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https://github.com/FoggedLens/iD.git
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Refactor Orthogonalize
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@@ -6,23 +6,27 @@ iD.actions.Orthogonalize = function(wayId, projection) {
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var action = function(graph) {
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var way = graph.entity(wayId),
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nodes = graph.childNodes(way),
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points, best, i, j, score, corner;
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corner = {i: 0, dotp: 1},
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points, i, j, score, motions;
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corner = {i: 0, dotp: 1}; //corner closest to 90
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if(nodes.length == 4) {
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if (nodes.length === 4) {
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points = _.uniq(nodes).map(function(n) { return projection(n.loc); });
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} else {
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points = nodes.map(function(n) { return projection(n.loc); });
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score = squareness();
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}
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for (i = 0; i < 1000; i++) {
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var motions = points.map(stepMap);
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if(nodes.length == 4) {
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for (i = 0; i < 1000; i++) {
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motions = points.map(calcMotion);
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points[corner.i] = addPoints(points[corner.i],motions[corner.i]);
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score = corner.dotp;
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} else {
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if (score < 1.0e-8) {
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break;
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}
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}
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graph = graph.replace(graph.entity(nodes[corner.i].id)
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.move(projection.invert(points[corner.i])));
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} else {
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var best;
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points = nodes.map(function(n) { return projection(n.loc); });
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score = squareness();
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for (i = 0; i < 1000; i++) {
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motions = points.map(calcMotion);
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for (j = 0; j < motions.length; j++) {
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points[j] = addPoints(points[j],motions[j]);
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}
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@@ -31,26 +35,19 @@ iD.actions.Orthogonalize = function(wayId, projection) {
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best = _.clone(points);
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score = newScore;
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}
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if (score < 1.0e-8) {
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break;
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}
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}
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if (score < 1.0e-8) {
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break;
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}
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}
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if(nodes.length == 4) {
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graph = graph.replace(graph.entity(nodes[corner.i].id)
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.move(projection.invert(points[corner.i])));
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} else {
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points = best;
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for (i = 0; i < points.length - 1; i++) {
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graph = graph.replace(graph.entity(nodes[i].id)
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.move(projection.invert(points[i])));
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.move(projection.invert(points[i])));
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}
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}
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return graph;
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function stepMap(b, i, array) {
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function calcMotion(b, i, array) {
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var a = array[(i - 1 + array.length) % array.length],
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c = array[(i + 1) % array.length],
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p = subtractPoints(a, b),
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@@ -62,16 +59,16 @@ iD.actions.Orthogonalize = function(wayId, projection) {
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var dotp = p[0] * q[0] + p[1] * q[1];
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if(nodes.length == 4) {
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// nasty hack to deal with almost-straight segments (angle is closer to 180 than to 90/270).
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if (array.length > 3) {
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if (dotp < -0.707106781186547) {
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dotp += 1.0;
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}
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} else {
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if( Math.abs(dotp) < corner.dotp){
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corner.i = i;
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corner.dotp = Math.abs(dotp);
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}
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} else {
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// nasty hack to deal with almost-straight segments (angle is closer to 180 than to 90/270).
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if (dotp < -0.707106781186547) {
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dotp += 1.0;
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}
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}
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return normalizePoint(addPoints(p, q), 0.1 * dotp * scale);
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@@ -111,7 +108,7 @@ iD.actions.Orthogonalize = function(wayId, projection) {
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return [a[0] + b[0], a[1] + b[1]];
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}
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function normalizePoint(point, thickness) {
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function normalizePoint(point, scale) {
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var vector = [0, 0];
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var length = Math.sqrt(point[0] * point[0] + point[1] * point[1]);
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if (length !== 0) {
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@@ -119,8 +116,8 @@ iD.actions.Orthogonalize = function(wayId, projection) {
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vector[1] = point[1] / length;
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}
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vector[0] *= thickness;
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vector[1] *= thickness;
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vector[0] *= scale;
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vector[1] *= scale;
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return vector;
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}
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