mirror of
https://github.com/penpot/penpot.git
synced 2026-02-12 22:53:02 +00:00
WIP
This commit is contained in:
@@ -258,10 +258,12 @@ pub extern "C" fn set_view_end() {
|
||||
with_state_mut!(state, {
|
||||
let _end_start = performance::begin_timed_log!("set_view_end");
|
||||
performance::begin_measure!("set_view_end");
|
||||
|
||||
state.render_state.options.set_fast_mode(false);
|
||||
state.render_state.cancel_animation_frame();
|
||||
|
||||
let zoom_changed = state.render_state.zoom_changed();
|
||||
|
||||
// Only rebuild tile indices when zoom has changed.
|
||||
// During pan-only operations, shapes stay in the same tiles
|
||||
// because tile_size = 1/scale * TILE_SIZE (depends only on zoom).
|
||||
@@ -284,6 +286,10 @@ pub extern "C" fn set_view_end() {
|
||||
performance::end_measure!("set_view_end::clear_tile_index");
|
||||
performance::end_timed_log!("clear_tile_index", _clear_start);
|
||||
}
|
||||
// Sync cached_viewbox with current viewbox to ensure accurate
|
||||
// comparison in subsequent calls, especially during rapid zoom+pan
|
||||
// interactions where multiple set_view calls occur before set_view_end.
|
||||
state.render_state.sync_cached_viewbox();
|
||||
performance::end_measure!("set_view_end");
|
||||
performance::end_timed_log!("set_view_end", _end_start);
|
||||
#[cfg(feature = "profile-macros")]
|
||||
|
||||
@@ -1136,6 +1136,23 @@ impl RenderState {
|
||||
) -> Result<(), String> {
|
||||
let _start = performance::begin_timed_log!("start_render_loop");
|
||||
let scale = self.get_scale();
|
||||
let zoom_changed = self.zoom_changed();
|
||||
// CRITICAL FIX: If zoom changed, we MUST rebuild the tile index before using it.
|
||||
// Otherwise, the index will have tiles from the old zoom level, causing visible
|
||||
// tiles to appear empty. This can happen if start_render_loop() is called before
|
||||
// set_view_end() finishes rebuilding the index, or if set_view_end() hasn't been
|
||||
// called yet. We have access to tree here, so we can rebuild the index ourselves.
|
||||
//
|
||||
// IMPORTANT: If there's a render in progress, we must cancel it first because
|
||||
// rebuild_tiles_shallow() will invalidate the tile index, causing tiles already
|
||||
// in pending_tiles to lose their shapes.
|
||||
if zoom_changed {
|
||||
if self.render_in_progress {
|
||||
self.cancel_animation_frame();
|
||||
}
|
||||
self.rebuild_tiles_shallow(tree);
|
||||
}
|
||||
|
||||
self.tile_viewbox.update(self.viewbox, scale);
|
||||
|
||||
self.focus_mode.reset();
|
||||
@@ -1966,16 +1983,6 @@ impl RenderState {
|
||||
allow_stop: bool,
|
||||
) -> Result<(), String> {
|
||||
let mut should_stop = false;
|
||||
let root_ids = {
|
||||
if let Some(shape_id) = base_object {
|
||||
vec![*shape_id]
|
||||
} else {
|
||||
let Some(root) = tree.get(&Uuid::nil()) else {
|
||||
return Err(String::from("Root shape not found"));
|
||||
};
|
||||
root.children_ids(false)
|
||||
}
|
||||
};
|
||||
|
||||
while !should_stop {
|
||||
if let Some(current_tile) = self.current_tile {
|
||||
@@ -2007,6 +2014,7 @@ impl RenderState {
|
||||
}
|
||||
performance::end_measure!("render_shape_tree::uncached");
|
||||
let tile_rect = self.get_current_tile_bounds();
|
||||
|
||||
if !is_empty {
|
||||
self.apply_render_to_final_canvas(tile_rect);
|
||||
|
||||
@@ -2032,20 +2040,40 @@ impl RenderState {
|
||||
.canvas(SurfaceId::Current)
|
||||
.clear(self.background_color);
|
||||
|
||||
let root_ids = {
|
||||
if let Some(shape_id) = base_object {
|
||||
vec![*shape_id]
|
||||
} else {
|
||||
let Some(root) = tree.get(&Uuid::nil()) else {
|
||||
return Err(String::from("Root shape not found"));
|
||||
};
|
||||
root.children_ids(false)
|
||||
}
|
||||
};
|
||||
|
||||
// If we finish processing every node rendering is complete
|
||||
// let's check if there are more pending nodes
|
||||
if let Some(next_tile) = self.pending_tiles.pop() {
|
||||
self.update_render_context(next_tile);
|
||||
|
||||
if !self.surfaces.has_cached_tile_surface(next_tile) {
|
||||
let is_cached = self.surfaces.has_cached_tile_surface(next_tile);
|
||||
if !is_cached {
|
||||
if let Some(ids) = self.tiles.get_shapes_at(next_tile) {
|
||||
// We only need first level shapes, in the same order as the parent node
|
||||
let mut valid_ids = Vec::with_capacity(ids.len());
|
||||
for root_id in root_ids.iter() {
|
||||
if ids.contains(root_id) {
|
||||
valid_ids.push(*root_id);
|
||||
}
|
||||
}
|
||||
let root_ids_map: std::collections::HashMap<Uuid, usize> = root_ids
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(i, id)| (*id, i))
|
||||
.collect();
|
||||
|
||||
// We only need first level shapes
|
||||
let mut valid_ids: Vec<Uuid> = ids
|
||||
.iter()
|
||||
.filter(|id| root_ids_map.contains_key(id))
|
||||
.copied()
|
||||
.collect();
|
||||
|
||||
// These shapes for the tile should be ordered as they are in the parent node
|
||||
valid_ids.sort_by_key(|id| root_ids_map.get(id).unwrap_or(&usize::MAX));
|
||||
|
||||
self.pending_nodes.extend(valid_ids.into_iter().map(|id| {
|
||||
NodeRenderState {
|
||||
@@ -2062,7 +2090,6 @@ impl RenderState {
|
||||
should_stop = true;
|
||||
}
|
||||
}
|
||||
|
||||
self.render_in_progress = false;
|
||||
|
||||
self.surfaces.gc();
|
||||
@@ -2148,12 +2175,20 @@ impl RenderState {
|
||||
pub fn rebuild_tiles_shallow(&mut self, tree: ShapesPoolRef) {
|
||||
performance::begin_measure!("rebuild_tiles_shallow");
|
||||
|
||||
// IMPORTANT:
|
||||
// `TileHashMap` can accumulate non-root (deep) shape ids over time because we lazily call
|
||||
// `add_shape_tiles()` while rendering. A "shallow rebuild" is supposed to rebuild the index
|
||||
// only for first-level shapes, so we must start from a clean index to avoid mixing deep ids
|
||||
// (which will not match `root_ids`) and causing tiles to be incorrectly considered empty.
|
||||
self.tiles.invalidate();
|
||||
|
||||
let mut all_tiles = HashSet::<tiles::Tile>::new();
|
||||
let mut nodes = vec![Uuid::nil()];
|
||||
while let Some(shape_id) = nodes.pop() {
|
||||
if let Some(shape) = tree.get(&shape_id) {
|
||||
if shape_id != Uuid::nil() {
|
||||
all_tiles.extend(self.update_shape_tiles(shape, tree));
|
||||
// Since we invalidated the tile index, we only need to add the shape tiles.
|
||||
all_tiles.extend(self.add_shape_tiles(shape, tree));
|
||||
} else {
|
||||
// We only need to rebuild tiles from the first level.
|
||||
for child_id in shape.children_ids_iter(false) {
|
||||
@@ -2292,6 +2327,13 @@ impl RenderState {
|
||||
(self.viewbox.zoom - self.cached_viewbox.zoom).abs() > f32::EPSILON
|
||||
}
|
||||
|
||||
/// Updates the cached viewbox to match the current viewbox.
|
||||
/// This should be called at the end of view interactions to ensure
|
||||
/// that cached_viewbox reflects the most recent state for the next comparison.
|
||||
pub fn sync_cached_viewbox(&mut self) {
|
||||
self.cached_viewbox = self.viewbox;
|
||||
}
|
||||
|
||||
pub fn mark_touched(&mut self, uuid: Uuid) {
|
||||
self.touched_ids.insert(uuid);
|
||||
}
|
||||
|
||||
@@ -200,16 +200,21 @@ const VIEWPORT_DEFAULT_CAPACITY: usize = 24 * 12;
|
||||
// ones that are going to be rendered.
|
||||
pub struct PendingTiles {
|
||||
pub list: Vec<Tile>,
|
||||
// Generation counter to detect when tiles are replaced during a render
|
||||
generation: u64,
|
||||
}
|
||||
|
||||
impl PendingTiles {
|
||||
pub fn new_empty() -> Self {
|
||||
Self {
|
||||
list: Vec::with_capacity(VIEWPORT_DEFAULT_CAPACITY),
|
||||
generation: 0,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update(&mut self, tile_viewbox: &TileViewbox, surfaces: &Surfaces) {
|
||||
// Increment generation to mark that tiles were replaced
|
||||
self.generation += 1;
|
||||
self.list.clear();
|
||||
|
||||
let columns = tile_viewbox.interest_rect.width();
|
||||
|
||||
Reference in New Issue
Block a user