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https://github.com/wiltodelta/remove-ai-watermarks.git
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172 lines
8.2 KiB
Python
172 lines
8.2 KiB
Python
"""Post-processing filters for the cleaned output.
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``apply_analog_humanizer`` injects film grain and chromatic aberration to defeat
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digital AI-perfection classifiers (ported from NeuralBleach); ``unsharp_mask``
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counters the soft, over-smoothed look that the diffusion pass leaves behind
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(itself a common "this is AI" tell).
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"""
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# cv2/numpy boundary: third-party libs ship no usable element types; relax the
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# unknown-type rules for this file only.
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# pyright: reportUnknownMemberType=false, reportUnknownArgumentType=false, reportUnknownVariableType=false, reportUnknownParameterType=false, reportMissingTypeArgument=false, reportMissingTypeStubs=false, reportMissingImports=false, reportArgumentType=false, reportAssignmentType=false, reportReturnType=false, reportCallIssue=false, reportIndexIssue=false, reportOperatorIssue=false, reportOptionalMemberAccess=false, reportOptionalCall=false, reportOptionalSubscript=false, reportOptionalOperand=false, reportAttributeAccessIssue=false, reportPrivateImportUsage=false, reportPrivateUsage=false, reportInvalidTypeForm=false, reportConstantRedefinition=false, reportUnnecessaryComparison=false
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import cv2
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import numpy as np
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from numpy.typing import NDArray
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def apply_analog_humanizer(image: NDArray, grain_intensity: float = 4.0, chromatic_shift: int = 1) -> NDArray:
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"""
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Apply Analog Humanizer (film grain and chromatic aberration) to an image.
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This simulates analog film imperfections to defeat digital AI perfection classifiers.
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Ported from NeuralBleach.
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Args:
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image: BGR image as numpy array (uint8).
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grain_intensity: Standard deviation of the Gaussian noise (film grain).
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chromatic_shift: Number of pixels to shift the red/blue color channels.
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Returns:
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Humanized BGR image.
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"""
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# Ensure image is BGR
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if len(image.shape) != 3 or image.shape[2] != 3:
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return image.copy()
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# Split channels (OpenCV uses BGR)
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# B = 0, G = 1, R = 2
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b, g, r = cv2.split(image)
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# 1. Chromatic Aberration
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# Shift R channel left, B channel right. np.roll is circular, so it wraps
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# the opposite edge into a thin colored fringe at the L/R borders; replicate
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# the original edge columns there to keep the intended offset interior-only.
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# Clamp so the edge-replication slices below always have a source column: a shift
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# >= width would leave them empty and crash the broadcast (r[:, -shift:] = (H, 0)).
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shift = min(chromatic_shift, image.shape[1] - 1)
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if shift > 0:
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r = np.roll(r, -shift, axis=1)
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r[:, -shift:] = r[:, -shift - 1 : -shift]
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b = np.roll(b, shift, axis=1)
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b[:, :shift] = b[:, shift : shift + 1]
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merged = cv2.merge((b, g, r))
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# 2. Film Grain (Gaussian Noise)
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if grain_intensity > 0:
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img_f = merged.astype(np.float32)
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noise = np.random.normal(0, grain_intensity, img_f.shape).astype(np.float32)
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humanized = np.clip(img_f + noise, 0, 255).astype(np.uint8)
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else:
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humanized = merged
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return humanized
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def unsharp_mask(image: NDArray, amount: float = 0.5, sigma: float = 1.0) -> NDArray:
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"""Sharpen via unsharp masking: ``out = image + amount * (image - blur(image))``.
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Counters the soft, over-smoothed look of the diffusion pass, which
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reads as an AI tell. ``amount`` 0 = no-op (returns an unchanged copy); ~0.5-0.8
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is a safe range -- higher risks bright edge halos that are their own artifact.
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``sigma`` is the Gaussian radius of the unsharp kernel.
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Args:
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image: BGR image as numpy array (uint8).
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amount: Sharpening strength (0 = off).
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sigma: Gaussian blur sigma for the unsharp kernel.
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Returns:
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Sharpened BGR image (uint8).
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"""
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if amount <= 0.0:
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return image.copy()
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img_f = image.astype(np.float32)
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blurred = cv2.GaussianBlur(img_f, (0, 0), sigmaX=sigma, sigmaY=sigma)
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sharpened = cv2.addWeighted(img_f, 1.0 + amount, blurred, -amount, 0.0)
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return np.clip(sharpened, 0, 255).astype(np.uint8)
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# ── Adaptive polish (target the input's detail level; spare text) ──────────────
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# A capped unsharp scaled to the sharpness deficit, then edge-masked grain to close
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# the rest -- tunable constants. Compatibility testing showed that a soft
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# gemini_3 face/photo (lap-var 84 vs the 592 of its original) is pulled up to ~327
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# with full polish, while a sharp openai_1 text card (1175 vs 1644) gets near-zero
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# (the deficit is tiny) so text is left alone -- the polish self-limits on text.
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_ADAPTIVE_MAX_UNSHARP = 1.0
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_ADAPTIVE_UNSHARP_GAIN = 0.4 # unsharp amount per unit of (deficit - 1), before the cap
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_ADAPTIVE_MAX_GRAIN = 8.0
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_MASK_EDGE_PERCENTILE = 85.0 # local-energy percentile above which a pixel is an "edge/text"
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_MASK_EDGE_DILATE = 5 # grow the edge mask so grain is suppressed in a margin around text
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_MASK_GAMMA = 2.0 # push the smooth weight toward 0 except in genuinely flat areas
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def _to_gray(image: NDArray) -> NDArray:
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"""Single-channel grayscale; passes a 2D (already-gray) input through unchanged."""
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return image if image.ndim == 2 else cv2.cvtColor(image, cv2.COLOR_BGR2GRAY)
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def _laplacian_variance(image: NDArray) -> float:
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"""Variance of the Laplacian -- a cheap proxy for high-frequency detail/sharpness."""
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return float(cv2.Laplacian(_to_gray(image), cv2.CV_64F).var())
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def _smooth_grain_mask(image: NDArray) -> NDArray:
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"""Per-pixel weight ~1 in flat/smooth regions, ~0 over text and hard edges.
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Grain in smooth ("AI-plastic") regions reads as natural sensor noise; grain over
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text/edges just speckles them, so this masks grain to the smooth regions only.
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"""
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energy = cv2.GaussianBlur(np.abs(cv2.Laplacian(_to_gray(image).astype(np.float32), cv2.CV_32F)), (0, 0), sigmaX=2.0)
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thr = float(np.percentile(energy, _MASK_EDGE_PERCENTILE))
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kernel = cv2.getStructuringElement(cv2.MORPH_ELLIPSE, (_MASK_EDGE_DILATE, _MASK_EDGE_DILATE))
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edges = cv2.dilate((energy > thr).astype(np.uint8), kernel)
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mask = np.clip(1.0 - energy / (thr + 1e-6), 0.0, 1.0) ** _MASK_GAMMA
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mask[edges > 0] = 0.0
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return cv2.GaussianBlur(mask, (0, 0), sigmaX=1.5)
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def adaptive_polish(image: NDArray, reference: NDArray, seed: int | None = None) -> NDArray:
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"""Restore the detail level of ``reference`` in a softened ``image``, sparing text.
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Diffusion + face restoration leave an over-smoothed "AI-plastic" look, worst on
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photo/face regions. This targets the reference's Laplacian variance (the input's
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detail level): a capped unsharp scaled to the deficit, then edge-masked grain
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(smooth regions only) calibrated to close the remaining gap. **Self-limiting on
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text/graphics** -- they are already high-frequency, so the deficit is small and
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almost no polish is applied (text legibility is a generation-side concern, not a
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filter one). No-op when the image already meets the reference's detail level.
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Args:
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image: the cleaned BGR output (uint8).
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reference: the original input BGR at the same resolution (the detail target).
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seed: optional RNG seed for reproducible grain.
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Returns:
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Polished BGR image (uint8).
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"""
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target = _laplacian_variance(reference)
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current = _laplacian_variance(image)
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if target <= 0.0 or current >= target:
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return image.copy()
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deficit = target / max(current, 1.0)
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amount = min(_ADAPTIVE_MAX_UNSHARP, _ADAPTIVE_UNSHARP_GAIN * (deficit - 1.0))
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work = unsharp_mask(image, amount=amount, sigma=1.2) if amount > 0.0 else image.copy()
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if _laplacian_variance(work) >= target:
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return work
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# Calibrate the grain sigma by a short search: its lap-var contribution depends on
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# the per-pixel mask (no closed form), so step it up until the target is met. A few
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# full-image Laplacians here are negligible against the diffusion pass that precedes.
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mask = _smooth_grain_mask(work)
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noise = np.random.default_rng(seed).normal(0.0, 1.0, work.shape[:2]).astype(np.float32) * mask
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best = work
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sigma = 2.0
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while sigma <= _ADAPTIVE_MAX_GRAIN:
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best = np.clip(work.astype(np.float32) + (noise * sigma)[:, :, np.newaxis], 0.0, 255.0).astype(np.uint8)
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if _laplacian_variance(best) >= target:
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break
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sigma += 1.0
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return best
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