.{br}Buildings should be traced around their footprint as accurately as possible. **Click or press spacebar to place a starting node on one of the corners of the building.**"
continue_building: "Continue adding more nodes to trace the outline of the building. Remember that you can zoom in if you want to add more details.{br}Finish the building by pressing return, or clicking again on either the first or last node. **Finish tracing the building.**"
continue_building: "Continue adding more nodes to trace the outline of the building. Remember that you can zoom in if you want to add more details.{br}Finish the building by pressing enter, or clicking again on either the first or last node. **Finish tracing the building.**"
retry_building: "It looks like you had some trouble placing the nodes at the building corners. Try again!"
choose_category_building: "**Choose {category} from the list.**"
choose_preset_house: "There are many different types of buildings, but this one is clearly a house.{br}If you're not sure of the type, it's OK to just choose the generic Building type. **Choose the {preset} type.**"
@@ -1004,7 +1004,7 @@ en:
done_square: "See how the corners of the building moved into place? Let's learn another useful trick."
add_tank: "Next we'll trace this circular storage tank. **Click the {button} Area button to add a new area.**"
start_tank: "Don't worry, you won't need to draw a perfect circle. Just draw an area inside the tank that touches its edge. **Click or press spacebar to place a starting node on the edge of the tank.**"
continue_tank: "Add a few more nodes around the edge. The circle will be created outside the nodes that you draw.{br}Finish the area by pressing return, or clicking again on either the first or last node. **Finish tracing the tank.**"
continue_tank: "Add a few more nodes around the edge. The circle will be created outside the nodes that you draw.{br}Finish the area by pressing enter, or clicking again on either the first or last node. **Finish tracing the tank.**"
search_tank: "**Search for '{preset}'.**"
choose_tank: "**Choose {preset} from the list.**"
rightclick_tank: "**Right-click to select the storage tank you created and show the edit menu.**"
+6 -6
View File
@@ -800,10 +800,10 @@
"choose_cafe": "**Choose {preset} from the list.**",
"feature_editor": "The point is now marked as a cafe. Using the feature editor, we can add more information about the cafe.",
"add_name": "In OpenStreetMap, all of the fields are optional, and it's OK to leave a field blank if you are unsure.{br}Let's pretend that you have local knowledge of this cafe, and you know its name. **Add a name for the cafe.**",
"add_close": "The feature editor will remember all of your changes automatically. **When you are finished adding the name, hit escape, return, or click the {button} button to close the feature editor.**",
"add_close": "The feature editor will remember all of your changes automatically. **When you are finished adding the name, hit escape, enter, or click the {button} button to close the feature editor.**",
"reselect": "Often points will already exist, but have mistakes or be incomplete. We can edit existing points. **Click to select the cafe you just created.**",
"update": "Let's fill in some more details for this cafe. You can change its name, add a cuisine, or add an address. **Change the cafe details.**",
"update_close": "**When you are finished updating the cafe, hit escape, return, or click the {button} button to close the feature editor.**",
"update_close": "**When you are finished updating the cafe, hit escape, enter, or click the {button} button to close the feature editor.**",
"rightclick": "You can right-click on any feature to see the *edit menu*, which shows a list of editing operations that can be performed. **Right-click to select the point you created and show the edit menu.**",
"delete": "It's OK to delete features that don't exist in the real world.{br}Deleting a feature from OpenStreetMap removes it from the map that everyone uses, so you should make sure a feature is really gone before you delete it. **Click on the {button} button to delete the point.**",
"undo": "You can always undo any changes up until you save your edits to OpenStreetMap. **Click on the {button} button to undo the delete and get the point back.**",
@@ -814,7 +814,7 @@
"add_playground": "*Areas* are used to show the boundaries of features like lakes, buildings, and residential areas.{br}They can be also be used for more detailed mapping of many features you might normally map as points. **Click the {button} Area button to add a new area.**",
"start_playground": "Let's add this playground to the map by drawing an area. Areas are drawn by placing *nodes* along the outer edge of the feature. **Click or press spacebar to place a starting node on one of the corners of the playground.**",
"continue_playground": "Continue drawing the area by placing more nodes along the playground's edge. It is OK to connect the area to the existing walking paths.{br}Tip: You can hold down the Alt key to prevent nodes from connecting to other features. **Continue drawing an area for the playground.**",
"finish_playground": "Finish the area by pressing return, or clicking again on either the first or last node. **Finish drawing an area for the playground.**",
"finish_playground": "Finish the area by pressing enter, or clicking again on either the first or last node. **Finish drawing an area for the playground.**",
"search_playground": "**Search for '{preset}'.**",
"choose_playground": "**Choose {preset} from the list.**",
"add_field": "This playground doesn't have an official name, so we won't add anything in the Name field.{br}Instead let's add some additional details about the playground to the Description field. **Open the Add Field list.**",
@@ -833,7 +833,7 @@
"choose_category_road": "**Select {category} from the list.**",
"choose_preset_residential": "There are many different types of roads, but this one is a residential road. **Choose the {preset} type.**",
"retry_preset_residential": "You didn't select the {preset} type. **Click here to choose again.**",
"name_road": "**Give this road a name, then hit escape, return, or click the {button} button to close the feature editor.**",
"name_road": "**Give this road a name, then hit escape, enter, or click the {button} button to close the feature editor.**",
"did_name_road": "Looks good! Next we will learn how to update the shape of a line.",
"update_line": "Sometimes you will need to change the shape of an existing line. Here is a road that doesn't look quite right.",
"add_node": "We can add some nodes to this line to improve its shape. One way to add a node is to double-click the line where you want to add a node. **Double-click on the line to create a new node.**",
@@ -857,7 +857,7 @@
"title": "Buildings",
"add_building": "OpenStreetMap is the world's largest database of buildings.{br}You can help improve this database by tracing buildings that aren't already mapped. **Click the {button} Area button to add a new area.**",
"start_building": "Let's add this house to the map by tracing its outline.{br}Buildings should be traced around their footprint as accurately as possible. **Click or press spacebar to place a starting node on one of the corners of the building.**",
"continue_building": "Continue adding more nodes to trace the outline of the building. Remember that you can zoom in if you want to add more details.{br}Finish the building by pressing return, or clicking again on either the first or last node. **Finish tracing the building.**",
"continue_building": "Continue adding more nodes to trace the outline of the building. Remember that you can zoom in if you want to add more details.{br}Finish the building by pressing enter, or clicking again on either the first or last node. **Finish tracing the building.**",
"retry_building": "It looks like you had some trouble placing the nodes at the building corners. Try again!",
"choose_category_building": "**Choose {category} from the list.**",
"choose_preset_house": "There are many different types of buildings, but this one is clearly a house.{br}If you're not sure of the type, it's OK to just choose the generic Building type. **Choose the {preset} type.**",
@@ -868,7 +868,7 @@
"done_square": "See how the corners of the building moved into place? Let's learn another useful trick.",
"add_tank": "Next we'll trace this circular storage tank. **Click the {button} Area button to add a new area.**",
"start_tank": "Don't worry, you won't need to draw a perfect circle. Just draw an area inside the tank that touches its edge. **Click or press spacebar to place a starting node on the edge of the tank.**",
"continue_tank": "Add a few more nodes around the edge. The circle will be created outside the nodes that you draw.{br}Finish the area by pressing return, or clicking again on either the first or last node. **Finish tracing the tank.**",
"continue_tank": "Add a few more nodes around the edge. The circle will be created outside the nodes that you draw.{br}Finish the area by pressing enter, or clicking again on either the first or last node. **Finish tracing the tank.**",
"search_tank": "**Search for '{preset}'.**",
"choose_tank": "**Choose {preset} from the list.**",
"rightclick_tank": "**Right-click to select the storage tank you created and show the edit menu.**",