Quincy Morgan
949337249b
Improved performance of multipolygon line-as-area rendering check
2019-01-22 14:10:42 -05:00
Quincy Morgan
e83bdbb181
Fixed an issue where non-trivial line components of multipolygons were not rendered as lines
2019-01-22 13:51:44 -05:00
Bryan Housel
445b585b27
Use arrays instead of string concat for classparts
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(less brittle than keeping track of spaces)
2019-01-17 14:01:50 -05:00
Bryan Housel
89e45225b8
Style multipolygon inner/outers as areas not lines
2019-01-17 12:32:45 -05:00
Bryan Housel
59795e41ab
Don't style the active vertex in line drawing mode as a large endpoint
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(closes #5711 )
2019-01-14 17:30:20 -05:00
Bryan Housel
623f96449e
z-sort errors above warnings
2019-01-10 21:47:37 -05:00
Bryan Housel
fadd8e2e8a
Switch KeepRight markers to use touch targets
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This makes it easier to select the KeepRight issue and avoid selecting
the OSM geometry underneath them
2019-01-04 21:17:38 -05:00
Bryan Housel
cd9203975d
Use touch targets for notes, fix a few bugs with note dragging
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(closes #5213 )
2019-01-04 15:48:39 -05:00
Bryan Housel
35f8078f98
Reduce number of marker colors, increase contrast, tweak language
2019-01-03 15:30:36 -05:00
Bryan Housel
46ebce2d6f
Fix error reporting urls and make sure sidebar not showing stale data
2019-01-03 11:37:14 -05:00
Bryan Housel
4494c3ab9c
Fix comment box style, remove unused vars for eslint
2019-01-02 15:46:25 -05:00
Bryan Housel
7f669d292f
Simplify KeepRight tile fetching code
2018-12-20 14:40:14 -05:00
Bryan Housel
2deadd5d6c
Fix merge issues
2018-12-19 17:12:06 -05:00
Thomas Hervey
cedf6955b5
added: notes and todos for keepRight
2018-12-19 13:45:34 -05:00
Thomas Hervey
d125c62c78
updated: variable and function names, html regex
2018-12-19 13:43:48 -05:00
Thomas Hervey
b5a316df48
fixed: svg icon placement
2018-12-19 13:43:08 -05:00
Thomas Hervey
1335549ad3
cleaned map data UI; commented sub-layer filtering
2018-12-19 13:43:08 -05:00
Thomas Hervey
6dbea57721
added back supported
2018-12-19 13:40:56 -05:00
Thomas Hervey
3e7146c63f
WIP: menu with sub-layer buttons; TODO: bug fixes, ui updates, wiring buttons
2018-12-19 13:40:56 -05:00
Thomas Hervey
31f35b0389
added basics to sidebar
2018-12-19 13:35:26 -05:00
Thomas Hervey
75cff00a2a
displaying keep right (currently as notes)
2018-12-19 13:18:37 -05:00
Thomas Hervey
b96965568f
WIP: added schemas for errors and warnings
2018-12-19 13:13:30 -05:00
Thomas Hervey
b3cffd7833
added simple keepRight button under photoItems
2018-12-19 13:12:49 -05:00
Max Grossman
399e7781c1
remove dispatched changes and re-order layers
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ref #5587
2018-12-19 11:54:39 -05:00
Max Grossman
3755951009
remove unused vars
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ref #5587
2018-12-19 11:24:26 -05:00
Max Grossman
83c0843e57
just call accuracy function when setting r attr
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ref #5587
2018-12-19 11:23:19 -05:00
Max Grossman
b9ddfca152
implement point/puck geolocation
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ref #5587
2018-12-19 11:06:41 -05:00
Max Grossman
b7f0d86da9
working on geolocate layer
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ref #5587
2018-12-18 14:19:36 -05:00
Max Grossman
02261c96e0
adding svg layer...
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ref #5587
2018-12-18 12:01:22 -05:00
RudyTheDev
743be30a76
Use water fill pattern for fountain area
2018-12-15 16:33:06 +02:00
RudyTheDev
89a128f14c
Allow directly specified fill pattern for entire tag (not using for anything as of yet)
2018-12-15 15:58:39 +02:00
RudyTheDev
b92592b6b4
Add fill pattern for reservoir
2018-12-15 15:32:48 +02:00
Bryan Housel
e5aa8a7058
Simplify setPattern
2018-12-14 12:57:28 -05:00
RudyTheDev
34cdb129c6
Add grass surface rendering for traffic calming areas
2018-12-10 17:41:53 +02:00
Bryan Housel
d177ab7fcf
Shrink the directional way markers slightly
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(closes #5533 )
2018-11-30 01:56:33 -05:00
Huon Wilson
dd0be84da4
Add one-sided triangular markers to ways with sides (e.g. natural=cliff).
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This generalizes the oneway arrow logic for adding SVG markers along a
line. Using that functionality, certain tags get arrows on their
right-hand side, indicating which side is "inside", e.g. the
right-side of a cliff is the lower side.
The list of tags considered to be sided (unless there's a
two_sided=yes tag) is:
- natural=cliff
- natural=coastline
- barrier=retaining_wall
- barrier=kerb
- barrier=guard_rail
- barrier=city_wall
- man_made=embankment
The triangles attempt to be reminiscent of the triangles used for
rendering cliffs on OSM (and elsewhere). The different tags get
different renderings (e.g. colors that match the main way, and
different spacings). In addition, natural=coastline is special-cased
to have blue markers (despite having a green way), to emphasise that
the "inside" of a coastline is the water.
Fixes https://github.com/openstreetmap/iD/issues/1475 .
2018-11-28 01:45:50 +11:00
RudyTheDev
ff8723e194
Add water waves fill pattern and pond-specific pattern
2018-11-18 22:12:40 +02:00
RudyTheDev
b18dfb4030
Add landfill fill pattern, farmyard pattern (and remove farm pattern), implement vineyard fill pattern
2018-11-18 21:39:09 +02:00
RudyTheDev
46f762c0a6
Add quarry fill pattern
2018-11-18 20:52:33 +02:00
RudyTheDev
f41bb055f2
Add fill patterns for cemetery most common religions
2018-11-18 20:41:58 +02:00
RudyTheDev
3e2eaa6635
Allow fill pattern definitions to have short-hand syntax when there's only one pattern "rule"
2018-11-16 13:34:23 +02:00
RudyTheDev
1e51d5ff23
Add new wetland fill patterns; clean up pattern selection code
2018-11-16 12:51:31 +02:00
RudyTheDev
99ace5c791
Expand fill pattern definitions with optional tag-value pair requirement; add forest/wood broadleaved, needleleaved and leafless patterns using the new rules
2018-11-16 02:22:18 +02:00
RudyTheDev
1f6828a24f
Further change fill pattern definitions to allow iterating over "rules"
2018-11-16 01:37:58 +02:00
RudyTheDev
b22dfb7ebb
Change the fill pattern definition to have strict tag-value pairs
2018-11-16 00:14:54 +02:00
Bryan Housel
4e8cb9e8b0
remove duplicate scrub pattern
2018-11-15 14:27:39 -05:00
RudyTheDev
1106e593e4
Merge branch 'master' into new-stylings
2018-11-15 18:56:34 +02:00
RudyTheDev
2e9d1209e6
Add a new pattern "grass" for grass/meadow instead of dots
2018-11-15 17:45:14 +02:00
RudyTheDev
473cd60986
Add a new pattern "forest" for forest/wood; use dots for grass; use bushes (wetlands) for scrub
2018-11-15 16:40:40 +02:00
Bryan Housel
1731ce4651
Partition viewport by tiles, not by pixels
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(closes #4297 )
The previous approach split the viewport up by pixels, but each time the view
moved, the pixels would change, so it was not a stable selection of the
streetview data, and the markers would fight for position as the user moved
around.
This approach uses utilTiler to partition the view into stable tiles.
2018-11-14 14:48:42 -05:00