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Add markdown headings with code, not in translation text
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help:
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title: Help
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welcome: "Welcome to the iD editor for [OpenStreetMap](https://www.openstreetmap.org/). With this editor you can update OpenStreetMap right from your web browser."
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open_data_h: "### Open Data"
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open_data_h: "Open Data"
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open_data: "Edits that you make on this map will be visible to everyone who uses OpenStreetMap. Your edits can be based on personal knowledge, on-the-ground surveying, or imagery collected from aerial or street level photos. Copying from commercial sources, like Google Maps, [is strictly forbidden](https://www.openstreetmap.org/copyright)."
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before_start_h: "### Before you start"
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before_start_h: "Before you start"
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before_start: "You should be familiar with OpenStreetMap and this editor before you start editing. iD contains a builtin walkthrough to teach you the basics of editing OpenStreetMap. Click \"Start the Walkthrough\" on this screen to take the tutorial - it takes only about 15 minutes."
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open_source_h: "### Open Source"
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open_source_h: "Open Source"
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open_source: "The iD editor is a collaborative open source project, and you are using version {version} now. The source code is available [on GitHub](https://github.com/openstreetmap/iD)."
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open_source_help: "You can help iD by [translating](https://github.com/openstreetmap/iD/blob/master/CONTRIBUTING.md#translating) or [reporting bugs](https://github.com/openstreetmap/iD/issues)."
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overview:
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title: Overview
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navigation_h: "### Navigation"
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navigation_h: "Navigation"
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navigation_drag: "You can drag the map by pressing and holding the left mouse button while moving the mouse around. You can also use the arrow keys on your keyboard."
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navigation_zoom: "You can zoom in or out by scrolling with the mouse wheel or trackpad, or by clicking the {plus} / {minus} buttons along the side of the map."
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features_h: "### Map Features"
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features_h: "Map Features"
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features: "We use the word *features* to describe things that appear on the map, such as roads, buildings, or points of interest. Anything in the real world can be mapped as a feature on OpenStreetMap. Map features are represented on the map using *points*, *lines*, or *areas*."
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nodes_ways: "In OpenStreetmap, points are sometimes called *nodes*, and lines and areas are sometimes called *ways*."
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editing:
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title: "Editing & Saving"
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select_h: "### Select"
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select_h: "Select"
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select_left_click: "`Left-click` on a feature to select it. This will highlight the feature with a pulsing glow, and the sidebar will display details about that feature, such as its name or address."
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select_right_click: "`Right-click` on a map feature to display the editing menu, which shows the commands that are available, such as rotating, moving, and deleting."
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multiselect_h: "### Multiselect"
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multiselect_h: "Multiselect"
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multiselect_shift_click: "`Shift-click` to select several features together. This makes it easier to move or delete multiple items."
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multiselect_lasso: "Another way to select multiple features is to hold down the `Shift` key, then press and hold the left mouse button, and drag the mouse to draw a selection lasso. All of the points inside the lasso area will be selected."
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undo_redo_h: "### Undo & Redo"
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undo_redo_h: "Undo & Redo"
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undo_redo: "Your edits are stored locally in your browser until you choose to save them to the OpenStreetMap server. You can undo edits by clicking the {undo} `Undo` button, and redo them by clicking the {redo} `Redo` button."
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save_h: "### Save"
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save_h: "Save"
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save: "Click {save} `Save` to finish your edits and send them to OpenStreetMap. You should remember to save your work frequently!"
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save_validation: "On the save screen, you'll have a chance to review what you've done. iD will also perform some basic checks for missing data and may offer helpful suggestions and warnings if something doesn't seem right."
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upload_h: "### Upload"
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upload_h: "Upload"
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upload: "Before uploading your changes you must enter a [changeset comment](https://wiki.openstreetmap.org/wiki/Good_changeset_comments). Then click `Upload` to send your changes to OpenStreetMap, where they will be merged into the map and publicly visible to everyone."
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backups_h: "### Automatic Backups"
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backups_h: "Automatic Backups"
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backups: "If you can't finish your edits in one sitting, for example if your computer crashes or you close the browser tab, your edits are still saved in your browser's storage. You can come back later (on the same browser and computer), and iD will offer to restore your work."
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keyboard_h: "### Keyboard Shortcuts"
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keyboard_h: "Keyboard Shortcuts"
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keyboard: "You can view a list of keyboard shortcuts by pressing the `?` key."
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feature_editor:
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title: Feature Editor
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intro: "The *feature editor* appears alongside the map, and allows you to see and edit all of the information for the selected feature."
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definitions: "The top section displays the feature's type. The middle section contains *fields* showing the feature's attributes, such as its name or address."
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type_h: "### Feature Type"
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type_h: "Feature Type"
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type: "You can click on the feature type to change the feature to a different type. Everything that exists in the real world can be added to OpenStreetMap, so there are thousands of feature types to choose from."
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type_picker: "The type picker displays the most common feature types, such as parks, hospitals, restaurants, roads, and buildings. You can search for anything by typing what you're looking for in the search box. You can also click the {inspect} info icon next to the feature type to learn more about it."
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fields_h: "### Fields"
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fields_h: "Fields"
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fields_all_fields: "The \"All fields\" section contains all of the feature's details that you may edit. In OpenStreetMap, all of the fields are optional, and it's OK to leave a field blank if you are unsure."
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fields_example: "Each feature type will display different fields. For example, a road may display fields for its surface and speed limit, but a restaurant may display fields for the type of food it serves and the hours it is open."
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fields_add_field: "You can also click the \"Add field\" dropdown to add more fields, such as a description, Wikipedia link, wheelchair access, and more."
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tags_h: "### Tags"
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tags_h: "Tags"
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tags_all_tags: "Below the fields section, you can expand the \"All tags\" section to edit any of the OpenStreetMap *tags* for the selected feature. Each tag consists of a *key* and *value*, data elements that define all of the features stored in OpenStreetMap."
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tags_resources: "Editing a feature's tags requires intermediate knowledge about OpenStreetMap. You should consult resources like the [OpenStreetMap Wiki](https://wiki.openstreetmap.org/wiki/Main_Page) or [Taginfo](https://taginfo.openstreetmap.org/) to learn more about accepted OpenStreetMap tagging practices."
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points:
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title: Points
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intro: "*Points* can be used to represent features such as shops, restaurants, and monuments. They mark a specific location, and describe what's there."
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add_point_h: "### Adding Points"
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add_point_h: "Adding Points"
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add_point: "To add a point, click the {point} `Point` button on the toolbar at the top of the map, or press the shortcut key `1`. This will change the mouse cursor to a cross symbol."
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add_point_finish: "To place the new point on the map, position the mouse cursor where the point should go, then `left-click` or press the `spacebar`."
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move_point_h: "### Moving Points"
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move_point_h: "Moving Points"
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move_point: "To move a point, place the mouse cursor over the point, then press the left mouse button and hold it down while dragging the point to its new location."
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delete_point_h: "### Deleting Points"
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delete_point_h: "Deleting Points"
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delete_point: "It's OK to delete features that don't exist in the real world. Deleting a feature from OpenStreetMap removes it from the map that everyone uses, so you should make sure a feature is really gone before you delete it."
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delete_point_command: "To delete a point, `right-click` on the point to select it and show the edit menu, then use the {delete} `Delete` command. You can also press the `delete` key on your keyboard."
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lines:
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title: Lines
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intro: "*Lines* are used to represent features such as roads, railroads, and rivers. Lines should be drawn down the center of the feature that they represent."
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add_line_h: "### Adding Lines"
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add_line_h: "Adding Lines"
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add_line: "To add a line, click the {line} `Line` button on the toolbar at the top of the map, or press the shortcut key `2`. This will change the mouse cursor to a cross symbol."
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add_line_draw: "Next, position the mouse cursor where the line should begin and `left-click` or press the `spacebar` to begin placing nodes along the line. Continue placing more nodes by `left-clicking` or pressing `spacebar`. While drawing, you can zoom in or drag the map in order to add more detail."
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add_line_finish: "To finish a line, press `enter` or click on the last node again."
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modify_line_h: "### Modifying Lines"
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modify_line_h: "Modifying Lines"
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modify_line_dragnode: "Often you'll see lines that aren't shaped correctly, for example a road that does not match up with the background imagery. To adjust the shape of a line, first `left-click` to select it. All nodes of the line will be drawn as small circles. You can then drag the nodes to better locations."
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modify_line_addnode: "You can also create new nodes along a line either by `double-clicking` on the line or by dragging the small triangles at the midpoints between nodes."
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connect_line_h: "### Connecting Lines"
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connect_line_h: "Connecting Lines"
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connect_line: "Having roads connected properly is important for the map and essential for providing driving directions."
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connect_line_display: "The connections between roads are drawn with gray circles. The endpoints of a line are drawn with larger white circles if they don't connect to anything."
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connect_line_drag: "To connect a line to another feature, drag one of the line's nodes onto the other feature until both features snap together."
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connect_line_tag: "If you know that the connection has traffic lights or crosswalks, you can add them by selecting the connecting node and using the feature editor to select the correct feature's type."
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disconnect_line_h: "### Disconnecting Lines"
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disconnect_line_h: "Disconnecting Lines"
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disconnect_line_command: "To disconnect a road from another feature, `right-click` the connecting node and select the {disconnect} `Disconnect` tool."
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move_line_h: "### Moving Lines"
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move_line_h: "Moving Lines"
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move_line_command: "To move an entire line, `right-click` the line and select the {move} `Move` tool from the editing menu. Then move the mouse, and `left-click` to place the line in a new location."
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move_line_connected: "Lines that are connected to other features will stay connected as you move the line to a new location. iD may prevent you from moving a line across another connected line."
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delete_line_h: "### Deleting Lines"
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delete_line_h: "Deleting Lines"
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delete_line: "If a line is entirely incorrect, for example a road that doesn't exist in the real world, it's OK to delete it. Be careful when deleting features: the background imagery you are using might be outdated, and a road that looks wrong could simply be newly built."
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delete_line_command: "To delete a line, `right-click` on the line to select it and show the edit menu, then use the {delete} `Delete` command. You can also press the `delete` key on your keyboard."
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areas:
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title: Areas
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intro: "*Areas* are used to show the boundaries of features like lakes, buildings, and residential areas. Areas should be traced around the edge of the feature that they represent, for example, around the base of a building."
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point_or_area_h: "### Points or Areas?"
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point_or_area_h: "Points or Areas?"
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point_or_area: "Many features can be represented as points or areas. You should map buildings and property outlines as areas whenever possible. Place points inside a building area to represent businesses, amenities, and other features located inside the building."
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add_area_h: "### Adding Areas"
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add_area_h: "Adding Areas"
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add_area_command: "To add an area, click the {area} `Area` button on the toolbar at the top of the map, or press the shortcut key `3`. This will change the mouse cursor to a cross symbol."
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add_area_draw: "Next, position the mouse cursor at one of the corners of the feature and `left-click` or press the `spacebar` to begin placing nodes around the outer edge of the area. Continue placing more nodes by `left-clicking` or pressing `spacebar`. While drawing, you can zoom in or drag the map in order to add more detail."
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add_area_finish: "To finish an area, press `enter` or click again on either the first or last node."
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square_area_h: "### Square Corners"
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square_area_h: "Square Corners"
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square_area_command: "Many area features like buildings have square corners. To square the corners of an area, `right-click` the edge of the area and select the {orthogonalize} `Square` tool."
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modify_area_h: "### Modifying Areas"
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modify_area_h: "Modifying Areas"
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modify_area_dragnode: "Often you'll see areas that aren't shaped correctly, for example a building that does not match up with the background imagery. To adjust the shape of an area, first `left-click` to select it. All nodes of the area will be drawn as small circles. You can then drag the nodes to better locations."
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modify_area_addnode: "You can also create new nodes along an area either by `double-clicking` on the edge of the area or by dragging the small triangles at the midpoints between nodes."
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delete_area_h: "### Deleting Areas"
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delete_area_h: "Deleting Areas"
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delete_area: "If an area is entirely incorrect, for example a building that doesn't exist in the real world, it's OK to delete it. Be cautious when deleting features - the background imagery you are using might be outdated, and a building that looks wrong could simply be newly built."
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delete_area_command: "To delete an area, `right-click` on the area to select it and show the edit menu, then use the {delete} `Delete` command. You can also press the `delete` key on your keyboard."
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relations:
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title: Relations
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intro: "A *relation* is a special type of feature in OpenStreetMap that groups together other features. The features that belong to a relation are called *members*, and each member can have a *role* in the relation."
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edit_relation_h: "### Editing Relations"
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edit_relation_h: "Editing Relations"
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edit_relation: "At the bottom of the feature editor, you can expand the \"All relations\" section to see if the selected feature is a member of any relations. You can then click on the relation to select and edit it."
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edit_relation_add: "To add a feature to a relation, select the feature, then click the {plus} button in the \"All relations\" section of the feature editor. You can choose from a list of nearby relations, or choose the \"New relation...\" option."
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edit_relation_delete: "You can also click the {delete} `Delete` button to remove the selected feature from the relation. If you remove all of the members from a relation, the relation will be deleted automatically."
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maintain_relation_h: "### Maintaining Relations"
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maintain_relation_h: "Maintaining Relations"
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maintain_relation: "For the most part, iD will maintain relations automatically as you edit. You should take care when replacing features that might be members of relations. For example if you delete a section of road and draw a new section of road to replace it, you should add the new section to the same relations (routes, turn restrictions, etc.) as the original."
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relation_types_h: "## Relation Types"
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multipolygon_h: "### Multipolygons"
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relation_types_h: "Relation Types"
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multipolygon_h: "Multipolygons"
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multipolygon: "A *multipolygon* relation is a group of one or more *outer* features and one or more inner features. The outer features define the outer edges of the multipolygon, and the inner features define sub-areas or holes cut out from the inside of the multipolygon."
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multipolygon_create: "To create a multipolygon, for example a building with a hole in it, draw the outer edge as an area and the inner edge as a line or different kind of area. Then `shift-click` to select both features, `right-click` to show the edit menu, and select the {merge} `Merge` tool."
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multipolygon_merge: "Merging several lines or areas will create a new multipolygon relation with all selected areas as members. iD will choose the inner and outer roles automatically, based on which features are contained inside other features."
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turn_restriction_h: "### Turn restrictions"
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turn_restriction_h: "Turn restrictions"
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turn_restriction: "A *turn restriction* relation is a group of several road segments in an intersection. Turn restrictions consist of a *from* road, *via* node or roads, and a *to* road."
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turn_restriction_field: "To edit turn restrictions, select a junction node where two or more roads meet. The feature editor will display a special \"Turn Restrictions\" field containing a model of the intersection."
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turn_restriction_editing: "In the \"Turn Restrictions\" field, click to select a \"from\" road, and see whether turns are allowed or restricted to any of the \"to\" roads. You can click on the turn icons to toggle them between allowed and restricted. iD will create relations automatically and choose the from, via, and to roles based on your choices."
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route_h: "### Routes"
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route_h: "Routes"
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route: "A *route* relation is a group of one or more line features that together form a route network, like a bus route, train route, or highway route."
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route_add: "To add a feature to a route relation, select the feature and scroll down to the \"All relations\" section of the feature editor, then click the {plus} plus to add this feature to a nearby existing relation or a new relation."
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boundary_h: "### Boundaries"
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boundary_h: "Boundaries"
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boundary: "A *boundary* relation is a group of one or more line features that together form an administrative boundary."
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boundary_add: "To add a feature to a boundary relation, select the feature and scroll down to the \"All relations\" section of the feature editor, then click the {plus} plus to add this feature to a nearby existing relation or a new relation."
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imagery:
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title: Background Imagery
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intro: "The background imagery that appears beneath the map data is an important resource for mapping. This imagery can be aerial photos collected from satellites, airplanes, and drones, or it can be scanned historical maps or other freely available source data."
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choosing: "To see which imagery sources are available for editing, click the {layers} `Background settings` button on the side of the map."
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sources_h: "### Sources"
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sources_h: "Background Sources"
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sources: "By default, a [Bing Maps](https://www.bing.com/maps/) satellite layer is chosen as the background image. Depending on where you are editing, other imagery sources will be available. Some may be newer or have higher resolution, so it is always useful to check and see which layer is the best one to use as a mapping reference."
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offsets_h: "### Offset"
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offsets_h: "Adjusting Imagery Offset"
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offset: "Imagery is sometimes offset slightly from accurate map data. If you see a lot of roads or buildings shifted from the background imagery, it may be the imagery that's incorrect, so don't move them all to match the background. Instead, you can adjust the background so that it matches the existing data by expanding the \"Adjust Imagery Offset\" section at the bottom of the Background Settings pane."
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offset_change: "Click on the small triangles to adjust the imagery offset in small steps, or hold the left mouse button and drag within the gray square to slide the imagery into alignment."
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streetlevel:
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title: Street Level Photos
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intro: "Street level photos are useful for mapping traffic signs, businesses, and other details that you can't see from satellite and aerial images. The iD editor supports street level photos from [Mapillary](https://www.mapillary.com) and [OpenStreetCam](https://www.openstreetcam.org)."
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using_h: "### Using"
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using_h: "Using Street Level Photos"
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using: "To use street level photos for mapping, click the {data} `Map data` panel on the side of the map to enable or disable the available photo layers."
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photos: "When enabled, the photo layer displays a line along the sequence of photos. At higher zoom levels, a circle marks at each photo location, and at even higher zoom levels, a cone indicates the direction the camera was facing when the photo was taken."
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viewer: "When you click on one of the photo locations, a photo viewer appears in the bottom corner of the map. The photo viewer contains controls to step forward and backward in the image sequence. It also shows the username of the person who captured the image, the date it was captured, and a link to view the image on the original site."
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@@ -700,7 +700,7 @@ en:
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title: GPS Traces
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intro: "Collected GPS traces are a valuable source of data for OpenStreetMap. This editor supports `.gpx`, `.geojson`, and `.kml` files on your local computer. You can collect GPS traces with a smartphone, sports watch, or other GPS device."
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survey: "For information on how to perform a GPS survey, read [Mapping with a smartphone, GPS, or paper](http://learnosm.org/en/mobile-mapping/)."
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using_h: "### Using"
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using_h: "Using GPS Traces"
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using: "To use a GPS trace for mapping, drag and drop the data file onto the map editor. If it's recognized, it will be drawn on the map as a bright purple line. Click the {data} `Map data` panel on the side of the map to enable, disable, or zoom to your GPS data."
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tracing: "The GPS track isn't sent to OpenStreetMap - the best way to use it is to draw on the map, using it as a guide for the new features that you add."
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upload: "You can also [upload your GPS data to OpenStreetMap](https://www.openstreetmap.org/trace/create) for other users to use."
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Vendored
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"help": {
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"title": "Help",
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"welcome": "Welcome to the iD editor for [OpenStreetMap](https://www.openstreetmap.org/). With this editor you can update OpenStreetMap right from your web browser.",
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"open_data_h": "### Open Data",
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"open_data_h": "Open Data",
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"open_data": "Edits that you make on this map will be visible to everyone who uses OpenStreetMap. Your edits can be based on personal knowledge, on-the-ground surveying, or imagery collected from aerial or street level photos. Copying from commercial sources, like Google Maps, [is strictly forbidden](https://www.openstreetmap.org/copyright).",
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"before_start_h": "### Before you start",
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"before_start_h": "Before you start",
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"before_start": "You should be familiar with OpenStreetMap and this editor before you start editing. iD contains a builtin walkthrough to teach you the basics of editing OpenStreetMap. Click \"Start the Walkthrough\" on this screen to take the tutorial - it takes only about 15 minutes.",
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"open_source_h": "### Open Source",
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"open_source_h": "Open Source",
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"open_source": "The iD editor is a collaborative open source project, and you are using version {version} now. The source code is available [on GitHub](https://github.com/openstreetmap/iD).",
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"open_source_help": "You can help iD by [translating](https://github.com/openstreetmap/iD/blob/master/CONTRIBUTING.md#translating) or [reporting bugs](https://github.com/openstreetmap/iD/issues)."
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},
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"overview": {
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"title": "Overview",
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"navigation_h": "### Navigation",
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"navigation_h": "Navigation",
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"navigation_drag": "You can drag the map by pressing and holding the left mouse button while moving the mouse around. You can also use the arrow keys on your keyboard.",
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"navigation_zoom": "You can zoom in or out by scrolling with the mouse wheel or trackpad, or by clicking the {plus} / {minus} buttons along the side of the map.",
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"features_h": "### Map Features",
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"features_h": "Map Features",
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"features": "We use the word *features* to describe things that appear on the map, such as roads, buildings, or points of interest. Anything in the real world can be mapped as a feature on OpenStreetMap. Map features are represented on the map using *points*, *lines*, or *areas*.",
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"nodes_ways": "In OpenStreetmap, points are sometimes called *nodes*, and lines and areas are sometimes called *ways*."
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},
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"editing": {
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"title": "Editing & Saving",
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"select_h": "### Select",
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"select_h": "Select",
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"select_left_click": "`Left-click` on a feature to select it. This will highlight the feature with a pulsing glow, and the sidebar will display details about that feature, such as its name or address.",
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"select_right_click": "`Right-click` on a map feature to display the editing menu, which shows the commands that are available, such as rotating, moving, and deleting.",
|
||||
"multiselect_h": "### Multiselect",
|
||||
"multiselect_h": "Multiselect",
|
||||
"multiselect_shift_click": "`Shift-click` to select several features together. This makes it easier to move or delete multiple items.",
|
||||
"multiselect_lasso": "Another way to select multiple features is to hold down the `Shift` key, then press and hold the left mouse button, and drag the mouse to draw a selection lasso. All of the points inside the lasso area will be selected.",
|
||||
"undo_redo_h": "### Undo & Redo",
|
||||
"undo_redo_h": "Undo & Redo",
|
||||
"undo_redo": "Your edits are stored locally in your browser until you choose to save them to the OpenStreetMap server. You can undo edits by clicking the {undo} `Undo` button, and redo them by clicking the {redo} `Redo` button.",
|
||||
"save_h": "### Save",
|
||||
"save_h": "Save",
|
||||
"save": "Click {save} `Save` to finish your edits and send them to OpenStreetMap. You should remember to save your work frequently!",
|
||||
"save_validation": "On the save screen, you'll have a chance to review what you've done. iD will also perform some basic checks for missing data and may offer helpful suggestions and warnings if something doesn't seem right.",
|
||||
"upload_h": "### Upload",
|
||||
"upload_h": "Upload",
|
||||
"upload": "Before uploading your changes you must enter a [changeset comment](https://wiki.openstreetmap.org/wiki/Good_changeset_comments). Then click `Upload` to send your changes to OpenStreetMap, where they will be merged into the map and publicly visible to everyone.",
|
||||
"backups_h": "### Automatic Backups",
|
||||
"backups_h": "Automatic Backups",
|
||||
"backups": "If you can't finish your edits in one sitting, for example if your computer crashes or you close the browser tab, your edits are still saved in your browser's storage. You can come back later (on the same browser and computer), and iD will offer to restore your work.",
|
||||
"keyboard_h": "### Keyboard Shortcuts",
|
||||
"keyboard_h": "Keyboard Shortcuts",
|
||||
"keyboard": "You can view a list of keyboard shortcuts by pressing the `?` key."
|
||||
},
|
||||
"feature_editor": {
|
||||
"title": "Feature Editor",
|
||||
"intro": "The *feature editor* appears alongside the map, and allows you to see and edit all of the information for the selected feature.",
|
||||
"definitions": "The top section displays the feature's type. The middle section contains *fields* showing the feature's attributes, such as its name or address.",
|
||||
"type_h": "### Feature Type",
|
||||
"type_h": "Feature Type",
|
||||
"type": "You can click on the feature type to change the feature to a different type. Everything that exists in the real world can be added to OpenStreetMap, so there are thousands of feature types to choose from.",
|
||||
"type_picker": "The type picker displays the most common feature types, such as parks, hospitals, restaurants, roads, and buildings. You can search for anything by typing what you're looking for in the search box. You can also click the {inspect} info icon next to the feature type to learn more about it.",
|
||||
"fields_h": "### Fields",
|
||||
"fields_h": "Fields",
|
||||
"fields_all_fields": "The \"All fields\" section contains all of the feature's details that you may edit. In OpenStreetMap, all of the fields are optional, and it's OK to leave a field blank if you are unsure.",
|
||||
"fields_example": "Each feature type will display different fields. For example, a road may display fields for its surface and speed limit, but a restaurant may display fields for the type of food it serves and the hours it is open.",
|
||||
"fields_add_field": "You can also click the \"Add field\" dropdown to add more fields, such as a description, Wikipedia link, wheelchair access, and more.",
|
||||
"tags_h": "### Tags",
|
||||
"tags_h": "Tags",
|
||||
"tags_all_tags": "Below the fields section, you can expand the \"All tags\" section to edit any of the OpenStreetMap *tags* for the selected feature. Each tag consists of a *key* and *value*, data elements that define all of the features stored in OpenStreetMap.",
|
||||
"tags_resources": "Editing a feature's tags requires intermediate knowledge about OpenStreetMap. You should consult resources like the [OpenStreetMap Wiki](https://wiki.openstreetmap.org/wiki/Main_Page) or [Taginfo](https://taginfo.openstreetmap.org/) to learn more about accepted OpenStreetMap tagging practices."
|
||||
},
|
||||
"points": {
|
||||
"title": "Points",
|
||||
"intro": "*Points* can be used to represent features such as shops, restaurants, and monuments. They mark a specific location, and describe what's there.",
|
||||
"add_point_h": "### Adding Points",
|
||||
"add_point_h": "Adding Points",
|
||||
"add_point": "To add a point, click the {point} `Point` button on the toolbar at the top of the map, or press the shortcut key `1`. This will change the mouse cursor to a cross symbol.",
|
||||
"add_point_finish": "To place the new point on the map, position the mouse cursor where the point should go, then `left-click` or press the `spacebar`.",
|
||||
"move_point_h": "### Moving Points",
|
||||
"move_point_h": "Moving Points",
|
||||
"move_point": "To move a point, place the mouse cursor over the point, then press the left mouse button and hold it down while dragging the point to its new location.",
|
||||
"delete_point_h": "### Deleting Points",
|
||||
"delete_point_h": "Deleting Points",
|
||||
"delete_point": "It's OK to delete features that don't exist in the real world. Deleting a feature from OpenStreetMap removes it from the map that everyone uses, so you should make sure a feature is really gone before you delete it.",
|
||||
"delete_point_command": "To delete a point, `right-click` on the point to select it and show the edit menu, then use the {delete} `Delete` command. You can also press the `delete` key on your keyboard."
|
||||
},
|
||||
"lines": {
|
||||
"title": "Lines",
|
||||
"intro": "*Lines* are used to represent features such as roads, railroads, and rivers. Lines should be drawn down the center of the feature that they represent.",
|
||||
"add_line_h": "### Adding Lines",
|
||||
"add_line_h": "Adding Lines",
|
||||
"add_line": "To add a line, click the {line} `Line` button on the toolbar at the top of the map, or press the shortcut key `2`. This will change the mouse cursor to a cross symbol.",
|
||||
"add_line_draw": "Next, position the mouse cursor where the line should begin and `left-click` or press the `spacebar` to begin placing nodes along the line. Continue placing more nodes by `left-clicking` or pressing `spacebar`. While drawing, you can zoom in or drag the map in order to add more detail.",
|
||||
"add_line_finish": "To finish a line, press `enter` or click on the last node again.",
|
||||
"modify_line_h": "### Modifying Lines",
|
||||
"modify_line_h": "Modifying Lines",
|
||||
"modify_line_dragnode": "Often you'll see lines that aren't shaped correctly, for example a road that does not match up with the background imagery. To adjust the shape of a line, first `left-click` to select it. All nodes of the line will be drawn as small circles. You can then drag the nodes to better locations.",
|
||||
"modify_line_addnode": "You can also create new nodes along a line either by `double-clicking` on the line or by dragging the small triangles at the midpoints between nodes.",
|
||||
"connect_line_h": "### Connecting Lines",
|
||||
"connect_line_h": "Connecting Lines",
|
||||
"connect_line": "Having roads connected properly is important for the map and essential for providing driving directions.",
|
||||
"connect_line_display": "The connections between roads are drawn with gray circles. The endpoints of a line are drawn with larger white circles if they don't connect to anything.",
|
||||
"connect_line_drag": "To connect a line to another feature, drag one of the line's nodes onto the other feature until both features snap together.",
|
||||
"connect_line_tag": "If you know that the connection has traffic lights or crosswalks, you can add them by selecting the connecting node and using the feature editor to select the correct feature's type.",
|
||||
"disconnect_line_h": "### Disconnecting Lines",
|
||||
"disconnect_line_h": "Disconnecting Lines",
|
||||
"disconnect_line_command": "To disconnect a road from another feature, `right-click` the connecting node and select the {disconnect} `Disconnect` tool.",
|
||||
"move_line_h": "### Moving Lines",
|
||||
"move_line_h": "Moving Lines",
|
||||
"move_line_command": "To move an entire line, `right-click` the line and select the {move} `Move` tool from the editing menu. Then move the mouse, and `left-click` to place the line in a new location.",
|
||||
"move_line_connected": "Lines that are connected to other features will stay connected as you move the line to a new location. iD may prevent you from moving a line across another connected line.",
|
||||
"delete_line_h": "### Deleting Lines",
|
||||
"delete_line_h": "Deleting Lines",
|
||||
"delete_line": "If a line is entirely incorrect, for example a road that doesn't exist in the real world, it's OK to delete it. Be careful when deleting features: the background imagery you are using might be outdated, and a road that looks wrong could simply be newly built.",
|
||||
"delete_line_command": "To delete a line, `right-click` on the line to select it and show the edit menu, then use the {delete} `Delete` command. You can also press the `delete` key on your keyboard."
|
||||
},
|
||||
"areas": {
|
||||
"title": "Areas",
|
||||
"intro": "*Areas* are used to show the boundaries of features like lakes, buildings, and residential areas. Areas should be traced around the edge of the feature that they represent, for example, around the base of a building.",
|
||||
"point_or_area_h": "### Points or Areas?",
|
||||
"point_or_area_h": "Points or Areas?",
|
||||
"point_or_area": "Many features can be represented as points or areas. You should map buildings and property outlines as areas whenever possible. Place points inside a building area to represent businesses, amenities, and other features located inside the building.",
|
||||
"add_area_h": "### Adding Areas",
|
||||
"add_area_h": "Adding Areas",
|
||||
"add_area_command": "To add an area, click the {area} `Area` button on the toolbar at the top of the map, or press the shortcut key `3`. This will change the mouse cursor to a cross symbol.",
|
||||
"add_area_draw": "Next, position the mouse cursor at one of the corners of the feature and `left-click` or press the `spacebar` to begin placing nodes around the outer edge of the area. Continue placing more nodes by `left-clicking` or pressing `spacebar`. While drawing, you can zoom in or drag the map in order to add more detail.",
|
||||
"add_area_finish": "To finish an area, press `enter` or click again on either the first or last node.",
|
||||
"square_area_h": "### Square Corners",
|
||||
"square_area_h": "Square Corners",
|
||||
"square_area_command": "Many area features like buildings have square corners. To square the corners of an area, `right-click` the edge of the area and select the {orthogonalize} `Square` tool.",
|
||||
"modify_area_h": "### Modifying Areas",
|
||||
"modify_area_h": "Modifying Areas",
|
||||
"modify_area_dragnode": "Often you'll see areas that aren't shaped correctly, for example a building that does not match up with the background imagery. To adjust the shape of an area, first `left-click` to select it. All nodes of the area will be drawn as small circles. You can then drag the nodes to better locations.",
|
||||
"modify_area_addnode": "You can also create new nodes along an area either by `double-clicking` on the edge of the area or by dragging the small triangles at the midpoints between nodes.",
|
||||
"delete_area_h": "### Deleting Areas",
|
||||
"delete_area_h": "Deleting Areas",
|
||||
"delete_area": "If an area is entirely incorrect, for example a building that doesn't exist in the real world, it's OK to delete it. Be cautious when deleting features - the background imagery you are using might be outdated, and a building that looks wrong could simply be newly built.",
|
||||
"delete_area_command": "To delete an area, `right-click` on the area to select it and show the edit menu, then use the {delete} `Delete` command. You can also press the `delete` key on your keyboard."
|
||||
},
|
||||
"relations": {
|
||||
"title": "Relations",
|
||||
"intro": "A *relation* is a special type of feature in OpenStreetMap that groups together other features. The features that belong to a relation are called *members*, and each member can have a *role* in the relation.",
|
||||
"edit_relation_h": "### Editing Relations",
|
||||
"edit_relation_h": "Editing Relations",
|
||||
"edit_relation": "At the bottom of the feature editor, you can expand the \"All relations\" section to see if the selected feature is a member of any relations. You can then click on the relation to select and edit it.",
|
||||
"edit_relation_add": "To add a feature to a relation, select the feature, then click the {plus} button in the \"All relations\" section of the feature editor. You can choose from a list of nearby relations, or choose the \"New relation...\" option.",
|
||||
"edit_relation_delete": "You can also click the {delete} `Delete` button to remove the selected feature from the relation. If you remove all of the members from a relation, the relation will be deleted automatically.",
|
||||
"maintain_relation_h": "### Maintaining Relations",
|
||||
"maintain_relation_h": "Maintaining Relations",
|
||||
"maintain_relation": "For the most part, iD will maintain relations automatically as you edit. You should take care when replacing features that might be members of relations. For example if you delete a section of road and draw a new section of road to replace it, you should add the new section to the same relations (routes, turn restrictions, etc.) as the original.",
|
||||
"relation_types_h": "## Relation Types",
|
||||
"multipolygon_h": "### Multipolygons",
|
||||
"relation_types_h": "Relation Types",
|
||||
"multipolygon_h": "Multipolygons",
|
||||
"multipolygon": "A *multipolygon* relation is a group of one or more *outer* features and one or more inner features. The outer features define the outer edges of the multipolygon, and the inner features define sub-areas or holes cut out from the inside of the multipolygon.",
|
||||
"multipolygon_create": "To create a multipolygon, for example a building with a hole in it, draw the outer edge as an area and the inner edge as a line or different kind of area. Then `shift-click` to select both features, `right-click` to show the edit menu, and select the {merge} `Merge` tool.",
|
||||
"multipolygon_merge": "Merging several lines or areas will create a new multipolygon relation with all selected areas as members. iD will choose the inner and outer roles automatically, based on which features are contained inside other features.",
|
||||
"turn_restriction_h": "### Turn restrictions",
|
||||
"turn_restriction_h": "Turn restrictions",
|
||||
"turn_restriction": "A *turn restriction* relation is a group of several road segments in an intersection. Turn restrictions consist of a *from* road, *via* node or roads, and a *to* road.",
|
||||
"turn_restriction_field": "To edit turn restrictions, select a junction node where two or more roads meet. The feature editor will display a special \"Turn Restrictions\" field containing a model of the intersection.",
|
||||
"turn_restriction_editing": "In the \"Turn Restrictions\" field, click to select a \"from\" road, and see whether turns are allowed or restricted to any of the \"to\" roads. You can click on the turn icons to toggle them between allowed and restricted. iD will create relations automatically and choose the from, via, and to roles based on your choices.",
|
||||
"route_h": "### Routes",
|
||||
"route_h": "Routes",
|
||||
"route": "A *route* relation is a group of one or more line features that together form a route network, like a bus route, train route, or highway route.",
|
||||
"route_add": "To add a feature to a route relation, select the feature and scroll down to the \"All relations\" section of the feature editor, then click the {plus} plus to add this feature to a nearby existing relation or a new relation.",
|
||||
"boundary_h": "### Boundaries",
|
||||
"boundary_h": "Boundaries",
|
||||
"boundary": "A *boundary* relation is a group of one or more line features that together form an administrative boundary.",
|
||||
"boundary_add": "To add a feature to a boundary relation, select the feature and scroll down to the \"All relations\" section of the feature editor, then click the {plus} plus to add this feature to a nearby existing relation or a new relation."
|
||||
},
|
||||
@@ -818,16 +818,16 @@
|
||||
"title": "Background Imagery",
|
||||
"intro": "The background imagery that appears beneath the map data is an important resource for mapping. This imagery can be aerial photos collected from satellites, airplanes, and drones, or it can be scanned historical maps or other freely available source data.",
|
||||
"choosing": "To see which imagery sources are available for editing, click the {layers} `Background settings` button on the side of the map.",
|
||||
"sources_h": "### Sources",
|
||||
"sources_h": "Background Sources",
|
||||
"sources": "By default, a [Bing Maps](https://www.bing.com/maps/) satellite layer is chosen as the background image. Depending on where you are editing, other imagery sources will be available. Some may be newer or have higher resolution, so it is always useful to check and see which layer is the best one to use as a mapping reference.",
|
||||
"offsets_h": "### Offset",
|
||||
"offsets_h": "Adjusting Imagery Offset",
|
||||
"offset": "Imagery is sometimes offset slightly from accurate map data. If you see a lot of roads or buildings shifted from the background imagery, it may be the imagery that's incorrect, so don't move them all to match the background. Instead, you can adjust the background so that it matches the existing data by expanding the \"Adjust Imagery Offset\" section at the bottom of the Background Settings pane.",
|
||||
"offset_change": "Click on the small triangles to adjust the imagery offset in small steps, or hold the left mouse button and drag within the gray square to slide the imagery into alignment."
|
||||
},
|
||||
"streetlevel": {
|
||||
"title": "Street Level Photos",
|
||||
"intro": "Street level photos are useful for mapping traffic signs, businesses, and other details that you can't see from satellite and aerial images. The iD editor supports street level photos from [Mapillary](https://www.mapillary.com) and [OpenStreetCam](https://www.openstreetcam.org).",
|
||||
"using_h": "### Using",
|
||||
"using_h": "Using Street Level Photos",
|
||||
"using": "To use street level photos for mapping, click the {data} `Map data` panel on the side of the map to enable or disable the available photo layers.",
|
||||
"photos": "When enabled, the photo layer displays a line along the sequence of photos. At higher zoom levels, a circle marks at each photo location, and at even higher zoom levels, a cone indicates the direction the camera was facing when the photo was taken.",
|
||||
"viewer": "When you click on one of the photo locations, a photo viewer appears in the bottom corner of the map. The photo viewer contains controls to step forward and backward in the image sequence. It also shows the username of the person who captured the image, the date it was captured, and a link to view the image on the original site."
|
||||
@@ -836,7 +836,7 @@
|
||||
"title": "GPS Traces",
|
||||
"intro": "Collected GPS traces are a valuable source of data for OpenStreetMap. This editor supports `.gpx`, `.geojson`, and `.kml` files on your local computer. You can collect GPS traces with a smartphone, sports watch, or other GPS device.",
|
||||
"survey": "For information on how to perform a GPS survey, read [Mapping with a smartphone, GPS, or paper](http://learnosm.org/en/mobile-mapping/).",
|
||||
"using_h": "### Using",
|
||||
"using_h": "Using GPS Traces",
|
||||
"using": "To use a GPS trace for mapping, drag and drop the data file onto the map editor. If it's recognized, it will be drawn on the map as a bright purple line. Click the {data} `Map data` panel on the side of the map to enable, disable, or zoom to your GPS data.",
|
||||
"tracing": "The GPS track isn't sent to OpenStreetMap - the best way to use it is to draw on the map, using it as a guide for the new features that you add.",
|
||||
"upload": "You can also [upload your GPS data to OpenStreetMap](https://www.openstreetmap.org/trace/create) for other users to use."
|
||||
|
||||
+49
-3
@@ -171,6 +171,49 @@ export function uiHelp(context) {
|
||||
]]
|
||||
];
|
||||
|
||||
var headings = {
|
||||
'help.help.open_data_h': 3,
|
||||
'help.help.before_start_h': 3,
|
||||
'help.help.open_source_h': 3,
|
||||
'help.overview.navigation_h': 3,
|
||||
'help.overview.features_h': 3,
|
||||
'help.editing.select_h': 3,
|
||||
'help.editing.multiselect_h': 3,
|
||||
'help.editing.undo_redo_h': 3,
|
||||
'help.editing.save_h': 3,
|
||||
'help.editing.upload_h': 3,
|
||||
'help.editing.backups_h': 3,
|
||||
'help.editing.keyboard_h': 3,
|
||||
'help.feature_editor.type_h': 3,
|
||||
'help.feature_editor.fields_h': 3,
|
||||
'help.feature_editor.tags_h': 3,
|
||||
'help.points.add_point_h': 3,
|
||||
'help.points.move_point_h': 3,
|
||||
'help.points.delete_point_h': 3,
|
||||
'help.lines.add_line_h': 3,
|
||||
'help.lines.modify_line_h': 3,
|
||||
'help.lines.connect_line_h': 3,
|
||||
'help.lines.disconnect_line_h': 3,
|
||||
'help.lines.move_line_h': 3,
|
||||
'help.lines.delete_line_h': 3,
|
||||
'help.areas.point_or_area_h': 3,
|
||||
'help.areas.add_area_h': 3,
|
||||
'help.areas.square_area_h': 3,
|
||||
'help.areas.modify_area_h': 3,
|
||||
'help.areas.delete_area_h': 3,
|
||||
'help.relations.edit_relation_h': 3,
|
||||
'help.relations.maintain_relation_h': 3,
|
||||
'help.relations.relation_types_h': 2,
|
||||
'help.relations.multipolygon_h': 3,
|
||||
'help.relations.turn_restriction_h': 3,
|
||||
'help.relations.route_h': 3,
|
||||
'help.relations.boundary_h': 3,
|
||||
'help.imagery.sources_h': 3,
|
||||
'help.imagery.offsets_h': 3,
|
||||
'help.streetlevel.using_h': 3,
|
||||
'help.gps.using_h': 3,
|
||||
};
|
||||
|
||||
var replacements = {
|
||||
point: icon('#icon-point', 'pre-text'),
|
||||
line: icon('#icon-line', 'pre-text'),
|
||||
@@ -194,10 +237,13 @@ export function uiHelp(context) {
|
||||
|
||||
// For each section, squash all the texts into a single markdown document
|
||||
var docs = docKeys.map(function(key) {
|
||||
var tkey = 'help.' + key[0];
|
||||
var title = t(tkey + '.title');
|
||||
var helpkey = 'help.' + key[0];
|
||||
var title = t(helpkey + '.title');
|
||||
var text = key[1].reduce(function(all, part) {
|
||||
return all + t(tkey + '.' + part, replacements) + '\n\n';
|
||||
var subkey = helpkey + '.' + part;
|
||||
var depth = headings[subkey]; // is this subkey a heading?
|
||||
var hhh = depth ? Array(depth + 1).join('#') + ' ' : ''; // if so, prepend with some ##'s
|
||||
return all + hhh + t(subkey, replacements) + '\n\n';
|
||||
}, '');
|
||||
|
||||
return {
|
||||
|
||||
Reference in New Issue
Block a user