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🔧 Fix linting warnings and errors
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@@ -1,5 +1,5 @@
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use skia_safe::gpu::{self, gl::FramebufferInfo, gl::TextureInfo, DirectContext};
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use skia_safe::{self as skia, ISize, Surface, SurfaceProps, SurfacePropsFlags};
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use skia_safe::{self as skia, ISize};
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pub struct GpuState {
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pub context: DirectContext,
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@@ -827,10 +827,9 @@ impl Shape {
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paint.set_blend_mode(skia::BlendMode::SrcATop);
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paint.set_anti_alias(true);
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paint.set_stroke_width(stroke.width * 2.0);
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paint.set_color(match &stroke.fill {
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Fill::Solid(color) => *color,
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_ => Color::BLACK,
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});
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if let Fill::Solid(SolidColor(color)) = stroke.fill {
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paint.set_color(color);
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}
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paints.push(paint);
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}
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StrokeKind::CenterStroke => {
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@@ -838,10 +837,9 @@ impl Shape {
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paint.set_style(skia::PaintStyle::Stroke);
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paint.set_anti_alias(true);
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paint.set_stroke_width(stroke.width);
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paint.set_color(match &stroke.fill {
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Fill::Solid(color) => *color,
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_ => Color::BLACK,
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});
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if let Fill::Solid(SolidColor(color)) = stroke.fill {
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paint.set_color(color);
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}
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paints.push(paint);
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}
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StrokeKind::OuterStroke => {
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@@ -850,10 +848,9 @@ impl Shape {
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paint.set_blend_mode(skia::BlendMode::DstOver);
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paint.set_anti_alias(true);
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paint.set_stroke_width(stroke.width * 2.0);
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paint.set_color(match &stroke.fill {
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Fill::Solid(color) => *color,
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_ => Color::BLACK,
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});
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if let Fill::Solid(SolidColor(color)) = stroke.fill {
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paint.set_color(color);
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}
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paints.push(paint);
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let mut paint = skia::Paint::default();
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