Bryan Housel
b0ff8cb4ab
Merge pull request #5068 from openstreetmap/render_pier
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Render pier like railway platform
2018-06-09 01:17:23 -04:00
Bryan Housel
470835b38f
Extract all graphics from iD sprite, reassemble with svg-sprite
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All iD sprite graphics are now prefixed with `iD-`
Also includes support for sending the preset logos to taginfo
2018-06-08 16:06:46 -04:00
Bryan Housel
e149c6be8e
Remove old Mapillary signs code and assets
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(closes #4145 )
2018-06-07 01:35:12 -04:00
Bryan Housel
b7997d3c64
Begin replacing mapillary signs html with svg spritesheet
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(re: #4145 )
2018-06-06 23:16:49 -04:00
Bryan Housel
2dd7bfc849
Add support for FontAwesome icons as preset icons
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(closes #3025 )
2018-06-06 02:19:38 -04:00
Bryan Housel
da10b6b254
Add maki- prefix to all maki icons
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(re: #3924 )
2018-06-05 22:12:33 -04:00
Bryan Housel
1b0cd63633
Load temaki icons, make the icon loader more data driven
2018-06-05 12:38:23 -04:00
James Kingdom
bfba657b11
Render pier like railway platform
2018-06-02 21:03:56 +01:00
Bryan Housel
d6eb1b3f37
Make sure icons can be set on update, not just on enter
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(closes #5045 )
2018-05-30 18:10:37 -04:00
Bryan Housel
8ea2c7ff9a
Add community icons, add icons and descriptions to post-save screen
2018-04-07 14:51:04 -04:00
Bryan Housel
242a01a3e1
Import osm-community-index and debug flag so we can look at it
2018-04-03 22:44:52 -04:00
Bryan Housel
cc79e2170b
Only draw targets for lines and areas that have a valid path
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Before, it was drawing svg path elements for all the segments,
even those that were clipped out of view (getPath returns null).
This was putting a lot of junk into the DOM.
2018-03-01 22:49:56 -05:00
Bryan Housel
4b1f8a8f61
Merge pull request #4768 from openstreetmap/advanced_intersection
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Add support for complex intersection and via way restrictions
2018-03-01 01:46:30 -05:00
Bryan Housel
200098dff9
Render restriction paths with red/green/blue shadow
2018-02-19 21:30:47 -05:00
Bryan Housel
a2b6a3b09b
Flag restriction as indirect if from doesn't match
2018-02-15 22:18:01 -05:00
Bryan Housel
f7e6eae065
Support Only Via paths, render indirect turn restriction with opacity
2018-02-15 17:27:45 -05:00
Bryan Housel
9cb3e7d03a
Adjust calculation for turn indicator placement
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This helps move the indicator a bit further away in cases where
turn.to.node is right up very close to the turning vertex
2018-02-15 13:40:32 -05:00
Bryan Housel
4a7fa80225
eslint
2018-02-15 08:31:31 -05:00
vershwal
a80f5b0957
fixes 4795 : Added check for properties
2018-02-15 17:55:04 +05:30
Bryan Housel
0381bad22d
Adjust constants, trying to avoid crunched turn indicator on leaf way
2018-02-13 17:45:45 -05:00
Bryan Housel
1174424f50
Adjust padding and sizing constants, return to col4 sidebar
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I really want the sidebar back to col4, so the user sees more main map.
This makes it very tricky to fit all of the intersection in the turn
restriction editor.
2018-02-12 15:35:45 -05:00
Bryan Housel
c9dac22218
Render turn indicators slightly closer to turning vertex
2018-02-12 14:43:14 -05:00
Bryan Housel
cf1226ca33
Better calc of turn arrow placmenet along short segments
2018-02-07 17:00:22 -05:00
Bryan Housel
c1378a141f
Add support for complex intersection and via way restrictions
2018-02-02 19:58:09 -05:00
Bryan Housel
6570365413
Use dark halo around text, switch to svgPath to get viewport clipping
2018-01-23 00:29:07 -05:00
Bryan Housel
34c170f6ca
Merge pull request #4678 from nnodot/increase-gpxlabels-readability
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Increase GPX labels readability
2018-01-22 23:32:43 -05:00
Bryan Housel
de488e252f
Draw covered/underground lines beneath areas
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(closes #4718 )
2018-01-22 15:06:58 -05:00
Bryan Housel
d00bdc69a5
Fix vertex hovering (targets are GeoJSON now)
2018-01-20 01:20:29 -05:00
Bryan Housel
94f89f67c2
Adjacent segments should only be nope'd on the active (drawing) way
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(closes #4713 )
2018-01-20 00:09:04 -05:00
Bryan Housel
b0cba113e9
Fix directional vertices on IE11/Edge
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(closes #4710 )
2018-01-19 20:32:45 +00:00
Nicolas Decoster
dd0a88c245
fix failing npm test
2018-01-15 11:17:51 +01:00
Nicolas Decoster
c796a9de12
Increase GPX labels readability
2018-01-10 15:42:56 +01:00
Bryan Housel
f0a27bc1ec
Simplify way segmentation and fix bug with adjacent segment type
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(closes #4669 )
Now instead of creating MultiLineString targets, we just create a bunch of
LineString targets. This makes the code simpler, and anyway the entity is
still there in `properties` for drawing code to decide what to do with the target.
Incidentally, this change allows iD to support an extrusion operation.
(Because each way segment has its own unique GeoJSON target now)
2018-01-09 10:12:29 -05:00
Bryan Housel
c908807f64
Render oneway=alternating, oneway=reversible with dual arrows
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(closes #4291 )
2018-01-04 13:40:49 -05:00
Bryan Housel
99a21d1117
Render points as vertices at zoom >= 18 (was > 18)
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(closes #4642 )
2018-01-03 16:52:29 -05:00
Bryan Housel
6881205d43
All touch targets are GeoJSON now
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This makes the code a bit more consistent and lets us avoid some
hacky and probably non-performant things:
- abusing CSS classes in the draw/drag datum functions (classed `.target`)
(is this thing target? just check d.properties)
- regexing the id for `-nope$`
(is this thing a nope target? just check d.properties)
- using context.hasEntity to get a the real entity
(is this thing a real osmEntity? just check d.properties)
- fixes code like the restriction editor which uses fake ids for split ways
2018-01-01 22:37:10 -05:00
Bryan Housel
96afbbd785
Refactor vector math functions from geo.js to vector.js
2017-12-28 01:08:11 -05:00
Bryan Housel
fa7a6ebb12
Snap to nope line targets too, also remove svgBlocker, not needed
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(it's easier to just class the surface, and won't interfere with snapping)
2017-12-27 22:51:36 -05:00
Bryan Housel
009d7b0d65
Add layer blocker and polygon self-intersection geometry check
2017-12-24 09:21:59 -05:00
Bryan Housel
be00a526b6
Make sure all targets are redrawn during a mode change
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There was an issue where the lines did not redraw their targets right away
when entering drag node, which could make it possible for a quick drag node
to try to connect to its parent line. With the chooseEdge exclusion it
would not connect to the parent nearby, but in another weird part of the line.
2017-12-22 11:42:21 -05:00
Bryan Housel
7851c49e80
Fix nopefilters by testing the original id for the filter
2017-12-22 00:26:39 -05:00
Bryan Housel
5d9b051f84
Fix drag_node for touch targets and line snapping
2017-12-21 20:31:20 -05:00
Bryan Housel
6d7659b3bb
Refactor common helper code to svg/helpers.js, add area nopes
2017-12-21 10:36:02 -05:00
Bryan Housel
f58349864c
Add support for nope targets, line sub-segment targeting
2017-12-20 13:52:16 -05:00
Bryan Housel
7994baae23
WIP: trying singular activeID and smarter target drawing code
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The goal here is that the code that draws the targets should know better
what parts of the lines/vertices are targetable, rather than just
relying on CSS to ignore the pointer events on the whole line.
e.g. when drawing a line, it's ok for it to loop back and connect
to itself, just not on a segment or vertex adjacent to the active
node.
2017-12-19 11:23:35 -05:00
Bryan Housel
563c496a65
Update selected vertices when drawing in select mode
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This is a better solution to catching and drawing new verteices that
got added because a user double clicked on a line.
2017-12-19 09:08:59 -05:00
Bryan Housel
7a8f50c74e
More fixes for drawing/snapping, don't draw touch targets for activeIDs
2017-12-18 22:54:49 -05:00
Bryan Housel
eafc2b4300
Adjust touch target radii
2017-12-18 17:00:47 -05:00
Bryan Housel
7155ef8bc6
Fix double clicking on a way to create a vertex
2017-12-18 16:09:07 -05:00
Bryan Housel
2e2b037e36
Move a bunch of commonly used vector and projection math functions into geo
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- geoVecAdd
- geoVecSubtract
- geoVecScale
- geoZoomToScale
- geoScaleToZoom
2017-12-18 15:05:42 -05:00