Minor code cleanups, swap some math for existing functions

This commit is contained in:
Bryan Housel
2019-03-22 15:28:13 -04:00
parent 97dc659b0f
commit f6c284a3be
2 changed files with 71 additions and 87 deletions

View File

@@ -1,11 +1,7 @@
import { actionDeleteNode } from './delete_node';
import _difference from 'lodash-es/difference';
import _filter from 'lodash-es/filter';
import {
geoVecInterp,
geoVecLength
} from '../geo';
import { actionDeleteNode } from './delete_node';
import { geoVecDot, geoVecInterp, geoVecLength } from '../geo';
/*
@@ -13,50 +9,49 @@ import {
*/
export function actionStraighten(selectedIDs, projection) {
function positionAlongWay(n, s, e) {
return ((n[0] - s[0]) * (e[0] - s[0]) + (n[1] - s[1]) * (e[1] - s[1])) /
(Math.pow(e[0] - s[0], 2) + Math.pow(e[1] - s[1], 2));
function positionAlongWay(a, o, b) {
return geoVecDot(a, b, o) / geoVecDot(b, b, o);
}
// Return all selected ways as a continuous, ordered array of nodes
function allNodes(graph) {
var nodes = [],
startNodes = [],
endNodes = [],
remainingWays = [],
selectedWays = selectedIDs.filter(function(w) {
return graph.entity(w).type === 'way';
}),
selectedNodes = selectedIDs.filter(function(n) {
return graph.entity(n).type === 'node';
});
var nodes = [];
var startNodes = [];
var endNodes = [];
var remainingWays = [];
var selectedWays = selectedIDs.filter(function(w) {
return graph.entity(w).type === 'way';
});
var selectedNodes = selectedIDs.filter(function(n) {
return graph.entity(n).type === 'node';
});
for (var i = 0; i < selectedWays.length; i++) {
var way = graph.entity(selectedWays[i]);
nodes = way.nodes.slice(0);
remainingWays.push(nodes);
startNodes.push(nodes[0]);
endNodes.push(nodes[nodes.length-1]);
nodes = way.nodes.slice(0);
remainingWays.push(nodes);
startNodes.push(nodes[0]);
endNodes.push(nodes[nodes.length-1]);
}
// Remove duplicate end/startNodes (duplicate nodes cannot be at the line end,
// and need to be removed so currNode _difference calculation below works)
// and need to be removed so currNode _difference calculation below works)
// i.e. ["n-1", "n-1", "n-2"] => ["n-2"]
startNodes = _filter(startNodes, function(n) {
startNodes = startNodes.filter(function(n) {
return startNodes.indexOf(n) === startNodes.lastIndexOf(n);
});
endNodes = _filter(endNodes, function(n) {
endNodes = endNodes.filter(function(n) {
return endNodes.indexOf(n) === endNodes.lastIndexOf(n);
});
// Choose the initial endpoint to start from
var currNode = _difference(startNodes, endNodes).concat(_difference(endNodes, startNodes))[0],
nextWay = [];
nodes = [];
var currNode = _difference(startNodes, endNodes).concat(_difference(endNodes, startNodes))[0];
var nextWay = [];
nodes = [];
// Create nested function outside of loop to avoid "function in loop" lint error
var getNextWay = function(currNode, remainingWays) {
return _filter(remainingWays, function(way) {
return remainingWays.filter(function(way) {
return way[0] === currNode || way[way.length-1] === currNode;
})[0];
};
@@ -64,59 +59,51 @@ export function actionStraighten(selectedIDs, projection) {
// Add nodes to end of nodes array, until all ways are added
while (remainingWays.length) {
nextWay = getNextWay(currNode, remainingWays);
remainingWays = _difference(remainingWays, [nextWay]);
if (nextWay[0] !== currNode) {
nextWay.reverse();
}
nodes = nodes.concat(nextWay);
currNode = nodes[nodes.length-1];
}
// If user selected 2 nodes to straighten between, then slice nodes array to those nodes
if (selectedNodes.length === 2) {
var startNodeIdx = nodes.indexOf(selectedNodes[0]),
endNodeIdx = nodes.indexOf(selectedNodes[1]),
sortedStartEnd = [startNodeIdx, endNodeIdx];
var startNodeIdx = nodes.indexOf(selectedNodes[0]);
var endNodeIdx = nodes.indexOf(selectedNodes[1]);
var sortedStartEnd = [startNodeIdx, endNodeIdx];
sortedStartEnd.sort(function(a, b) {
return a - b;
});
sortedStartEnd.sort(function(a, b) { return a - b; });
nodes = nodes.slice(sortedStartEnd[0], sortedStartEnd[1]+1);
}
return nodes.map(function(n) { return graph.entity(n); });
}
var action = function(graph, t) {
if (t === null || !isFinite(t)) t = 1;
t = Math.min(Math.max(+t, 0), 1);
var nodes = allNodes(graph),
points = nodes.map(function(n) { return projection(n.loc); }),
startPoint = points[0],
endPoint = points[points.length-1],
toDelete = [],
i;
var nodes = allNodes(graph);
var points = nodes.map(function(n) { return projection(n.loc); });
var startPoint = points[0];
var endPoint = points[points.length-1];
var toDelete = [];
var i;
for (i = 1; i < points.length-1; i++) {
var node = nodes[i],
point = points[i];
var node = nodes[i];
var point = points[i];
if (t < 1 || graph.parentWays(node).length > 1 ||
graph.parentRelations(node).length ||
node.hasInterestingTags()) {
var u = positionAlongWay(point, startPoint, endPoint),
p = [
startPoint[0] + u * (endPoint[0] - startPoint[0]),
startPoint[1] + u * (endPoint[1] - startPoint[1])
],
loc2 = projection.invert(p);
node.hasInterestingTags()
) {
var u = positionAlongWay(point, startPoint, endPoint);
var p = geoVecInterp(startPoint, endPoint, u);
var loc2 = projection.invert(p);
graph = graph.replace(node.move(geoVecInterp(node.loc, loc2, t)));
} else {
@@ -137,23 +124,22 @@ export function actionStraighten(selectedIDs, projection) {
action.disabled = function(graph) {
// check way isn't too bendy
var nodes = allNodes(graph),
points = nodes.map(function(n) { return projection(n.loc); }),
startPoint = points[0],
endPoint = points[points.length-1],
threshold = 0.2 * geoVecLength(startPoint, endPoint),
i;
var nodes = allNodes(graph);
var points = nodes.map(function(n) { return projection(n.loc); });
var startPoint = points[0];
var endPoint = points[points.length-1];
var threshold = 0.2 * geoVecLength(startPoint, endPoint);
var i;
if (threshold === 0) {
return 'too_bendy';
}
for (i = 1; i < points.length-1; i++) {
var point = points[i],
u = positionAlongWay(point, startPoint, endPoint),
p0 = startPoint[0] + u * (endPoint[0] - startPoint[0]),
p1 = startPoint[1] + u * (endPoint[1] - startPoint[1]),
dist = Math.sqrt(Math.pow(p0 - point[0], 2) + Math.pow(p1 - point[1], 2));
for (i = 1; i < points.length - 1; i++) {
var point = points[i];
var u = positionAlongWay(point, startPoint, endPoint);
var p = geoVecInterp(startPoint, endPoint, u);
var dist = geoVecLength(p, point);
// to bendy if point is off by 20% of total start/end distance in projected space
if (isNaN(dist) || dist > threshold) {

View File

@@ -1,7 +1,5 @@
import _uniq from 'lodash-es/uniq';
import _difference from 'lodash-es/difference';
import _includes from 'lodash-es/includes';
import _filter from 'lodash-es/filter';
import { t } from '../util/locale';
import { actionStraighten } from '../actions/index';
@@ -18,24 +16,21 @@ export function operationStraighten(selectedIDs, context) {
operation.available = function() {
var nodes = [],
startNodes = [],
endNodes = [],
selectedNodes = [];
var nodes = [];
var startNodes = [];
var endNodes = [];
var selectedNodes = [];
// collect nodes along selected ways
for (var i = 0; i < selectedIDs.length; i++) {
if (!context.hasEntity(selectedIDs[i])) return false;
var entity = context.entity(selectedIDs[i]);
if (entity.type === 'node') {
selectedNodes.push(entity.id);
continue;
}
if (entity.type !== 'way' ||
entity.isClosed()) {
return false;
} else if (entity.type !== 'way' || entity.isClosed()) {
return false; // exit early, can't straighten these
}
nodes = nodes.concat(entity.nodes);
@@ -44,23 +39,26 @@ export function operationStraighten(selectedIDs, context) {
}
// Remove duplicate end/startNodes (duplicate nodes cannot be at the line end)
startNodes = _filter(startNodes, function(n) {
startNodes = startNodes.filter(function(n) {
return startNodes.indexOf(n) === startNodes.lastIndexOf(n);
});
endNodes = _filter(endNodes, function(n) {
endNodes = endNodes.filter(function(n) {
return endNodes.indexOf(n) === endNodes.lastIndexOf(n);
});
// Return false if line is only 2 nodes long
// Return false unless exactly 0 or 2 specific nodes are selected
if (_uniq(nodes).length <= 2 || !_includes([0,2], selectedNodes.length)) return false;
if (_uniq(nodes).length <= 2) return false;
// Return false unless exactly 0 or 2 specific start/end nodes are selected
if (!(selectedNodes.length === 0 || selectedNodes.length === 2)) return false;
// Ensure all ways are connected (i.e. only 2 unique endpoints/startpoints)
if (_difference(startNodes, endNodes).length + _difference(endNodes, startNodes).length !== 2) return false;
// Ensure both selected nodes lie on the selected path
if (selectedNodes.length && (!_includes(nodes, selectedNodes[0]) ||
!_includes(nodes, selectedNodes[1]))) return false;
// Ensure both start/end selected nodes lie on the selected path
if (selectedNodes.length === 2 && (
nodes.indexOf(selectedNodes[0]) === -1 || nodes.indexOf(selectedNodes[1]) === -1
)) return false;
return true;
};