refactor and improve unzorroing, vertex replacement

This commit is contained in:
Bryan Housel
2015-01-26 21:52:31 -05:00
parent 9233be9cd6
commit e51e46a885
2 changed files with 86 additions and 46 deletions
+86 -45
View File
@@ -7,9 +7,9 @@ iD.actions.Move = function(moveIds, delta, projection, cache) {
var entity = graph.entity(id);
if (entity.type === 'node') {
nodes.push(entity);
nodes.push(entity.id);
} else if (entity.type === 'way') {
ways.push(entity);
ways.push(entity.id);
addIds(entity.nodes, nodes, ways, graph);
} else {
addIds(_.pluck(entity.members, 'id'), nodes, ways, graph);
@@ -18,7 +18,9 @@ iD.actions.Move = function(moveIds, delta, projection, cache) {
}
// Place a vertex where the moved vertex used to be, to preserve way shape..
function replaceMovedVertex(nodeId, wayId, graph) {
function replaceMovedVertex(nodeId, wayId, graph, delta) {
if (!cache.startLoc[nodeId]) return graph;
var way = graph.entity(wayId),
moved = graph.entity(nodeId),
movedIndex = way.nodes.indexOf(nodeId),
@@ -40,12 +42,24 @@ iD.actions.Move = function(moveIds, delta, projection, cache) {
// Don't add orig vertex at endpoint..
if (!prev || !next) return graph;
var orig = iD.Node({loc: cache.startLoc[nodeId]}),
var start, end;
if (delta) {
start = projection(cache.startLoc[nodeId]);
end = projection.invert([start[0] + delta[0], start[1] + delta[1]]);
} else {
end = cache.startLoc[nodeId];
}
var orig = iD.Node({loc: end}),
angle = Math.abs(iD.geo.angle(orig, prev, projection) -
iD.geo.angle(orig, next, projection)) * 180 / Math.PI;
// Don't add orig vertex if it would just make a straight line..
if (angle > 175 && angle < 185) return graph;
if (angle > 170 && angle < 190) return graph;
// Don't add orig vertex if points are already close (within 20m)
if (iD.geo.sphericalDistance(prev.loc, orig.loc) < 20 ||
iD.geo.sphericalDistance(orig.loc, next.loc) < 20) return graph;
// moving forward or backward along way?
var p1 = [prev.loc, orig.loc, moved.loc, next.loc].map(projection),
@@ -61,59 +75,85 @@ iD.actions.Move = function(moveIds, delta, projection, cache) {
return graph.replace(orig).replace(way);
}
function unZorro(nodeId, wayId1, wayId2, graph) {
var vertex = graph.entity(nodeId),
way1 = graph.entity(wayId1),
way2 = graph.entity(wayId2),
isEP1 = isEndpoint(nodeId, way1),
isEP2 = isEndpoint(nodeId, way2);
// don't move the vertex if it is the endpoint of both ways.
if (isEP1 && isEP2) return graph;
var nodes1 = _.without(graph.childNodes(way1), vertex),
nodes2 = _.without(graph.childNodes(way2), vertex);
if (way1.isClosed() && way1.first() === nodeId) nodes1.push(nodes1[0]);
if (way2.isClosed() && way2.first() === nodeId) nodes2.push(nodes2[0]);
var edge1 = !isEP1 && iD.geo.chooseEdge(nodes1, projection(vertex.loc), projection),
edge2 = !isEP2 && iD.geo.chooseEdge(nodes2, projection(vertex.loc), projection),
loc;
// snap vertex to nearest edge (or some point between them)..
if (!isEP1 && !isEP2) {
var epsilon = 1e-4, maxIter = 10;
for (var i = 0; i < maxIter; i++) {
loc = iD.geo.interp(edge1.loc, edge2.loc, 0.5);
edge1 = iD.geo.chooseEdge(nodes1, projection(loc), projection);
edge2 = iD.geo.chooseEdge(nodes2, projection(loc), projection);
if (Math.abs(edge1.distance - edge2.distance) < epsilon) break;
}
} else if (!isEP1) {
loc = edge1.loc;
} else {
loc = edge2.loc;
}
graph = graph.replace(vertex.move(loc));
// if zorro happened, reorder nodes..
if (!isEP1 && edge1.index !== way1.nodes.indexOf(nodeId)) {
way1 = way1.removeNode(nodeId).addNode(nodeId, edge1.index);
graph = graph.replace(way1);
}
if (!isEP2 && edge2.index !== way2.nodes.indexOf(nodeId)) {
way2 = way2.removeNode(nodeId).addNode(nodeId, edge2.index);
graph = graph.replace(way2);
}
return graph;
}
function isEndpoint(id, way) {
return !way.isClosed() && way.affix(id);
return !way.isClosed() && !!way.affix(id);
}
function cleanupWays(movedWays, graph) {
_.each(movedWays, function(movedWay) {
var movedVertices = _.filter(graph.childNodes(movedWay),
_.each(movedWays, function(movedId) {
var movedWay = graph.entity(movedId),
intersections = _.filter(graph.childNodes(movedWay),
function(vertex) { return (graph.parentWays(vertex).length === 2); });
_.each(movedVertices, function(movedVertex) {
var id = movedVertex.id,
loc = movedVertex.loc,
firstTime = !cache.lastEdge[id],
way = _.find(graph.parentWays(movedVertex),
_.each(intersections, function(vertex) {
var fixedWay = _.find(graph.parentWays(vertex),
function(way) { return way.id !== movedWay.id; });
if (firstTime) {
graph = replaceMovedVertex(id, way.id, graph);
way = graph.entity(way.id);
if (cache.startLoc[vertex.id]) {
graph = replaceMovedVertex(vertex.id, movedWay.id, graph, delta);
graph = replaceMovedVertex(vertex.id, fixedWay.id, graph, null);
delete cache.startLoc[vertex.id];
}
// get closest edge on connected way..
var nodes = _.without(graph.childNodes(way), movedVertex);
if (way.isClosed() && way.first() === id) nodes.push(nodes[0]);
var lastEdge = cache.lastEdge[id],
currEdge = iD.geo.chooseEdge(nodes, projection(loc), projection);
// zorro happened, reorder nodes..
if (lastEdge && lastEdge.index !== currEdge.index) {
way = way.removeNode(id).addNode(id, currEdge.index);
graph = graph.replace(way);
}
// snap movedVertex to edge of connected way..
if (!isEndpoint(id, way)) {
graph = graph.replace(movedVertex.move(currEdge.loc));
}
// TODO:
// extend search to a connected way beyond end of way?
// don't mess up points between two intersections
cache.lastEdge[id] = currEdge;
graph = unZorro(vertex.id, movedWay.id, fixedWay.id, graph);
});
});
return graph;
}
// Don't move a vertex where >2 ways meet, unless all parentWays are moving too..
function canMove(entity, graph) {
var parents = graph.parentWays(entity);
function canMove(nodeId, graph) {
var parents = graph.parentWays(graph.entity(nodeId));
if (parents.length < 3) return true;
return _.all(_.pluck(parents, 'id'), function(id) {
@@ -128,10 +168,11 @@ iD.actions.Move = function(moveIds, delta, projection, cache) {
ways = [];
addIds(moveIds, nodes, ways, graph);
nodes = _.filter(nodes, function(node) { return canMove(node, graph); });
nodes = _.filter(nodes, function(id) { return canMove(id, graph); });
_.uniq(nodes).forEach(function(node) {
var start = projection(node.loc),
_.uniq(nodes).forEach(function(id) {
var node = graph.entity(id),
start = projection(node.loc),
end = projection.invert([start[0] + delta[0], start[1] + delta[1]]);
graph = graph.replace(node.move(end));
});
-1
View File
@@ -16,7 +16,6 @@ iD.modes.Move = function(context, entityIDs) {
function clearCache() {
cache = {
startLoc: {},
lastEdge: {}
};
}