Bump rbush to 1.4.2

This commit is contained in:
Bryan Housel
2016-02-11 21:23:52 -05:00
parent ab6a81e344
commit 9a1b7628ba
+110 -43
View File
@@ -1,10 +1,11 @@
/*
(c) 2013, Vladimir Agafonkin
(c) 2015, Vladimir Agafonkin
RBush, a JavaScript library for high-performance 2D spatial indexing of points and rectangles.
https://github.com/mourner/rbush
*/
(function () { 'use strict';
(function () {
'use strict';
function rbush(maxEntries, format) {
@@ -57,6 +58,33 @@ rbush.prototype = {
return result;
},
collides: function (bbox) {
var node = this.data,
toBBox = this.toBBox;
if (!intersects(bbox, node.bbox)) return false;
var nodesToSearch = [],
i, len, child, childBBox;
while (node) {
for (i = 0, len = node.children.length; i < len; i++) {
child = node.children[i];
childBBox = node.leaf ? toBBox(child) : child.bbox;
if (intersects(bbox, childBBox)) {
if (node.leaf || contains(bbox, childBBox)) return true;
nodesToSearch.push(child);
}
}
node = nodesToSearch.pop();
}
return false;
},
load: function (data) {
if (!(data && data.length)) return this;
@@ -180,13 +208,14 @@ rbush.prototype = {
return result;
},
_build: function (items, left, right, level, height) {
_build: function (items, left, right, height) {
var N = right - left + 1,
M = this._maxEntries,
node;
if (N <= M) {
// reached leaf level; return leaf
node = {
children: items.slice(left, right + 1),
height: 1,
@@ -197,7 +226,7 @@ rbush.prototype = {
return node;
}
if (!level) {
if (!height) {
// target height of the bulk-loaded tree
height = Math.ceil(Math.log(N) / Math.log(M));
@@ -205,31 +234,33 @@ rbush.prototype = {
M = Math.ceil(N / Math.pow(M, height - 1));
}
// TODO eliminate recursion?
node = {
children: [],
height: height,
bbox: null
bbox: null,
leaf: false
};
// split the items into M mostly square tiles
var N2 = Math.ceil(N / M),
N1 = N2 * Math.ceil(Math.sqrt(M)),
i, j, right2, childNode;
i, j, right2, right3;
multiSelect(items, left, right, N1, this.compareMinX);
// split the items into M mostly square tiles
for (i = left; i <= right; i += N1) {
if (i + N1 <= right) partitionSort(items, i, right, i + N1, this.compareMinX);
right2 = Math.min(i + N1 - 1, right);
multiSelect(items, i, right2, N2, this.compareMinY);
for (j = i; j <= right2; j += N2) {
if (j + N2 <= right2) partitionSort(items, j, right2, j + N2, this.compareMinY);
right3 = Math.min(j + N2 - 1, right2);
// pack each entry recursively
childNode = this._build(items, j, Math.min(j + N2 - 1, right2), level + 1, height - 1);
node.children.push(childNode);
node.children.push(this._build(items, j, right3, height - 1));
}
}
@@ -309,9 +340,13 @@ rbush.prototype = {
this._chooseSplitAxis(node, m, M);
var splitIndex = this._chooseSplitIndex(node, m, M);
var newNode = {
children: node.children.splice(this._chooseSplitIndex(node, m, M)),
height: node.height
children: node.children.splice(splitIndex, node.children.length - splitIndex),
height: node.height,
bbox: null,
leaf: false
};
if (node.leaf) newNode.leaf = true;
@@ -327,7 +362,9 @@ rbush.prototype = {
// split root node
this.data = {
children: [node, newNode],
height: node.height + 1
height: node.height + 1,
bbox: null,
leaf: false
};
calcBBox(this.data, this.toBBox);
},
@@ -442,6 +479,7 @@ rbush.prototype = {
}
};
// calculate node's bbox from bboxes of its children
function calcBBox(node, toBBox) {
node.bbox = distBBox(node, 0, node.children.length, toBBox);
@@ -459,7 +497,6 @@ function distBBox(node, k, p, toBBox) {
return bbox;
}
function empty() { return [Infinity, Infinity, -Infinity, -Infinity]; }
function extend(a, b) {
@@ -481,7 +518,7 @@ function enlargedArea(a, b) {
(Math.max(b[3], a[3]) - Math.min(b[1], a[1]));
}
function intersectionArea (a, b) {
function intersectionArea(a, b) {
var minX = Math.max(a[0], b[0]),
minY = Math.max(a[1], b[1]),
maxX = Math.min(a[2], b[2]),
@@ -498,44 +535,74 @@ function contains(a, b) {
b[3] <= a[3];
}
function intersects (a, b) {
function intersects(a, b) {
return b[0] <= a[2] &&
b[1] <= a[3] &&
b[2] >= a[0] &&
b[3] >= a[1];
}
// sort an array so that items come in groups of n unsorted items, with groups sorted between each other;
// combines selection algorithm with binary divide & conquer approach
function partitionSort(arr, left, right, k, compare) {
var pivot;
function multiSelect(arr, left, right, n, compare) {
var stack = [left, right],
mid;
while (true) {
pivot = Math.floor((left + right) / 2);
pivot = partition(arr, left, right, pivot, compare);
while (stack.length) {
right = stack.pop();
left = stack.pop();
if (k === pivot) break;
else if (k < pivot) right = pivot - 1;
else left = pivot + 1;
if (right - left <= n) continue;
mid = left + Math.ceil((right - left) / n / 2) * n;
select(arr, left, right, mid, compare);
stack.push(left, mid, mid, right);
}
partition(arr, left, right, k, compare);
}
function partition(arr, left, right, pivot, compare) {
var k = left,
value = arr[pivot];
// Floyd-Rivest selection algorithm:
// sort an array between left and right (inclusive) so that the smallest k elements come first (unordered)
function select(arr, left, right, k, compare) {
var n, i, z, s, sd, newLeft, newRight, t, j;
swap(arr, pivot, right);
for (var i = left; i < right; i++) {
if (compare(arr[i], value) < 0) {
swap(arr, k, i);
k++;
while (right > left) {
if (right - left > 600) {
n = right - left + 1;
i = k - left + 1;
z = Math.log(n);
s = 0.5 * Math.exp(2 * z / 3);
sd = 0.5 * Math.sqrt(z * s * (n - s) / n) * (i - n / 2 < 0 ? -1 : 1);
newLeft = Math.max(left, Math.floor(k - i * s / n + sd));
newRight = Math.min(right, Math.floor(k + (n - i) * s / n + sd));
select(arr, newLeft, newRight, k, compare);
}
}
swap(arr, right, k);
return k;
t = arr[k];
i = left;
j = right;
swap(arr, left, k);
if (compare(arr[right], t) > 0) swap(arr, left, right);
while (i < j) {
swap(arr, i, j);
i++;
j--;
while (compare(arr[i], t) < 0) i++;
while (compare(arr[j], t) > 0) j--;
}
if (compare(arr[left], t) === 0) swap(arr, left, j);
else {
j++;
swap(arr, j, right);
}
if (j <= k) left = j + 1;
if (k <= j) right = j - 1;
}
}
function swap(arr, i, j) {
@@ -546,9 +613,9 @@ function swap(arr, i, j) {
// export as AMD/CommonJS module or global variable
if (typeof define === 'function' && define.amd) define(function() { return rbush; });
if (typeof define === 'function' && define.amd) define('rbush', function () { return rbush; });
else if (typeof module !== 'undefined') module.exports = rbush;
else if (typeof self !== 'undefined') self.rbush = rbush;
else window.rbush = rbush;
})();
})();