mirror of
https://github.com/FoggedLens/iD.git
synced 2026-05-30 11:49:39 +02:00
Minor code cleanups, swap some math for existing functions
This commit is contained in:
@@ -1,11 +1,7 @@
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import { actionDeleteNode } from './delete_node';
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import _difference from 'lodash-es/difference';
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import _filter from 'lodash-es/filter';
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import {
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geoVecInterp,
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geoVecLength
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} from '../geo';
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import { actionDeleteNode } from './delete_node';
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import { geoVecDot, geoVecInterp, geoVecLength } from '../geo';
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/*
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@@ -13,50 +9,49 @@ import {
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*/
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export function actionStraighten(selectedIDs, projection) {
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function positionAlongWay(n, s, e) {
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return ((n[0] - s[0]) * (e[0] - s[0]) + (n[1] - s[1]) * (e[1] - s[1])) /
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(Math.pow(e[0] - s[0], 2) + Math.pow(e[1] - s[1], 2));
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function positionAlongWay(a, o, b) {
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return geoVecDot(a, b, o) / geoVecDot(b, b, o);
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}
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// Return all selected ways as a continuous, ordered array of nodes
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function allNodes(graph) {
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var nodes = [],
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startNodes = [],
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endNodes = [],
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remainingWays = [],
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selectedWays = selectedIDs.filter(function(w) {
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return graph.entity(w).type === 'way';
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}),
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selectedNodes = selectedIDs.filter(function(n) {
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return graph.entity(n).type === 'node';
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});
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var nodes = [];
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var startNodes = [];
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var endNodes = [];
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var remainingWays = [];
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var selectedWays = selectedIDs.filter(function(w) {
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return graph.entity(w).type === 'way';
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});
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var selectedNodes = selectedIDs.filter(function(n) {
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return graph.entity(n).type === 'node';
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});
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for (var i = 0; i < selectedWays.length; i++) {
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var way = graph.entity(selectedWays[i]);
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nodes = way.nodes.slice(0);
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remainingWays.push(nodes);
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startNodes.push(nodes[0]);
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endNodes.push(nodes[nodes.length-1]);
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nodes = way.nodes.slice(0);
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remainingWays.push(nodes);
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startNodes.push(nodes[0]);
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endNodes.push(nodes[nodes.length-1]);
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}
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// Remove duplicate end/startNodes (duplicate nodes cannot be at the line end,
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// and need to be removed so currNode _difference calculation below works)
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// and need to be removed so currNode _difference calculation below works)
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// i.e. ["n-1", "n-1", "n-2"] => ["n-2"]
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startNodes = _filter(startNodes, function(n) {
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startNodes = startNodes.filter(function(n) {
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return startNodes.indexOf(n) === startNodes.lastIndexOf(n);
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});
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endNodes = _filter(endNodes, function(n) {
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endNodes = endNodes.filter(function(n) {
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return endNodes.indexOf(n) === endNodes.lastIndexOf(n);
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});
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// Choose the initial endpoint to start from
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var currNode = _difference(startNodes, endNodes).concat(_difference(endNodes, startNodes))[0],
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nextWay = [];
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nodes = [];
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var currNode = _difference(startNodes, endNodes).concat(_difference(endNodes, startNodes))[0];
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var nextWay = [];
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nodes = [];
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// Create nested function outside of loop to avoid "function in loop" lint error
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var getNextWay = function(currNode, remainingWays) {
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return _filter(remainingWays, function(way) {
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return remainingWays.filter(function(way) {
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return way[0] === currNode || way[way.length-1] === currNode;
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})[0];
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};
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@@ -64,59 +59,51 @@ export function actionStraighten(selectedIDs, projection) {
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// Add nodes to end of nodes array, until all ways are added
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while (remainingWays.length) {
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nextWay = getNextWay(currNode, remainingWays);
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remainingWays = _difference(remainingWays, [nextWay]);
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if (nextWay[0] !== currNode) {
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nextWay.reverse();
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}
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nodes = nodes.concat(nextWay);
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currNode = nodes[nodes.length-1];
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}
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// If user selected 2 nodes to straighten between, then slice nodes array to those nodes
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if (selectedNodes.length === 2) {
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var startNodeIdx = nodes.indexOf(selectedNodes[0]),
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endNodeIdx = nodes.indexOf(selectedNodes[1]),
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sortedStartEnd = [startNodeIdx, endNodeIdx];
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var startNodeIdx = nodes.indexOf(selectedNodes[0]);
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var endNodeIdx = nodes.indexOf(selectedNodes[1]);
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var sortedStartEnd = [startNodeIdx, endNodeIdx];
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sortedStartEnd.sort(function(a, b) {
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return a - b;
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});
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sortedStartEnd.sort(function(a, b) { return a - b; });
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nodes = nodes.slice(sortedStartEnd[0], sortedStartEnd[1]+1);
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}
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return nodes.map(function(n) { return graph.entity(n); });
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}
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var action = function(graph, t) {
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if (t === null || !isFinite(t)) t = 1;
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t = Math.min(Math.max(+t, 0), 1);
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var nodes = allNodes(graph),
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points = nodes.map(function(n) { return projection(n.loc); }),
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startPoint = points[0],
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endPoint = points[points.length-1],
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toDelete = [],
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i;
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var nodes = allNodes(graph);
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var points = nodes.map(function(n) { return projection(n.loc); });
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var startPoint = points[0];
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var endPoint = points[points.length-1];
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var toDelete = [];
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var i;
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for (i = 1; i < points.length-1; i++) {
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var node = nodes[i],
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point = points[i];
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var node = nodes[i];
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var point = points[i];
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if (t < 1 || graph.parentWays(node).length > 1 ||
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graph.parentRelations(node).length ||
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node.hasInterestingTags()) {
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var u = positionAlongWay(point, startPoint, endPoint),
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p = [
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startPoint[0] + u * (endPoint[0] - startPoint[0]),
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startPoint[1] + u * (endPoint[1] - startPoint[1])
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],
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loc2 = projection.invert(p);
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node.hasInterestingTags()
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) {
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var u = positionAlongWay(point, startPoint, endPoint);
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var p = geoVecInterp(startPoint, endPoint, u);
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var loc2 = projection.invert(p);
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graph = graph.replace(node.move(geoVecInterp(node.loc, loc2, t)));
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} else {
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@@ -137,23 +124,22 @@ export function actionStraighten(selectedIDs, projection) {
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action.disabled = function(graph) {
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// check way isn't too bendy
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var nodes = allNodes(graph),
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points = nodes.map(function(n) { return projection(n.loc); }),
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startPoint = points[0],
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endPoint = points[points.length-1],
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threshold = 0.2 * geoVecLength(startPoint, endPoint),
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i;
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var nodes = allNodes(graph);
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var points = nodes.map(function(n) { return projection(n.loc); });
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var startPoint = points[0];
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var endPoint = points[points.length-1];
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var threshold = 0.2 * geoVecLength(startPoint, endPoint);
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var i;
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if (threshold === 0) {
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return 'too_bendy';
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}
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for (i = 1; i < points.length-1; i++) {
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var point = points[i],
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u = positionAlongWay(point, startPoint, endPoint),
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p0 = startPoint[0] + u * (endPoint[0] - startPoint[0]),
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p1 = startPoint[1] + u * (endPoint[1] - startPoint[1]),
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dist = Math.sqrt(Math.pow(p0 - point[0], 2) + Math.pow(p1 - point[1], 2));
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for (i = 1; i < points.length - 1; i++) {
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var point = points[i];
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var u = positionAlongWay(point, startPoint, endPoint);
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var p = geoVecInterp(startPoint, endPoint, u);
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var dist = geoVecLength(p, point);
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// to bendy if point is off by 20% of total start/end distance in projected space
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if (isNaN(dist) || dist > threshold) {
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