John Firebaugh 4fa88acc85 Fix connecting adjacent vertices
Can't unconditionally delete the node; it may be a member
of other ways.

I didn't preserve the behavior of dragging a midpoint to
an adjacent node being a no-op. In general we don't try to
eliminate compound operations whose net result is a no-op;
I don't think it's important to do so for this special case.

The degenerate case of connecting the endpoints of a two-vertex
line now results in a point. This is what naturally resulted
from the code, and seems ok.

Fixes #983.
2013-03-12 16:26:40 -07:00
2013-03-12 19:19:10 -04:00
2013-02-25 17:45:49 -08:00
2013-03-11 15:03:34 -04:00
2013-03-12 16:26:40 -07:00
2013-03-12 15:48:15 -04:00
2013-03-12 16:26:40 -07:00
2013-03-06 18:22:28 -08:00
2012-12-29 09:18:05 -08:00
2013-03-12 19:19:10 -04:00
2013-03-05 12:22:06 -08:00
2013-03-11 11:30:36 -07:00
2013-03-12 15:48:15 -04:00
2013-03-12 14:01:13 -04:00
2013-03-06 16:16:12 -08:00
2013-03-11 11:11:54 -07:00
2013-03-11 11:30:36 -07:00

iD - friendly JavaScript editor for OpenStreetMap

Build Status

Basics

  • iD is a JavaScript OpenStreetMap editor.
  • It's intentionally simple. It lets you do the most basic tasks while not breaking other people's data.
  • It supports modern browsers. Data is rendered with d3.

Participate!

Installation

To run the current development version, fork this project and serve it locally. If you have Python handy, just cd into the project root directory and run

 python -m SimpleHTTPServer

Or, with a Mac, you can enable Web Sharing and clone iD into your website directory.

Come on in, the water's lovely. More help? Ping RichardF, tmcw, or jfire on IRC (irc.oftc.net, in #osm-dev or #osm), on the OSM mailing lists or at richard@systemeD.net.

For guidance on building a packaged version, running tests, and contributing to development, see CONTRIBUTING.md.

License

iD is available under the WTFPL, though obviously, if you want to dual-license any contributions that's cool. It includes d3js, which BSD-licensed.

Description
No description provided
Readme 253 MiB
Languages
JavaScript 94.4%
CSS 5.3%
TypeScript 0.2%