🔧 Improve surface rendering performance

This commit is contained in:
Elena Torro
2026-01-23 08:46:02 +01:00
parent f4f4f5bbb5
commit 5209a8b423
3 changed files with 136 additions and 78 deletions

View File

@@ -264,7 +264,6 @@ pub(crate) struct RenderState {
pub fonts: FontStore,
pub viewbox: Viewbox,
pub cached_viewbox: Viewbox,
pub cached_target_snapshot: Option<skia::Image>,
pub images: ImageStore,
pub background_color: skia::Color,
// Identifier of the current requestAnimationFrame call, if any.
@@ -345,7 +344,6 @@ impl RenderState {
fonts,
viewbox,
cached_viewbox: Viewbox::new(0., 0.),
cached_target_snapshot: None,
images: ImageStore::new(gpu_state.context.clone()),
background_color: skia::Color::TRANSPARENT,
render_request_id: None,
@@ -1094,15 +1092,12 @@ impl RenderState {
let _start = performance::begin_timed_log!("render_from_cache");
performance::begin_measure!("render_from_cache");
let scale = self.get_cached_scale();
if let Some(snapshot) = &self.cached_target_snapshot {
let canvas = self.surfaces.canvas(SurfaceId::Target);
canvas.save();
// Check if we have a valid cached viewbox (non-zero dimensions indicate valid cache)
if self.cached_viewbox.area.width() > 0.0 {
// Scale and translate the target according to the cached data
let navigate_zoom = self.viewbox.zoom / self.cached_viewbox.zoom;
canvas.scale((navigate_zoom, navigate_zoom));
let TileRect(start_tile_x, start_tile_y, _, _) =
tiles::get_tiles_for_viewbox_with_interest(
self.cached_viewbox,
@@ -1111,15 +1106,24 @@ impl RenderState {
);
let offset_x = self.viewbox.area.left * self.cached_viewbox.zoom * self.options.dpr();
let offset_y = self.viewbox.area.top * self.cached_viewbox.zoom * self.options.dpr();
let translate_x = (start_tile_x as f32 * tiles::TILE_SIZE) - offset_x;
let translate_y = (start_tile_y as f32 * tiles::TILE_SIZE) - offset_y;
let bg_color = self.background_color;
canvas.translate((
(start_tile_x as f32 * tiles::TILE_SIZE) - offset_x,
(start_tile_y as f32 * tiles::TILE_SIZE) - offset_y,
));
// Setup canvas transform
{
let canvas = self.surfaces.canvas(SurfaceId::Target);
canvas.save();
canvas.scale((navigate_zoom, navigate_zoom));
canvas.translate((translate_x, translate_y));
canvas.clear(bg_color);
}
canvas.clear(self.background_color);
canvas.draw_image(snapshot, (0, 0), Some(&skia::Paint::default()));
canvas.restore();
// Draw directly from cache surface, avoiding snapshot overhead
self.surfaces.draw_cache_to_target();
// Restore canvas state
self.surfaces.canvas(SurfaceId::Target).restore();
if self.options.is_debug_visible() {
debug::render(self);
@@ -1587,7 +1591,7 @@ impl RenderState {
}
});
if let Some((image, filter_scale)) = filter_result {
if let Some((mut surface, filter_scale)) = filter_result {
let drop_canvas = self.surfaces.canvas(SurfaceId::DropShadows);
drop_canvas.save();
drop_canvas.scale((scale, scale));
@@ -1597,34 +1601,26 @@ impl RenderState {
// If we scaled down in the filter surface, we need to scale back up
if filter_scale < 1.0 {
let scaled_width = bounds.width() * filter_scale;
let scaled_height = bounds.height() * filter_scale;
let src_rect = skia::Rect::from_xywh(0.0, 0.0, scaled_width, scaled_height);
drop_canvas.save();
drop_canvas.scale((1.0 / filter_scale, 1.0 / filter_scale));
drop_canvas.draw_image_rect_with_sampling_options(
image,
Some((&src_rect, skia::canvas::SrcRectConstraint::Strict)),
skia::Rect::from_xywh(
bounds.left * filter_scale,
bounds.top * filter_scale,
scaled_width,
scaled_height,
),
drop_canvas.translate((bounds.left * filter_scale, bounds.top * filter_scale));
surface.draw(
drop_canvas,
(0.0, 0.0),
self.sampling_options,
&drop_paint,
Some(&drop_paint),
);
drop_canvas.restore();
} else {
let src_rect = skia::Rect::from_xywh(0.0, 0.0, bounds.width(), bounds.height());
drop_canvas.draw_image_rect_with_sampling_options(
image,
Some((&src_rect, skia::canvas::SrcRectConstraint::Strict)),
bounds,
drop_canvas.save();
drop_canvas.translate((bounds.left, bounds.top));
surface.draw(
drop_canvas,
(0.0, 0.0),
self.sampling_options,
&drop_paint,
Some(&drop_paint),
);
drop_canvas.restore();
}
drop_canvas.restore();
}
@@ -2097,11 +2093,9 @@ impl RenderState {
self.surfaces.gc();
// Cache target surface in a texture
// Mark cache as valid for render_from_cache
self.cached_viewbox = self.viewbox;
self.cached_target_snapshot = Some(self.surfaces.snapshot(SurfaceId::Cache));
if self.options.is_debug_visible() {
debug::render(self);
}

View File

@@ -40,41 +40,21 @@ pub fn render_with_filter_surface<F>(
where
F: FnOnce(&mut RenderState, SurfaceId),
{
if let Some((image, scale)) = render_into_filter_surface(render_state, bounds, draw_fn) {
if let Some((mut surface, scale)) = render_into_filter_surface(render_state, bounds, draw_fn) {
let canvas = render_state.surfaces.canvas_and_mark_dirty(target_surface);
// If we scaled down, we need to scale the source rect and adjust the destination
if scale < 1.0 {
// The image was rendered at a smaller scale, so we need to scale it back up
let scaled_width = bounds.width() * scale;
let scaled_height = bounds.height() * scale;
let src_rect = skia::Rect::from_xywh(0.0, 0.0, scaled_width, scaled_height);
canvas.save();
canvas.scale((1.0 / scale, 1.0 / scale));
canvas.draw_image_rect_with_sampling_options(
image,
Some((&src_rect, skia::canvas::SrcRectConstraint::Strict)),
skia::Rect::from_xywh(
bounds.left * scale,
bounds.top * scale,
scaled_width,
scaled_height,
),
render_state.sampling_options,
&skia::Paint::default(),
);
canvas.translate((bounds.left * scale, bounds.top * scale));
surface.draw(canvas, (0.0, 0.0), render_state.sampling_options, None);
canvas.restore();
} else {
// No scaling needed, draw normally
let src_rect = skia::Rect::from_xywh(0.0, 0.0, bounds.width(), bounds.height());
canvas.draw_image_rect_with_sampling_options(
image,
Some((&src_rect, skia::canvas::SrcRectConstraint::Strict)),
bounds,
render_state.sampling_options,
&skia::Paint::default(),
);
canvas.save();
canvas.translate((bounds.left, bounds.top));
surface.draw(canvas, (0.0, 0.0), render_state.sampling_options, None);
canvas.restore();
}
true
} else {
@@ -93,7 +73,7 @@ pub fn render_into_filter_surface<F>(
render_state: &mut RenderState,
bounds: Rect,
draw_fn: F,
) -> Option<(skia::Image, f32)>
) -> Option<(skia::Surface, f32)>
where
F: FnOnce(&mut RenderState, SurfaceId),
{
@@ -129,5 +109,6 @@ where
render_state.surfaces.canvas(filter_id).restore();
Some((render_state.surfaces.snapshot(filter_id), scale))
let filter_surface = render_state.surfaces.surface_clone(filter_id);
Some((filter_surface, scale))
}

View File

@@ -175,6 +175,10 @@ impl Surfaces {
self.get_mut(id).canvas()
}
pub fn surface_clone(&self, id: SurfaceId) -> skia::Surface {
self.get(id).clone()
}
/// Marks a surface as having content (dirty)
pub fn mark_dirty(&mut self, id: SurfaceId) {
self.dirty_surfaces |= id as u32;
@@ -211,6 +215,18 @@ impl Surfaces {
);
}
/// Draws the cache surface directly to the target canvas.
/// This avoids creating an intermediate snapshot, reducing GPU stalls.
pub fn draw_cache_to_target(&mut self) {
let sampling_options = self.sampling_options;
self.cache.clone().draw(
self.target.canvas(),
(0.0, 0.0),
sampling_options,
Some(&skia::Paint::default()),
);
}
pub fn apply_mut(&mut self, ids: u32, mut f: impl FnMut(&mut skia::Surface)) {
performance::begin_measure!("apply_mut::flags");
if ids & SurfaceId::Target as u32 != 0 {
@@ -305,6 +321,22 @@ impl Surfaces {
}
}
fn get(&self, id: SurfaceId) -> &skia::Surface {
match id {
SurfaceId::Target => &self.target,
SurfaceId::Filter => &self.filter,
SurfaceId::Cache => &self.cache,
SurfaceId::Current => &self.current,
SurfaceId::DropShadows => &self.drop_shadows,
SurfaceId::InnerShadows => &self.inner_shadows,
SurfaceId::TextDropShadows => &self.text_drop_shadows,
SurfaceId::Fills => &self.shape_fills,
SurfaceId::Strokes => &self.shape_strokes,
SurfaceId::Debug => &self.debug,
SurfaceId::UI => &self.ui,
}
}
fn reset_from_target(&mut self, target: skia::Surface) {
let dim = (target.width(), target.height());
self.target = target;
@@ -386,14 +418,22 @@ impl Surfaces {
self.current.height() - TILE_SIZE_MULTIPLIER * self.margins.height,
);
if let Some(snapshot) = self.current.image_snapshot_with_bounds(rect) {
self.tiles.add(tile_viewbox, tile, snapshot.clone());
let snapshot = self.current.image_snapshot();
let mut direct_context = self.current.direct_context();
let tile_image_opt = snapshot
.make_subset(direct_context.as_mut(), rect)
.or_else(|| self.current.image_snapshot_with_bounds(rect));
if let Some(tile_image) = tile_image_opt {
// Draw to cache first (takes reference), then move to tile cache
self.cache.canvas().draw_image_rect(
snapshot.clone(),
&tile_image,
None,
tile_rect,
&skia::Paint::default(),
);
self.tiles.add(tile_viewbox, tile, tile_image);
}
}
@@ -409,16 +449,57 @@ impl Surfaces {
}
pub fn draw_cached_tile_surface(&mut self, tile: Tile, rect: skia::Rect, color: skia::Color) {
let image = self.tiles.get(tile).unwrap();
if let Some(image) = self.tiles.get(tile) {
let mut paint = skia::Paint::default();
paint.set_color(color);
self.target.canvas().draw_rect(rect, &paint);
self.target
.canvas()
.draw_image_rect(&image, None, rect, &skia::Paint::default());
}
}
/// Draws the current tile directly to the target and cache surfaces without
/// creating a snapshot. This avoids GPU stalls from ReadPixels but doesn't
/// populate the tile texture cache (suitable for one-shot renders like tests).
pub fn draw_current_tile_direct(&mut self, tile_rect: &skia::Rect, color: skia::Color) {
let sampling_options = self.sampling_options;
let src_rect = IRect::from_xywh(
self.margins.width,
self.margins.height,
self.current.width() - TILE_SIZE_MULTIPLIER * self.margins.width,
self.current.height() - TILE_SIZE_MULTIPLIER * self.margins.height,
);
let src_rect_f = skia::Rect::from(src_rect);
// Draw background
let mut paint = skia::Paint::default();
paint.set_color(color);
self.target.canvas().draw_rect(tile_rect, &paint);
self.target.canvas().draw_rect(rect, &paint);
// Draw current surface directly to target (no snapshot)
self.current.clone().draw(
self.target.canvas(),
(
tile_rect.left - src_rect_f.left,
tile_rect.top - src_rect_f.top,
),
sampling_options,
None,
);
self.target
.canvas()
.draw_image_rect(&image, None, rect, &skia::Paint::default());
// Also draw to cache for render_from_cache
self.current.clone().draw(
self.cache.canvas(),
(
tile_rect.left - src_rect_f.left,
tile_rect.top - src_rect_f.top,
),
sampling_options,
None,
);
}
pub fn remove_cached_tiles(&mut self, color: skia::Color) {
@@ -491,9 +572,11 @@ impl TileTextureCache {
}
}
pub fn get(&mut self, tile: Tile) -> Result<&mut skia::Image, String> {
let image = self.grid.get_mut(&tile).unwrap();
Ok(image)
pub fn get(&mut self, tile: Tile) -> Option<&mut skia::Image> {
if self.removed.contains(&tile) {
return None;
}
self.grid.get_mut(&tile)
}
pub fn remove(&mut self, tile: Tile) {