🎉 Improve huge shapes rendering

This commit is contained in:
Alejandro Alonso
2026-01-26 13:15:14 +01:00
parent 8d1bc6c50c
commit 7d3ac38749
3 changed files with 51 additions and 39 deletions

View File

@@ -275,29 +275,26 @@ pub extern "C" fn set_view_end() {
state.render_state.options.set_fast_mode(false);
state.render_state.cancel_animation_frame();
let zoom_changed = state.render_state.zoom_changed();
// Only rebuild tile indices when zoom has changed.
// During pan-only operations, shapes stay in the same tiles
// because tile_size = 1/scale * TILE_SIZE (depends only on zoom).
if zoom_changed {
let _rebuild_start = performance::begin_timed_log!("rebuild_tiles");
performance::begin_measure!("set_view_end::rebuild_tiles");
if state.render_state.options.is_profile_rebuild_tiles() {
state.rebuild_tiles();
} else {
state.rebuild_tiles_shallow();
}
performance::end_measure!("set_view_end::rebuild_tiles");
performance::end_timed_log!("rebuild_tiles", _rebuild_start);
// Update tile_viewbox first so that get_tiles_for_shape uses the correct interest area
// This is critical because we limit tiles to the interest area for optimization
let scale = state.render_state.get_scale();
state
.render_state
.tile_viewbox
.update(state.render_state.viewbox, scale);
// We rebuild the tile index on both pan and zoom because `get_tiles_for_shape`
// clips each shape to the current `TileViewbox::interest_rect` (viewport-dependent).
let _rebuild_start = performance::begin_timed_log!("rebuild_tiles");
performance::begin_measure!("set_view_end::rebuild_tiles");
if state.render_state.options.is_profile_rebuild_tiles() {
state.rebuild_tiles();
} else {
// During pan, we only clear the tile index without
// invalidating cached textures, which is more efficient.
let _clear_start = performance::begin_timed_log!("clear_tile_index");
performance::begin_measure!("set_view_end::clear_tile_index");
state.clear_tile_index();
performance::end_measure!("set_view_end::clear_tile_index");
performance::end_timed_log!("clear_tile_index", _clear_start);
state.rebuild_tiles_shallow();
}
performance::end_measure!("set_view_end::rebuild_tiles");
performance::end_timed_log!("rebuild_tiles", _rebuild_start);
state.render_state.sync_cached_viewbox();
performance::end_measure!("set_view_end");
performance::end_timed_log!("set_view_end", _end_start);

View File

@@ -1168,7 +1168,6 @@ impl RenderState {
let scale = self.get_scale();
self.tile_viewbox.update(self.viewbox, scale);
self.focus_mode.reset();
performance::begin_measure!("render");
@@ -2111,13 +2110,44 @@ impl RenderState {
}
/*
* Given a shape returns the TileRect with the range of tiles that the shape is in
* Given a shape returns the TileRect with the range of tiles that the shape is in.
* This is always limited to the interest area to optimize performance and prevent
* processing unnecessary tiles outside the viewport. The interest area already
* includes a margin (VIEWPORT_INTEREST_AREA_THRESHOLD) calculated via
* get_tiles_for_viewbox_with_interest, ensuring smooth pan/zoom interactions.
*
* When the viewport changes (pan/zoom), the interest area is updated and shapes
* are dynamically added to the tile index via the fallback mechanism in
* render_shape_tree_partial_uncached, ensuring all shapes render correctly.
*/
pub fn get_tiles_for_shape(&mut self, shape: &Shape, tree: ShapesPoolRef) -> TileRect {
let scale = self.get_scale();
let extrect = self.get_cached_extrect(shape, tree, scale);
let tile_size = tiles::get_tile_size(scale);
tiles::get_tiles_for_rect(extrect, tile_size)
let shape_tiles = tiles::get_tiles_for_rect(extrect, tile_size);
let interest_rect = &self.tile_viewbox.interest_rect;
// Calculate the intersection of shape_tiles with interest_rect
// This returns only the tiles that are both in the shape and in the interest area
let intersection_x1 = shape_tiles.x1().max(interest_rect.x1());
let intersection_y1 = shape_tiles.y1().max(interest_rect.y1());
let intersection_x2 = shape_tiles.x2().min(interest_rect.x2());
let intersection_y2 = shape_tiles.y2().min(interest_rect.y2());
// Return the intersection if valid (there is overlap), otherwise return empty rect
if intersection_x1 <= intersection_x2 && intersection_y1 <= intersection_y2 {
// Valid intersection: return the tiles that are in both shape_tiles and interest_rect
TileRect(
intersection_x1,
intersection_y1,
intersection_x2,
intersection_y2,
)
} else {
// No intersection: shape is completely outside interest area
// The shape will be added dynamically via add_shape_tiles when it enters
// the interest area during pan/zoom operations
TileRect(0, 0, -1, -1)
}
}
/*
@@ -2198,17 +2228,6 @@ impl RenderState {
performance::end_measure!("rebuild_tiles_shallow");
}
/// Clears the tile index without invalidating cached tile textures.
/// This is useful when tile positions don't change (e.g., during pan operations)
/// but the tile index needs to be synchronized. The cached tile textures remain
/// valid since they don't depend on the current view position, only on zoom level.
/// This is much more efficient than clearing the entire cache surface.
pub fn clear_tile_index(&mut self) {
performance::begin_measure!("clear_tile_index");
self.surfaces.clear_tiles();
performance::end_measure!("clear_tile_index");
}
pub fn rebuild_tiles_from(&mut self, tree: ShapesPoolRef, base_id: Option<&Uuid>) {
performance::begin_measure!("rebuild_tiles");

View File

@@ -207,10 +207,6 @@ impl State {
self.render_state.rebuild_tiles_shallow(&self.shapes);
}
pub fn clear_tile_index(&mut self) {
self.render_state.clear_tile_index();
}
pub fn rebuild_tiles(&mut self) {
self.render_state.rebuild_tiles_from(&self.shapes, None);
}