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Hide midpoints without breaking drawing
I always forget d3 works this way.
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@@ -2,8 +2,8 @@ iD.svg.Midpoints = function(projection) {
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return function drawMidpoints(surface, graph, entities, filter) {
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var midpoints = {};
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if (!surface.select('.layer-hit').select('g.vertex').node()) {
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return surface.select('.layer-hit').selectAll('g.midpoint').remove();
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if (!surface.select('.layer-hit.g.vertex').node()) {
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return surface.select('.layer-hit.g.midpoint').remove();
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}
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for (var i = 0; i < entities.length; i++) {
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