mirror of
https://github.com/FoggedLens/iD.git
synced 2026-05-16 13:59:27 +02:00
Better punctuation for walkthrough sentences
This commit is contained in:
+13
-13
@@ -914,7 +914,7 @@ en:
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preset_townhall: "The top part of the feature editor shows the feature's type. This point is a {preset}."
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fields_townhall: "The middle part of the feature editor contains *fields* showing the feature's attributes, such as its name and address."
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close_townhall: "**Close the feature editor by hitting escape or pressing the {button} button in the upper corner.**"
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search_street: "You can also search for features in the current view, or worldwide. **Search for '{name}'**"
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search_street: "You can also search for features in the current view, or worldwide. **Search for '{name}'.**"
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choose_street: "**Choose {name} from the list to select it.**"
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selected_street: "Great! {name} is now selected."
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editor_street: "The fields shown for a street are different than the fields that were shown for the town hall.{br}For this selected street, the feature editor shows fields like '{field1}' and '{field2}'. **Close the feature editor by hitting escape or pressing the {button} button.**"
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@@ -923,14 +923,14 @@ en:
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title: "Points"
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add_point: "*Points* can be used to represent features such as shops, restaurants, and monuments.{br}They mark a specific location, and describe what's there. **Click the {button} Point button to add a new point.**"
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place_point: "To place the new point on the map, position your mouse cursor where the point should go, then left-click or press the spacebar. **Move the mouse pointer over this building, then left-click or press the spacebar.**"
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search_cafe: "There are many different features that can be represented by points. The point you just added is a cafe. **Search for '{preset}'**"
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search_cafe: "There are many different features that can be represented by points. The point you just added is a cafe. **Search for '{preset}'.**"
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choose_cafe: "**Choose {preset} from the list.**"
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feature_editor: "The point is now marked as a cafe. Using the feature editor, we can add more information about the cafe."
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add_name: "In OpenStreetMap, all of the fields are optional, and it's OK to leave a field blank if you are unsure.{br}Let's pretend that you have local knowledge of this cafe, and you know its name. **Add a name for the cafe**"
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add_close: "The feature editor will remember all of your changes automatically. **When you are finished adding the name, hit escape, return, or click the {button} button to close the feature editor**"
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add_name: "In OpenStreetMap, all of the fields are optional, and it's OK to leave a field blank if you are unsure.{br}Let's pretend that you have local knowledge of this cafe, and you know its name. **Add a name for the cafe.**"
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add_close: "The feature editor will remember all of your changes automatically. **When you are finished adding the name, hit escape, return, or click the {button} button to close the feature editor.**"
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reselect: "Often points will already exist, but have mistakes or be incomplete. We can edit existing points. **Click to select the cafe you just created.**"
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update: "Let's fill in some more details for this cafe. You can change its name, add a cuisine, or add an address. **Change the cafe details**"
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update_close: "**When you are finished updating the cafe, hit escape, return, or click the {button} button to close the feature editor**"
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update: "Let's fill in some more details for this cafe. You can change its name, add a cuisine, or add an address. **Change the cafe details.**"
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update_close: "**When you are finished updating the cafe, hit escape, return, or click the {button} button to close the feature editor.**"
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rightclick: "You can right-click on any feature to see the *edit menu*, which shows a list of editing operations that can be performed. **Right-click to select the point you created and show the edit menu.**"
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delete: "It's OK to delete features that don't exist in the real world.{br}Deleting a feature from OpenStreetMap removes it from the map that everyone uses, so you should make sure a feature is really gone before you delete it. **Click on the {button} button to delete the point.**"
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undo: "You can always undo any changes up until you save your edits to OpenStreetMap. **Click on the {button} button to undo the delete and get the point back.**"
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@@ -956,8 +956,8 @@ en:
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retry_intersect: "The road needs to intersect {name}. Let's try again!"
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continue_line: "Continue drawing the line for the new road. Remember that you can drag and zoom the map if needed.{br}When you are finished drawing, click on the last node again. **Finish drawing the road.**"
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choose_category_road: "**Select {category} from the list**"
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choose_preset_residential: "There are many different types of roads, but this one is a residential road. **Choose the {preset} type**"
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retry_preset_residential: "You didn't select the {preset} type. **Click here to choose again**"
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choose_preset_residential: "There are many different types of roads, but this one is a residential road. **Choose the {preset} type.**"
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retry_preset_residential: "You didn't select the {preset} type. **Click here to choose again.**"
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name_road: "**Give this road a name, then hit escape, return, or click the {button} button to close the feature editor.**"
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did_name_road: "Looks good! Next we will learn how to update the shape of a line."
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update_line: "Sometimes you will need to change the shape of an existing line. Here is a road that doesn't look quite right."
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@@ -967,7 +967,7 @@ en:
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start_drag_midpoint: "Small triangles are drawn at the *midpoints* between nodes. Another way to create a new node is to drag a midpoint to a new location. **Drag the midpoint triangle to create a new node along the curve of the road.**"
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continue_drag_midpoint: "This line is looking much better! Continue to adjust this line by double-clicking or dragging midpoints until the curve matches the road shape. **When you're happy with how the line looks, click OK.**"
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delete_lines: "It's OK to delete lines for roads that don't exist in the real world.{br}Here's an example where the city planned a {street} but never built it. We can improve this part of the map by deleting the extra lines."
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rightclick_intersection: "The last real street is {street1}, so we will *split* {street2} at this intersection and remove everything above it. **Right click on the intersection node**"
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rightclick_intersection: "The last real street is {street1}, so we will *split* {street2} at this intersection and remove everything above it. **Right click on the intersection node.**"
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split_intersection: "**Click on the {button} button to split {street}.**"
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retry_split: "You didn't click the Split button. Try again."
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did_split_multi: "Good Job! {street1} is now split into two pieces. The top part can be removed. **Click the top part of {street2} to select it.**"
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@@ -983,9 +983,9 @@ en:
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start_building: "Let's add this house to the map by tracing its outline.{br}Buildings should be traced around their footprint as accurately as possible. **Click or press spacebar to place a starting node on one of the corners of the building.**"
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continue_building: "Continue adding more nodes to trace the outline of the building. Remember that you can zoom in if you want to add more details.{br}Finish the building by pressing return, or clicking again on either the first or last node. **Finish tracing the building.**"
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retry_building: "It looks like you had some trouble placing the nodes at the building corners. Try again!"
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choose_category_building: "**Choose {category} from the list**"
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choose_preset_house: "There are many different types of buildings, but this one is clearly a house.{br}If you're not sure of the type, it's OK to just choose the generic Building type. **Choose the {preset} type**"
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close: "**Hit escape or click the {button} button to close the feature editor**"
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choose_category_building: "**Choose {category} from the list.**"
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choose_preset_house: "There are many different types of buildings, but this one is clearly a house.{br}If you're not sure of the type, it's OK to just choose the generic Building type. **Choose the {preset} type.**"
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close: "**Hit escape or click the {button} button to close the feature editor.**"
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rightclick_building: "**Right-click to select the building you created and show the edit menu.**"
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square_building: "The house that you just added will look even better with perfectly square corners. **Click on the {button} button to square the building shape.**"
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retry_square: "You didn't click the Square button. Try again."
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@@ -993,7 +993,7 @@ en:
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add_tank: "Next we'll trace this circular storage tank. **Click the {button} Area button to add a new area.**"
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start_tank: "Don't worry, you won't need to draw a perfect circle. Just draw an area inside the tank that touches its edge. **Click or press spacebar to place a starting node on the edge of the tank.**"
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continue_tank: "Add a few more nodes around the edge. The circle will be created outside the nodes that you draw.{br}Finish the area by pressing return, or clicking again on either the first or last node. **Finish tracing the tank.**"
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search_tank: "**Search for '{preset}'**"
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search_tank: "**Search for '{preset}'.**"
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choose_tank: "**Choose {preset} from the list.**"
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rightclick_tank: "**Right-click to select the storage tank you created and show the edit menu.**"
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circle_tank: "**Click on the {button} button to make the tank a circle.**"
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Vendored
+13
-13
@@ -774,7 +774,7 @@
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"preset_townhall": "The top part of the feature editor shows the feature's type. This point is a {preset}.",
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"fields_townhall": "The middle part of the feature editor contains *fields* showing the feature's attributes, such as its name and address.",
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"close_townhall": "**Close the feature editor by hitting escape or pressing the {button} button in the upper corner.**",
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"search_street": "You can also search for features in the current view, or worldwide. **Search for '{name}'**",
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"search_street": "You can also search for features in the current view, or worldwide. **Search for '{name}'.**",
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"choose_street": "**Choose {name} from the list to select it.**",
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"selected_street": "Great! {name} is now selected.",
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"editor_street": "The fields shown for a street are different than the fields that were shown for the town hall.{br}For this selected street, the feature editor shows fields like '{field1}' and '{field2}'. **Close the feature editor by hitting escape or pressing the {button} button.**",
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@@ -784,14 +784,14 @@
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"title": "Points",
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"add_point": "*Points* can be used to represent features such as shops, restaurants, and monuments.{br}They mark a specific location, and describe what's there. **Click the {button} Point button to add a new point.**",
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"place_point": "To place the new point on the map, position your mouse cursor where the point should go, then left-click or press the spacebar. **Move the mouse pointer over this building, then left-click or press the spacebar.**",
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"search_cafe": "There are many different features that can be represented by points. The point you just added is a cafe. **Search for '{preset}'**",
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"search_cafe": "There are many different features that can be represented by points. The point you just added is a cafe. **Search for '{preset}'.**",
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"choose_cafe": "**Choose {preset} from the list.**",
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"feature_editor": "The point is now marked as a cafe. Using the feature editor, we can add more information about the cafe.",
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"add_name": "In OpenStreetMap, all of the fields are optional, and it's OK to leave a field blank if you are unsure.{br}Let's pretend that you have local knowledge of this cafe, and you know its name. **Add a name for the cafe**",
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"add_close": "The feature editor will remember all of your changes automatically. **When you are finished adding the name, hit escape, return, or click the {button} button to close the feature editor**",
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"add_name": "In OpenStreetMap, all of the fields are optional, and it's OK to leave a field blank if you are unsure.{br}Let's pretend that you have local knowledge of this cafe, and you know its name. **Add a name for the cafe.**",
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"add_close": "The feature editor will remember all of your changes automatically. **When you are finished adding the name, hit escape, return, or click the {button} button to close the feature editor.**",
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"reselect": "Often points will already exist, but have mistakes or be incomplete. We can edit existing points. **Click to select the cafe you just created.**",
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"update": "Let's fill in some more details for this cafe. You can change its name, add a cuisine, or add an address. **Change the cafe details**",
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"update_close": "**When you are finished updating the cafe, hit escape, return, or click the {button} button to close the feature editor**",
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"update": "Let's fill in some more details for this cafe. You can change its name, add a cuisine, or add an address. **Change the cafe details.**",
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"update_close": "**When you are finished updating the cafe, hit escape, return, or click the {button} button to close the feature editor.**",
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"rightclick": "You can right-click on any feature to see the *edit menu*, which shows a list of editing operations that can be performed. **Right-click to select the point you created and show the edit menu.**",
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"delete": "It's OK to delete features that don't exist in the real world.{br}Deleting a feature from OpenStreetMap removes it from the map that everyone uses, so you should make sure a feature is really gone before you delete it. **Click on the {button} button to delete the point.**",
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"undo": "You can always undo any changes up until you save your edits to OpenStreetMap. **Click on the {button} button to undo the delete and get the point back.**",
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@@ -819,8 +819,8 @@
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"retry_intersect": "The road needs to intersect {name}. Let's try again!",
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"continue_line": "Continue drawing the line for the new road. Remember that you can drag and zoom the map if needed.{br}When you are finished drawing, click on the last node again. **Finish drawing the road.**",
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"choose_category_road": "**Select {category} from the list**",
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"choose_preset_residential": "There are many different types of roads, but this one is a residential road. **Choose the {preset} type**",
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"retry_preset_residential": "You didn't select the {preset} type. **Click here to choose again**",
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"choose_preset_residential": "There are many different types of roads, but this one is a residential road. **Choose the {preset} type.**",
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"retry_preset_residential": "You didn't select the {preset} type. **Click here to choose again.**",
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"name_road": "**Give this road a name, then hit escape, return, or click the {button} button to close the feature editor.**",
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"did_name_road": "Looks good! Next we will learn how to update the shape of a line.",
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"update_line": "Sometimes you will need to change the shape of an existing line. Here is a road that doesn't look quite right.",
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@@ -830,7 +830,7 @@
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"start_drag_midpoint": "Small triangles are drawn at the *midpoints* between nodes. Another way to create a new node is to drag a midpoint to a new location. **Drag the midpoint triangle to create a new node along the curve of the road.**",
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"continue_drag_midpoint": "This line is looking much better! Continue to adjust this line by double-clicking or dragging midpoints until the curve matches the road shape. **When you're happy with how the line looks, click OK.**",
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"delete_lines": "It's OK to delete lines for roads that don't exist in the real world.{br}Here's an example where the city planned a {street} but never built it. We can improve this part of the map by deleting the extra lines.",
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"rightclick_intersection": "The last real street is {street1}, so we will *split* {street2} at this intersection and remove everything above it. **Right click on the intersection node**",
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"rightclick_intersection": "The last real street is {street1}, so we will *split* {street2} at this intersection and remove everything above it. **Right click on the intersection node.**",
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"split_intersection": "**Click on the {button} button to split {street}.**",
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"retry_split": "You didn't click the Split button. Try again.",
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"did_split_multi": "Good Job! {street1} is now split into two pieces. The top part can be removed. **Click the top part of {street2} to select it.**",
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@@ -847,9 +847,9 @@
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"start_building": "Let's add this house to the map by tracing its outline.{br}Buildings should be traced around their footprint as accurately as possible. **Click or press spacebar to place a starting node on one of the corners of the building.**",
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"continue_building": "Continue adding more nodes to trace the outline of the building. Remember that you can zoom in if you want to add more details.{br}Finish the building by pressing return, or clicking again on either the first or last node. **Finish tracing the building.**",
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"retry_building": "It looks like you had some trouble placing the nodes at the building corners. Try again!",
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"choose_category_building": "**Choose {category} from the list**",
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"choose_preset_house": "There are many different types of buildings, but this one is clearly a house.{br}If you're not sure of the type, it's OK to just choose the generic Building type. **Choose the {preset} type**",
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"close": "**Hit escape or click the {button} button to close the feature editor**",
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"choose_category_building": "**Choose {category} from the list.**",
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"choose_preset_house": "There are many different types of buildings, but this one is clearly a house.{br}If you're not sure of the type, it's OK to just choose the generic Building type. **Choose the {preset} type.**",
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"close": "**Hit escape or click the {button} button to close the feature editor.**",
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"rightclick_building": "**Right-click to select the building you created and show the edit menu.**",
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"square_building": "The house that you just added will look even better with perfectly square corners. **Click on the {button} button to square the building shape.**",
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"retry_square": "You didn't click the Square button. Try again.",
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@@ -857,7 +857,7 @@
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"add_tank": "Next we'll trace this circular storage tank. **Click the {button} Area button to add a new area.**",
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"start_tank": "Don't worry, you won't need to draw a perfect circle. Just draw an area inside the tank that touches its edge. **Click or press spacebar to place a starting node on the edge of the tank.**",
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"continue_tank": "Add a few more nodes around the edge. The circle will be created outside the nodes that you draw.{br}Finish the area by pressing return, or clicking again on either the first or last node. **Finish tracing the tank.**",
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"search_tank": "**Search for '{preset}'**",
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"search_tank": "**Search for '{preset}'.**",
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"choose_tank": "**Choose {preset} from the list.**",
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"rightclick_tank": "**Right-click to select the storage tank you created and show the edit menu.**",
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"circle_tank": "**Click on the {button} button to make the tank a circle.**",
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