Commit Graph

57 Commits

Author SHA1 Message Date
Quincy Morgan
d01bb78707 Reduce circular dependencies caused by importing from indexes, the location of the validation models, and the location of areaKeys (close #6237) 2019-04-24 13:45:59 -07:00
Bryan Housel
af45dbce10 Trying to avoid one-off validations when history changes will trigger it 2019-04-05 11:37:02 -04:00
Quincy Morgan
67fc051632 Tweak newFeature in select mode 2019-03-26 16:34:23 -04:00
Bryan Housel
0e90167513 Remove lodash clone
(re: #6087)
2019-03-22 23:18:25 -04:00
Quincy Morgan
78590466ba Merge branch 'master' into add-feature-search-bar 2019-03-06 15:50:31 -05:00
Bryan Housel
e216d5be3e Avoid dispatching extra change events, don't mutate childNodes
(closes #5996, related #5941)
2019-03-06 15:41:12 -05:00
Quincy Morgan
5ed5a7536b Show preset browser when adding generic point, line, or area 2019-03-01 09:07:41 -05:00
Quincy Morgan
a3424aa4b1 Merge branch 'master' into squash-favorite-preset 2019-02-26 14:25:34 -05:00
Quincy Morgan
5262358d81 Fix an issue where added nodes would highlight momentarily while drawing an area 2019-02-26 09:34:45 -05:00
Quincy Morgan
ced652806b Fix an issue where some tagged nodes or existing vertices could not be snapped to (close #5942) 2019-02-25 08:54:30 -05:00
J Guthrie
249046614c Add exception to isInvalidGeometry algorithm
- An area with just 1 placed node (2 nodes including active, to-be-placed node,
    returns as valid and is picked up by later way.isDegenerate() check
2019-02-24 13:58:16 +00:00
Quincy Morgan
7da37384f1 Fix an issue where stale missing tag errors could persist when canceling drawing a new way (close #5918)
Don't show missing tags error for a feature that is still being drawn (re: #5898)
2019-02-21 09:48:46 -05:00
Quincy Morgan
be71554f61 Fix a bug where all data would disappear when switching modes while drawing a way (close #5917) 2019-02-21 09:22:03 -05:00
Brian Hatchl
1faa6ad839 Favorite preset 2019-02-20 15:23:58 -05:00
Quincy Morgan
708c5e8155 Fix crash when undoing an added line past the first node 2019-02-19 12:10:05 -05:00
Quincy Morgan
31eb837596 Fix issue where fixes would not expand when clicking an issue
Rename issue label class to messages
Remove fix list animation
2019-02-15 13:40:45 -05:00
Quincy Morgan
058a8ee8ff Merge branch 'master' into validation 2019-02-15 12:03:57 -05:00
Quincy Morgan
0b86be7bcb Fix bug where highlight would not appear on the first target node when continuing drawing a way 2019-02-15 11:56:31 -05:00
Bryan Housel
078b19c828 Better handle undo/interruption during behaviorDrawWay 2019-02-14 17:24:09 -05:00
Quincy Morgan
db319e8ff5 Merge branch 'master' into validation 2019-02-11 07:59:29 -05:00
Quincy Morgan
a80aaf65db Improve performance when checking way for self-intersection when drawing 2019-02-05 11:42:45 -05:00
Max Grossman
58e31bc45a initial update to draw modes and hover behavior
ref #5811
2019-02-01 17:34:40 -05:00
Quincy Morgan
1066f8f788 Fix issue where preset browser would show after continuing a line (close #5770) 2019-01-28 08:52:20 -05:00
Bryan Housel
bb30cbf555 Move lib/d3.keybinding.js -> util/keybinding.js
almost none of the original d3 "plugin" code remains
2018-11-13 13:42:09 -05:00
Bryan Housel
eba115803a Variable cleanups in behavior and modes 2018-09-06 09:50:26 -04:00
J Guthrie
d35494d003 Can finish drawing when cursor is in invalid position
- When drawing an Area, the leading edge is allowed to temporarily be in an invalid position (see #4655)..
    .. Finishing a drawing is disabled if doing so would close with the invalid leading edge
2018-03-08 02:53:03 +00:00
Bryan Housel
f0a27bc1ec Simplify way segmentation and fix bug with adjacent segment type
(closes #4669)

Now instead of creating MultiLineString targets, we just create a bunch of
LineString targets.  This makes the code simpler, and anyway the entity is
still there in `properties` for drawing code to decide what to do with the target.

Incidentally, this change allows iD to support an extrusion operation.
(Because each way segment has its own unique GeoJSON target now)
2018-01-09 10:12:29 -05:00
Bryan Housel
e661281e38 Prevent self intersecting lines without a junction node
(closes #4646)
2018-01-08 19:17:50 -05:00
Bryan Housel
ea9643e08b Allow Alt/option key to disable geometry check and nope cursor
(re: #4646)
2018-01-08 15:47:29 -05:00
Bryan Housel
58eaca2aa0 Ignore area closing segment during move when validating geometry
(closes #4655)
2018-01-08 12:09:17 -05:00
Bryan Housel
6881205d43 All touch targets are GeoJSON now
This makes the code a bit more consistent and lets us avoid some
hacky and probably non-performant things:
- abusing CSS classes in the draw/drag datum functions (classed `.target`)
  (is this thing target? just check d.properties)
- regexing the id for `-nope$`
  (is this thing a nope target? just check d.properties)
- using context.hasEntity to get a the real entity
  (is this thing a real osmEntity? just check d.properties)
- fixes code like the restriction editor which uses fake ids for split ways
2018-01-01 22:37:10 -05:00
Bryan Housel
4f02340374 Extract self-intersection code to geoHasSelfIntersections
Test for self-intersecting areas in both drag_node and draw_way
2017-12-28 23:10:52 -05:00
Bryan Housel
ee617779a4 Snap to nope targets too (snapping is useful feedback)
Also remove "acting" cursor, which was overriding the no-action
cursor in some situations.
2017-12-25 23:11:00 -05:00
Bryan Housel
64a11f4cbf Restore ability to extend line at beginning or end 2017-12-22 15:08:05 -05:00
Bryan Housel
2be62fffe5 All the complicated code in drawWay can be removed
Now that we can target specific segments along a line, we don't need
temporary drawing objects or extra code to check for self intersections
2017-12-22 00:01:23 -05:00
Bryan Housel
5d9b051f84 Fix drag_node for touch targets and line snapping 2017-12-21 20:31:20 -05:00
Bryan Housel
7994baae23 WIP: trying singular activeID and smarter target drawing code
The goal here is that the code that draws the targets should know better
what parts of the lines/vertices are targetable, rather than just
relying on CSS to ignore the pointer events on the whole line.

e.g. when drawing a line, it's ok for it to loop back and connect
to itself, just not on a segment or vertex adjacent to the active
node.
2017-12-19 11:23:35 -05:00
Bryan Housel
563c496a65 Update selected vertices when drawing in select mode
This is a better solution to catching and drawing new verteices that
got added because a user double clicked on a line.
2017-12-19 09:08:59 -05:00
Bryan Housel
7a8f50c74e More fixes for drawing/snapping, don't draw touch targets for activeIDs 2017-12-18 22:54:49 -05:00
Bryan Housel
75d2c45fd6 Convert lodah-es and d3 to named imports for behaviors 2017-09-24 21:43:54 -04:00
Bryan Housel
4ee5d7334b Fix spacebar drawing and hover in Firefox - don't match active node
(closes #4016)
2017-05-08 01:37:38 -04:00
Bryan Housel
a18d690dd5 Don't let window.location changes happen during draw modes
(closes #3996)
2017-05-03 17:15:35 -04:00
Bryan Housel
651ec363f6 Undo/Redo while drawing line/area should keep the user in drawing mode
(closes #3530)
2017-05-03 16:08:23 -04:00
Bryan Housel
e756520bd8 suppressMenu(true) is now the default 2017-02-21 15:47:22 -05:00
Bryan Housel
fd9b3931d8 Use temp names for temp segments
(closes #1369)
2017-01-13 18:44:42 +05:30
Bryan Housel
45b7a40557 Fix area drawing for #3676
These changes are needed now that `addNode`
* wants to preserve circularity
* automatically remove duplicates
* range checks index argument (can't call it with -1 anymore)
2017-01-12 19:30:07 +05:30
Bryan Housel
07fa5fcc34 Refactor Entity, Node, Relation, Tags, Way from core to osm 2016-10-11 22:41:24 -04:00
Bryan Housel
3102a4ae6a Rename all the things to include pseudonamespaces 2016-10-04 19:06:20 -04:00
Tom MacWright
947a1d9c1a Resolve lints 2016-09-03 19:08:03 -04:00
Tom MacWright
3af54610ca Refactor customEvent system to use d3.customEvent 2016-09-03 17:56:56 -04:00