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synced 2026-02-12 14:42:56 +00:00
🔧 Add progressive rendering support for improved page load experience
When loading large pages with many shapes, the UI now remains responsive by processing shapes in chunks (100 shapes at a time) and yielding to the browser between chunks. Preview renders are triggered at 25%, 50%, and 75% progress to give users visual feedback during loading.
This commit is contained in:
@@ -69,12 +69,29 @@
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(def ^:const DEBOUNCE_DELAY_MS 100)
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(def ^:const THROTTLE_DELAY_MS 10)
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;; Async chunked processing constants
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;; SHAPES_CHUNK_SIZE: Number of shapes to process before yielding to browser
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;; Lower values = more responsive UI but slower total processing
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;; Higher values = faster total processing but may cause UI jank
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(def ^:const SHAPES_CHUNK_SIZE 100)
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;; Threshold below which we use synchronous processing (no chunking overhead)
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(def ^:const ASYNC_THRESHOLD 100)
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(def dpr
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(if use-dpr? (if (exists? js/window) js/window.devicePixelRatio 1.0) 1.0))
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(def noop-fn
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(constantly nil))
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(defn- yield-to-browser
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"Returns a promise that resolves after yielding to the browser's event loop.
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Uses requestAnimationFrame for smooth visual updates during loading."
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[]
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(p/create
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(fn [resolve _reject]
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(js/requestAnimationFrame (fn [_] (resolve nil))))))
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;; Based on app.main.render/object-svg
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(mf/defc object-svg
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{::mf/props :obj}
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@@ -121,17 +138,70 @@
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(aget buffer 3))
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(set! wasm/internal-frame-id nil))))
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(defn render-preview!
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"Render a lightweight preview without tile caching.
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Used during progressive loading for fast feedback."
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[]
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(when (and wasm/context-initialized? (not @wasm/context-lost?))
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(h/call wasm/internal-module "_render_preview")))
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(defonce pending-render (atom false))
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(defonce shapes-loading? (atom false))
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(defonce deferred-render? (atom false))
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(defn- register-deferred-render!
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[]
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(reset! deferred-render? true))
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(defn request-render
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[_requester]
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(when (and wasm/context-initialized? (not @pending-render) (not @wasm/context-lost?))
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(reset! pending-render true)
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(js/requestAnimationFrame
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(fn [ts]
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(reset! pending-render false)
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(render ts)))))
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(when (and wasm/context-initialized? (not @wasm/context-lost?))
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(if @shapes-loading?
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(register-deferred-render!)
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(when-not @pending-render
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(reset! pending-render true)
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(let [frame-id
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(js/requestAnimationFrame
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(fn [ts]
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(reset! pending-render false)
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(set! wasm/internal-frame-id nil)
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(render ts)))]
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(set! wasm/internal-frame-id frame-id))))))
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(defn- begin-shapes-loading!
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[]
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(reset! shapes-loading? true)
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(let [frame-id wasm/internal-frame-id
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was-pending @pending-render]
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(when frame-id
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(js/cancelAnimationFrame frame-id)
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(set! wasm/internal-frame-id nil))
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(reset! pending-render false)
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(reset! deferred-render? was-pending)))
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(defn- end-shapes-loading!
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[]
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(let [was-loading (compare-and-set! shapes-loading? true false)]
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(reset! deferred-render? false)
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;; Always trigger a render after loading completes
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;; This ensures shapes are displayed even if no deferred render was requested
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(when was-loading
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(request-render "set-objects:flush"))))
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(defn- request-progressive-render!
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([reason]
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(let [was-loading? @shapes-loading?]
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(if was-loading?
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(do
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(reset! shapes-loading? false)
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(try
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(request-render reason)
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(finally
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(reset! shapes-loading? was-loading?))))
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(request-render reason))))
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([]
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(request-progressive-render! "set-objects:chunk")))
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(declare get-text-dimensions)
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@@ -993,30 +1063,131 @@
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(let [{:keys [thumbnails full]} (set-object shape)]
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(process-pending [shape] thumbnails full noop-fn)))
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(defn- process-shapes-chunk
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"Process a chunk of shapes synchronously, returning accumulated pending operations.
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Returns {:thumbnails [...] :full [...] :next-index n}"
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[shapes start-index chunk-size thumbnails-acc full-acc]
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(let [total (count shapes)
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end-index (min total (+ start-index chunk-size))]
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(loop [index start-index
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t-acc thumbnails-acc
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f-acc full-acc]
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(if (< index end-index)
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(let [shape (nth shapes index)
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{:keys [thumbnails full]} (set-object shape)]
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(recur (inc index)
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(into t-acc thumbnails)
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(into f-acc full)))
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{:thumbnails t-acc
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:full f-acc
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:next-index end-index}))))
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(defn- set-objects-async
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"Asynchronously process shapes in chunks, yielding to the browser between chunks.
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Returns a promise that resolves when all shapes are processed.
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Renders a preview only periodically during loading to show progress,
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then does a full tile-based render at the end."
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[shapes render-callback]
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(let [total-shapes (count shapes)
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;; Calculate how many chunks we'll process
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total-chunks (js/Math.ceil (/ total-shapes SHAPES_CHUNK_SIZE))
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;; Render at 25%, 50%, 75% of loading
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render-at-chunks (set [(js/Math.floor (* total-chunks 0.25))
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(js/Math.floor (* total-chunks 0.5))
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(js/Math.floor (* total-chunks 0.75))])]
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(p/create
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(fn [resolve _reject]
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(letfn [(process-next-chunk [index thumbnails-acc full-acc chunk-count]
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(if (< index total-shapes)
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;; Process one chunk
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(let [{:keys [thumbnails full next-index]}
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(process-shapes-chunk shapes index SHAPES_CHUNK_SIZE
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thumbnails-acc full-acc)
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new-chunk-count (inc chunk-count)]
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;; Only render at specific progress milestones
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(when (contains? render-at-chunks new-chunk-count)
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(render-preview!))
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;; Yield to browser, then continue with next chunk
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(-> (yield-to-browser)
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(p/then (fn [_]
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(process-next-chunk next-index thumbnails full new-chunk-count)))))
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;; All chunks done - finalize
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(do
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(perf/end-measure "set-objects")
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(process-pending shapes thumbnails-acc full-acc noop-fn
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(fn []
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(end-shapes-loading!)
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(if render-callback
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(render-callback)
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(render-finish))
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(ug/dispatch! (ug/event "penpot:wasm:set-objects"))
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(resolve nil))))))]
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;; Start processing
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(process-next-chunk 0 [] [] 0))))))
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(defn- set-objects-sync
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"Synchronously process all shapes (for small shape counts)."
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[shapes render-callback]
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(let [total-shapes (count shapes)
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{:keys [thumbnails full]}
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(loop [index 0 thumbnails-acc [] full-acc []]
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(if (< index total-shapes)
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(let [shape (nth shapes index)
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{:keys [thumbnails full]} (set-object shape)]
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(recur (inc index)
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(into thumbnails-acc thumbnails)
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(into full-acc full)))
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{:thumbnails thumbnails-acc :full full-acc}))]
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(perf/end-measure "set-objects")
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(process-pending shapes thumbnails full noop-fn
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(fn []
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(if render-callback
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(render-callback)
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(render-finish))
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(ug/dispatch! (ug/event "penpot:wasm:set-objects"))))))
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(defn- shapes-in-tree-order
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"Returns shapes sorted in tree order (parents before children).
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This ensures parent shapes are processed before their children,
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maintaining proper shape reference consistency in WASM."
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[objects]
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;; Get IDs in tree order starting from root (uuid/zero)
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;; cfh/get-children-ids-with-self returns [root-id, child1-id, grandchild1-id, ...]
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(let [ordered-ids (cfh/get-children-ids-with-self objects uuid/zero)]
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(into []
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(keep #(get objects %))
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ordered-ids)))
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(defn set-objects
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"Set all shape objects for rendering.
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IMPORTANT: Shapes are processed in tree order (parents before children)
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to maintain proper shape reference consistency in WASM.
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NOTE: Async processing uses render gating to avoid race conditions with
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requestAnimationFrame renders during loading."
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([objects]
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(set-objects objects nil))
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([objects render-callback]
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(perf/begin-measure "set-objects")
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(let [shapes (into [] (vals objects))
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total-shapes (count shapes)
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;; Collect pending operations - set-object returns {:thumbnails [...] :full [...]}
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{:keys [thumbnails full]}
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(loop [index 0 thumbnails-acc [] full-acc []]
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(if (< index total-shapes)
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(let [shape (nth shapes index)
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{:keys [thumbnails full]} (set-object shape)]
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(recur (inc index)
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(into thumbnails-acc thumbnails)
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(into full-acc full)))
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{:thumbnails thumbnails-acc :full full-acc}))]
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(perf/end-measure "set-objects")
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(process-pending shapes thumbnails full noop-fn
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(fn []
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(if render-callback
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(render-callback)
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(render-finish))
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(ug/dispatch! (ug/event "penpot:wasm:set-objects")))))))
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(let [shapes (shapes-in-tree-order objects)
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total-shapes (count shapes)]
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(if (< total-shapes ASYNC_THRESHOLD)
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(set-objects-sync shapes render-callback)
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(do
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(begin-shapes-loading!)
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(try
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(-> (set-objects-async shapes render-callback)
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(p/catch (fn [error]
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(end-shapes-loading!)
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(js/console.error "Async WASM shape loading failed" error))))
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(catch :default error
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(end-shapes-loading!)
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(js/console.error "Async WASM shape loading failed" error)
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(throw error)))
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nil)))))
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(defn clear-focus-mode
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[]
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@@ -191,6 +191,20 @@ pub extern "C" fn render_from_cache(_: i32) {
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});
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}
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#[no_mangle]
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pub extern "C" fn set_preview_mode(enabled: bool) {
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with_state_mut!(state, {
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state.render_state.set_preview_mode(enabled);
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});
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}
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#[no_mangle]
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pub extern "C" fn render_preview() {
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with_state_mut!(state, {
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state.render_preview(performance::get_time());
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});
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}
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#[no_mangle]
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pub extern "C" fn process_animation_frame(timestamp: i32) {
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let result = std::panic::catch_unwind(|| {
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@@ -294,6 +294,8 @@ pub(crate) struct RenderState {
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/// where we must render shapes without inheriting ancestor layer blurs. Toggle it through
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/// `with_nested_blurs_suppressed` to ensure it's always restored.
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pub ignore_nested_blurs: bool,
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/// Preview render mode - when true, uses simplified rendering for progressive loading
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pub preview_mode: bool,
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}
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pub fn get_cache_size(viewbox: Viewbox, scale: f32) -> skia::ISize {
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@@ -366,6 +368,7 @@ impl RenderState {
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focus_mode: FocusMode::new(),
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touched_ids: HashSet::default(),
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ignore_nested_blurs: false,
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preview_mode: false,
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}
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}
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@@ -486,6 +489,10 @@ impl RenderState {
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self.background_color = color;
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}
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pub fn set_preview_mode(&mut self, enabled: bool) {
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self.preview_mode = enabled;
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}
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pub fn resize(&mut self, width: i32, height: i32) {
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let dpr_width = (width as f32 * self.options.dpr()).floor() as i32;
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let dpr_height = (height as f32 * self.options.dpr()).floor() as i32;
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@@ -1127,6 +1134,25 @@ impl RenderState {
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performance::end_timed_log!("render_from_cache", _start);
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}
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/// Render a preview of the shapes during loading.
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/// This rebuilds tiles for touched shapes and renders synchronously.
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pub fn render_preview(&mut self, tree: ShapesPoolRef, timestamp: i32) -> Result<(), String> {
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let _start = performance::begin_timed_log!("render_preview");
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performance::begin_measure!("render_preview");
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// Skip tile rebuilding during preview - we'll do it at the end
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// Just rebuild tiles for touched shapes and render synchronously
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self.rebuild_touched_tiles(tree);
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// Use the sync render path
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self.start_render_loop(None, tree, timestamp, true)?;
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performance::end_measure!("render_preview");
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performance::end_timed_log!("render_preview", _start);
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Ok(())
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}
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pub fn start_render_loop(
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&mut self,
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base_object: Option<&Uuid>,
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@@ -1622,10 +1648,11 @@ impl RenderState {
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is_empty = false;
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let element = tree.get(&node_id).ok_or(format!(
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"Error: Element with root_id {} not found in the tree.",
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node_render_state.id
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))?;
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let Some(element) = tree.get(&node_id) else {
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// The shape isn't available yet (likely still streaming in from WASM).
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// Skip it for this pass; a subsequent render will pick it up once present.
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continue;
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};
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let scale = self.get_scale();
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let mut extrect: Option<Rect> = None;
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@@ -223,6 +223,10 @@ impl State {
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self.render_state.rebuild_touched_tiles(&self.shapes);
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}
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pub fn render_preview(&mut self, timestamp: i32) {
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let _ = self.render_state.render_preview(&self.shapes, timestamp);
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}
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pub fn rebuild_modifier_tiles(&mut self, ids: Vec<Uuid>) {
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// No longer need unsafe lifetime extension - index-based storage is safe
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self.render_state
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