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Move ARCHITECTURE.md images out of img/
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@@ -171,7 +171,7 @@ With _modes_, we shift gears from abstract data types and algorithms to the
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parts of the architecture that implement the user interface for iD. Modes are
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manifested in the interface by the four buttons at the top left:
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The modality of existing OSM editors runs the gamut from Potlatch 2, which is
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almost entirely modeless, to JOSM, which sports half a dozen modes out of the
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@@ -233,7 +233,7 @@ internal state. After being constructed, an operation can be queried as to
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whether or not it should be made available (i.e., show up in the context menu)
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and if so, if it should be enabled.
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We make a distinction between availability and enabled state for the sake of
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learnability: most operations are available so long as an entity of the
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@@ -305,7 +305,7 @@ the page footer, the interface for saving changes, the splash screen you see
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the first time you use iD, the geocoding and background layer controls, and the
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tag/preset editor, for example.
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The implementations for all non-map UI components live in the `iD.ui` namespace.
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Many of the modules in this namespace follow a pattern for reusable d3
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